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https://github.com/MaSzyna-EU07/maszyna.git
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Fix AI drivers going with dark lights
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@@ -5704,6 +5704,7 @@ void TController::TakeControl( bool const Aidriver, bool const Forcevehiclecheck
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{ // teraz AI prowadzi
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AIControllFlag = AIdriver;
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pVehicle->Controller = AIdriver;
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control_lights(); // reinicjalizacja swiatel
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mvOccupied->CabActivisation(true);
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iDirection = 0; // kierunek jazdy trzeba dopiero zgadnąć
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TableClear(); // ponowne utworzenie tabelki, bo człowiek mógł pojechać niezgodnie z sygnałami
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@@ -5740,6 +5741,8 @@ void TController::TakeControl( bool const Aidriver, bool const Forcevehiclecheck
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}
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else
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{ // a teraz użytkownik
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if (!is_train() || !is_car()) // gasimy swiatla jesli przejmujemy odstawione
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pVehicle->RaLightsSet(0, 0);
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AIControllFlag = Humandriver;
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pVehicle->Controller = Humandriver;
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if( eAction == TAction::actSleep ) {
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70
DynObj.cpp
70
DynObj.cpp
@@ -7095,39 +7095,43 @@ void TDynamicObject::RaLightsSet(int head, int rear)
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MoverParameters->iLights[ vehicleend ] = ( head & iInventory[ vehicleend ] );
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bool tLeft = MoverParameters->iLights[vehicleend] & (light::auxiliary_left | light::headlight_left); // roboczo czy jakiekolwiek swiatlo z lewej jest zapalone
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bool tRight = MoverParameters->iLights[vehicleend] & (light::auxiliary_right | light::headlight_right); // a tu z prawej
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switch (MoverParameters->modernDimmerState)
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{
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case 0:
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// wylaczone
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MoverParameters->iLights[vehicleend] &= 0 | light::rearendsignals; // zostawiamy tylko tabliczki jesli sa
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HighBeamLights = false;
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DimHeadlights = false;
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break;
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case 1:
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// przyciemnione normalne
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DimHeadlights = true; // odpalamy przyciemnienie normalnych reflektorow
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HighBeamLights = false;
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break;
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case 3:
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// dlugie przyciemnione
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DimHeadlights = true;
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HighBeamLights = true;
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MoverParameters->iLights[vehicleend] &= light::headlight_upper | light::rearendsignals | light::redmarker_left | light::redmarker_right | light::rearendsignals; // nie ruszamy gornych i koncowek
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MoverParameters->iLights[vehicleend] |= tLeft ? light::highbeamlight_left : 0; // jesli swiatlo z lewej zapalone to odpal dlugie
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MoverParameters->iLights[vehicleend] |= tRight ? light::highbeamlight_right : 0; // a tu z prawej
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break;
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case 4:
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// zwykle dlugie
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DimHeadlights = false;
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HighBeamLights = true;
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MoverParameters->iLights[vehicleend] &= light::headlight_upper | light::rearendsignals | light::redmarker_left | light::redmarker_right | light::rearendsignals; // nie ruszamy gornych i koncowek
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MoverParameters->iLights[vehicleend] |= tLeft ? light::highbeamlight_left : 0; // jesli swiatlo z lewej zapalone to odpal dlugie
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MoverParameters->iLights[vehicleend] |= tRight ? light::highbeamlight_right : 0; // a tu z prawej
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break;
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default: // to case 2 - zwykle
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DimHeadlights = false;
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HighBeamLights = false;
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break;
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if (Controller == Humandriver) {
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switch (MoverParameters->modernDimmerState)
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{
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case 0:
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// wylaczone
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MoverParameters->iLights[vehicleend] &= 0 | light::rearendsignals; // zostawiamy tylko tabliczki jesli sa
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HighBeamLights = false;
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DimHeadlights = false;
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break;
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case 1:
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// przyciemnione normalne
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DimHeadlights = true; // odpalamy przyciemnienie normalnych reflektorow
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HighBeamLights = false;
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break;
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case 3:
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// dlugie przyciemnione
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DimHeadlights = true;
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HighBeamLights = true;
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MoverParameters->iLights[vehicleend] &=
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light::headlight_upper | light::rearendsignals | light::redmarker_left | light::redmarker_right | light::rearendsignals; // nie ruszamy gornych i koncowek
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MoverParameters->iLights[vehicleend] |= tLeft ? light::highbeamlight_left : 0; // jesli swiatlo z lewej zapalone to odpal dlugie
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MoverParameters->iLights[vehicleend] |= tRight ? light::highbeamlight_right : 0; // a tu z prawej
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break;
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case 4:
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// zwykle dlugie
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DimHeadlights = false;
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HighBeamLights = true;
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MoverParameters->iLights[vehicleend] &=
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light::headlight_upper | light::rearendsignals | light::redmarker_left | light::redmarker_right | light::rearendsignals; // nie ruszamy gornych i koncowek
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MoverParameters->iLights[vehicleend] |= tLeft ? light::highbeamlight_left : 0; // jesli swiatlo z lewej zapalone to odpal dlugie
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MoverParameters->iLights[vehicleend] |= tRight ? light::highbeamlight_right : 0; // a tu z prawej
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break;
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default: // to case 2 - zwykle
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DimHeadlights = false;
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HighBeamLights = false;
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break;
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}
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}
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}
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