maj00r a93af4bd44 Load sceneries in parallel and skip the splash on a fast start
Scenery parsing runs on Parallel.ForEach and the reload button does it off
the UI thread. The splash window only appears when loading passes 300ms, so
a warm start goes straight to the main window. The log button moves into the
navigation row, dropping the separate caption strip; timetable and info use
the shared MonoFont family instead of a hard-coded Consolas.
2026-08-25 20:58:15 +02:00
2025-12-23 08:47:36 +01:00
2026-02-11 14:39:56 +01:00
2025-12-23 08:47:36 +01:00
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MPL-2.0 1.8 MiB
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C# 100%