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https://github.com/MaSzyna-EU07/maszyna.git
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Fix windows build
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@@ -208,14 +208,14 @@ std::size_t opengl46_grass::render(opengl_camera const &Camera, glm::mat4 const
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return 0;
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auto const reach{std::max(5.f, Global.gfx_grass_distance)};
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auto const near{std::max(3.f, reach * 0.2f)};
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auto const thinning{std::max(3.f, reach * 0.2f)};
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auto const multiplier{std::max(0.f, Global.gfx_grass_density)};
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auto const camera{Camera.position()};
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m_program->bind();
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m_vao->bind();
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::glDisable(GL_CULL_FACE);
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::glUniform4f(m_uniforms.lod, near, reach, 0.f, 0.f);
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::glUniform4f(m_uniforms.lod, thinning, reach, 0.f, 0.f);
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// the wind sways the blades along it, harder in the gusts
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auto const wind{glm::vec3{simulation::Environment.wind()}};
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auto const windspeed{glm::length(glm::vec2{wind.x, wind.z})};
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@@ -266,7 +266,7 @@ std::size_t opengl46_grass::render(opengl_camera const &Camera, glm::mat4 const
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if (false == Camera.visible(scene::bounding_area{(low + high) * 0.5, static_cast<float>(glm::length(high - low) * 0.5)}))
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continue;
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auto const full{tilesize * tilesize * densest * multiplier * fill};
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auto const count{std::min(max_blades, static_cast<int>(std::ceil(full * lod_share(distance, near))))};
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auto const count{std::min(max_blades, static_cast<int>(std::ceil(full * lod_share(distance, thinning))))};
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if (count <= 0)
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continue;
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if (false == set)
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@@ -284,7 +284,7 @@ std::size_t opengl46_grass::render(opengl_camera const &Camera, glm::mat4 const
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::glBindTextures(0, 3, textures);
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}
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// fewer segments further away
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auto const segments{distance < near * 1.5f ? 3 : distance < reach * 0.5f ? 2 : 1};
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auto const segments{distance < thinning * 1.5f ? 3 : distance < reach * 0.5f ? 2 : 1};
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// the number of the tile in the world, the seed of its blades
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auto const seedx{static_cast<float>(std::floor(chunk.corner.x / tilesize + 0.5) + tx)};
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auto const seedz{static_cast<float>(std::floor(chunk.corner.y / tilesize + 0.5) + tz)};
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