Fix include directives

This commit is contained in:
2026-03-14 20:51:11 +01:00
parent 4b1913438d
commit 0715437108
8 changed files with 27 additions and 27 deletions

View File

@@ -22,14 +22,14 @@
#include <mutex>
// EU07 includes
#include <Classes.h>
#include <scene.h>
#include <utilities/Classes.h>
#include <scene/scene.h>
#include "nvrenderer_enums.h"
#include "quadtree.h"
#include "rendering/renderer.h"
#include "resource_registry.h"
#include "sky.h"
#include "environment/sky.h"
namespace Rt {
struct IRtModel;

View File

@@ -1,7 +1,7 @@
#include "gbufferblitpass.h"
#include <chrono>
#include <Timer.h>
#include <utilities/Timer.h>
#include <nvrhi/utils.h>
#include "contactshadows.h"

View File

@@ -2,12 +2,12 @@
#include "nvrenderer/nvrenderer.h"
#include <Globals.h>
#include <Logs.h>
#include <utilities/Globals.h>
#include <utilities/Logs.h>
#include <fmt/format.h>
#include <material.h>
#include <model/material.h>
#include <parser.h>
#include <utilities.h>
#include <utilities/utilities.h>
#include <yaml-cpp/yaml.h>
#include <string>

View File

@@ -1,12 +1,12 @@
#include "nvrenderer/nvrenderer.h"
#include <AnimModel.h>
#include <Logs.h>
#include <Model3d.h>
#include <Timer.h>
#include <application.h>
#include <model/AnimModel.h>
#include <utilities/Logs.h>
#include <model/Model3d.h>
#include <utilities/Timer.h>
#include <application/application.h>
#include <nvrhi/utils.h>
#include <simulation.h>
#include <simulation/simulation.h>
#include <future>
#include <glm/gtx/transform.hpp>

View File

@@ -1,12 +1,12 @@
#include "nvtexture.h"
#include "nvrenderer/nvrenderer.h"
#include <Globals.h>
#include <PyInt.h>
#include <application.h>
#include <dictionary.h>
#include <utilities/Globals.h>
#include <scripting/PyInt.h>
#include <application/application.h>
#include <utilities/dictionary.h>
#include <fmt/format.h>
#include <utilities.h>
#include <utilities/utilities.h>
#include "utilities/Logs.h"
// #include "Texture.h"

View File

@@ -4,9 +4,9 @@
#include "nvrenderer/nvrenderer.h"
#include "nvrendererbackend.h"
#include <Timer.h>
#include <AnimModel.h>
#include <simulation.h>
#include <utilities/Timer.h>
#include <model/AnimModel.h>
#include <simulation/simulation.h>
namespace BatchingUtils {