switch state visualisation, semaphore tracking for map purposes

This commit is contained in:
milek7
2019-02-22 22:21:23 +01:00
parent 2bacb941c0
commit 939aa73384
14 changed files with 141 additions and 25 deletions

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@@ -125,6 +125,7 @@ set(SOURCES
"widgets/vehiclelist.cpp"
"widgets/map.cpp"
"widgets/map_objects.cpp"
"ref/glad/src/glad.c"

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@@ -80,6 +80,7 @@ public:
virtual glm::dvec3 input_location() const;
void group( scene::group_handle Group );
scene::group_handle group() const;
std::string const &name() const { return m_name; }
// members
basic_event *m_next { nullptr }; // następny w kolejce // TODO: replace with event list in the manager
basic_event *m_sibling { nullptr }; // kolejny event z tą samą nazwą - od wersji 378

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@@ -1128,7 +1128,7 @@ void TTrack::RaAssign( TAnimModel *am, basic_event *done, basic_event *joined )
}
};
void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank)
void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra)
{
if (iCategoryFlag != 1)
return; // only tracks for now
@@ -1136,19 +1136,37 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank)
switch (eType)
{
case tt_Normal:
case tt_Table:
Segment->render_lines(Bank, 0.5f);
break;
case tt_Switch:
case tt_Cross:
SwitchExtension->Segments[0]->render_lines(Bank, 0.5f);
SwitchExtension->Segments[1]->render_lines(Bank, 0.5f);
case tt_Switch: {
std::vector<gfx::basic_vertex> vertices;
SwitchExtension->Segments[0]->render_lines(vertices, 0.5f);
SwitchExtension->map_geometry[0] = GfxRenderer.Insert(vertices, Extra, GL_LINES);
std::copy(vertices.begin(), vertices.end(), std::back_inserter(Bank));
vertices.clear();
SwitchExtension->Segments[1]->render_lines(vertices, 0.5f);
SwitchExtension->map_geometry[1] = GfxRenderer.Insert(vertices, Extra, GL_LINES);
std::copy(vertices.begin(), vertices.end(), std::back_inserter(Bank));
break;
}
default:
break;
}
}
void TTrack::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
{
if (iCategoryFlag != 1 || eType != tt_Switch)
return;
if (GetSwitchState() == 0)
handles.push_back(SwitchExtension->map_geometry[0]);
else
handles.push_back(SwitchExtension->map_geometry[1]);
}
// wypełnianie tablic VBO
void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {

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@@ -95,6 +95,8 @@ class TSwitchExtension
Math3D::vector3 vTrans; // docelowa translacja przesuwnicy
material_handle m_material3 = 0; // texture of auto generated switch trackbed
gfx::geometry_handle Geometry3; // geometry of auto generated switch trackbed
gfx::geometrybank_handle map_geometry[6]; // geometry for map visualisation
};
class TIsolated
@@ -274,7 +276,8 @@ public:
endpoints() const;
void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
void create_map_geometry(std::vector<gfx::basic_vertex> &Bank);
void create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
void get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
void RenderDynSounds(); // odtwarzanie dźwięków pojazdów jest niezależne od ich wyświetlania
void RaOwnerSet( scene::basic_cell *o ) {

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@@ -608,13 +608,19 @@ basic_cell::create_geometry( gfx::geometrybank_handle const &Bank ) {
m_geometrycreated = true; // helper for legacy animation code, get rid of it after refactoring
}
void basic_cell::create_map_geometry(std::vector<gfx::basic_vertex> &Bank)
void basic_cell::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra)
{
if (!m_active)
return;
for (auto *path : m_paths)
path->create_map_geometry(Bank);
path->create_map_geometry(Bank, Extra);
}
void basic_cell::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
{
for (auto *path : m_paths)
path->get_map_active_switches(handles);
}
// executes event assigned to specified launcher
@@ -926,11 +932,17 @@ void basic_section::create_map_geometry(const gfx::geometrybank_handle handle)
{
std::vector<gfx::basic_vertex> lines;
for (auto &cell : m_cells)
cell.create_map_geometry(lines);
cell.create_map_geometry(lines, handle);
m_map_geometryhandle = GfxRenderer.Insert(lines, handle, GL_LINES);
}
void basic_section::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
{
for (auto &cell : m_cells)
cell.get_map_active_switches(handles);
}
// provides access to section enclosing specified point
basic_cell &
basic_section::cell( glm::dvec3 const &Location ) {

10
scene.h
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@@ -153,7 +153,10 @@ public:
// generates renderable version of held non-instanced geometry in specified geometry bank
void
create_geometry( gfx::geometrybank_handle const &Bank );
void create_map_geometry(std::vector<gfx::basic_vertex> &Bank);
void
create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
void
get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
// provides access to bounding area data
bounding_area const &
area() const {
@@ -277,7 +280,10 @@ public:
// generates renderable version of held non-instanced geometry
void
create_geometry();
void create_map_geometry(const gfx::geometrybank_handle handle);
void
create_map_geometry(const gfx::geometrybank_handle handle);
void
get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
// provides access to bounding area data
bounding_area const &
area() const {

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@@ -13,6 +13,8 @@ http://mozilla.org/MPL/2.0/.
#include "Event.h"
#include "MemCell.h"
#include "widgets/map_objects.h"
namespace scene {
node_groups Groups;
@@ -28,7 +30,30 @@ node_groups::create() {
// indicates creation of current group ended. returns: handle to the parent group or null_handle if group stack is empty
scene::group_handle
node_groups::close() {
node_groups::close()
{
if (!m_activegroup.empty()) {
for (basic_node *node : m_groupmap[m_activegroup.top()].nodes) {
std::string postfix { "sem_mem" };
if (typeid(TMemCell) == typeid(*node) && string_ends_with(node->name(), postfix)) {
std::string sem_name = node->name().substr(0, node->name().length() - postfix.length());
map::Semaphores.emplace_back();
map::semaphore &sem_info = map::Semaphores.back();
sem_info.location = node->location();
sem_info.name = sem_name;
for (basic_event *event : m_groupmap[m_activegroup.top()].events) {
if (string_starts_with(event->name(), sem_name)
&& event->name().substr(sem_name.length()).find("sem") == std::string::npos) {
sem_info.events.push_back(event);
}
}
}
}
}
if( false == m_activegroup.empty() ) {
@@ -42,10 +67,11 @@ node_groups::close() {
if( ( lookup != m_groupmap.end() )
&& ( ( lookup->second.nodes.size() + lookup->second.events.size() ) <= 1 ) ) {
erase( lookup );
erase( lookup );
}
}
}
return handle();
}

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@@ -4,5 +4,5 @@ layout(location = 0) out vec4 out_color;
void main()
{
out_color = vec4(0.5f);
out_color = vec4(vec3(0.3f, time, 0.3f), 1.0f);
}

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@@ -252,6 +252,22 @@ std::string to_hex_str( int const Value, int const Width )
return converter.str();
};
bool string_ends_with(const std::string &string, const std::string &ending)
{
if (string.length() < ending.length())
return false;
return string.compare(string.length() - ending.length(), ending.length(), ending) == 0;
}
bool string_starts_with(const std::string &string, const std::string &begin)
{
if (string.length() < begin.length())
return false;
return string.compare(0, begin.length(), begin) == 0;
}
int stol_def(const std::string &str, const int &DefaultValue) {
int result { DefaultValue };

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@@ -135,6 +135,9 @@ std::string to_string( glm::tvec4<Type_, Precision_> const &Value, int const Wid
return to_string( Value.x, Width ) + ", " + to_string( Value.y, Width ) + ", " + to_string( Value.z, Width ) + ", " + to_string( Value.w, Width );
}
bool string_ends_with(std::string const &string, std::string const &ending);
bool string_starts_with(std::string const &string, std::string const &begin);
int stol_def(const std::string & str, const int & DefaultValue);
std::string ToLower(std::string const &text);

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@@ -67,6 +67,7 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
frustum.calculate(transform, glm::mat4());
m_section_handles.clear();
m_switch_handles.clear();
for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++)
{
@@ -76,16 +77,14 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
if (section && frustum.sphere_inside(section->area().center, section->area().radius) > 0.f)
{
const gfx::geometrybank_handle handle = section->get_map_geometry();
if (handle != null_handle)
if (handle != null_handle) {
m_section_handles.push_back(handle);
section->get_map_active_switches(m_switch_handles);
}
}
}
}
scene_ubs.projection = transform;
scene_ubo->update(scene_ubs);
scene_ubo->bind_uniform();
glDisable(GL_DEPTH_TEST);
if (Global.iMultisampling)
{
@@ -102,8 +101,17 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
glLineWidth(1.5f);
glViewport(0, 0, surface_size.x, surface_size.y);
scene_ubs.projection = transform;
scene_ubs.time = 0.3f; // color is stuffed in time variable
scene_ubo->update(scene_ubs);
scene_ubo->bind_uniform();
GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
scene_ubs.time = 0.6f; // color is stuffed in time variable
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(m_switch_handles.begin(), m_switch_handles.end());
if (Global.iMultisampling)
m_fb->blit_from(m_msaa_fb.get(), surface_size.x, surface_size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
@@ -215,7 +223,6 @@ void ui::map_panel::render_contents()
if (ImGui::IsItemHovered())
{
if (mode == 0 && ImGui::IsMouseDragging(0)) {
WriteLog("drag");
ImVec2 delta_im = ImGui::GetMouseDragDelta();
ImGui::ResetMouseDragDelta();
@@ -226,7 +233,6 @@ void ui::map_panel::render_contents()
translate -= delta * 2.0f;
}
if (ImGui::IsMouseClicked(1)) {
WriteLog("click");
ImVec2 screen_pos = ImGui::GetMousePos();
glm::vec2 surface_pos(screen_pos.x - screen_origin.x, screen_pos.y - screen_origin.y);
glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f;
@@ -241,9 +247,6 @@ void ui::map_panel::render_contents()
else if (launcher->Event2)
relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event2), 0.0, GLFW_PRESS, 0);
}
WriteLog(std::to_string(world_pos.x) + "," + std::to_string(world_pos.z));
}
}

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@@ -19,6 +19,7 @@ class map_panel : public ui_panel {
gl::scene_ubs scene_ubs;
std::vector<gfx::geometrybank_handle> m_section_handles;
std::vector<gfx::geometrybank_handle> m_switch_handles;
const int fb_size = 1024;

4
widgets/map_objects.cpp Normal file
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@@ -0,0 +1,4 @@
#include "widgets/map_objects.h"
std::vector<map::semaphore> map::Semaphores;
std::vector<map::track_switch> map::Switches;

22
widgets/map_objects.h Normal file
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@@ -0,0 +1,22 @@
#include "simulation.h"
#include "event.h"
#include "scene.h"
namespace map {
// semaphore description (only for minimap purposes)
struct semaphore {
std::string name;
glm::vec3 location;
std::vector<basic_event *> events;
};
// switch description (only for minimap purposes)
struct track_switch {
glm::vec3 location;
};
extern std::vector<semaphore> Semaphores;
extern std::vector<track_switch> Switches;
}