mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 14:39:18 +02:00
build 180515. brake cylinder and doorstep sounds, comprehensive gauge update sound trigggers, vehicle removal from marked tracks, minor bug fixes
This commit is contained in:
268
DynObj.cpp
268
DynObj.cpp
@@ -3882,14 +3882,40 @@ void TDynamicObject::RenderSounds() {
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// brake system and braking sounds:
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// brake cylinder piston
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auto const brakepressureratio { std::max( 0.0, MoverParameters->BrakePress ) / std::max( 1.0, MoverParameters->MaxBrakePress[ 3 ] ) };
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if( m_lastbrakepressure != -1.f ) {
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auto const quantizedratio { static_cast<int>( 15 * brakepressureratio ) };
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auto const lastbrakepressureratio { std::max( 0.f, m_lastbrakepressure ) / std::max( 1.0, MoverParameters->MaxBrakePress[ 3 ] ) };
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auto const quantizedratiochange { quantizedratio - static_cast<int>( 15 * lastbrakepressureratio ) };
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if( quantizedratiochange > 0 ) {
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m_brakecylinderpistonadvance
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.pitch(
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true == m_brakecylinderpistonadvance.is_combined() ?
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quantizedratio * 0.01f :
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m_brakecylinderpistonadvance.m_frequencyoffset + m_brakecylinderpistonadvance.m_frequencyfactor * 1.f )
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.play();
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}
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else if( quantizedratiochange < 0 ) {
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m_brakecylinderpistonrecede
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.pitch(
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true == m_brakecylinderpistonrecede.is_combined() ?
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quantizedratio * 0.01f :
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m_brakecylinderpistonrecede.m_frequencyoffset + m_brakecylinderpistonrecede.m_frequencyfactor * 1.f )
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.play();
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}
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}
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// air release
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if( m_lastbrakepressure != -1.f ) {
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// calculate rate of pressure drop in brake cylinder, once it's been initialized
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auto const brakepressuredifference{ m_lastbrakepressure - MoverParameters->BrakePress };
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m_brakepressurechange = interpolate<float>( m_brakepressurechange, brakepressuredifference / dt, 0.005f );
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}
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m_lastbrakepressure = MoverParameters->BrakePress;
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// ensure some basic level of volume and scale it up depending on pressure in the cylinder; scale this by the leak rate
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volume = 20 * m_brakepressurechange * ( 0.25 + 0.75 * ( std::max( 0.0, MoverParameters->BrakePress ) / std::max( 1.0, MoverParameters->MaxBrakePress[ 3 ] ) ) );
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// ensure some basic level of volume and scale it up depending on pressure in the cylinder; scale this by the air release rate
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volume = 20 * m_brakepressurechange * ( 0.25 + 0.75 * brakepressureratio );
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if( volume > 0.075f ) {
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rsUnbrake
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.gain( volume )
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@@ -3917,6 +3943,7 @@ void TDynamicObject::RenderSounds() {
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sReleaser.stop();
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}
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// slipping wheels
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if( MoverParameters->SlippingWheels ) {
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if( ( MoverParameters->UnitBrakeForce > 100.0 )
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@@ -3940,6 +3967,7 @@ void TDynamicObject::RenderSounds() {
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sSand.stop();
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}
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// brakes
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auto brakeforceratio{ 0.0 };
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if( //( false == mvOccupied->SlippingWheels ) &&
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( MoverParameters->UnitBrakeForce > 10.0 )
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@@ -4016,47 +4044,96 @@ void TDynamicObject::RenderSounds() {
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}
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}
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// NBMX Obsluga drzwi, MC: zuniwersalnione
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if( ( true == MoverParameters->DoorLeftOpened )
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&& ( dDoorMoveL < MoverParameters->DoorMaxShiftL ) ) {
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for( auto &door : m_doorsounds ) {
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if( door.rsDoorClose.offset().x > 0.f ) {
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// determine left side doors from their offset
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door.rsDoorOpen.play( sound_flags::exclusive );
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door.rsDoorClose.stop();
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if( true == MoverParameters->DoorLeftOpened ) {
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// open left door
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// door sounds
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if( dDoorMoveL < MoverParameters->DoorMaxShiftL ) {
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for( auto &door : m_doorsounds ) {
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if( door.rsDoorClose.offset().x > 0.f ) {
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// determine left side doors from their offset
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door.rsDoorOpen.play( sound_flags::exclusive );
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door.rsDoorClose.stop();
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}
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}
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}
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// doorstep sounds
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if( dDoorstepMoveL < 1.0 ) {
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for( auto &door : m_doorsounds ) {
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if( door.step_close.offset().x > 0.f ) {
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door.step_open.play( sound_flags::exclusive );
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door.step_close.stop();
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}
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}
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}
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}
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if( ( false == MoverParameters->DoorLeftOpened )
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&& ( dDoorMoveL > 0.01 ) ) {
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for( auto &door : m_doorsounds ) {
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if( door.rsDoorClose.offset().x > 0.f ) {
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// determine left side doors from their offset
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door.rsDoorClose.play( sound_flags::exclusive );
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door.rsDoorOpen.stop();
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if( false == MoverParameters->DoorLeftOpened ) {
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// close left door
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// door sounds can start playing before the door begins moving
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if( dDoorMoveL > 0.0 ) {
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for( auto &door : m_doorsounds ) {
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if( door.rsDoorClose.offset().x > 0.f ) {
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// determine left side doors from their offset
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door.rsDoorClose.play( sound_flags::exclusive );
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door.rsDoorOpen.stop();
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}
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}
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}
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// doorstep sounds are played only when the doorstep is moving
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if( ( dDoorstepMoveL > 0.0 )
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&& ( dDoorstepMoveL < 1.0 ) ) {
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for( auto &door : m_doorsounds ) {
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if( door.step_close.offset().x > 0.f ) {
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// determine left side doors from their offset
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door.step_close.play( sound_flags::exclusive );
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door.step_open.stop();
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}
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}
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}
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}
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if( ( true == MoverParameters->DoorRightOpened )
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&& ( dDoorMoveR < MoverParameters->DoorMaxShiftR ) ) {
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for( auto &door : m_doorsounds ) {
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if( door.rsDoorClose.offset().x < 0.f ) {
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// determine left side doors from their offset
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door.rsDoorOpen.play( sound_flags::exclusive );
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door.rsDoorClose.stop();
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if( true == MoverParameters->DoorRightOpened ) {
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// open right door
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// door sounds
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if( dDoorMoveR < MoverParameters->DoorMaxShiftR ) {
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for( auto &door : m_doorsounds ) {
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if( door.rsDoorClose.offset().x < 0.f ) {
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// determine right side doors from their offset
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door.rsDoorOpen.play( sound_flags::exclusive );
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door.rsDoorClose.stop();
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}
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}
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}
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// doorstep sounds
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if( dDoorstepMoveR < 1.0 ) {
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for( auto &door : m_doorsounds ) {
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if( door.step_close.offset().x < 0.f ) {
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door.step_open.play( sound_flags::exclusive );
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door.step_close.stop();
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}
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}
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}
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}
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if( ( false == MoverParameters->DoorRightOpened )
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&& ( dDoorMoveR > 0.01 ) ) {
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for( auto &door : m_doorsounds ) {
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if( door.rsDoorClose.offset().x < 0.f ) {
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// determine left side doors from their offset
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door.rsDoorClose.play( sound_flags::exclusive );
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door.rsDoorOpen.stop();
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if( false == MoverParameters->DoorRightOpened ) {
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// close right door
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// door sounds can start playing before the door begins moving
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if( dDoorMoveR > 0.0 ) {
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for( auto &door : m_doorsounds ) {
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if( door.rsDoorClose.offset().x < 0.f ) {
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// determine left side doors from their offset
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door.rsDoorClose.play( sound_flags::exclusive );
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door.rsDoorOpen.stop();
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}
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}
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}
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// doorstep sounds are played only when the doorstep is moving
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if( ( dDoorstepMoveR > 0.0 )
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&& ( dDoorstepMoveR < 1.0 ) ) {
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for( auto &door : m_doorsounds ) {
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if( door.step_close.offset().x < 0.f ) {
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// determine left side doors from their offset
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door.step_close.play( sound_flags::exclusive );
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door.step_open.stop();
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}
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}
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}
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}
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@@ -5136,6 +5213,18 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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rsPisk.m_amplitudeoffset *= ( 105.f - Random( 10.f ) ) / 100.f;
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}
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else if( token == "brakecylinderinc:" ) {
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// brake cylinder pressure increase sounds
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m_brakecylinderpistonadvance.deserialize( parser, sound_type::single );
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m_brakecylinderpistonadvance.owner( this );
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}
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else if( token == "brakecylinderdec:" ) {
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// brake cylinder pressure decrease sounds
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m_brakecylinderpistonrecede.deserialize( parser, sound_type::single );
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m_brakecylinderpistonrecede.owner( this );
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}
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else if( token == "brakeacc:" ) {
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// plik z przyspieszaczem (upust po zlapaniu hamowania)
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sBrakeAcc.deserialize( parser, sound_type::single );
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@@ -5234,29 +5323,53 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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}
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else if( token == "dooropen:" ) {
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sound_source doortemplate { sound_placement::general };
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doortemplate.deserialize( parser, sound_type::single );
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doortemplate.owner( this );
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sound_source soundtemplate { sound_placement::general };
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soundtemplate.deserialize( parser, sound_type::single );
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soundtemplate.owner( this );
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for( auto &door : m_doorsounds ) {
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// apply configuration to all defined doors, but preserve their individual offsets
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auto const dooroffset { door.rsDoorOpen.offset() };
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door.rsDoorOpen = doortemplate;
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door.rsDoorOpen = soundtemplate;
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door.rsDoorOpen.offset( dooroffset );
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}
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}
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else if( token == "doorclose:" ) {
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sound_source doortemplate { sound_placement::general };
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doortemplate.deserialize( parser, sound_type::single );
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doortemplate.owner( this );
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sound_source soundtemplate { sound_placement::general };
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soundtemplate.deserialize( parser, sound_type::single );
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soundtemplate.owner( this );
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for( auto &door : m_doorsounds ) {
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// apply configuration to all defined doors, but preserve their individual offsets
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auto const dooroffset { door.rsDoorClose.offset() };
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door.rsDoorClose = doortemplate;
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door.rsDoorClose = soundtemplate;
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door.rsDoorClose.offset( dooroffset );
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}
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}
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else if( token == "doorstepopen:" ) {
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sound_source soundtemplate { sound_placement::general };
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soundtemplate.deserialize( parser, sound_type::single );
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soundtemplate.owner( this );
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for( auto &door : m_doorsounds ) {
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// apply configuration to all defined doors, but preserve their individual offsets
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auto const dooroffset { door.step_open.offset() };
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door.step_open = soundtemplate;
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door.step_open.offset( dooroffset );
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}
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}
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else if( token == "doorstepclose:" ) {
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sound_source soundtemplate { sound_placement::general };
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soundtemplate.deserialize( parser, sound_type::single );
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soundtemplate.owner( this );
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for( auto &door : m_doorsounds ) {
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// apply configuration to all defined doors, but preserve their individual offsets
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auto const dooroffset { door.step_close.offset() };
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door.step_close = soundtemplate;
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door.step_close.offset( dooroffset );
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}
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}
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else if( token == "unloading:" ) {
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m_exchangesounds.unloading.deserialize( parser, sound_type::single );
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m_exchangesounds.unloading.owner( this );
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@@ -5336,6 +5449,8 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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auto const location { glm::vec3 { MoverParameters->Dim.W * 0.5f, MoverParameters->Dim.H * 0.5f, offset } };
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door.rsDoorClose.offset( location );
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door.rsDoorOpen.offset( location );
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door.step_close.offset( location );
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door.step_open.offset( location );
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m_doorsounds.emplace_back( door );
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}
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if( ( sides == "both" )
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@@ -5344,6 +5459,8 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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auto const location { glm::vec3 { MoverParameters->Dim.W * -0.5f, MoverParameters->Dim.H * 0.5f, offset } };
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door.rsDoorClose.offset( location );
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door.rsDoorOpen.offset( location );
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door.step_close.offset( location );
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door.step_open.offset( location );
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m_doorsounds.emplace_back( door );
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}
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}
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@@ -6570,19 +6687,9 @@ vehicle_table::update( double Deltatime, int Iterationcount ) {
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// Ra 2015-01: tylko tu przelicza sieć trakcyjną
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vehicle->Update( Deltatime, totaltime );
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}
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/*
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// TODO: re-implement
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if (TDynamicObject::bDynamicRemove)
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{ // jeśli jest coś do usunięcia z listy, to trzeba na końcu
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for (TGroundNode *Current = nRootDynamic; Current; Current = Current->nNext)
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if ( false == Current->DynamicObject->bEnabled)
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{
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DynamicRemove(Current->DynamicObject); // usunięcie tego i podłączonych
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Current = nRootDynamic; // sprawdzanie listy od początku
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}
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TDynamicObject::bDynamicRemove = false; // na razie koniec
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}
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*/
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// jeśli jest coś do usunięcia z listy, to trzeba na końcu
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erase_disabled();
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}
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// legacy method, checks for presence and height of traction wire for specified vehicle
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@@ -6693,3 +6800,56 @@ vehicle_table::DynamicList( bool const Onlycontrolled ) const {
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// informacja o końcu listy
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multiplayer::WyslijString( "none", 6 );
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}
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// maintenance; removes from tracks consists with vehicles marked as disabled
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bool
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vehicle_table::erase_disabled() {
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if( false == TDynamicObject::bDynamicRemove ) { return false; }
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// go through the list and retrieve vehicles scheduled for removal...
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type_sequence disabledvehicles;
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for( auto *vehicle : m_items ) {
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if( false == vehicle->bEnabled ) {
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disabledvehicles.emplace_back( vehicle );
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}
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}
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// ...now propagate removal flag through affected consists...
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for( auto *vehicle : disabledvehicles ) {
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TDynamicObject *coupledvehicle { vehicle };
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while( ( coupledvehicle = coupledvehicle->Next() ) != nullptr ) {
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coupledvehicle->bEnabled = false;
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}
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// (try to) run propagation in both directions, it's simpler than branching based on direction etc
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coupledvehicle = vehicle;
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while( ( coupledvehicle = coupledvehicle->Prev() ) != nullptr ) {
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coupledvehicle->bEnabled = false;
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}
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}
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// ...then actually remove all disabled vehicles...
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auto vehicleiter = std::begin( m_items );
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while( vehicleiter != std::end( m_items ) ) {
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auto *vehicle { *vehicleiter };
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if( true == vehicle->bEnabled ) {
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++vehicleiter;
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}
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else {
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if( vehicle->MyTrack != nullptr ) {
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vehicle->MyTrack->RemoveDynamicObject( vehicle );
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}
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// clear potential train binding
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Global.pWorld->TrainDelete( vehicle );
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// remove potential entries in the light array
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simulation::Lights.remove( vehicle );
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// finally get rid of the vehicle and its record themselves
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SafeDelete( vehicle );
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vehicleiter = m_items.erase( vehicleiter );
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}
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}
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// ...and call it a day
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TDynamicObject::bDynamicRemove = false;
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return true;
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}
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