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feat(terrain): grass follows the seasons and fades out over gfx.grass.fadedistance
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@@ -1111,7 +1111,8 @@ void opengl46_renderer::draw_debug_ui()
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ImGui::Checkbox("grass of the heightmap terrain (gfx.grass)", &Global.gfx_grass);
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if (Global.gfx_grass)
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{
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ImGui::SliderFloat("reach of the grass, m (gfx.grass.distance)", &Global.gfx_grass_distance, 10.f, 250.f, "%.0f");
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ImGui::SliderFloat("the grass drawn whole up to, m (gfx.grass.distance)", &Global.gfx_grass_distance, 10.f, 300.f, "%.0f");
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ImGui::SliderFloat("thinning out up to, m (gfx.grass.fadedistance)", &Global.gfx_grass_fadedistance, 10.f, 350.f, "%.0f");
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ImGui::SliderFloat("density of the grass (gfx.grass.density)", &Global.gfx_grass_density, 0.1f, 2.f, "%.2f");
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}
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auto info{m_instancecull.info()};
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