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A transitional variant, since the exe a player runs may not have the new renderers. The old renderers stay in the list and the old keys are still written next to the new ones. A new exe without Vulkan starts OpenGL by itself, an old one reads the word as its legacy renderer, and both pass over the keys they do not know. Taken from Hirek193's branch: - the new keys as rows of a section of their own, with their texts - their values on the graphics levels, in steps over the six levels here, with High as what the simulator does with nothing set - Vulkan 1.4 in the list of renderers, and its own keys marked as idle without it - gfx.buffer.percent next to the old buffer keys, read before them - gfx.antialiasing saved below multisampling, for the later line to count Keys checked against feat/gl46-migration of the simulator. Left out, as this branch has its own or does not need them: the rewritten settings page and its five levels, GraphicsRules, the DLSS library check, eu07.ini import and export, and the removal of the old renderers.
49 KiB
49 KiB