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map work
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@@ -1,3 +1,5 @@
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#pragma once
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#include "simulation.h"
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#include "event.h"
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#include "scene.h"
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@@ -17,6 +19,6 @@ namespace map {
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glm::vec3 location;
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};
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extern std::vector<semaphore> Semaphores;
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extern std::vector<track_switch> Switches;
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extern std::vector<std::shared_ptr<semaphore>> Semaphores;
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extern std::vector<std::shared_ptr<track_switch>> Switches;
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}
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