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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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43
rendering/opengl33precipitation.h
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43
rendering/opengl33precipitation.h
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Texture.h"
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#include "gl/vao.h"
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#include "gl/shader.h"
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class opengl33_precipitation {
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public:
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// constructors
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opengl33_precipitation() = default;
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// destructor
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~opengl33_precipitation();
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// methods
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void
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update();
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void
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render();
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private:
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// methods
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void create( int const Tesselation );
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// members
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std::vector<glm::vec3> m_vertices;
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std::vector<glm::vec2> m_uvs;
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std::vector<std::uint16_t> m_indices;
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texture_handle m_texture { -1 };
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float m_overcast { -1.f }; // cached overcast level, difference from current state triggers texture update
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std::optional<gl::buffer> m_vertexbuffer;
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std::optional<gl::buffer> m_uvbuffer;
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std::optional<gl::buffer> m_indexbuffer;
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std::optional<gl::program> m_shader;
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std::optional<gl::vao> m_vao;
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};
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