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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 03:09:18 +02:00
This commit is contained in:
firleju
2017-09-07 06:19:03 +02:00
parent 95bed2cbfb
commit 08292e771b
3 changed files with 8 additions and 7 deletions

View File

@@ -300,11 +300,6 @@ bool TSpeedPos::Update()
return false;
};
inline void TSpeedPos::UpdateDistance(double dist)
{ // aktualizuje odległość we wpisie
fDist -= dist;
}
std::string TSpeedPos::GetName()
{
if (iFlags & spTrack) // jeśli tor

View File

@@ -101,7 +101,6 @@
<ClCompile Include="EU07.cpp" />
<ClCompile Include="Event.cpp" />
<ClCompile Include="EvLaunch.cpp" />
<ClCompile Include="FadeSound.cpp" />
<ClCompile Include="Float3d.cpp" />
<ClCompile Include="frustum.cpp" />
<ClCompile Include="gamepadinput.cpp" />
@@ -111,6 +110,7 @@
<ClCompile Include="keyboardinput.cpp" />
<ClCompile Include="lightarray.cpp" />
<ClCompile Include="Logs.cpp" />
<ClCompile Include="material.cpp" />
<ClCompile Include="mczapkie\friction.cpp" />
<ClCompile Include="mczapkie\hamulce.cpp" />
<ClCompile Include="mczapkie\mctools.cpp" />
@@ -176,7 +176,6 @@
<ClInclude Include="DynObj.h" />
<ClInclude Include="Event.h" />
<ClInclude Include="EvLaunch.h" />
<ClInclude Include="FadeSound.h" />
<ClInclude Include="Float3d.h" />
<ClInclude Include="frustum.h" />
<ClInclude Include="gamepadinput.h" />
@@ -186,6 +185,7 @@
<ClInclude Include="keyboardinput.h" />
<ClInclude Include="lightarray.h" />
<ClInclude Include="Logs.h" />
<ClInclude Include="material.h" />
<ClInclude Include="McZapkie\friction.h" />
<ClInclude Include="McZapkie\hamulce.h" />
<ClInclude Include="McZapkie\mctools.h" />

View File

@@ -228,6 +228,9 @@
<ClCompile Include="translation.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TextureDDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="material.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -446,6 +449,9 @@
<ClInclude Include="translation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="TextureDDS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="material.h">
<Filter>Header Files</Filter>
</ClInclude>