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https://github.com/MaSzyna-EU07/maszyna.git
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Merge branch 'milek-dev' into gfx-work
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17
shaders/precipitation.frag
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17
shaders/precipitation.frag
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#version 330
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in vec2 f_coord;
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#texture (tex1, 0, sRGB_A)
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uniform sampler2D tex1;
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#include <common>
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void main()
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{
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vec4 tex_color = texture(tex1, vec2(f_coord.x, f_coord.y + param[1].x));
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gl_FragData[0] = tex_color * param[0];
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#if MOTIONBLUR_ENABLED
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gl_FragData[1] = vec4(0.0f);
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#endif
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}
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20
shaders/precipitation.vert
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20
shaders/precipitation.vert
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#version 330
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layout(location = 0) in vec3 v_vert;
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layout(location = 1) in vec2 v_coord;
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out vec2 f_coord;
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out vec4 f_clip_pos;
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out vec4 f_clip_future_pos;
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#include <common>
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void main()
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{
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f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
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f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
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gl_Position = f_clip_pos;
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f_coord = v_coord;
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}
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