build 180515. brake cylinder and doorstep sounds, comprehensive gauge update sound trigggers, vehicle removal from marked tracks, minor bug fixes

This commit is contained in:
tmj-fstate
2018-05-15 19:49:17 +02:00
parent 847f4db5b4
commit 0787be500a
10 changed files with 266 additions and 84 deletions

View File

@@ -3882,14 +3882,40 @@ void TDynamicObject::RenderSounds() {
// brake system and braking sounds:
// brake cylinder piston
auto const brakepressureratio { std::max( 0.0, MoverParameters->BrakePress ) / std::max( 1.0, MoverParameters->MaxBrakePress[ 3 ] ) };
if( m_lastbrakepressure != -1.f ) {
auto const quantizedratio { static_cast<int>( 15 * brakepressureratio ) };
auto const lastbrakepressureratio { std::max( 0.f, m_lastbrakepressure ) / std::max( 1.0, MoverParameters->MaxBrakePress[ 3 ] ) };
auto const quantizedratiochange { quantizedratio - static_cast<int>( 15 * lastbrakepressureratio ) };
if( quantizedratiochange > 0 ) {
m_brakecylinderpistonadvance
.pitch(
true == m_brakecylinderpistonadvance.is_combined() ?
quantizedratio * 0.01f :
m_brakecylinderpistonadvance.m_frequencyoffset + m_brakecylinderpistonadvance.m_frequencyfactor * 1.f )
.play();
}
else if( quantizedratiochange < 0 ) {
m_brakecylinderpistonrecede
.pitch(
true == m_brakecylinderpistonrecede.is_combined() ?
quantizedratio * 0.01f :
m_brakecylinderpistonrecede.m_frequencyoffset + m_brakecylinderpistonrecede.m_frequencyfactor * 1.f )
.play();
}
}
// air release
if( m_lastbrakepressure != -1.f ) {
// calculate rate of pressure drop in brake cylinder, once it's been initialized
auto const brakepressuredifference{ m_lastbrakepressure - MoverParameters->BrakePress };
m_brakepressurechange = interpolate<float>( m_brakepressurechange, brakepressuredifference / dt, 0.005f );
}
m_lastbrakepressure = MoverParameters->BrakePress;
// ensure some basic level of volume and scale it up depending on pressure in the cylinder; scale this by the leak rate
volume = 20 * m_brakepressurechange * ( 0.25 + 0.75 * ( std::max( 0.0, MoverParameters->BrakePress ) / std::max( 1.0, MoverParameters->MaxBrakePress[ 3 ] ) ) );
// ensure some basic level of volume and scale it up depending on pressure in the cylinder; scale this by the air release rate
volume = 20 * m_brakepressurechange * ( 0.25 + 0.75 * brakepressureratio );
if( volume > 0.075f ) {
rsUnbrake
.gain( volume )
@@ -3917,6 +3943,7 @@ void TDynamicObject::RenderSounds() {
sReleaser.stop();
}
// slipping wheels
if( MoverParameters->SlippingWheels ) {
if( ( MoverParameters->UnitBrakeForce > 100.0 )
@@ -3940,6 +3967,7 @@ void TDynamicObject::RenderSounds() {
sSand.stop();
}
// brakes
auto brakeforceratio{ 0.0 };
if( //( false == mvOccupied->SlippingWheels ) &&
( MoverParameters->UnitBrakeForce > 10.0 )
@@ -4016,47 +4044,96 @@ void TDynamicObject::RenderSounds() {
}
}
// NBMX Obsluga drzwi, MC: zuniwersalnione
if( ( true == MoverParameters->DoorLeftOpened )
&& ( dDoorMoveL < MoverParameters->DoorMaxShiftL ) ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x > 0.f ) {
// determine left side doors from their offset
door.rsDoorOpen.play( sound_flags::exclusive );
door.rsDoorClose.stop();
if( true == MoverParameters->DoorLeftOpened ) {
// open left door
// door sounds
if( dDoorMoveL < MoverParameters->DoorMaxShiftL ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x > 0.f ) {
// determine left side doors from their offset
door.rsDoorOpen.play( sound_flags::exclusive );
door.rsDoorClose.stop();
}
}
}
// doorstep sounds
if( dDoorstepMoveL < 1.0 ) {
for( auto &door : m_doorsounds ) {
if( door.step_close.offset().x > 0.f ) {
door.step_open.play( sound_flags::exclusive );
door.step_close.stop();
}
}
}
}
if( ( false == MoverParameters->DoorLeftOpened )
&& ( dDoorMoveL > 0.01 ) ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x > 0.f ) {
// determine left side doors from their offset
door.rsDoorClose.play( sound_flags::exclusive );
door.rsDoorOpen.stop();
if( false == MoverParameters->DoorLeftOpened ) {
// close left door
// door sounds can start playing before the door begins moving
if( dDoorMoveL > 0.0 ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x > 0.f ) {
// determine left side doors from their offset
door.rsDoorClose.play( sound_flags::exclusive );
door.rsDoorOpen.stop();
}
}
}
// doorstep sounds are played only when the doorstep is moving
if( ( dDoorstepMoveL > 0.0 )
&& ( dDoorstepMoveL < 1.0 ) ) {
for( auto &door : m_doorsounds ) {
if( door.step_close.offset().x > 0.f ) {
// determine left side doors from their offset
door.step_close.play( sound_flags::exclusive );
door.step_open.stop();
}
}
}
}
if( ( true == MoverParameters->DoorRightOpened )
&& ( dDoorMoveR < MoverParameters->DoorMaxShiftR ) ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x < 0.f ) {
// determine left side doors from their offset
door.rsDoorOpen.play( sound_flags::exclusive );
door.rsDoorClose.stop();
if( true == MoverParameters->DoorRightOpened ) {
// open right door
// door sounds
if( dDoorMoveR < MoverParameters->DoorMaxShiftR ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x < 0.f ) {
// determine right side doors from their offset
door.rsDoorOpen.play( sound_flags::exclusive );
door.rsDoorClose.stop();
}
}
}
// doorstep sounds
if( dDoorstepMoveR < 1.0 ) {
for( auto &door : m_doorsounds ) {
if( door.step_close.offset().x < 0.f ) {
door.step_open.play( sound_flags::exclusive );
door.step_close.stop();
}
}
}
}
if( ( false == MoverParameters->DoorRightOpened )
&& ( dDoorMoveR > 0.01 ) ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x < 0.f ) {
// determine left side doors from their offset
door.rsDoorClose.play( sound_flags::exclusive );
door.rsDoorOpen.stop();
if( false == MoverParameters->DoorRightOpened ) {
// close right door
// door sounds can start playing before the door begins moving
if( dDoorMoveR > 0.0 ) {
for( auto &door : m_doorsounds ) {
if( door.rsDoorClose.offset().x < 0.f ) {
// determine left side doors from their offset
door.rsDoorClose.play( sound_flags::exclusive );
door.rsDoorOpen.stop();
}
}
}
// doorstep sounds are played only when the doorstep is moving
if( ( dDoorstepMoveR > 0.0 )
&& ( dDoorstepMoveR < 1.0 ) ) {
for( auto &door : m_doorsounds ) {
if( door.step_close.offset().x < 0.f ) {
// determine left side doors from their offset
door.step_close.play( sound_flags::exclusive );
door.step_open.stop();
}
}
}
}
@@ -5136,6 +5213,18 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
rsPisk.m_amplitudeoffset *= ( 105.f - Random( 10.f ) ) / 100.f;
}
else if( token == "brakecylinderinc:" ) {
// brake cylinder pressure increase sounds
m_brakecylinderpistonadvance.deserialize( parser, sound_type::single );
m_brakecylinderpistonadvance.owner( this );
}
else if( token == "brakecylinderdec:" ) {
// brake cylinder pressure decrease sounds
m_brakecylinderpistonrecede.deserialize( parser, sound_type::single );
m_brakecylinderpistonrecede.owner( this );
}
else if( token == "brakeacc:" ) {
// plik z przyspieszaczem (upust po zlapaniu hamowania)
sBrakeAcc.deserialize( parser, sound_type::single );
@@ -5234,29 +5323,53 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
}
else if( token == "dooropen:" ) {
sound_source doortemplate { sound_placement::general };
doortemplate.deserialize( parser, sound_type::single );
doortemplate.owner( this );
sound_source soundtemplate { sound_placement::general };
soundtemplate.deserialize( parser, sound_type::single );
soundtemplate.owner( this );
for( auto &door : m_doorsounds ) {
// apply configuration to all defined doors, but preserve their individual offsets
auto const dooroffset { door.rsDoorOpen.offset() };
door.rsDoorOpen = doortemplate;
door.rsDoorOpen = soundtemplate;
door.rsDoorOpen.offset( dooroffset );
}
}
else if( token == "doorclose:" ) {
sound_source doortemplate { sound_placement::general };
doortemplate.deserialize( parser, sound_type::single );
doortemplate.owner( this );
sound_source soundtemplate { sound_placement::general };
soundtemplate.deserialize( parser, sound_type::single );
soundtemplate.owner( this );
for( auto &door : m_doorsounds ) {
// apply configuration to all defined doors, but preserve their individual offsets
auto const dooroffset { door.rsDoorClose.offset() };
door.rsDoorClose = doortemplate;
door.rsDoorClose = soundtemplate;
door.rsDoorClose.offset( dooroffset );
}
}
else if( token == "doorstepopen:" ) {
sound_source soundtemplate { sound_placement::general };
soundtemplate.deserialize( parser, sound_type::single );
soundtemplate.owner( this );
for( auto &door : m_doorsounds ) {
// apply configuration to all defined doors, but preserve their individual offsets
auto const dooroffset { door.step_open.offset() };
door.step_open = soundtemplate;
door.step_open.offset( dooroffset );
}
}
else if( token == "doorstepclose:" ) {
sound_source soundtemplate { sound_placement::general };
soundtemplate.deserialize( parser, sound_type::single );
soundtemplate.owner( this );
for( auto &door : m_doorsounds ) {
// apply configuration to all defined doors, but preserve their individual offsets
auto const dooroffset { door.step_close.offset() };
door.step_close = soundtemplate;
door.step_close.offset( dooroffset );
}
}
else if( token == "unloading:" ) {
m_exchangesounds.unloading.deserialize( parser, sound_type::single );
m_exchangesounds.unloading.owner( this );
@@ -5336,6 +5449,8 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
auto const location { glm::vec3 { MoverParameters->Dim.W * 0.5f, MoverParameters->Dim.H * 0.5f, offset } };
door.rsDoorClose.offset( location );
door.rsDoorOpen.offset( location );
door.step_close.offset( location );
door.step_open.offset( location );
m_doorsounds.emplace_back( door );
}
if( ( sides == "both" )
@@ -5344,6 +5459,8 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
auto const location { glm::vec3 { MoverParameters->Dim.W * -0.5f, MoverParameters->Dim.H * 0.5f, offset } };
door.rsDoorClose.offset( location );
door.rsDoorOpen.offset( location );
door.step_close.offset( location );
door.step_open.offset( location );
m_doorsounds.emplace_back( door );
}
}
@@ -6570,19 +6687,9 @@ vehicle_table::update( double Deltatime, int Iterationcount ) {
// Ra 2015-01: tylko tu przelicza sieć trakcyjną
vehicle->Update( Deltatime, totaltime );
}
/*
// TODO: re-implement
if (TDynamicObject::bDynamicRemove)
{ // jeśli jest coś do usunięcia z listy, to trzeba na końcu
for (TGroundNode *Current = nRootDynamic; Current; Current = Current->nNext)
if ( false == Current->DynamicObject->bEnabled)
{
DynamicRemove(Current->DynamicObject); // usunięcie tego i podłączonych
Current = nRootDynamic; // sprawdzanie listy od początku
}
TDynamicObject::bDynamicRemove = false; // na razie koniec
}
*/
// jeśli jest coś do usunięcia z listy, to trzeba na końcu
erase_disabled();
}
// legacy method, checks for presence and height of traction wire for specified vehicle
@@ -6693,3 +6800,56 @@ vehicle_table::DynamicList( bool const Onlycontrolled ) const {
// informacja o końcu listy
multiplayer::WyslijString( "none", 6 );
}
// maintenance; removes from tracks consists with vehicles marked as disabled
bool
vehicle_table::erase_disabled() {
if( false == TDynamicObject::bDynamicRemove ) { return false; }
// go through the list and retrieve vehicles scheduled for removal...
type_sequence disabledvehicles;
for( auto *vehicle : m_items ) {
if( false == vehicle->bEnabled ) {
disabledvehicles.emplace_back( vehicle );
}
}
// ...now propagate removal flag through affected consists...
for( auto *vehicle : disabledvehicles ) {
TDynamicObject *coupledvehicle { vehicle };
while( ( coupledvehicle = coupledvehicle->Next() ) != nullptr ) {
coupledvehicle->bEnabled = false;
}
// (try to) run propagation in both directions, it's simpler than branching based on direction etc
coupledvehicle = vehicle;
while( ( coupledvehicle = coupledvehicle->Prev() ) != nullptr ) {
coupledvehicle->bEnabled = false;
}
}
// ...then actually remove all disabled vehicles...
auto vehicleiter = std::begin( m_items );
while( vehicleiter != std::end( m_items ) ) {
auto *vehicle { *vehicleiter };
if( true == vehicle->bEnabled ) {
++vehicleiter;
}
else {
if( vehicle->MyTrack != nullptr ) {
vehicle->MyTrack->RemoveDynamicObject( vehicle );
}
// clear potential train binding
Global.pWorld->TrainDelete( vehicle );
// remove potential entries in the light array
simulation::Lights.remove( vehicle );
// finally get rid of the vehicle and its record themselves
SafeDelete( vehicle );
vehicleiter = m_items.erase( vehicleiter );
}
}
// ...and call it a day
TDynamicObject::bDynamicRemove = false;
return true;
}

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@@ -307,6 +307,8 @@ private:
struct door_sounds {
sound_source rsDoorOpen { sound_placement::general, 25.f }; // Ra: przeniesione z kabiny
sound_source rsDoorClose { sound_placement::general, 25.f };
sound_source step_open { sound_placement::general, 25.f };
sound_source step_close { sound_placement::general, 25.f };
};
struct exchange_sounds {
@@ -408,8 +410,10 @@ private:
bool bBrakeAcc { false };
sound_source rsPisk { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // McZapkie-260302
sound_source rsUnbrake { sound_placement::external }; // yB - odglos luzowania
float m_lastbrakepressure { -1.f }; // helper, cached level of pressure in brake cylinder
float m_brakepressurechange { 0.f }; // recent change of pressure in brake cylinder
sound_source m_brakecylinderpistonadvance { sound_placement::external };
sound_source m_brakecylinderpistonrecede { sound_placement::external };
float m_lastbrakepressure { -1.f }; // helper, cached level of pressure in the brake cylinder
float m_brakepressurechange { 0.f }; // recent change of pressure in the brake cylinder
sound_source sReleaser { sound_placement::external };
sound_source rsSlippery { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
sound_source sSand { sound_placement::external };
@@ -618,6 +622,11 @@ public:
// legacy method, sends list of vehicles over network
void
DynamicList( bool const Onlycontrolled = false ) const;
private:
// maintenance; removes from tracks consists with vehicles marked as disabled
bool
erase_disabled();
};
//---------------------------------------------------------------------------

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@@ -21,6 +21,13 @@ http://mozilla.org/MPL/2.0/.
#include "logs.h"
#include "renderer.h"
TGauge::TGauge( sound_source const &Soundtemplate ) :
m_soundtemplate( Soundtemplate )
{
m_soundfxincrease = m_soundtemplate;
m_soundfxdecrease = m_soundtemplate;
}
void TGauge::Init(TSubModel *Submodel, TGaugeType Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
{ // ustawienie parametrów animacji submodelu
SubModel = Submodel;
@@ -172,7 +179,7 @@ TGauge::Load_mapping( cParser &Input ) {
if( indexstart != std::string::npos ) {
m_soundfxvalues.emplace(
std::stoi( key.substr( indexstart, indexend - indexstart ) ),
sound_source( sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE ).deserialize( Input, sound_type::single ) );
sound_source( m_soundtemplate ).deserialize( Input, sound_type::single ) );
}
}
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
@@ -333,13 +340,15 @@ void TGauge::UpdateValue()
switch (m_datatype)
{ // to nie jest zbyt optymalne, można by zrobić osobne funkcje
case 'f':
m_targetvalue = (*fData);
UpdateValue( *fData );
break;
case 'd':
m_targetvalue = (*dData);
UpdateValue( *dData );
break;
case 'i':
m_targetvalue = (*iData);
UpdateValue( *iData );
break;
default:
break;
}
};

10
Gauge.h
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@@ -27,8 +27,11 @@ class TGauge {
public:
// methods
TGauge() = default;
explicit TGauge( sound_source const &Soundtemplate );
inline
void Clear() { *this = TGauge(); }
void Clear() {
*this = TGauge(); }
void Init(TSubModel *Submodel, TGaugeType Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
bool Load(cParser &Parser, TDynamicObject const *Owner, TModel3d *md1, TModel3d *md2 = nullptr, double mul = 1.0);
void UpdateValue( float fNewDesired );
@@ -73,8 +76,9 @@ private:
double *dData { nullptr };
int *iData;
};
sound_source m_soundfxincrease { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // sound associated with increasing control's value
sound_source m_soundfxdecrease { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // sound associated with decreasing control's value
sound_source m_soundtemplate { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // shared properties for control's sounds
sound_source m_soundfxincrease { m_soundtemplate }; // sound associated with increasing control's value
sound_source m_soundfxdecrease { m_soundtemplate }; // sound associated with decreasing control's value
std::map<int, sound_source> m_soundfxvalues; // sounds associated with specific values
};

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@@ -637,7 +637,7 @@ struct oil_pump {
start start_type { start::manual };
float resource_amount { 1.f };
float pressure_minimum { 0.f }; // lowest acceptable working pressure
float pressure_maximum { 0.f }; // oil pressure at maximum engine revolutions
float pressure_maximum { 0.65f }; // oil pressure at maximum engine revolutions
float pressure_target { 0.f };
float pressure_present { 0.f };
};

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@@ -6379,7 +6379,7 @@ void TMoverParameters::dizel_Heat( double const dt ) {
// olej oddaje cieplo do wody gdy krazy przez wymiennik ciepla == wlaczona pompka lub silnik
auto const dTo { (
dizel_heat.auxiliary_water_circuit ?
( ( dizel_heat.kfo * ( dizel_heat.Ts - dizel_heat.To ) ) - ( dizel_heat.kfs * ( 0.3 ) * ( dizel_heat.To - dizel_heat.Tsr2 ) ) ) / ( gwO * Co ) :
( ( dizel_heat.kfo * ( dizel_heat.Ts - dizel_heat.To ) ) - ( dizel_heat.kfo2 * ( dizel_heat.To - dizel_heat.Tsr2 ) ) ) / ( gwO * Co ) :
( ( dizel_heat.kfo * ( dizel_heat.Ts - dizel_heat.To ) ) - ( dizel_heat.kfo2 * ( dizel_heat.To - dizel_heat.Tsr ) ) ) / ( gwO * Co ) ) };
dizel_heat.To += ( dTo * dt );

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@@ -227,8 +227,7 @@ bool TTrackFollower::Move(double fDistance, bool bPrimary)
{ // jeśli przekroczenie toru od strony Point2
bCanSkip = ( bPrimary && pCurrentTrack->CheckDynamicObject( Owner ) );
if (bCanSkip) // tylko główna oś przenosi pojazd do innego toru
Owner->MyTrack->RemoveDynamicObject(
Owner); // zdejmujemy pojazd z dotychczasowego toru
Owner->MyTrack->RemoveDynamicObject(Owner); // zdejmujemy pojazd z dotychczasowego toru
fDistance = s - pCurrentSegment->GetLength();
dir = fDirection;
if (pCurrentTrack->eType == tt_Cross)
@@ -236,8 +235,7 @@ bool TTrackFollower::Move(double fDistance, bool bPrimary)
if (!SetCurrentTrack(pCurrentTrack->Connected(iSegment, fDirection), 1))
return false; // wyjście z błędem
}
else if (!SetCurrentTrack(pCurrentTrack->Connected(1, fDirection),
1)) // ustawia fDirection
else if (!SetCurrentTrack(pCurrentTrack->Connected(1, fDirection), 1)) // ustawia fDirection
return false; // wyjście z błędem
if (dir != fDirection) //(pCurrentTrack->iNextDirection)
{ // gdy zmiana kierunku toru (Point2->Point2)
@@ -249,8 +247,7 @@ bool TTrackFollower::Move(double fDistance, bool bPrimary)
if (bCanSkip)
{ // jak główna oś, to dodanie pojazdu do nowego toru
pCurrentTrack->AddDynamicObject(Owner);
iEventFlag =
3; // McZapkie-020602: umozliwienie uruchamiania event1,2 po zmianie toru
iEventFlag = 3; // McZapkie-020602: umozliwienie uruchamiania event1,2 po zmianie toru
iEventallFlag = 3;
if (!Owner->MyTrack)
return false;

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@@ -216,7 +216,7 @@ sound_source::deserialize_mapping( cParser &Input ) {
auto const pitch { Input.getToken<float>( false, "\n\r\t ,;" ) };
for( auto &chunk : m_soundchunks ) {
if( chunk.second.threshold == index ) {
chunk.second.pitch = pitch;
chunk.second.pitch = ( pitch > 0.f ? pitch : 1.f );
break;
}
}
@@ -386,8 +386,9 @@ sound_source::play_combined() {
if( soundpoint < soundchunk.second.fadein ) { break; }
if( soundpoint >= soundchunk.second.fadeout ) { continue; }
if( ( soundchunk.first.playing > 0 )
|| ( soundchunk.first.buffer == null_handle ) ) {
if( ( soundchunk.first.buffer == null_handle )
|| ( ( ( m_flags & ( sound_flags::exclusive | sound_flags::looping ) ) != 0 )
&& ( soundchunk.first.playing > 0 ) ) ) {
// combined sounds only play looped, single copy of each activated chunk
continue;
}
@@ -612,13 +613,15 @@ sound_source::update_combined( audio::openal_source &Source ) {
*/
if( ( soundhandle & sound_id::chunk ) != 0 ) {
// for sound chunks, test whether the chunk should still be active given current value of the controlling variable
auto const soundpoint { compute_combined_point() };
auto const &soundchunk { m_soundchunks[ soundhandle ^ sound_id::chunk ] };
if( ( soundpoint < soundchunk.second.fadein )
|| ( soundpoint >= soundchunk.second.fadeout ) ) {
Source.stop();
update_counter( soundhandle, -1 );
return;
if( ( m_flags & ( sound_flags::exclusive | sound_flags::looping ) ) != 0 ) {
auto const soundpoint { compute_combined_point() };
auto const &soundchunk { m_soundchunks[ soundhandle ^ sound_id::chunk ] };
if( ( soundpoint < soundchunk.second.fadein )
|| ( soundpoint >= soundchunk.second.fadeout ) ) {
Source.stop();
update_counter( soundhandle, -1 );
return;
}
}
}

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@@ -30,8 +30,8 @@ enum sound_parameters {
};
enum sound_flags {
looping = 0x1, // the main sample will be looping; implied for multi-sounds
exclusive = 0x2, // the source won't dispatch more than one active instance of the sound; implied for multi-sounds
looping = 0x1, // the main sample will be looping
exclusive = 0x2, // the source won't dispatch more than one active instance of the sound
event = 0x80 // sound was activated by an event; we should keep note of the activation state for the update() calls it may receive
};

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@@ -1,5 +1,5 @@
#pragma once
#define VERSION_MAJOR 18
#define VERSION_MINOR 508
#define VERSION_MINOR 515
#define VERSION_REVISION 0