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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-23 06:19:18 +02:00

Merge branch 'milek-dev' into gfx-work

This commit is contained in:
milek7
2018-10-10 19:33:08 +02:00
49 changed files with 1697 additions and 1026 deletions

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@@ -585,7 +585,7 @@ void TAnimModel::RaPrepare()
case ls_Dark: { case ls_Dark: {
// zapalone, gdy ciemno // zapalone, gdy ciemno
state = ( state = (
Global.fLuminance <= ( Global.fLuminance - std::max( 0.f, Global.Overcast - 1.f ) <= (
lsLights[ i ] == static_cast<float>( ls_Dark ) ? lsLights[ i ] == static_cast<float>( ls_Dark ) ?
DefaultDarkThresholdLevel : DefaultDarkThresholdLevel :
( lsLights[ i ] - static_cast<float>( ls_Dark ) ) ) ); ( lsLights[ i ] - static_cast<float>( ls_Dark ) ) ) );
@@ -595,7 +595,7 @@ void TAnimModel::RaPrepare()
// like ls_dark but off late at night // like ls_dark but off late at night
auto const simulationhour { simulation::Time.data().wHour }; auto const simulationhour { simulation::Time.data().wHour };
state = ( state = (
Global.fLuminance <= ( Global.fLuminance - std::max( 0.f, Global.Overcast - 1.f ) <= (
lsLights[ i ] == static_cast<float>( ls_Home ) ? lsLights[ i ] == static_cast<float>( ls_Home ) ?
DefaultDarkThresholdLevel : DefaultDarkThresholdLevel :
( lsLights[ i ] - static_cast<float>( ls_Home ) ) ) ); ( lsLights[ i ] - static_cast<float>( ls_Home ) ) ) );

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@@ -108,6 +108,8 @@ set(SOURCES
"scenenodegroups.cpp" "scenenodegroups.cpp"
"simulationenvironment.cpp" "simulationenvironment.cpp"
"simulationstateserializer.cpp" "simulationstateserializer.cpp"
"precipitation.cpp"
"openglcolor.cpp"
"imgui/imgui.cpp" "imgui/imgui.cpp"
"imgui/imgui_demo.cpp" "imgui/imgui_demo.cpp"

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@@ -70,4 +70,6 @@ enum class TCommandType
cm_Command // komenda pobierana z komórki cm_Command // komenda pobierana z komórki
}; };
using material_handle = int;
#endif #endif

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@@ -235,9 +235,16 @@ void TSpeedPos::CommandCheck()
case TCommandType::cm_PassengerStopPoint: case TCommandType::cm_PassengerStopPoint:
// nie ma dostępu do rozkładu // nie ma dostępu do rozkładu
// przystanek, najwyżej AI zignoruje przy analizie tabelki // przystanek, najwyżej AI zignoruje przy analizie tabelki
// if ((iFlags & spPassengerStopPoint) == 0) fVelNext = 0.0;
fVelNext = 0.0; // TrainParams->IsStop()?0.0:-1.0; //na razie tak
iFlags |= spPassengerStopPoint; // niestety nie da się w tym miejscu współpracować z rozkładem iFlags |= spPassengerStopPoint; // niestety nie da się w tym miejscu współpracować z rozkładem
/*
// NOTE: not used for now as it might be unnecessary
// special case, potentially override any set speed limits if requested
// NOTE: we test it here because for the time being it's only used for passenger stops
if( TestFlag( iFlags, spDontApplySpeedLimit ) ) {
fVelNext = -1;
}
*/
break; break;
case TCommandType::cm_SetProximityVelocity: case TCommandType::cm_SetProximityVelocity:
// musi zostać gdyż inaczej nie działają manewry // musi zostać gdyż inaczej nie działają manewry
@@ -876,7 +883,6 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
// TableClear(); //aby od nowa sprawdziło W4 z inną nazwą już - to nie // TableClear(); //aby od nowa sprawdziło W4 z inną nazwą już - to nie
// jest dobry pomysł // jest dobry pomysł
sSpeedTable[i].iFlags = 0; // nie liczy się już sSpeedTable[i].iFlags = 0; // nie liczy się już
sSpeedTable[i].fVelNext = -1; // jechać
continue; // nie analizować prędkości continue; // nie analizować prędkości
} }
} // koniec obsługi przelotu na W4 } // koniec obsługi przelotu na W4
@@ -953,7 +959,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
// perform loading/unloading // perform loading/unloading
auto const platformside = static_cast<int>( std::floor( std::abs( sSpeedTable[ i ].evEvent->input_value( 2 ) ) ) ) % 10; auto const platformside = static_cast<int>( std::floor( std::abs( sSpeedTable[ i ].evEvent->input_value( 2 ) ) ) ) % 10;
auto const exchangetime = simulation::Station.update_load( pVehicles[ 0 ], *TrainParams, platformside ); auto const exchangetime = std::max( 5.0, simulation::Station.update_load( pVehicles[ 0 ], *TrainParams, platformside ) );
WaitingSet( std::max( -fStopTime, exchangetime ) ); // na końcu rozkładu się ustawia 60s i tu by było skrócenie WaitingSet( std::max( -fStopTime, exchangetime ) ); // na końcu rozkładu się ustawia 60s i tu by było skrócenie
if( TrainParams->CheckTrainLatency() < 0.0 ) { if( TrainParams->CheckTrainLatency() < 0.0 ) {
@@ -1032,9 +1038,12 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
iDrivigFlags |= moveStopCloser; // do następnego W4 podjechać blisko (z dociąganiem) iDrivigFlags |= moveStopCloser; // do następnego W4 podjechać blisko (z dociąganiem)
sSpeedTable[i].iFlags = 0; // nie liczy się już zupełnie (nie wyśle SetVelocity) sSpeedTable[i].iFlags = 0; // nie liczy się już zupełnie (nie wyśle SetVelocity)
sSpeedTable[i].fVelNext = -1; // można jechać za W4 sSpeedTable[i].fVelNext = -1; // można jechać za W4
if( ( sSpeedTable[ i ].fDist <= 0.0 ) && ( eSignNext == sSpeedTable[ i ].evEvent ) ) {
// sanity check, if we're held by this stop point, let us go
VelSignalLast = -1;
}
if (go == TCommandType::cm_Unknown) // jeśli nie było komendy wcześniej if (go == TCommandType::cm_Unknown) // jeśli nie było komendy wcześniej
go = TCommandType::cm_Ready; // gotów do odjazdu z W4 (semafor może go = TCommandType::cm_Ready; // gotów do odjazdu z W4 (semafor może zatrzymać)
// zatrzymać)
if( false == tsGuardSignal.empty() ) { if( false == tsGuardSignal.empty() ) {
// jeśli mamy głos kierownika, to odegrać // jeśli mamy głos kierownika, to odegrać
iDrivigFlags |= moveGuardSignal; iDrivigFlags |= moveGuardSignal;
@@ -1058,14 +1067,15 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
// if the consist can change direction through a simple cab change it doesn't need fiddling with recognition of passenger stops // if the consist can change direction through a simple cab change it doesn't need fiddling with recognition of passenger stops
iDrivigFlags &= ~( moveStopPoint ); iDrivigFlags &= ~( moveStopPoint );
} }
fLastStopExpDist = -1.0f; // nie ma rozkładu, nie ma usuwania stacji
sSpeedTable[i].iFlags = 0; // W4 nie liczy się już (nie wyśle SetVelocity) sSpeedTable[i].iFlags = 0; // W4 nie liczy się już (nie wyśle SetVelocity)
sSpeedTable[i].fVelNext = -1; // można jechać za W4 sSpeedTable[i].fVelNext = -1; // można jechać za W4
fLastStopExpDist = -1.0f; // nie ma rozkładu, nie ma usuwania stacji if( ( sSpeedTable[ i ].fDist <= 0.0 ) && ( eSignNext == sSpeedTable[ i ].evEvent ) ) {
// wykonanie kolejnego rozkazu (Change_direction albo Shunt) // sanity check, if we're held by this stop point, let us go
// FIX: don't automatically advance if there's disconnect procedure in progress VelSignalLast = -1;
if( false == TestFlag( OrderCurrentGet(), Disconnect ) ) {
JumpToNextOrder();
} }
// wykonanie kolejnego rozkazu (Change_direction albo Shunt)
JumpToNextOrder();
// ma się nie ruszać aż do momentu podania sygnału // ma się nie ruszać aż do momentu podania sygnału
iDrivigFlags |= moveStopHere | moveStartHorn; iDrivigFlags |= moveStopHere | moveStartHorn;
continue; // nie analizować prędkości continue; // nie analizować prędkości
@@ -1091,36 +1101,42 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
} }
else if (sSpeedTable[i].iFlags & spEvent) // W4 może się deaktywować else if (sSpeedTable[i].iFlags & spEvent) // W4 może się deaktywować
{ // jeżeli event, może być potrzeba wysłania komendy, aby ruszył { // jeżeli event, może być potrzeba wysłania komendy, aby ruszył
// sprawdzanie eventów pasywnych miniętych if( sSpeedTable[ i ].fDist < 0.0 ) {
if( (sSpeedTable[ i ].fDist < 0.0) && (SemNextIndex == i) ) // sprawdzanie eventów pasywnych miniętych
{ /*
if( Global.iWriteLogEnabled & 8 ) { if( ( eSignNext != nullptr ) && ( sSpeedTable[ i ].evEvent == eSignNext ) ) {
WriteLog( "Speed table update for " + OwnerName() + ", passed semaphor " + sSpeedTable[ SemNextIndex ].GetName() ); VelSignalLast = sSpeedTable[ i ].fVelNext;
} }
SemNextIndex = -1; // jeśli minęliśmy semafor od ograniczenia to go kasujemy ze zmiennej sprawdzającej dla skanowania w przód */
} if( SemNextIndex == i ) {
if( (sSpeedTable[ i ].fDist < 0.0) && (SemNextStopIndex == i) )
{
if( Global.iWriteLogEnabled & 8 ) {
WriteLog( "Speed table update for " + OwnerName() + ", passed semaphor " + sSpeedTable[ SemNextStopIndex ].GetName() );
}
SemNextStopIndex = -1; // jeśli minęliśmy semafor od ograniczenia to go kasujemy ze zmiennej sprawdzającej dla skanowania w przód
}
if (sSpeedTable[i].fDist > 0.0 &&
sSpeedTable[i].IsProperSemaphor(OrderCurrentGet()))
{
if( SemNextIndex == -1 ) {
// jeśli jest mienięty poprzedni semafor a wcześniej
// byl nowy to go dorzucamy do zmiennej, żeby cały czas widział najbliższy
SemNextIndex = i;
if( Global.iWriteLogEnabled & 8 ) { if( Global.iWriteLogEnabled & 8 ) {
WriteLog( "Speed table update for " + OwnerName() + ", next semaphor is " + sSpeedTable[ SemNextIndex ].GetName() ); WriteLog( "Speed table update for " + OwnerName() + ", passed semaphor " + sSpeedTable[ SemNextIndex ].GetName() );
} }
SemNextIndex = -1; // jeśli minęliśmy semafor od ograniczenia to go kasujemy ze zmiennej sprawdzającej dla skanowania w przód
} }
if( ( SemNextStopIndex == -1 ) if( SemNextStopIndex == i ) {
|| ( ( sSpeedTable[SemNextStopIndex].fVelNext != 0 ) if( Global.iWriteLogEnabled & 8 ) {
&& ( sSpeedTable[ i ].fVelNext == 0 ) ) ) { WriteLog( "Speed table update for " + OwnerName() + ", passed semaphor " + sSpeedTable[ SemNextStopIndex ].GetName() );
SemNextStopIndex = i; }
SemNextStopIndex = -1; // jeśli minęliśmy semafor od ograniczenia to go kasujemy ze zmiennej sprawdzającej dla skanowania w przód
}
}
if( sSpeedTable[ i ].fDist > 0.0 ) {
// check signals ahead
if( sSpeedTable[ i ].IsProperSemaphor( OrderCurrentGet() ) ) {
if( SemNextIndex == -1 ) {
// jeśli jest mienięty poprzedni semafor a wcześniej
// byl nowy to go dorzucamy do zmiennej, żeby cały czas widział najbliższy
SemNextIndex = i;
if( Global.iWriteLogEnabled & 8 ) {
WriteLog( "Speed table update for " + OwnerName() + ", next semaphor is " + sSpeedTable[ SemNextIndex ].GetName() );
}
}
if( ( SemNextStopIndex == -1 )
|| ( ( sSpeedTable[ SemNextStopIndex ].fVelNext != 0 )
&& ( sSpeedTable[ i ].fVelNext == 0 ) ) ) {
SemNextStopIndex = i;
}
} }
} }
if (sSpeedTable[i].iFlags & spOutsideStation) if (sSpeedTable[i].iFlags & spOutsideStation)

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@@ -119,8 +119,8 @@ enum TSpeedPosFlag
spSemaphor = 0x4000, // semafor pociągowy spSemaphor = 0x4000, // semafor pociągowy
spRoadVel = 0x8000, // zadanie prędkości drogowej spRoadVel = 0x8000, // zadanie prędkości drogowej
spSectionVel = 0x20000, // odcinek z ograniczeniem spSectionVel = 0x20000, // odcinek z ograniczeniem
spProximityVelocity = 0x40000, // odcinek z ograniczeniem i podaną jego długościa spProximityVelocity = 0x40000 // odcinek z ograniczeniem i podaną jego długościa
spEndOfTable = 0x10000 // zatkanie tabelki // spDontApplySpeedLimit = 0x10000 // this point won't apply its speed limit. potentially set by the scanning vehicle
}; };
class TSpeedPos class TSpeedPos

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@@ -2012,7 +2012,7 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
auto const indexstart { 1 }; auto const indexstart { 1 };
auto const indexend { ActPar.find_first_not_of( "1234567890", indexstart ) }; auto const indexend { ActPar.find_first_not_of( "1234567890", indexstart ) };
auto const huntingchance { std::atoi( ActPar.substr( indexstart, indexend ).c_str() ) }; auto const huntingchance { std::atoi( ActPar.substr( indexstart, indexend ).c_str() ) };
MoverParameters->TruckHunting = ( Random( 0, 100 ) <= huntingchance ); MoverParameters->TruckHunting = ( Random( 0, 100 ) < huntingchance );
ActPar.erase( 0, indexend ); ActPar.erase( 0, indexend );
break; break;
} }
@@ -2155,7 +2155,7 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
btShutters1.Init( "shutters1", mdModel, false ); btShutters1.Init( "shutters1", mdModel, false );
} }
if( MoverParameters->dizel_heat.water_aux.config.shutters ) { if( MoverParameters->dizel_heat.water_aux.config.shutters ) {
btShutters1.Init( "shutters2", mdModel, false ); btShutters2.Init( "shutters2", mdModel, false );
} }
TurnOff(); // resetowanie zmiennych submodeli TurnOff(); // resetowanie zmiennych submodeli
@@ -2394,12 +2394,12 @@ void TDynamicObject::Move(double fDistance)
// normalizacja potrzebna z powodu pochylenia (vFront) // normalizacja potrzebna z powodu pochylenia (vFront)
vUp = CrossProduct(vFront, vLeft); // wektor w górę, będzie jednostkowy vUp = CrossProduct(vFront, vLeft); // wektor w górę, będzie jednostkowy
modelRot.z = atan2(-vFront.x, vFront.z); // kąt obrotu pojazdu [rad]; z ABuBogies() modelRot.z = atan2(-vFront.x, vFront.z); // kąt obrotu pojazdu [rad]; z ABuBogies()
double a = ((Axle1.GetRoll() + Axle0.GetRoll())); // suma przechyłek auto const roll { Roll() }; // suma przechyłek
if (a != 0.0) if (roll != 0.0)
{ // wyznaczanie przechylenia tylko jeśli jest przechyłka { // wyznaczanie przechylenia tylko jeśli jest przechyłka
// można by pobrać wektory normalne z toru... // można by pobrać wektory normalne z toru...
mMatrix.Identity(); // ta macierz jest potrzebna głównie do wyświetlania mMatrix.Identity(); // ta macierz jest potrzebna głównie do wyświetlania
mMatrix.Rotation(a * 0.5, vFront); // obrót wzdłuż osi o przechyłkę mMatrix.Rotation(roll * 0.5, vFront); // obrót wzdłuż osi o przechyłkę
vUp = mMatrix * vUp; // wektor w górę pojazdu (przekręcenie na przechyłce) vUp = mMatrix * vUp; // wektor w górę pojazdu (przekręcenie na przechyłce)
// vLeft=mMatrix*DynamicObject->vLeft; // vLeft=mMatrix*DynamicObject->vLeft;
// vUp=CrossProduct(vFront,vLeft); //wektor w górę // vUp=CrossProduct(vFront,vLeft); //wektor w górę
@@ -2836,7 +2836,7 @@ bool TDynamicObject::Update(double dt, double dt1)
// TTrackParam tp; // TTrackParam tp;
tp.Width = MyTrack->fTrackWidth; tp.Width = MyTrack->fTrackWidth;
// McZapkie-250202 // McZapkie-250202
tp.friction = MyTrack->fFriction * Global.fFriction; tp.friction = MyTrack->fFriction * Global.fFriction * Global.FrictionWeatherFactor;
tp.CategoryFlag = MyTrack->iCategoryFlag & 15; tp.CategoryFlag = MyTrack->iCategoryFlag & 15;
tp.DamageFlag = MyTrack->iDamageFlag; tp.DamageFlag = MyTrack->iDamageFlag;
tp.QualityFlag = MyTrack->iQualityFlag; tp.QualityFlag = MyTrack->iQualityFlag;
@@ -3985,6 +3985,19 @@ void TDynamicObject::RenderSounds() {
sSmallCompressor.stop(); sSmallCompressor.stop();
} }
// heater sound
if( ( true == MoverParameters->Heating )
&& ( std::abs( MoverParameters->enrot ) > 0.01 ) ) {
// TBD: check whether heating should depend on 'engine rotations' for electric vehicles
sHeater
.pitch( true == sHeater.is_combined() ?
std::abs( MoverParameters->enrot ) * 60.f * 0.01f :
1.f )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
sHeater.stop();
}
// brake system and braking sounds: // brake system and braking sounds:
@@ -4004,8 +4017,7 @@ void TDynamicObject::RenderSounds() {
} }
else if( quantizedratiochange < 0 ) { else if( quantizedratiochange < 0 ) {
m_brakecylinderpistonrecede m_brakecylinderpistonrecede
.pitch( .pitch( true == m_brakecylinderpistonrecede.is_combined() ?
true == m_brakecylinderpistonrecede.is_combined() ?
quantizedratio * 0.01f : quantizedratio * 0.01f :
m_brakecylinderpistonrecede.m_frequencyoffset + m_brakecylinderpistonrecede.m_frequencyfactor * 1.f ) m_brakecylinderpistonrecede.m_frequencyoffset + m_brakecylinderpistonrecede.m_frequencyfactor * 1.f )
.play(); .play();
@@ -5410,6 +5422,12 @@ void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string co
sConverter.owner( this ); sConverter.owner( this );
} }
else if( token == "heater:" ) {
// train heating device
sHeater.deserialize( parser, sound_type::single );
sHeater.owner( this );
}
else if( token == "turbo:" ) { else if( token == "turbo:" ) {
// pliki z turbogeneratorem // pliki z turbogeneratorem
m_powertrainsounds.engine_turbo.deserialize( parser, sound_type::multipart, sound_parameters::range ); m_powertrainsounds.engine_turbo.deserialize( parser, sound_type::multipart, sound_parameters::range );
@@ -5844,7 +5862,7 @@ void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string co
// other engine compartment sounds // other engine compartment sounds
auto const nullvector { glm::vec3() }; auto const nullvector { glm::vec3() };
std::vector<sound_source *> enginesounds = { std::vector<sound_source *> enginesounds = {
&sConverter, &sCompressor, &sSmallCompressor &sConverter, &sCompressor, &sSmallCompressor, &sHeater
}; };
for( auto sound : enginesounds ) { for( auto sound : enginesounds ) {
if( sound->offset() == nullvector ) { if( sound->offset() == nullvector ) {

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@@ -412,6 +412,7 @@ private:
sound_source sConverter { sound_placement::engine }; sound_source sConverter { sound_placement::engine };
sound_source sCompressor { sound_placement::engine }; // NBMX wrzesien 2003 sound_source sCompressor { sound_placement::engine }; // NBMX wrzesien 2003
sound_source sSmallCompressor { sound_placement::engine }; sound_source sSmallCompressor { sound_placement::engine };
sound_source sHeater { sound_placement::engine };
// braking sounds // braking sounds
sound_source dsbPneumaticRelay { sound_placement::external }; sound_source dsbPneumaticRelay { sound_placement::external };
sound_source rsBrake { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab sound_source rsBrake { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
@@ -549,6 +550,8 @@ private:
return iAxleFirst ? return iAxleFirst ?
Axle1.pPosition : Axle1.pPosition :
Axle0.pPosition; }; Axle0.pPosition; };
inline double Roll() {
return ( ( Axle1.GetRoll() + Axle0.GetRoll() ) ); }
/* /*
// TODO: check if scanning takes into account direction when selecting axle // TODO: check if scanning takes into account direction when selecting axle
// if it does, replace the version above // if it does, replace the version above

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@@ -1018,7 +1018,9 @@ logvalues_event::export_as_text_( std::ostream &Output ) const {
void void
multi_event::init() { multi_event::init() {
init_targets( simulation::Memory, "memory cell" ); auto const conditiontchecksmemcell { m_conditions.flags & ( flags::text | flags::value_1 | flags::value_2 ) };
// not all multi-events have memory cell checks, for the ones which don't we can keep quiet about it
init_targets( simulation::Memory, "memory cell", ( false == conditiontchecksmemcell ) );
if( m_ignored ) { if( m_ignored ) {
// legacy compatibility behaviour, instead of disabling the event we disable the memory cell comparison test // legacy compatibility behaviour, instead of disabling the event we disable the memory cell comparison test
m_conditions.flags &= ~( flags::text | flags::value_1 | flags::value_2 ); m_conditions.flags &= ~( flags::text | flags::value_1 | flags::value_2 );

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@@ -28,11 +28,11 @@ TGauge::TGauge( sound_source const &Soundtemplate ) :
m_soundfxdecrease = m_soundtemplate; m_soundfxdecrease = m_soundtemplate;
} }
void TGauge::Init(TSubModel *Submodel, TGaugeType Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale ) void TGauge::Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
{ // ustawienie parametrów animacji submodelu { // ustawienie parametrów animacji submodelu
SubModel = Submodel; SubModel = Submodel;
m_value = Value; m_value = Value;
m_type = Type; m_animation = Type;
m_scale = Scale; m_scale = Scale;
m_offset = Offset; m_offset = Offset;
m_friction = Friction; m_friction = Friction;
@@ -45,7 +45,7 @@ void TGauge::Init(TSubModel *Submodel, TGaugeType Type, float Scale, float Offse
return; return;
} }
if( m_type == TGaugeType::gt_Digital ) { if( m_animation == TGaugeAnimation::gt_Digital ) {
TSubModel *sm = SubModel->ChildGet(); TSubModel *sm = SubModel->ChildGet();
do { do {
@@ -147,19 +147,19 @@ bool TGauge::Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *md1,
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\"", logtype::model ); ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\"", logtype::model );
} }
std::map<std::string, TGaugeType> gaugetypes { std::map<std::string, TGaugeAnimation> gaugetypes {
{ "rot", TGaugeType::gt_Rotate }, { "rot", TGaugeAnimation::gt_Rotate },
{ "rotvar", TGaugeType::gt_Rotate }, { "rotvar", TGaugeAnimation::gt_Rotate },
{ "mov", TGaugeType::gt_Move }, { "mov", TGaugeAnimation::gt_Move },
{ "movvar", TGaugeType::gt_Move }, { "movvar", TGaugeAnimation::gt_Move },
{ "wip", TGaugeType::gt_Wiper }, { "wip", TGaugeAnimation::gt_Wiper },
{ "dgt", TGaugeType::gt_Digital } { "dgt", TGaugeAnimation::gt_Digital }
}; };
auto lookup = gaugetypes.find( gaugetypename ); auto lookup = gaugetypes.find( gaugetypename );
auto const type = ( auto const type = (
lookup != gaugetypes.end() ? lookup != gaugetypes.end() ?
lookup->second : lookup->second :
TGaugeType::gt_Unknown ); TGaugeAnimation::gt_Unknown );
Init( submodel, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale ); Init( submodel, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
@@ -170,10 +170,17 @@ bool
TGauge::Load_mapping( cParser &Input ) { TGauge::Load_mapping( cParser &Input ) {
// token can be a key or block end // token can be a key or block end
std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) }; auto const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; } if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
// if not block end then the key is followed by assigned value or sub-block // if not block end then the key is followed by assigned value or sub-block
if( key == "soundinc:" ) { if( key == "type:" ) {
auto const gaugetype { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
m_type = (
gaugetype == "impulse" ? TGaugeType::push :
gaugetype == "return" ? TGaugeType::push :
TGaugeType::toggle ); // default
}
else if( key == "soundinc:" ) {
m_soundfxincrease.deserialize( Input, sound_type::single ); m_soundfxincrease.deserialize( Input, sound_type::single );
} }
else if( key == "sounddec:" ) { else if( key == "sounddec:" ) {
@@ -209,7 +216,7 @@ void
TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) { TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) ); auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) );
if( desiredtimes100 == static_cast<int>( 100.0 * m_targetvalue ) ) { if( desiredtimes100 == static_cast<int>( std::round( 100.0 * m_targetvalue ) ) ) {
return; return;
} }
m_targetvalue = fNewDesired; m_targetvalue = fNewDesired;
@@ -281,16 +288,16 @@ void TGauge::Update() {
} }
if( SubModel ) if( SubModel )
{ // warunek na wszelki wypadek, gdyby się submodel nie podłączył { // warunek na wszelki wypadek, gdyby się submodel nie podłączył
switch (m_type) { switch (m_animation) {
case TGaugeType::gt_Rotate: { case TGaugeAnimation::gt_Rotate: {
SubModel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 ); SubModel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
break; break;
} }
case TGaugeType::gt_Move: { case TGaugeAnimation::gt_Move: {
SubModel->SetTranslate( float3( 0, 0, GetScaledValue() ) ); SubModel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
break; break;
} }
case TGaugeType::gt_Wiper: { case TGaugeAnimation::gt_Wiper: {
auto const scaledvalue { GetScaledValue() }; auto const scaledvalue { GetScaledValue() };
SubModel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 ); SubModel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
auto *sm = SubModel->ChildGet(); auto *sm = SubModel->ChildGet();
@@ -302,7 +309,7 @@ void TGauge::Update() {
} }
break; break;
} }
case TGaugeType::gt_Digital: { case TGaugeAnimation::gt_Digital: {
// Ra 2014-07: licznik cyfrowy // Ra 2014-07: licznik cyfrowy
auto *sm = SubModel->ChildGet(); auto *sm = SubModel->ChildGet();
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu /* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
@@ -389,3 +396,9 @@ TGauge::model_offset() const {
SubModel->offset( 1.f ) : SubModel->offset( 1.f ) :
glm::vec3() ); glm::vec3() );
} }
TGaugeType
TGauge::type() const {
return m_type;
}
//---------------------------------------------------------------------------

13
Gauge.h
View File

@@ -12,7 +12,7 @@ http://mozilla.org/MPL/2.0/.
#include "Classes.h" #include "Classes.h"
#include "sound.h" #include "sound.h"
enum class TGaugeType { enum class TGaugeAnimation {
// typ ruchu // typ ruchu
gt_Unknown, // na razie nie znany gt_Unknown, // na razie nie znany
gt_Rotate, // obrót gt_Rotate, // obrót
@@ -21,6 +21,11 @@ enum class TGaugeType {
gt_Digital // licznik cyfrowy, np. kilometrów gt_Digital // licznik cyfrowy, np. kilometrów
}; };
enum class TGaugeType {
toggle,
push
};
// animowany wskaźnik, mogący przyjmować wiele stanów pośrednich // animowany wskaźnik, mogący przyjmować wiele stanów pośrednich
class TGauge { class TGauge {
@@ -32,7 +37,7 @@ public:
inline inline
void Clear() { void Clear() {
*this = TGauge(); } *this = TGauge(); }
void Init(TSubModel *Submodel, TGaugeType Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false ); void Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
bool Load(cParser &Parser, TDynamicObject const *Owner, TModel3d *md1, TModel3d *md2 = nullptr, double mul = 1.0); bool Load(cParser &Parser, TDynamicObject const *Owner, TModel3d *md1, TModel3d *md2 = nullptr, double mul = 1.0);
void UpdateValue( float fNewDesired ); void UpdateValue( float fNewDesired );
void UpdateValue( float fNewDesired, sound_source &Fallbacksound ); void UpdateValue( float fNewDesired, sound_source &Fallbacksound );
@@ -46,6 +51,7 @@ public:
void UpdateValue(); void UpdateValue();
// returns offset of submodel associated with the button from the model centre // returns offset of submodel associated with the button from the model centre
glm::vec3 model_offset() const; glm::vec3 model_offset() const;
TGaugeType type() const;
// members // members
TSubModel *SubModel { nullptr }; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie TSubModel *SubModel { nullptr }; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
@@ -60,7 +66,8 @@ private:
GetScaledValue() const; GetScaledValue() const;
// members // members
TGaugeType m_type { TGaugeType::gt_Unknown }; // typ ruchu TGaugeAnimation m_animation { TGaugeAnimation::gt_Unknown }; // typ ruchu
TGaugeType m_type { TGaugeType::toggle }; // switch type
float m_friction { 0.f }; // hamowanie przy zliżaniu się do zadanej wartości float m_friction { 0.f }; // hamowanie przy zliżaniu się do zadanej wartości
float m_targetvalue { 0.f }; // wartość docelowa float m_targetvalue { 0.f }; // wartość docelowa
float m_value { 0.f }; // wartość obecna float m_value { 0.f }; // wartość obecna

View File

@@ -67,6 +67,7 @@ struct global_settings {
bool RealisticControlMode{ false }; // controls ability to steer the vehicle from outside views bool RealisticControlMode{ false }; // controls ability to steer the vehicle from outside views
bool bEnableTraction{ true }; bool bEnableTraction{ true };
float fFriction{ 1.f }; // mnożnik tarcia - KURS90 float fFriction{ 1.f }; // mnożnik tarcia - KURS90
float FrictionWeatherFactor { 1.f };
bool bLiveTraction{ true }; bool bLiveTraction{ true };
float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f }; glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f };

View File

@@ -624,6 +624,7 @@ struct TCoupling {
struct fuel_pump { struct fuel_pump {
bool is_enabled { false }; // device is allowed/requested to operate bool is_enabled { false }; // device is allowed/requested to operate
bool is_disabled { false }; // device is requested to stop
bool is_active { false }; // device is working bool is_active { false }; // device is working
start_t start_type { start_t::manual }; start_t start_type { start_t::manual };
}; };
@@ -633,6 +634,7 @@ struct fuel_pump {
struct oil_pump { struct oil_pump {
bool is_enabled { false }; // device is allowed/requested to operate bool is_enabled { false }; // device is allowed/requested to operate
bool is_disabled { false }; // device is requested to stop
bool is_active { false }; // device is working bool is_active { false }; // device is working
start_t start_type { start_t::manual }; start_t start_type { start_t::manual };
float resource_amount { 1.f }; float resource_amount { 1.f };
@@ -646,6 +648,7 @@ struct water_pump {
bool breaker { true }; // device is allowed to operate bool breaker { true }; // device is allowed to operate
bool is_enabled { false }; // device is requested to operate bool is_enabled { false }; // device is requested to operate
bool is_disabled { false }; // device is requested to stop
bool is_active { false }; // device is working bool is_active { false }; // device is working
start_t start_type { start_t::manual }; start_t start_type { start_t::manual };
}; };
@@ -1332,11 +1335,14 @@ public:
bool DirectionBackward(void);/*! kierunek ruchu*/ bool DirectionBackward(void);/*! kierunek ruchu*/
bool WaterPumpBreakerSwitch( bool State, range_t const Notify = range_t::consist ); // water pump breaker state toggle bool WaterPumpBreakerSwitch( bool State, range_t const Notify = range_t::consist ); // water pump breaker state toggle
bool WaterPumpSwitch( bool State, range_t const Notify = range_t::consist ); // water pump state toggle bool WaterPumpSwitch( bool State, range_t const Notify = range_t::consist ); // water pump state toggle
bool WaterPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // water pump state toggle
bool WaterHeaterBreakerSwitch( bool State, range_t const Notify = range_t::consist ); // water heater breaker state toggle bool WaterHeaterBreakerSwitch( bool State, range_t const Notify = range_t::consist ); // water heater breaker state toggle
bool WaterHeaterSwitch( bool State, range_t const Notify = range_t::consist ); // water heater state toggle bool WaterHeaterSwitch( bool State, range_t const Notify = range_t::consist ); // water heater state toggle
bool WaterCircuitsLinkSwitch( bool State, range_t const Notify = range_t::consist ); // water circuits link state toggle bool WaterCircuitsLinkSwitch( bool State, range_t const Notify = range_t::consist ); // water circuits link state toggle
bool FuelPumpSwitch( bool State, range_t const Notify = range_t::consist ); // fuel pump state toggle bool FuelPumpSwitch( bool State, range_t const Notify = range_t::consist ); // fuel pump state toggle
bool FuelPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // fuel pump state toggle
bool OilPumpSwitch( bool State, range_t const Notify = range_t::consist ); // oil pump state toggle bool OilPumpSwitch( bool State, range_t const Notify = range_t::consist ); // oil pump state toggle
bool OilPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // oil pump state toggle
bool MainSwitch( bool const State, range_t const Notify = range_t::consist );/*! wylacznik glowny*/ bool MainSwitch( bool const State, range_t const Notify = range_t::consist );/*! wylacznik glowny*/
bool ConverterSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl przetwornicy*/ bool ConverterSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl przetwornicy*/
bool CompressorSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl sprezarki*/ bool CompressorSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl sprezarki*/
@@ -1366,7 +1372,8 @@ public:
bool MaxCurrentSwitch(bool State); //przelacznik pradu wysokiego rozruchu bool MaxCurrentSwitch(bool State); //przelacznik pradu wysokiego rozruchu
bool MinCurrentSwitch(bool State); //przelacznik pradu automatycznego rozruchu bool MinCurrentSwitch(bool State); //przelacznik pradu automatycznego rozruchu
bool AutoRelaySwitch(bool State); //przelacznik automatycznego rozruchu bool AutoRelaySwitch(bool State); //przelacznik automatycznego rozruchu
bool AutoRelayCheck(void);//symulacja automatycznego rozruchu bool AutoRelayCheck();//symulacja automatycznego rozruchu
bool MotorConnectorsCheck();
bool ResistorsFlagCheck(void) const; //sprawdzenie kontrolki oporow rozruchowych NBMX bool ResistorsFlagCheck(void) const; //sprawdzenie kontrolki oporow rozruchowych NBMX
bool PantFront( bool const State, range_t const Notify = range_t::consist ); //obsluga pantografou przedniego bool PantFront( bool const State, range_t const Notify = range_t::consist ); //obsluga pantografou przedniego
@@ -1441,4 +1448,4 @@ private:
void BrakeSubsystemDecode(); //Q 20160719 void BrakeSubsystemDecode(); //Q 20160719
}; };
extern double Distance(TLocation Loc1, TLocation Loc2, TDimension Dim1, TDimension Dim2); //double Distance(TLocation Loc1, TLocation Loc2, TDimension Dim1, TDimension Dim2);

View File

@@ -142,22 +142,6 @@ double TMoverParameters::Current(double n, double U)
Mn = RList[ MainCtrlActualPos ].Mn * RList[ MainCtrlActualPos ].Bn; Mn = RList[ MainCtrlActualPos ].Mn * RList[ MainCtrlActualPos ].Bn;
} }
// writepaslog("#",
// "C++-----------------------------------------------------------------------------");
// writepaslog("MCAP ", IntToStr(MainCtrlActualPos));
// writepaslog("SCAP ", IntToStr(ScndCtrlActualPos));
// writepaslog("n ", FloatToStr(n));
// writepaslog("StLinFlag ", BoolToYN(StLinFlag));
// writepaslog("DelayCtrlFlag ", booltoYN(DelayCtrlFlag));
// writepaslog("Bn ", FloatToStr(Bn));
// writepaslog("R ", FloatToStr(R));
// writepaslog("Mn ", IntToStr(Mn));
// writepaslog("RList[MCAP].Bn ", FloatToStr(RList[MainCtrlActualPos].Bn));
// writepaslog("RList[MCAP].Mn ", FloatToStr(RList[MainCtrlActualPos].Mn));
// writepaslog("RList[MCAP].R ", FloatToStr(RList[MainCtrlActualPos].R));
// z Megapacka ... bylo tutaj zakomentowane Q: no to usuwam...
if (DynamicBrakeFlag && (!FuseFlag) && (DynamicBrakeType == dbrake_automatic) && if (DynamicBrakeFlag && (!FuseFlag) && (DynamicBrakeType == dbrake_automatic) &&
ConverterFlag && Mains) // hamowanie EP09 //TUHEX ConverterFlag && Mains) // hamowanie EP09 //TUHEX
{ {
@@ -1298,7 +1282,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
if (SetFlag(DamageFlag, dtrain_out)) if (SetFlag(DamageFlag, dtrain_out))
{ {
EventFlag = true; EventFlag = true;
Mains = false; MainSwitch( false, range_t::local );
RunningShape.R = 0; RunningShape.R = 0;
if (TestFlag(Track.DamageFlag, dtrack_norail)) if (TestFlag(Track.DamageFlag, dtrack_norail))
DerailReason = 1; // Ra: powód wykolejenia: brak szyn DerailReason = 1; // Ra: powód wykolejenia: brak szyn
@@ -1310,7 +1294,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
if (SetFlag(DamageFlag, dtrain_out)) if (SetFlag(DamageFlag, dtrain_out))
{ {
EventFlag = true; EventFlag = true;
Mains = false; MainSwitch( false, range_t::local );
RunningShape.R = 0; RunningShape.R = 0;
DerailReason = 3; // Ra: powód wykolejenia: za szeroki tor DerailReason = 3; // Ra: powód wykolejenia: za szeroki tor
} }
@@ -1320,7 +1304,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
if (SetFlag(DamageFlag, dtrain_out)) if (SetFlag(DamageFlag, dtrain_out))
{ {
EventFlag = true; EventFlag = true;
Mains = false; MainSwitch( false, range_t::local );
DerailReason = 4; // Ra: powód wykolejenia: nieodpowiednia trajektoria DerailReason = 4; // Ra: powód wykolejenia: nieodpowiednia trajektoria
} }
if( ( true == TestFlag( DamageFlag, dtrain_out ) ) if( ( true == TestFlag( DamageFlag, dtrain_out ) )
@@ -1540,7 +1524,9 @@ void TMoverParameters::WaterPumpCheck( double const Timestep ) {
WaterPump.is_active = ( WaterPump.is_active = (
( true == Battery ) ( true == Battery )
&& ( true == WaterPump.breaker ) && ( true == WaterPump.breaker )
&& ( ( true == WaterPump.is_enabled ) || ( WaterPump.start_type == start_t::battery ) ) ); && ( false == WaterPump.is_disabled )
&& ( ( true == WaterPump.is_active )
|| ( true == WaterPump.is_enabled ) || ( WaterPump.start_type == start_t::battery ) ) );
} }
// water heater status check // water heater status check
@@ -1569,10 +1555,12 @@ void TMoverParameters::FuelPumpCheck( double const Timestep ) {
FuelPump.is_active = ( FuelPump.is_active = (
( true == Battery ) ( true == Battery )
&& ( FuelPump.start_type == start_t::manual ? ( FuelPump.is_enabled ) : && ( false == FuelPump.is_disabled )
FuelPump.start_type == start_t::automatic ? ( dizel_startup || Mains ) : && ( ( FuelPump.is_active )
FuelPump.start_type == start_t::manualwithautofallback ? ( FuelPump.is_enabled || dizel_startup || Mains ) : || ( FuelPump.start_type == start_t::manual ? ( FuelPump.is_enabled ) :
false ) ); // shouldn't ever get this far but, eh FuelPump.start_type == start_t::automatic ? ( dizel_startup || Mains ) :
FuelPump.start_type == start_t::manualwithautofallback ? ( FuelPump.is_enabled || dizel_startup || Mains ) :
false ) ) ); // shouldn't ever get this far but, eh
} }
// oil pump status update // oil pump status update
@@ -1580,10 +1568,13 @@ void TMoverParameters::OilPumpCheck( double const Timestep ) {
OilPump.is_active = ( OilPump.is_active = (
( true == Battery ) ( true == Battery )
&& ( OilPump.start_type == start_t::manual ? ( OilPump.is_enabled ) : && ( false == Mains )
OilPump.start_type == start_t::automatic ? ( dizel_startup || Mains ) : && ( false == OilPump.is_disabled )
OilPump.start_type == start_t::manualwithautofallback ? ( OilPump.is_enabled || dizel_startup || Mains ) : && ( ( OilPump.is_active )
false ) ); // shouldn't ever get this far but, eh || ( OilPump.start_type == start_t::manual ? ( OilPump.is_enabled ) :
OilPump.start_type == start_t::automatic ? ( dizel_startup ) :
OilPump.start_type == start_t::manualwithautofallback ? ( OilPump.is_enabled || dizel_startup ) :
false ) ) ); // shouldn't ever get this far but, eh
auto const maxrevolutions { auto const maxrevolutions {
EngineType == TEngineType::DieselEngine ? EngineType == TEngineType::DieselEngine ?
@@ -2417,6 +2408,31 @@ bool TMoverParameters::WaterPumpSwitch( bool State, range_t const Notify ) {
return ( WaterPump.is_enabled != initialstate ); return ( WaterPump.is_enabled != initialstate );
} }
// water pump state toggle
bool TMoverParameters::WaterPumpSwitchOff( bool State, range_t const Notify ) {
if( WaterPump.start_type == start_t::battery ) {
// automatic fuel pump ignores 'manual' state commands
return false;
}
bool const initialstate { WaterPump.is_disabled };
WaterPump.is_disabled = State;
if( Notify != range_t::local ) {
SendCtrlToNext(
"WaterPumpSwitchOff",
( WaterPump.is_disabled ? 1 : 0 ),
CabNo,
( Notify == range_t::unit ?
coupling::control | coupling::permanent :
coupling::control ) );
}
return ( WaterPump.is_disabled != initialstate );
}
// water heater breaker state toggle // water heater breaker state toggle
bool TMoverParameters::WaterHeaterBreakerSwitch( bool State, range_t const Notify ) { bool TMoverParameters::WaterHeaterBreakerSwitch( bool State, range_t const Notify ) {
/* /*
@@ -2517,6 +2533,30 @@ bool TMoverParameters::FuelPumpSwitch( bool State, range_t const Notify ) {
return ( FuelPump.is_enabled != initialstate ); return ( FuelPump.is_enabled != initialstate );
} }
bool TMoverParameters::FuelPumpSwitchOff( bool State, range_t const Notify ) {
if( FuelPump.start_type == start_t::automatic ) {
// automatic fuel pump ignores 'manual' state commands
return false;
}
bool const initialstate { FuelPump.is_disabled };
FuelPump.is_disabled = State;
if( Notify != range_t::local ) {
SendCtrlToNext(
"FuelPumpSwitchOff",
( FuelPump.is_disabled ? 1 : 0 ),
CabNo,
( Notify == range_t::unit ?
coupling::control | coupling::permanent :
coupling::control ) );
}
return ( FuelPump.is_disabled != initialstate );
}
// oil pump state toggle // oil pump state toggle
bool TMoverParameters::OilPumpSwitch( bool State, range_t const Notify ) { bool TMoverParameters::OilPumpSwitch( bool State, range_t const Notify ) {
@@ -2542,6 +2582,30 @@ bool TMoverParameters::OilPumpSwitch( bool State, range_t const Notify ) {
return ( OilPump.is_enabled != initialstate ); return ( OilPump.is_enabled != initialstate );
} }
bool TMoverParameters::OilPumpSwitchOff( bool State, range_t const Notify ) {
if( OilPump.start_type == start_t::automatic ) {
// automatic pump ignores 'manual' state commands
return false;
}
bool const initialstate { OilPump.is_disabled };
OilPump.is_disabled = State;
if( Notify != range_t::local ) {
SendCtrlToNext(
"OilPumpSwitchOff",
( OilPump.is_disabled ? 1 : 0 ),
CabNo,
( Notify == range_t::unit ?
coupling::control | coupling::permanent :
coupling::control ) );
}
return ( OilPump.is_disabled != initialstate );
}
// ************************************************************************************************* // *************************************************************************************************
// Q: 20160713 // Q: 20160713
// włączenie / wyłączenie obwodu głownego // włączenie / wyłączenie obwodu głownego
@@ -2575,6 +2639,9 @@ bool TMoverParameters::MainSwitch( bool const State, range_t const Notify )
} }
else { else {
Mains = false; Mains = false;
// potentially knock out the pumps if their switch doesn't force them on
WaterPump.is_active &= WaterPump.is_enabled;
FuelPump.is_active &= FuelPump.is_enabled;
} }
if( ( TrainType == dt_EZT ) if( ( TrainType == dt_EZT )
@@ -4447,6 +4514,13 @@ double TMoverParameters::TractionForce( double dt ) {
&& ( MainSwitch( false, ( TrainType == dt_EZT ? range_t::unit : range_t::local ) ) ) ); // TODO: check whether we need to send this EMU-wide && ( MainSwitch( false, ( TrainType == dt_EZT ? range_t::unit : range_t::local ) ) ) ); // TODO: check whether we need to send this EMU-wide
break; break;
} }
case TEngineType::DieselElectric: {
// TODO: move this to the auto relay check when the electric engine code paths are unified
StLinFlag = MotorConnectorsCheck();
break;
}
default: { default: {
break; break;
} }
@@ -4689,7 +4763,7 @@ double TMoverParameters::TractionForce( double dt ) {
Voltage = 0; Voltage = 0;
// przekazniki bocznikowania, kazdy inny dla kazdej pozycji // przekazniki bocznikowania, kazdy inny dla kazdej pozycji
if ((MainCtrlPos == 0) || (ShuntMode)) if ((MainCtrlPos == 0) || (ShuntMode) || (false==Mains))
ScndCtrlPos = 0; ScndCtrlPos = 0;
else { else {
@@ -5391,19 +5465,14 @@ bool TMoverParameters::AutoRelayCheck(void)
bool OK = false; // b:int; bool OK = false; // b:int;
bool ARC = false; bool ARC = false;
auto const motorconnectors { MotorConnectorsCheck() };
// Ra 2014-06: dla SN61 nie działa prawidłowo // Ra 2014-06: dla SN61 nie działa prawidłowo
// rozlaczanie stycznikow liniowych // yBARC - rozlaczenie stycznikow liniowych
if( ( false == Mains ) if( false == motorconnectors ) {
|| ( true == FuseFlag ) StLinFlag = false;
|| ( true == StLinSwitchOff )
|| ( MainCtrlPos == 0 )
|| ( ( TrainType != dt_EZT ) && ( BrakePress > 2.1 ) )
|| ( ActiveDir == 0 ) ) // hunter-111211: wylacznik cisnieniowy
{
StLinFlag = false; // yBARC - rozlaczenie stycznikow liniowych
OK = false; OK = false;
if (!DynamicBrakeFlag) if( false == DynamicBrakeFlag ) {
{
Im = 0; Im = 0;
Itot = 0; Itot = 0;
ResistorsFlag = false; ResistorsFlag = false;
@@ -5578,17 +5647,11 @@ bool TMoverParameters::AutoRelayCheck(void)
else // not StLinFlag else // not StLinFlag
{ {
OK = false; OK = false;
// ybARC - tutaj sa wszystkie warunki, jakie musza byc spelnione, zeby mozna byla // ybARC - zalaczenie stycznikow liniowych
// zalaczyc styczniki liniowe if( true == motorconnectors ) {
if (((MainCtrlPos == 1) || ((TrainType == dt_EZT) && (MainCtrlPos > 0))) &&
(!FuseFlag) && (Mains) && ((BrakePress < 1.0) || (TrainType == dt_EZT)) &&
(MainCtrlActualPos == 0) && (ActiveDir != 0))
{ //^^ TODO: sprawdzic BUG, prawdopodobnie w CreateBrakeSys()
DelayCtrlFlag = true; DelayCtrlFlag = true;
if( (LastRelayTime >= InitialCtrlDelay) if( LastRelayTime >= InitialCtrlDelay ) {
&& ( false == StLinSwitchOff ) ) StLinFlag = true;
{
StLinFlag = true; // ybARC - zalaczenie stycznikow liniowych
MainCtrlActualPos = 1; MainCtrlActualPos = 1;
DelayCtrlFlag = false; DelayCtrlFlag = false;
SetFlag(SoundFlag, sound::relay | sound::loud); SetFlag(SoundFlag, sound::relay | sound::loud);
@@ -5661,6 +5724,34 @@ bool TMoverParameters::AutoRelayCheck(void)
} }
} }
bool TMoverParameters::MotorConnectorsCheck() {
// hunter-111211: wylacznik cisnieniowy
auto const pressureswitch {
( TrainType != dt_EZT )
&& ( ( BrakePress > 2.0 )
|| ( PipePress < 3.6 ) ) };
if( pressureswitch ) { return false; }
auto const connectorsoff {
( false == Mains )
|| ( true == FuseFlag )
|| ( true == StLinSwitchOff )
|| ( MainCtrlPos == 0 )
|| ( ActiveDir == 0 ) };
if( connectorsoff ) { return false; }
auto const connectorson {
( true == StLinFlag )
|| ( ( MainCtrlActualPos == 0 )
&& ( ( MainCtrlPos == 1 )
|| ( ( TrainType == dt_EZT ) && ( MainCtrlPos > 0 ) ) ) ) };
return connectorson;
}
// ************************************************************************************************* // *************************************************************************************************
// Q: 20160713 // Q: 20160713
// Podnosi / opuszcza przedni pantograf. Returns: state of the pantograph after the operation // Podnosi / opuszcza przedni pantograf. Returns: state of the pantograph after the operation
@@ -9136,6 +9227,14 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
} }
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype ); OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
} }
else if( Command == "WaterPumpSwitchOff" ) {
if( WaterPump.start_type != start_t::battery ) {
// automatic fuel pump ignores 'manual' state commands
WaterPump.is_disabled = ( CValue1 == 1 );
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if( Command == "WaterHeaterBreakerSwitch" ) { else if( Command == "WaterHeaterBreakerSwitch" ) {
/* /*
if( FuelPump.start_type != start::automatic ) { if( FuelPump.start_type != start::automatic ) {
@@ -9172,6 +9271,13 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
} }
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype ); OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
} }
else if (Command == "FuelPumpSwitchOff") {
if( FuelPump.start_type != start_t::automatic ) {
// automatic fuel pump ignores 'manual' state commands
FuelPump.is_disabled = ( CValue1 == 1 );
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if (Command == "OilPumpSwitch") { else if (Command == "OilPumpSwitch") {
if( OilPump.start_type != start_t::automatic ) { if( OilPump.start_type != start_t::automatic ) {
// automatic pump ignores 'manual' state commands // automatic pump ignores 'manual' state commands
@@ -9179,6 +9285,13 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
} }
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype ); OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
} }
else if (Command == "OilPumpSwitchOff") {
if( OilPump.start_type != start_t::automatic ) {
// automatic pump ignores 'manual' state commands
OilPump.is_disabled = ( CValue1 == 1 );
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if (Command == "MainSwitch") else if (Command == "MainSwitch")
{ {
if (CValue1 == 1) { if (CValue1 == 1) {
@@ -9193,6 +9306,9 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
} }
else { else {
Mains = false; Mains = false;
// potentially knock out the pumps if their switch doesn't force them on
WaterPump.is_active &= WaterPump.is_enabled;
FuelPump.is_active &= FuelPump.is_enabled;
} }
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype ); OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
} }

View File

@@ -136,7 +136,7 @@ int TSubModel::Load( cParser &parser, TModel3d *Model, /*int Pos,*/ bool dynamic
iVboPtr = Pos; // pozycja w VBO iVboPtr = Pos; // pozycja w VBO
*/ */
if (!parser.expectToken("type:")) if (!parser.expectToken("type:"))
Error("Model type parse failure!"); ErrorLog("Bad model: expected submodel type definition not found while loading model \"" + Model->NameGet() + "\"" );
{ {
std::string type = parser.getToken<std::string>(); std::string type = parser.getToken<std::string>();
if (type == "mesh") if (type == "mesh")
@@ -1252,8 +1252,10 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
} }
*/ */
auto const name { FileName }; auto const name { FileName };
// cache the file name, in case someone wants it later
m_filename = name;
asBinary = name + ".e3d"; asBinary = name + ".e3d";
if (FileExists(asBinary)) if (FileExists(asBinary))
{ {
LoadFromBinFile(asBinary, dynamic); LoadFromBinFile(asBinary, dynamic);
@@ -1271,8 +1273,6 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
} }
} }
} }
// cache the file name, in case someone wants it later
m_filename = name;
bool const result = bool const result =
Root ? (iSubModelsCount > 0) : false; // brak pliku albo problem z wczytaniem Root ? (iSubModelsCount > 0) : false; // brak pliku albo problem z wczytaniem
if (false == result) if (false == result)

808
PyInt.cpp
View File

@@ -1,24 +1,56 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h" #include "stdafx.h"
#include "PyInt.h" #include "PyInt.h"
#include "Globals.h" #include "Globals.h"
#include "parser.h" #include "application.h"
#include "renderer.h" #include "renderer.h"
#include "Model3d.h"
#include "Train.h"
#include "Logs.h" #include "Logs.h"
TPythonInterpreter *TPythonInterpreter::_instance = NULL;
//#define _PY_INT_MORE_LOG
#ifdef __GNUC__ #ifdef __GNUC__
#pragma GCC diagnostic ignored "-Wwrite-strings" #pragma GCC diagnostic ignored "-Wwrite-strings"
#endif #endif
TPythonInterpreter::TPythonInterpreter() void render_task::run() {
{ // call the renderer
WriteLog("Loading Python ..."); auto *output { PyObject_CallMethod( m_renderer, "render", "O", m_input ) };
Py_DECREF( m_input );
if( output != nullptr ) {
auto *outputwidth { PyObject_CallMethod( m_renderer, "get_width", nullptr ) };
auto *outputheight { PyObject_CallMethod( m_renderer, "get_height", nullptr ) };
// upload texture data
if( ( outputwidth != nullptr )
&& ( outputheight != nullptr ) ) {
GfxRenderer.Bind_Material( m_target );
// build texture
glTexImage2D(
GL_TEXTURE_2D, 0,
GL_SRGB8_ALPHA8,
PyInt_AsLong( outputwidth ), PyInt_AsLong( outputheight ), 0,
GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<GLubyte const *>( PyString_AsString( output ) ) );
glGenerateMipmap(GL_TEXTURE_2D);
}
Py_DECREF( outputheight );
Py_DECREF( outputwidth );
Py_DECREF( output );
}
// clean up after yourself
delete this;
}
// initializes the module. returns true on success
auto python_taskqueue::init() -> bool {
#ifdef _WIN32 #ifdef _WIN32
if (sizeof(void*) == 8) if (sizeof(void*) == 8)
Py_SetPythonHome("python64"); Py_SetPythonHome("python64");
@@ -31,327 +63,261 @@ TPythonInterpreter::TPythonInterpreter()
Py_SetPythonHome("linuxpython"); Py_SetPythonHome("linuxpython");
#endif #endif
Py_Initialize(); Py_Initialize();
_main = PyImport_ImportModule("__main__"); PyEval_InitThreads();
if (_main == NULL)
{ PyObject *stringiomodule { nullptr };
WriteLog("Cannot import Python module __main__"); PyObject *stringioclassname { nullptr };
PyObject *stringioobject { nullptr };
// save a pointer to the main PyThreadState object
m_mainthread = PyThreadState_Get();
// do the setup work while we hold the lock
m_main = PyImport_ImportModule("__main__");
if (m_main == nullptr) {
ErrorLog( "Python Interpreter: __main__ module is missing" );
goto release_and_exit;
} }
PyObject *cStringModule = PyImport_ImportModule("cStringIO");
_stdErr = NULL; stringiomodule = PyImport_ImportModule( "cStringIO" );
if (cStringModule == NULL) stringioclassname = (
return; stringiomodule != nullptr ?
PyObject *cStringClassName = PyObject_GetAttrString(cStringModule, "StringIO"); PyObject_GetAttrString( stringiomodule, "StringIO" ) :
if (cStringClassName == NULL) nullptr );
return; stringioobject = (
PyObject *cString = PyObject_CallObject(cStringClassName, NULL); stringioclassname != nullptr ?
if (cString == NULL) PyObject_CallObject( stringioclassname, nullptr ) :
return; nullptr );
if (PySys_SetObject("stderr", cString) != 0) m_error = { (
return; stringioobject == nullptr ? nullptr :
_stdErr = cString; PySys_SetObject( "stderr", stringioobject ) != 0 ? nullptr :
stringioobject ) };
if( m_error == nullptr ) { goto release_and_exit; }
if( false == run_file( "abstractscreenrenderer" ) ) { goto release_and_exit; }
// release the lock
PyEval_ReleaseLock();
WriteLog( "Python Interpreter setup complete" );
// init workers
for( auto &worker : m_workers ) {
auto *openglcontextwindow { Application.window( -1 ) };
worker =
std::make_unique<std::thread>(
&python_taskqueue::run, this,
openglcontextwindow, std::ref( m_tasks ), std::ref( m_condition ), std::ref( m_exit ) );
if( worker == nullptr ) { return false; }
}
return true;
release_and_exit:
PyEval_ReleaseLock();
return false;
} }
TPythonInterpreter *TPythonInterpreter::getInstance() // shuts down the module
{ void python_taskqueue::exit() {
if (!_instance) // let the workers know we're done with them
{ m_exit = true;
_instance = new TPythonInterpreter(); m_condition.notify_all();
// let them free up their shit before we proceed
for( auto const &worker : m_workers ) {
worker->join();
} }
return _instance; // get rid of the leftover tasks
// with the workers dead we don't have to worry about concurrent access anymore
for( auto *task : m_tasks.data ) {
delete task;
}
// take a bow
PyEval_AcquireLock();
PyThreadState_Swap( m_mainthread );
Py_Finalize();
} }
void // adds specified task along with provided collection of data to the work queue. returns true on success
TPythonInterpreter::killInstance() { auto python_taskqueue::insert( task_request const &Task ) -> bool {
delete _instance; if( ( Task.renderer.empty() )
} || ( Task.input == nullptr )
|| ( Task.target == null_handle ) ) { return false; }
bool TPythonInterpreter::loadClassFile( std::string const &lookupPath, std::string const &className ) auto *renderer { fetch_renderer( Task.renderer ) };
{ if( renderer == nullptr ) { return false; }
std::set<std::string>::const_iterator it = _classes.find(className); // acquire a lock on the task queue and add a new task
if (it == _classes.end())
{ {
FILE *sourceFile = _getFile(lookupPath, className); std::lock_guard<std::mutex> lock( m_tasks.mutex );
if (sourceFile != nullptr) m_tasks.data.emplace_back( new render_task( renderer, Task.input, Task.target ) );
{
fseek(sourceFile, 0, SEEK_END);
auto const fsize = ftell(sourceFile);
char *buffer = (char *)calloc(fsize + 1, sizeof(char));
fseek(sourceFile, 0, SEEK_SET);
auto const freaded = fread(buffer, sizeof(char), fsize, sourceFile);
buffer[freaded] = 0; // z jakiegos powodu czytamy troche mniej i trzczeba dodac konczace
// zero do bufora (mimo ze calloc teoretycznie powiniene zwrocic
// wyzerowana pamiec)
#ifdef _PY_INT_MORE_LOG
char buf[255];
sprintf(buf, "readed %d / %d characters for %s", freaded, fsize, className);
WriteLog(buf);
#endif // _PY_INT_MORE_LOG
fclose(sourceFile);
if (PyRun_SimpleString(buffer) != 0)
{
handleError();
return false;
}
_classes.insert( className );
/*
char *classNameToRemember = (char *)calloc(strlen(className) + 1, sizeof(char));
strcpy(classNameToRemember, className);
_classes.insert(classNameToRemember);
*/
free(buffer);
return true;
}
return false;
} }
// potentially wake a worker to handle the new task
m_condition.notify_one();
// all done
return true; return true;
} }
PyObject *TPythonInterpreter::newClass( std::string const &className ) // executes python script stored in specified file. returns true on success
{ auto python_taskqueue::run_file( std::string const &File, std::string const &Path ) -> bool {
return newClass(className, NULL);
auto const lookup { FileExists( { Path + File, "python/local/" + File }, { ".py" } ) };
if( lookup.first.empty() ) { return false; }
std::ifstream inputfile { lookup.first + lookup.second };
std::string input;
input.assign( std::istreambuf_iterator<char>( inputfile ), std::istreambuf_iterator<char>() );
if( PyRun_SimpleString( input.c_str() ) != 0 ) {
error();
return false;
}
return true;
} }
FILE *TPythonInterpreter::_getFile( std::string const &lookupPath, std::string const &className ) auto python_taskqueue::fetch_renderer( std::string const Renderer ) ->PyObject * {
{
if( false == lookupPath.empty() ) {
std::string const sourcefilepath = lookupPath + className + ".py";
FILE *file = fopen( sourcefilepath.c_str(), "r" );
#ifdef _PY_INT_MORE_LOG
WriteLog( sourceFilePath );
#endif // _PY_INT_MORE_LOG
if( nullptr != file ) { return file; }
}
std::string sourcefilepath = "python/local/" + className + ".py";
FILE *file = fopen( sourcefilepath.c_str(), "r" );
#ifdef _PY_INT_MORE_LOG
WriteLog( sourceFilePath );
#endif // _PY_INT_MORE_LOG
return file; // either the file, or a nullptr on fail
/*
char *sourceFilePath;
if (lookupPath != NULL)
{
sourceFilePath = (char *)calloc(strlen(lookupPath) + strlen(className) + 4, sizeof(char));
strcat(sourceFilePath, lookupPath);
strcat(sourceFilePath, className);
strcat(sourceFilePath, ".py");
FILE *file = fopen(sourceFilePath, "r"); auto const lookup { m_renderers.find( Renderer ) };
#ifdef _PY_INT_MORE_LOG if( lookup != std::end( m_renderers ) ) {
WriteLog(sourceFilePath); return lookup->second;
#endif // _PY_INT_MORE_LOG }
free(sourceFilePath); // try to load specified renderer class
if (file != NULL) auto const path { substr_path( Renderer ) };
{ auto const file { Renderer.substr( path.size() ) };
return file; PyObject *renderer { nullptr };
PyObject *rendererarguments { nullptr };
PyObject *renderername { nullptr };
PyEval_AcquireLock();
if( m_main == nullptr ) {
ErrorLog( "Python Renderer: __main__ module is missing" );
goto cache_and_return;
}
{
if( false == run_file( file, path ) ) {
goto cache_and_return;
}
renderername = PyObject_GetAttrString( m_main, file.c_str() );
if( renderername == nullptr ) {
ErrorLog( "Python Renderer: class \"" + file + "\" not defined" );
goto cache_and_return;
}
rendererarguments = Py_BuildValue( "(s)", path.c_str() );
if( rendererarguments == nullptr ) {
ErrorLog( "Python Renderer: failed to create initialization arguments" );
goto cache_and_return;
}
renderer = PyObject_CallObject( renderername, rendererarguments );
if( PyErr_Occurred() != nullptr ) {
error();
renderer = nullptr;
}
cache_and_return:
// clean up after yourself
if( rendererarguments != nullptr ) {
Py_DECREF( rendererarguments );
} }
} }
char *basePath = "python/local/"; PyEval_ReleaseLock();
sourceFilePath = (char *)calloc(strlen(basePath) + strlen(className) + 4, sizeof(char)); // cache the failures as well so we don't try again on subsequent requests
strcat(sourceFilePath, basePath); m_renderers.emplace( Renderer, renderer );
strcat(sourceFilePath, className); return renderer;
strcat(sourceFilePath, ".py");
FILE *file = fopen(sourceFilePath, "r");
#ifdef _PY_INT_MORE_LOG
WriteLog(sourceFilePath);
#endif // _PY_INT_MORE_LOG
free(sourceFilePath);
if (file != NULL)
{
return file;
}
return NULL;
*/
} }
void TPythonInterpreter::handleError() void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit ) {
{
#ifdef _PY_INT_MORE_LOG glfwMakeContextCurrent( Context );
WriteLog("Python Error occured"); // create a state object for this thread
#endif // _PY_INT_MORE_LOG PyEval_AcquireLock();
if (_stdErr != NULL) auto *threadstate { PyThreadState_New( m_mainthread->interp ) };
{ // std err pythona jest buforowane PyEval_ReleaseLock();
render_task *task { nullptr };
while( false == Exit.load() ) {
// regardless of the reason we woke up prime the spurious wakeup flag for the next time
Condition.spurious( true );
// keep working as long as there's any scheduled tasks
do {
task = nullptr;
// acquire a lock on the task queue and potentially grab a task from it
{
std::lock_guard<std::mutex> lock( Tasks.mutex );
if( false == Tasks.data.empty() ) {
// fifo
task = Tasks.data.front();
Tasks.data.pop_front();
}
}
if( task != nullptr ) {
// swap in my thread state
PyEval_AcquireLock();
PyThreadState_Swap( threadstate );
// execute python code
task->run();
error();
// clear the thread state
PyThreadState_Swap( nullptr );
PyEval_ReleaseLock();
}
// TBD, TODO: add some idle time between tasks in case we're on a single thread cpu?
} while( task != nullptr );
// if there's nothing left to do wait until there is
// but check every now and then on your own to minimize potential deadlock situations
Condition.wait_for( std::chrono::seconds( 5 ) );
}
// clean up thread state data
PyEval_AcquireLock();
PyThreadState_Swap( nullptr );
PyThreadState_Clear( threadstate );
PyThreadState_Delete( threadstate );
PyEval_ReleaseLock();
}
void
python_taskqueue::error() {
if( PyErr_Occurred() == nullptr ) { return; }
if( m_error != nullptr ) {
// std err pythona jest buforowane
PyErr_Print(); PyErr_Print();
PyObject *bufferContent = PyObject_CallMethod(_stdErr, "getvalue", NULL); auto *errortext { PyObject_CallMethod( m_error, "getvalue", nullptr ) };
PyObject_CallMethod(_stdErr, "truncate", "i", 0); // czyscimy bufor na kolejne bledy ErrorLog( PyString_AsString( errortext ) );
WriteLog(PyString_AsString(bufferContent)); // czyscimy bufor na kolejne bledy
PyObject_CallMethod( m_error, "truncate", "i", 0 );
} }
else else {
{ // nie dziala buffor pythona // nie dziala buffor pythona
if (PyErr_Occurred() != NULL) PyObject *type, *value, *traceback;
{ PyErr_Fetch( &type, &value, &traceback );
PyObject *ptype, *pvalue, *ptraceback; if( type == nullptr ) {
PyErr_Fetch(&ptype, &pvalue, &ptraceback); ErrorLog( "Python Interpreter: don't know how to handle null exception" );
if (ptype == NULL)
{
WriteLog("Don't konw how to handle NULL exception");
}
PyErr_NormalizeException(&ptype, &pvalue, &ptraceback);
if (ptype == NULL)
{
WriteLog("Don't konw how to handle NULL exception");
}
PyObject *pStrType = PyObject_Str(ptype);
if (pStrType != NULL)
{
WriteLog(PyString_AsString(pStrType));
}
WriteLog(PyString_AsString(pvalue));
PyObject *pStrTraceback = PyObject_Str(ptraceback);
if (pStrTraceback != NULL)
{
WriteLog(PyString_AsString(pStrTraceback));
}
else
{
WriteLog("Python Traceback cannot be shown");
}
} }
else PyErr_NormalizeException( &type, &value, &traceback );
{ if( type == nullptr ) {
#ifdef _PY_INT_MORE_LOG ErrorLog( "Python Interpreter: don't know how to handle null exception" );
WriteLog("Called python error handler when no error occured!");
#endif // _PY_INT_MORE_LOG
} }
} auto *typetext { PyObject_Str( type ) };
} if( typetext != nullptr ) {
PyObject *TPythonInterpreter::newClass(std::string const &className, PyObject *argsTuple) ErrorLog( PyString_AsString( typetext ) );
{
if (_main == NULL)
{
WriteLog("main turned into null");
return NULL;
}
PyObject *classNameObj = PyObject_GetAttrString(_main, className.c_str());
if (classNameObj == NULL)
{
#ifdef _PY_INT_MORE_LOG
char buf[255];
sprintf(buf, "Python class %s not defined!", className);
WriteLog(buf);
#endif // _PY_INT_MORE_LOG
return NULL;
}
PyObject *object = PyObject_CallObject(classNameObj, argsTuple);
if (PyErr_Occurred() != NULL)
{
handleError();
return NULL;
}
return object;
}
TPythonScreenRenderer::TPythonScreenRenderer(int textureId, PyObject *renderer)
{
_textureId = textureId;
_pyRenderer = renderer;
}
void TPythonScreenRenderer::updateTexture()
{
int width, height;
if (_pyWidth == NULL || _pyHeight == NULL)
{
WriteLog("Unknown python texture size!");
return;
}
width = PyInt_AsLong(_pyWidth);
height = PyInt_AsLong(_pyHeight);
if (_pyTexture != NULL)
{
char *textureData = PyString_AsString(_pyTexture);
if (textureData != NULL)
{
#ifdef _PY_INT_MORE_LOG
char buff[255];
sprintf(buff, "Sending texture id: %d w: %d h: %d", _textureId, width, height);
WriteLog(buff);
#endif // _PY_INT_MORE_LOG
/*
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
*/
GfxRenderer.Bind_Material(_textureId);
// setup texture parameters
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
// build texture
glTexImage2D( GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, textureData );
#ifdef _PY_INT_MORE_LOG
GLenum status = glGetError();
switch (status)
{
case GL_INVALID_ENUM:
WriteLog("An unacceptable value is specified for an enumerated argument. The "
"offending function is ignored, having no side effect other than to set "
"the error flag.");
break;
case GL_INVALID_VALUE:
WriteLog("A numeric argument is out of range. The offending function is ignored, "
"having no side effect other than to set the error flag.");
break;
case GL_INVALID_OPERATION:
WriteLog("The specified operation is not allowed in the current state. The "
"offending function is ignored, having no side effect other than to set "
"the error flag.");
break;
case GL_NO_ERROR:
WriteLog("No error has been recorded. The value of this symbolic constant is "
"guaranteed to be zero.");
break;
case GL_STACK_OVERFLOW:
WriteLog("This function would cause a stack overflow. The offending function is "
"ignored, having no side effect other than to set the error flag.");
break;
case GL_STACK_UNDERFLOW:
WriteLog("This function would cause a stack underflow. The offending function is "
"ignored, having no side effect other than to set the error flag.");
break;
case GL_OUT_OF_MEMORY:
WriteLog("There is not enough memory left to execute the function. The state of "
"OpenGL is undefined, except for the state of the error flags, after this "
"error is recorded.");
break;
};
#endif // _PY_INT_MORE_LOG
} }
else if( value != nullptr ) {
{ ErrorLog( PyString_AsString( value ) );
WriteLog("RAW python texture data is NULL!");
} }
} auto *tracebacktext { PyObject_Str( traceback ) };
else if( tracebacktext != nullptr ) {
{ WriteLog( PyString_AsString( tracebacktext ) );
WriteLog("Python texture object is NULL!");
}
}
void TPythonScreenRenderer::render(PyObject *trainState)
{
#ifdef _PY_INT_MORE_LOG
WriteLog("Python rendering texture ...");
#endif // _PY_INT_MORE_LOG
_pyTexture = PyObject_CallMethod(_pyRenderer, "render", "O", trainState);
if (_pyTexture == NULL)
{
TPythonInterpreter::getInstance()->handleError();
}
else
{
_pyWidth = PyObject_CallMethod(_pyRenderer, "get_width", NULL);
if (_pyWidth == NULL)
{
TPythonInterpreter::getInstance()->handleError();
} }
_pyHeight = PyObject_CallMethod(_pyRenderer, "get_height", NULL); else {
if (_pyHeight == NULL) WriteLog( "Python Interpreter: failed to retrieve the stack traceback" );
{
TPythonInterpreter::getInstance()->handleError();
} }
} }
} }
@@ -359,237 +325,3 @@ void TPythonScreenRenderer::render(PyObject *trainState)
#ifdef __GNUC__ #ifdef __GNUC__
#pragma GCC diagnostic pop #pragma GCC diagnostic pop
#endif #endif
TPythonScreenRenderer::~TPythonScreenRenderer()
{
#ifdef _PY_INT_MORE_LOG
WriteLog("PythonScreenRenderer descturctor called");
#endif // _PY_INT_MORE_LOG
if (_pyRenderer != NULL)
{
Py_CLEAR(_pyRenderer);
}
cleanup();
#ifdef _PY_INT_MORE_LOG
WriteLog("PythonScreenRenderer desctructor finished");
#endif // _PY_INT_MORE_LOG
}
void TPythonScreenRenderer::cleanup()
{
if (_pyTexture != NULL)
{
Py_CLEAR(_pyTexture);
_pyTexture = NULL;
}
if (_pyWidth != NULL)
{
Py_CLEAR(_pyWidth);
_pyWidth = NULL;
}
if (_pyHeight != NULL)
{
Py_CLEAR(_pyHeight);
_pyHeight = NULL;
}
}
void TPythonScreens::reset(void *train)
{
_terminationFlag = true;
if (_thread != NULL)
{
// WriteLog("Awaiting python thread to end");
_thread->join();
delete _thread;
_thread = nullptr;
}
_terminationFlag = false;
_cleanupReadyFlag = false;
_renderReadyFlag = false;
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
++i)
{
delete *i;
}
#ifdef _PY_INT_MORE_LOG
WriteLog("Clearing renderer vector");
#endif // _PY_INT_MORE_LOG
_screens.clear();
_train = train;
}
void TPythonScreens::init(cParser &parser, TModel3d *model, std::string const &name, int const cab)
{
std::string asSubModelName, asPyClassName;
parser.getTokens( 2, false );
parser
>> asSubModelName
>> asPyClassName;
std::string subModelName = ToLower( asSubModelName );
std::string pyClassName = ToLower( asPyClassName );
TSubModel *subModel = model->GetFromName(subModelName);
if (subModel == NULL)
{
WriteLog( "Python Screen: submodel " + subModelName + " not found - Ignoring screen" );
return; // nie ma takiego sub modelu w danej kabinie pomijamy
}
auto textureId = subModel->GetMaterial();
if (textureId <= 0)
{
WriteLog( "Python Screen: invalid texture id " + std::to_string(textureId) + " - Ignoring screen" );
return; // sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
}
TPythonInterpreter *python = TPythonInterpreter::getInstance();
python->loadClassFile(_lookupPath, pyClassName);
PyObject *args = Py_BuildValue("(ssi)", _lookupPath.c_str(), name.c_str(), cab);
if (args == NULL)
{
WriteLog("Python Screen: cannot create __init__ arguments");
return;
}
PyObject *pyRenderer = python->newClass(pyClassName, args);
Py_CLEAR(args);
if (pyRenderer == NULL)
{
WriteLog( "Python Screen: null renderer for " + pyClassName + " - Ignoring screen" );
return; // nie mozna utworzyc obiektu Pythonowego
}
m_updaterate = Global.PythonScreenUpdateRate;
TPythonScreenRenderer *renderer = new TPythonScreenRenderer(textureId, pyRenderer);
_screens.push_back(renderer);
WriteLog( "Created python screen " + pyClassName + " on submodel " + subModelName + " (" + std::to_string(textureId) + ")" );
}
void TPythonScreens::update()
{
if (!_renderReadyFlag)
{
return;
}
_renderReadyFlag = false;
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
++i)
{
(*i)->updateTexture();
}
_cleanupReadyFlag = true;
}
void TPythonScreens::setLookupPath(std::string const &path)
{
_lookupPath = path;
}
TPythonScreens::TPythonScreens()
{
TPythonInterpreter::getInstance()->loadClassFile("", "abstractscreenrenderer");
}
TPythonScreens::~TPythonScreens()
{
#ifdef _PY_INT_MORE_LOG
WriteLog("Called python sceeens destructor");
#endif // _PY_INT_MORE_LOG
reset(NULL);
/*
if (_lookupPath != NULL)
{
#ifdef _PY_INT_MORE_LOG
WriteLog("Freeing lookup path");
#endif // _PY_INT_MORE_LOG
free(_lookupPath);
}
*/
}
void TPythonScreens::run()
{
while (1)
{
m_updatestopwatch.start();
if (_terminationFlag)
{
return;
}
TTrain *train = (TTrain *)_train;
_trainState = train->GetTrainState();
if (_terminationFlag)
{
_freeTrainState();
return;
}
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin();
i != _screens.end(); ++i)
{
(*i)->render(_trainState);
}
_freeTrainState();
if (_terminationFlag)
{
_cleanup();
return;
}
_renderReadyFlag = true;
m_updatestopwatch.stop();
while (!_cleanupReadyFlag && !_terminationFlag)
{
auto const sleeptime {
std::max(
100,
m_updaterate - static_cast<int>( m_updatestopwatch.average() ) ) };
#ifdef _WIN32
Sleep( sleeptime );
#elif __linux__
usleep( sleeptime * 1000 );
#endif
}
if (_terminationFlag)
{
return;
}
_cleanup();
}
}
void TPythonScreens::finish()
{
// nothing to do here, proper clean up takes place afterwards
}
void ScreenRendererThread(TPythonScreens* renderer)
{
renderer->run();
renderer->finish();
#ifdef _PY_INT_MORE_LOG
WriteLog("Python Screen Renderer Thread Ends");
#endif // _PY_INT_MORE_LOG
}
void TPythonScreens::start()
{
if (_screens.size() > 0)
{
_thread = new std::thread(ScreenRendererThread, this);
}
}
void TPythonScreens::_cleanup()
{
_cleanupReadyFlag = false;
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
++i)
{
(*i)->cleanup();
}
}
void TPythonScreens::_freeTrainState()
{
if (_trainState != NULL)
{
PyDict_Clear(_trainState);
Py_CLEAR(_trainState);
_trainState = NULL;
}
}

135
PyInt.h
View File

@@ -1,5 +1,14 @@
#ifndef PyIntH /*
#define PyIntH This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#ifndef PYINT_H
#define PYINT_H
#ifdef _POSIX_C_SOURCE #ifdef _POSIX_C_SOURCE
#undef _POSIX_C_SOURCE #undef _POSIX_C_SOURCE
@@ -17,78 +26,72 @@
#include "Python.h" #include "Python.h"
#endif #endif
#include "Classes.h" #include "Classes.h"
#include "Timer.h" #include "utilities.h"
#define PyGetFloat(param) PyFloat_FromDouble(param >= 0 ? param : -param) #define PyGetFloat(param) PyFloat_FromDouble(param >= 0 ? param : -param)
#define PyGetFloatS(param) PyFloat_FromDouble(param) #define PyGetFloatS(param) PyFloat_FromDouble(param)
#define PyGetInt(param) PyInt_FromLong(param) #define PyGetInt(param) PyInt_FromLong(param)
#define PyGetFloatS(param) PyFloat_FromDouble(param)
#define PyGetBool(param) param ? Py_True : Py_False #define PyGetBool(param) param ? Py_True : Py_False
#define PyGetString(param) PyString_FromString(param) #define PyGetString(param) PyString_FromString(param)
class TPythonInterpreter // TODO: extract common base and inherit specialization from it
{ class render_task {
protected:
TPythonInterpreter();
~TPythonInterpreter() {}
static TPythonInterpreter *_instance;
std::set<std::string> _classes;
PyObject *_main;
PyObject *_stdErr;
FILE *_getFile( std::string const &lookupPath, std::string const &className );
public: public:
static TPythonInterpreter *getInstance(); // constructors
static void killInstance(); render_task( PyObject *Renderer, PyObject *Input, material_handle Target ) :
bool loadClassFile( std::string const &lookupPath, std::string const &className ); m_renderer( Renderer ), m_input( Input ), m_target( Target )
PyObject *newClass( std::string const &className ); {}
PyObject *newClass( std::string const &className, PyObject *argsTuple ); // methods
void handleError();
};
class TPythonScreenRenderer
{
protected:
PyObject *_pyRenderer;
PyObject *_pyTexture;
int _textureId;
PyObject *_pyWidth;
PyObject *_pyHeight;
public:
TPythonScreenRenderer(int textureId, PyObject *renderer);
~TPythonScreenRenderer();
void render(PyObject *trainState);
void cleanup();
void updateTexture();
};
class TPythonScreens
{
protected:
bool _cleanupReadyFlag{ false };
bool _renderReadyFlag{ false };
bool _terminationFlag{ false };
std::thread *_thread{ nullptr };
std::vector<TPythonScreenRenderer *> _screens;
std::string _lookupPath;
void *_train;
void _cleanup();
void _freeTrainState();
PyObject *_trainState;
int m_updaterate { 200 };
Timer::stopwatch m_updatestopwatch;
public:
void reset(void *train);
void setLookupPath(std::string const &path);
void init(cParser &parser, TModel3d *model, std::string const &name, int const cab);
void update();
TPythonScreens();
~TPythonScreens();
void run(); void run();
void start();
void finish(); private:
// members
PyObject *m_renderer {nullptr};
PyObject *m_input { nullptr };
material_handle m_target { null_handle };
}; };
#endif // PyIntH class python_taskqueue {
public:
// types
struct task_request {
std::string const &renderer;
PyObject *input;
material_handle target;
};
// constructors
python_taskqueue() = default;
// methods
// initializes the module. returns true on success
auto init() -> bool;
// shuts down the module
void exit();
// adds specified task along with provided collection of data to the work queue. returns true on success
auto insert( task_request const &Task ) -> bool;
// executes python script stored in specified file. returns true on success
auto run_file( std::string const &File, std::string const &Path = "" ) -> bool;
private:
// types
static int const WORKERCOUNT { 1 };
using worker_array = std::array<std::unique_ptr<std::thread>, WORKERCOUNT >;
using rendertask_sequence = threading::lockable< std::deque<render_task *> >;
// methods
auto fetch_renderer( std::string const Renderer ) -> PyObject *;
void run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit );
void error();
// members
PyObject *m_main { nullptr };
PyObject *m_error { nullptr };
PyThreadState *m_mainthread{ nullptr };
worker_array m_workers;
threading::condition_variable m_condition; // wakes up the workers
std::atomic<bool> m_exit { false }; // signals the workers to quit
std::unordered_map<std::string, PyObject *> m_renderers; // cache of python classes
rendertask_sequence m_tasks;
};
#endif

View File

@@ -9,8 +9,6 @@ http://mozilla.org/MPL/2.0/.
#pragma once #pragma once
int const null_handle = 0;
enum class resource_state { enum class resource_state {
none, none,
loading, loading,

View File

@@ -395,7 +395,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
float m1, jmm1, m2, jmm2; // pozycje względne na odcinku 0...1 (ale nie parametr Beziera) float m1, jmm1, m2, jmm2; // pozycje względne na odcinku 0...1 (ale nie parametr Beziera)
step = fStep; step = fStep;
tv1 = 1.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej tv1 = 0.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
s = fStep * iSkip; // iSkip - ile odcinków z początku pominąć s = fStep * iSkip; // iSkip - ile odcinków z początku pominąć
int i = iSkip; // domyślnie 0 int i = iSkip; // domyślnie 0
t = fTsBuffer[ i ]; // tabela wattości t dla segmentów t = fTsBuffer[ i ]; // tabela wattości t dla segmentów
@@ -433,7 +433,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
while( tv1 < 0.0 ) { while( tv1 < 0.0 ) {
tv1 += 1.0; tv1 += 1.0;
} }
tv2 = tv1 - step / texturelength; // mapowanie na końcu segmentu tv2 = tv1 + step / texturelength; // mapowanie na końcu segmentu
t = fTsBuffer[ i ]; // szybsze od GetTFromS(s); t = fTsBuffer[ i ]; // szybsze od GetTFromS(s);
pos2 = glm::dvec3{ FastGetPoint( t ) - Origin }; pos2 = glm::dvec3{ FastGetPoint( t ) - Origin };
@@ -523,55 +523,3 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
return true; return true;
}; };
void TSegment::Render()
{
Math3D::vector3 pt;
GfxRenderer.Bind_Material( null_handle );
//m7t
/*
if (bCurve)
{
glColor3f(0, 0, 1.0f);
glBegin(GL_LINE_STRIP);
glVertex3f(Point1.x, Point1.y, Point1.z);
glVertex3f(CPointOut.x, CPointOut.y, CPointOut.z);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3f(Point2.x, Point2.y, Point2.z);
glVertex3f(CPointIn.x, CPointIn.y, CPointIn.z);
glEnd();
glColor3f(1.0f, 0, 0);
glBegin(GL_LINE_STRIP);
for (int i = 0; i <= 8; i++)
{
pt = FastGetPoint(double(i) / 8.0f);
glVertex3f(pt.x, pt.y, pt.z);
}
glEnd();
}
else
{
glColor3f(0, 0, 1.0f);
glBegin(GL_LINE_STRIP);
glVertex3f(Point1.x, Point1.y, Point1.z);
glVertex3f(Point1.x + CPointOut.x, Point1.y + CPointOut.y, Point1.z + CPointOut.z);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3f(Point2.x, Point2.y, Point2.z);
glVertex3f(Point2.x + CPointIn.x, Point2.y + CPointIn.y, Point2.z + CPointIn.z);
glEnd();
glColor3f(0.5f, 0, 0);
glBegin(GL_LINE_STRIP);
glVertex3f(Point1.x + CPointOut.x, Point1.y + CPointOut.y, Point1.z + CPointOut.z);
glVertex3f(Point2.x + CPointIn.x, Point2.y + CPointIn.y, Point2.z + CPointIn.z);
glEnd();
}
*/
}
//---------------------------------------------------------------------------

View File

@@ -117,8 +117,10 @@ public:
bool bool
RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Origin, gfx::basic_vertex const *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, float fOffsetX = 0.f, glm::vec3 **p = nullptr, bool bRender = true); RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Origin, gfx::basic_vertex const *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, float fOffsetX = 0.f, glm::vec3 **p = nullptr, bool bRender = true);
/*
void void
Render(); Render();
*/
inline inline
double double
GetLength() const { GetLength() const {

119
Track.cpp
View File

@@ -1269,8 +1269,10 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
case tt_Normal: case tt_Normal:
if (m_material2) if (m_material2)
{ // podsypka z podkładami jest tylko dla zwykłego toru { // podsypka z podkładami jest tylko dla zwykłego toru
// potentially retrieve texture length override from the assigned material
auto const texturelength { texture_length( m_material2 ) };
gfx::basic_vertex bpts1[ 8 ]; // punkty głównej płaszczyzny nie przydają się do robienia boków gfx::basic_vertex bpts1[ 8 ]; // punkty głównej płaszczyzny nie przydają się do robienia boków
if( fTexLength == 4.f ) { if( texturelength == 4.f ) {
// stare mapowanie z różną gęstością pikseli i oddzielnymi teksturami na każdy profil // stare mapowanie z różną gęstością pikseli i oddzielnymi teksturami na każdy profil
auto const normalx = std::cos( glm::radians( 75.f ) ); auto const normalx = std::cos( glm::radians( 75.f ) );
auto const normaly = std::sin( glm::radians( 75.f ) ); auto const normaly = std::sin( glm::radians( 75.f ) );
@@ -1333,7 +1335,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
} }
else { else {
// mapowanie proporcjonalne do powierzchni, rozmiar w poprzek określa fTexLength // mapowanie proporcjonalne do powierzchni, rozmiar w poprzek określa fTexLength
auto const max = fTexRatio2 * fTexLength; // szerokość proporcjonalna do długości auto const max = fTexRatio2 * texturelength; // szerokość proporcjonalna do długości
auto const map11 = max > 0.f ? (fHTW + side) / max : 0.25f; // załamanie od strony 1 auto const map11 = max > 0.f ? (fHTW + side) / max : 0.25f; // załamanie od strony 1
auto const map12 = max > 0.f ? (fHTW + side + hypot1) / max : 0.5f; // brzeg od strony 1 auto const map12 = max > 0.f ? (fHTW + side + hypot1) / max : 0.5f; // brzeg od strony 1
if (iTrapezoid) { if (iTrapezoid) {
@@ -1398,7 +1400,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
} }
} }
gfx::vertex_array vertices; gfx::vertex_array vertices;
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -4 : 4, fTexLength); Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -4 : 4, texturelength);
if( ( Bank != 0 ) && ( true == Geometry2.empty() ) ) { if( ( Bank != 0 ) && ( true == Geometry2.empty() ) ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
} }
@@ -1409,20 +1411,21 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
} }
if (m_material1) if (m_material1)
{ // szyny - generujemy dwie, najwyżej rysować się będzie jedną { // szyny - generujemy dwie, najwyżej rysować się będzie jedną
auto const texturelength { texture_length( m_material1 ) };
gfx::vertex_array vertices; gfx::vertex_array vertices;
if( ( Bank != 0 ) && ( true == Geometry1.empty() ) ) { if( ( Bank != 0 ) && ( true == Geometry1.empty() ) ) {
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength ); Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, texturelength );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); // reuse the scratchpad vertices.clear(); // reuse the scratchpad
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength ); Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, texturelength );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
} }
if( ( Bank == 0 ) && ( false == Geometry1.empty() ) ) { if( ( Bank == 0 ) && ( false == Geometry1.empty() ) ) {
// special variant, replace existing data for a turntable track // special variant, replace existing data for a turntable track
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength ); Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, texturelength );
GfxRenderer.Replace( vertices, Geometry1[ 0 ], GL_TRIANGLE_STRIP ); GfxRenderer.Replace( vertices, Geometry1[ 0 ], GL_TRIANGLE_STRIP );
vertices.clear(); // reuse the scratchpad vertices.clear(); // reuse the scratchpad
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength ); Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, texturelength );
GfxRenderer.Replace( vertices, Geometry1[ 1 ], GL_TRIANGLE_STRIP ); GfxRenderer.Replace( vertices, Geometry1[ 1 ], GL_TRIANGLE_STRIP );
} }
} }
@@ -1467,28 +1470,30 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa { // nowa wersja z SPKS, ale odwrotnie lewa/prawa
gfx::vertex_array vertices; gfx::vertex_array vertices;
if( m_material1 ) { if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
// fixed parts // fixed parts
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength ); SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength, 1.0, bladelength ); SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength, 1.0, bladelength );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
// left blade // left blade
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, SwitchExtension->fOffset2 ); SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
if( m_material2 ) { if( m_material2 ) {
auto const texturelength { texture_length( m_material2 ) };
// fixed parts // fixed parts
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength ); SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength, 1.0, bladelength ); SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength, 1.0, bladelength );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
// right blade // right blade
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 ); SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
@@ -1497,28 +1502,30 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
{ // lewa działa lepiej niż prawa { // lewa działa lepiej niż prawa
gfx::vertex_array vertices; gfx::vertex_array vertices;
if( m_material1 ) { if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
// fixed parts // fixed parts
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength ); // lewa szyna normalna cała SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength ); // lewa szyna normalna cała
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength, 1.0, bladelength ); // prawa szyna za iglicą SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength, 1.0, bladelength ); // prawa szyna za iglicą
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
// right blade // right blade
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 ); SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
if( m_material2 ) { if( m_material2 ) {
auto const texturelength { texture_length( m_material2 ) };
// fixed parts // fixed parts
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength ); // prawa szyna normalnie cała SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength ); // prawa szyna normalnie cała
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength, 1.0, bladelength ); // lewa szyna za iglicą SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength, 1.0, bladelength ); // lewa szyna za iglicą
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
// left blade // left blade
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 ); SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
@@ -1536,10 +1543,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków
if (m_material1 || m_material2) { if (m_material1 || m_material2) {
// punkty się przydadzą, nawet jeśli nawierzchni nie ma // punkty się przydadzą, nawet jeśli nawierzchni nie ma
/* auto const texturelength { texture_length( m_material1 ) };
double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100% auto const max = fTexRatio1 * texturelength; // test: szerokość proporcjonalna do długości
*/
auto const max = fTexRatio1 * fTexLength; // test: szerokość proporcjonalna do długości
auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1 auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1
auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2 auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2
if (iTrapezoid) { if (iTrapezoid) {
@@ -1576,12 +1581,14 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
} }
if (m_material1) // jeśli podana była tekstura, generujemy trójkąty if (m_material1) // jeśli podana była tekstura, generujemy trójkąty
{ // tworzenie trójkątów nawierzchni szosy { // tworzenie trójkątów nawierzchni szosy
auto const texturelength { texture_length( m_material1 ) };
gfx::vertex_array vertices; gfx::vertex_array vertices;
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -2 : 2, fTexLength); Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -2 : 2, texturelength);
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
} }
if (m_material2) if (m_material2)
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?) { // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
auto const texturelength { texture_length( m_material2 ) };
gfx::basic_vertex gfx::basic_vertex
rpts1[6], rpts1[6],
rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony
@@ -1644,7 +1651,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// mapowanie propocjonalne do szerokości chodnika // mapowanie propocjonalne do szerokości chodnika
// krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy // krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy
auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm
auto const max = fTexRatio2 * fTexLength; // test: szerokość proporcjonalna do długości auto const max = fTexRatio2 * texturelength; // test: szerokość proporcjonalna do długości
auto const map1l = ( auto const map1l = (
max > 0.f ? max > 0.f ?
side / max : side / max :
@@ -1741,24 +1748,24 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony { // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony
// odcinka // odcinka
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) { if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
Segment->RenderLoft( vertices, m_origin, rpts1, -3, fTexLength ); // tylko jeśli jest z prawej Segment->RenderLoft( vertices, m_origin, rpts1, -3, texturelength ); // tylko jeśli jest z prawej
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) { if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
Segment->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength ); // tylko jeśli jest z lewej Segment->RenderLoft( vertices, m_origin, rpts2, -3, texturelength ); // tylko jeśli jest z lewej
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
} }
else { // pobocza zwykłe, brak przechyłki else { // pobocza zwykłe, brak przechyłki
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) { if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
Segment->RenderLoft( vertices, m_origin, rpts1, 3, fTexLength ); Segment->RenderLoft( vertices, m_origin, rpts1, 3, texturelength );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) { if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
Segment->RenderLoft( vertices, m_origin, rpts2, 3, fTexLength ); Segment->RenderLoft( vertices, m_origin, rpts2, 3, texturelength );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
@@ -1818,7 +1825,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków
if (m_material1 || m_material2) // punkty się przydadzą, nawet jeśli nawierzchni nie ma if (m_material1 || m_material2) // punkty się przydadzą, nawet jeśli nawierzchni nie ma
{ // double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100% { // double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100%
auto const max = fTexRatio1 * fTexLength; // test: szerokość proporcjonalna do długości auto const texturelength { texture_length( m_material1 ) };
auto const max = fTexRatio1 * texturelength; // test: szerokość proporcjonalna do długości
auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1 auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1
auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2 auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2
// if (iTrapezoid) //trapez albo przechyłki // if (iTrapezoid) //trapez albo przechyłki
@@ -1848,6 +1856,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// ale pobocza renderują się później, więc nawierzchnia nie załapuje się na renderowanie w swoim czasie // ale pobocza renderują się później, więc nawierzchnia nie załapuje się na renderowanie w swoim czasie
if( m_material2 ) if( m_material2 )
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?) { // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
auto const texturelength { texture_length( m_material2 ) };
gfx::basic_vertex gfx::basic_vertex
rpts1[6], rpts1[6],
rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony
@@ -1911,7 +1920,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// mapowanie propocjonalne do szerokości chodnika // mapowanie propocjonalne do szerokości chodnika
// krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy // krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy
auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm
auto const max = fTexRatio2 * fTexLength; // test: szerokość proporcjonalna do długości auto const max = fTexRatio2 * texturelength; // test: szerokość proporcjonalna do długości
auto const map1l = ( auto const map1l = (
max > 0.f ? max > 0.f ?
side / max : side / max :
@@ -1991,22 +2000,22 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
if (SwitchExtension->iRoads == 4) if (SwitchExtension->iRoads == 4)
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony odcinka { // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony odcinka
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) { if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
if( true == render ) { if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
if( true == render ) { if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
if( true == render ) { if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
if( true == render ) { if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
@@ -2016,17 +2025,17 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
else { else {
// punkt 3 pokrywa się z punktem 1, jak w zwrotnicy; połączenie 1->2 nie musi być prostoliniowe // punkt 3 pokrywa się z punktem 1, jak w zwrotnicy; połączenie 1->2 nie musi być prostoliniowe
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) { if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P2 do P4 SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P2 do P4
if( true == render ) { if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P4 do P3=P1 (odwrócony) SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P4 do P3=P1 (odwrócony)
if( true == render ) { if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
} }
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P1 do P2 SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P1 do P2
if( true == render ) { if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) ); Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); vertices.clear();
@@ -2043,6 +2052,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
} }
if( m_material1 ) { if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
gfx::vertex_array vertices; gfx::vertex_array vertices;
// jeśli podana tekstura nawierzchni // jeśli podana tekstura nawierzchni
// we start with a vertex in the middle... // we start with a vertex in the middle...
@@ -2054,8 +2064,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
glm::vec3{ 0.0f, 1.0f, 0.0f }, glm::vec3{ 0.0f, 1.0f, 0.0f },
glm::vec2{ 0.5f, 0.5f } ); glm::vec2{ 0.5f, 0.5f } );
// ...and add one extra vertex to close the fan... // ...and add one extra vertex to close the fan...
u = ( SwitchExtension->vPoints[ 0 ].x - oxz.x + m_origin.x ) / fTexLength; u = ( SwitchExtension->vPoints[ 0 ].x - oxz.x + m_origin.x ) / texturelength;
v = ( SwitchExtension->vPoints[ 0 ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * fTexLength ); v = ( SwitchExtension->vPoints[ 0 ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * texturelength );
vertices.emplace_back( vertices.emplace_back(
glm::vec3 { glm::vec3 {
SwitchExtension->vPoints[ 0 ].x, SwitchExtension->vPoints[ 0 ].x,
@@ -2069,8 +2079,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// ...then draw the precalculated rest // ...then draw the precalculated rest
for (int i = pointcount + SwitchExtension->iRoads - 1; i >= 0; --i) { for (int i = pointcount + SwitchExtension->iRoads - 1; i >= 0; --i) {
// mapowanie we współrzędnych scenerii // mapowanie we współrzędnych scenerii
u = ( SwitchExtension->vPoints[ i ].x - oxz.x + m_origin.x ) / fTexLength; u = ( SwitchExtension->vPoints[ i ].x - oxz.x + m_origin.x ) / texturelength;
v = ( SwitchExtension->vPoints[ i ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * fTexLength ); v = ( SwitchExtension->vPoints[ i ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * texturelength );
vertices.emplace_back( vertices.emplace_back(
glm::vec3 { glm::vec3 {
SwitchExtension->vPoints[ i ].x, SwitchExtension->vPoints[ i ].x,
@@ -2522,28 +2532,32 @@ TTrack * TTrack::RaAnimate()
if (SwitchExtension->RightSwitch) if (SwitchExtension->RightSwitch)
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa { // nowa wersja z SPKS, ale odwrotnie lewa/prawa
if( m_material1 ) { if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
// left blade // left blade
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, SwitchExtension->fOffset2 ); SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
GfxRenderer.Replace( vertices, Geometry1[ 2 ], GL_TRIANGLE_STRIP ); GfxRenderer.Replace( vertices, Geometry1[ 2 ], GL_TRIANGLE_STRIP );
vertices.clear(); vertices.clear();
} }
if( m_material2 ) { if( m_material2 ) {
auto const texturelength { texture_length( m_material2 ) };
// right blade // right blade
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 ); SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
GfxRenderer.Replace( vertices, Geometry2[ 2 ], GL_TRIANGLE_STRIP ); GfxRenderer.Replace( vertices, Geometry2[ 2 ], GL_TRIANGLE_STRIP );
vertices.clear(); vertices.clear();
} }
} }
else { // lewa działa lepiej niż prawa else { // lewa działa lepiej niż prawa
if( m_material1 ) { if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
// right blade // right blade
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 ); SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
GfxRenderer.Replace( vertices, Geometry1[ 2 ], GL_TRIANGLE_STRIP ); GfxRenderer.Replace( vertices, Geometry1[ 2 ], GL_TRIANGLE_STRIP );
vertices.clear(); vertices.clear();
} }
if( m_material2 ) { if( m_material2 ) {
auto const texturelength { texture_length( m_material2 ) };
// left blade // left blade
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 ); SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
GfxRenderer.Replace( vertices, Geometry2[ 2 ], GL_TRIANGLE_STRIP ); GfxRenderer.Replace( vertices, Geometry2[ 2 ], GL_TRIANGLE_STRIP );
vertices.clear(); vertices.clear();
} }
@@ -2883,6 +2897,19 @@ TTrack::export_as_text_( std::ostream &Output ) const {
<< "\n"; << "\n";
} }
float
TTrack::texture_length( material_handle const Material ) {
if( Material == null_handle ) {
return fTexLength;
}
auto const texturelength { GfxRenderer.Material( Material ).size.y };
return (
texturelength < 0.f ?
fTexLength :
texturelength );
}
void TTrack::MovedUp1(float const dh) void TTrack::MovedUp1(float const dh)
{ // poprawienie przechyłki wymaga wydłużenia podsypki { // poprawienie przechyłki wymaga wydłużenia podsypki
fTexHeight1 += dh; fTexHeight1 += dh;

View File

@@ -299,7 +299,8 @@ private:
void deserialize_( std::istream &Input ); void deserialize_( std::istream &Input );
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream // export() subclass details, sends basic content of the class in legacy (text) format to provided stream
void export_as_text_( std::ostream &Output ) const; void export_as_text_( std::ostream &Output ) const;
// returns texture length for specified material
float texture_length( material_handle const Material );
}; };

352
Train.cpp
View File

@@ -28,7 +28,7 @@ http://mozilla.org/MPL/2.0/.
#include "DynObj.h" #include "DynObj.h"
#include "mtable.h" #include "mtable.h"
#include "Console.h" #include "Console.h"
#include "sound.h" #include "application.h"
namespace input { namespace input {
@@ -454,6 +454,7 @@ PyObject *TTrain::GetTrainState() {
return nullptr; return nullptr;
} }
PyDict_SetItemString( dict, "name", PyGetString( DynamicObject->asName.c_str() ) );
PyDict_SetItemString( dict, "cab", PyGetInt( mover->ActiveCab ) ); PyDict_SetItemString( dict, "cab", PyGetInt( mover->ActiveCab ) );
// basic systems state data // basic systems state data
PyDict_SetItemString( dict, "battery", PyGetBool( mvControlled->Battery ) ); PyDict_SetItemString( dict, "battery", PyGetBool( mvControlled->Battery ) );
@@ -474,7 +475,7 @@ PyObject *TTrain::GetTrainState() {
PyDict_SetItemString( dict, "dir_brake", PyGetBool( bEP ) ); PyDict_SetItemString( dict, "dir_brake", PyGetBool( bEP ) );
bool bPN; bool bPN;
if( ( typeid( *mvControlled->Hamulec ) == typeid( TLSt ) ) if( ( typeid( *mvControlled->Hamulec ) == typeid( TLSt ) )
|| ( typeid( *mvControlled->Hamulec ) == typeid( TEStED ) ) ) { || ( typeid( *mvControlled->Hamulec ) == typeid( TEStED ) ) ) {
TBrake* temp_ham = mvControlled->Hamulec.get(); TBrake* temp_ham = mvControlled->Hamulec.get();
bPN = ( static_cast<TLSt*>( temp_ham )->GetEDBCP() > 0.2 ); bPN = ( static_cast<TLSt*>( temp_ham )->GetEDBCP() > 0.2 );
@@ -482,6 +483,8 @@ PyObject *TTrain::GetTrainState() {
else else
bPN = false; bPN = false;
PyDict_SetItemString( dict, "indir_brake", PyGetBool( bPN ) ); PyDict_SetItemString( dict, "indir_brake", PyGetBool( bPN ) );
PyDict_SetItemString( dict, "brake_delay_flag", PyGetInt( mvControlled->BrakeDelayFlag ));
PyDict_SetItemString( dict, "brake_op_mode_flag", PyGetInt( mvControlled->BrakeOpModeFlag ));
// other controls // other controls
PyDict_SetItemString( dict, "ca", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) ); PyDict_SetItemString( dict, "ca", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) );
PyDict_SetItemString( dict, "shp", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ) ); PyDict_SetItemString( dict, "shp", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ) );
@@ -532,9 +535,9 @@ PyObject *TTrain::GetTrainState() {
PyDict_SetItemString( dict, "unit_no", PyGetInt( iUnitNo ) ); PyDict_SetItemString( dict, "unit_no", PyGetInt( iUnitNo ) );
for( int i = 0; i < 20; i++ ) { for( int i = 0; i < 20; i++ ) {
PyDict_SetItemString( dict, ( "doors_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 0 ] ) ); PyDict_SetItemString( dict, ( "doors_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( "doors_r_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 1 ] ) ); PyDict_SetItemString( dict, ( "doors_r_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( "doors_l_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 2 ] ) ); PyDict_SetItemString( dict, ( "doors_l_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 2 ] ) );
PyDict_SetItemString( dict, ( "doors_no_" + std::to_string( i + 1 ) ).c_str(), PyGetInt( iDoorNo[ i ] ) ); PyDict_SetItemString( dict, ( "doors_no_" + std::to_string( i + 1 ) ).c_str(), PyGetInt( iDoorNo[ i ] ) );
PyDict_SetItemString( dict, ( "code_" + std::to_string( i + 1 ) ).c_str(), PyGetString( ( std::to_string( iUnits[ i ] ) + cCode[ i ] ).c_str() ) ); PyDict_SetItemString( dict, ( "code_" + std::to_string( i + 1 ) ).c_str(), PyGetString( ( std::to_string( iUnits[ i ] ) + cCode[ i ] ).c_str() ) );
PyDict_SetItemString( dict, ( "car_name" + std::to_string( i + 1 ) ).c_str(), PyGetString( asCarName[ i ].c_str() ) ); PyDict_SetItemString( dict, ( "car_name" + std::to_string( i + 1 ) ).c_str(), PyGetString( asCarName[ i ].c_str() ) );
@@ -1327,9 +1330,11 @@ void TTrain::OnCommand_trainbrakeoperationmodeincrease(TTrain *Train, command_da
// audio feedback // audio feedback
Train->dsbPneumaticSwitch.play(); Train->dsbPneumaticSwitch.play();
// visual feedback // visual feedback
// NOTE: there's no button for brake operation mode switch Train->ggBrakeOperationModeCtrl.UpdateValue(
// TBD, TODO: add brake operation mode switch? Train->mvOccupied->BrakeOpModeFlag > 0 ?
} std::log2( Train->mvOccupied->BrakeOpModeFlag ) :
0 );
}
} }
} }
@@ -1343,8 +1348,10 @@ void TTrain::OnCommand_trainbrakeoperationmodedecrease(TTrain *Train, command_da
// audio feedback // audio feedback
Train->dsbPneumaticSwitch.play(); Train->dsbPneumaticSwitch.play();
// visual feedback // visual feedback
// NOTE: there's no button for brake operation mode switch Train->ggBrakeOperationModeCtrl.UpdateValue(
// TBD, TODO: add brake operation mode switch? Train->mvOccupied->BrakeOpModeFlag > 0 ?
std::log2( Train->mvOccupied->BrakeOpModeFlag ) :
0 );
} }
} }
} }
@@ -2116,8 +2123,17 @@ void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Comm
void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_fuelpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->FuelPump.is_enabled ) { if( false == Train->mvControlled->FuelPump.is_enabled ) {
// turn on // turn on
OnCommand_fuelpumpenable( Train, Command ); OnCommand_fuelpumpenable( Train, Command );
@@ -2131,32 +2147,65 @@ void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Comman
void TTrain::OnCommand_fuelpumpenable( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_fuelpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->FuelPump.is_enabled ) { return; } // already enabled if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
Train->mvControlled->FuelPumpSwitch( true ); if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( true );
Train->mvControlled->FuelPumpSwitchOff( false );
}
} }
} }
void TTrain::OnCommand_fuelpumpdisable( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_fuelpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->FuelPump.is_enabled ) { return; } // already disabled if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
Train->mvControlled->FuelPumpSwitch( false ); // currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( false );
Train->mvControlled->FuelPumpSwitchOff( true );
}
} }
} }
void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_oilpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->OilPump.is_enabled ) { if( false == Train->mvControlled->OilPump.is_enabled ) {
// turn on // turn on
OnCommand_oilpumpenable( Train, Command ); OnCommand_oilpumpenable( Train, Command );
@@ -2170,25 +2219,49 @@ void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command
void TTrain::OnCommand_oilpumpenable( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_oilpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// visual feedback
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->OilPump.is_enabled ) { return; } // already enabled if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
Train->mvControlled->OilPumpSwitch( true ); if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( true );
Train->mvControlled->OilPumpSwitchOff( false );
}
} }
} }
void TTrain::OnCommand_oilpumpdisable( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_oilpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// visual feedback
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->OilPump.is_enabled ) { return; } // already disabled if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
Train->mvControlled->OilPumpSwitch( false ); // currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( false );
Train->mvControlled->OilPumpSwitchOff( true );
}
} }
} }
@@ -2311,8 +2384,17 @@ void TTrain::OnCommand_waterpumpbreakeropen( TTrain *Train, command_data const &
void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_waterpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->WaterPump.is_enabled ) { if( false == Train->mvControlled->WaterPump.is_enabled ) {
// turn on // turn on
OnCommand_waterpumpenable( Train, Command ); OnCommand_waterpumpenable( Train, Command );
@@ -2326,25 +2408,49 @@ void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Comma
void TTrain::OnCommand_waterpumpenable( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_waterpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterPump.is_enabled ) { return; } // already enabled if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
Train->mvControlled->WaterPumpSwitch( true ); if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( true );
Train->mvControlled->WaterPumpSwitchOff( false );
}
} }
} }
void TTrain::OnCommand_waterpumpdisable( TTrain *Train, command_data const &Command ) { void TTrain::OnCommand_waterpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) { if( Command.action == GLFW_REPEAT ) { return; }
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterPump.is_enabled ) { return; } // already disabled if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
Train->mvControlled->WaterPumpSwitch( false ); // currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( false );
Train->mvControlled->WaterPumpSwitchOff( true );
}
} }
} }
@@ -4542,31 +4648,14 @@ void TTrain::UpdateMechPosition(double dt)
2 : 2 :
DynamicObject->MoverParameters->ActiveCab ); DynamicObject->MoverParameters->ActiveCab );
if( !DebugModeFlag ) { // sprawdzaj więzy //Ra: nie tu! if( !DebugModeFlag ) { // sprawdzaj więzy //Ra: nie tu!
if( pMechPosition.x < Cabine[ iCabn ].CabPos1.x )
pMechPosition.x = Cabine[ iCabn ].CabPos1.x;
if( pMechPosition.x > Cabine[ iCabn ].CabPos2.x )
pMechPosition.x = Cabine[ iCabn ].CabPos2.x;
if( pMechPosition.z < Cabine[ iCabn ].CabPos1.z )
pMechPosition.z = Cabine[ iCabn ].CabPos1.z;
if( pMechPosition.z > Cabine[ iCabn ].CabPos2.z )
pMechPosition.z = Cabine[ iCabn ].CabPos2.z;
if( pMechPosition.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
pMechPosition.y = Cabine[ iCabn ].CabPos1.y + 1.8;
if( pMechPosition.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
pMechPosition.y = Cabine[ iCabn ].CabPos2.y + 0.5;
if( pMechOffset.x < Cabine[ iCabn ].CabPos1.x ) pMechPosition.x = clamp( pMechPosition.x, Cabine[ iCabn ].CabPos1.x, Cabine[ iCabn ].CabPos2.x );
pMechOffset.x = Cabine[ iCabn ].CabPos1.x; pMechPosition.y = clamp( pMechPosition.y, Cabine[ iCabn ].CabPos1.y + 0.5, Cabine[ iCabn ].CabPos2.y + 1.8 );
if( pMechOffset.x > Cabine[ iCabn ].CabPos2.x ) pMechPosition.z = clamp( pMechPosition.z, Cabine[ iCabn ].CabPos1.z, Cabine[ iCabn ].CabPos2.z );
pMechOffset.x = Cabine[ iCabn ].CabPos2.x;
if( pMechOffset.z < Cabine[ iCabn ].CabPos1.z ) pMechOffset.x = clamp( pMechOffset.x, Cabine[ iCabn ].CabPos1.x, Cabine[ iCabn ].CabPos2.x );
pMechOffset.z = Cabine[ iCabn ].CabPos1.z; pMechOffset.y = clamp( pMechOffset.y, Cabine[ iCabn ].CabPos1.y + 0.5, Cabine[ iCabn ].CabPos2.y + 1.8 );
if( pMechOffset.z > Cabine[ iCabn ].CabPos2.z ) pMechOffset.z = clamp( pMechOffset.z, Cabine[ iCabn ].CabPos1.z, Cabine[ iCabn ].CabPos2.z );
pMechOffset.z = Cabine[ iCabn ].CabPos2.z;
if( pMechOffset.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
pMechOffset.y = Cabine[ iCabn ].CabPos1.y + 1.8;
if( pMechOffset.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
pMechOffset.y = Cabine[ iCabn ].CabPos2.y + 0.5;
} }
}; };
@@ -4706,7 +4795,6 @@ bool TTrain::Update( double const Deltatime )
} }
} }
tor = DynamicObject->GetTrack(); // McZapkie-180203
// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol // McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
auto const maxtacho { 3.0 }; auto const maxtacho { 3.0 };
fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) ); fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) );
@@ -5145,14 +5233,13 @@ bool TTrain::Update( double const Deltatime )
( true == mvControlled->ResistorsFlagCheck() ) ( true == mvControlled->ResistorsFlagCheck() )
|| ( mvControlled->MainCtrlActualPos == 0 ) ); // do EU04 || ( mvControlled->MainCtrlActualPos == 0 ) ); // do EU04
if( ( mvControlled->StLinFlag ) if( mvControlled->StLinFlag ) {
|| ( mvOccupied->BrakePress > 2.0 )
|| ( mvOccupied->PipePress < 3.6 ) ) {
// Ra: czy to jest udawanie działania styczników liniowych?
btLampkaStyczn.Turn( false ); btLampkaStyczn.Turn( false );
} }
else if( mvOccupied->BrakePress < 1.0 ) else {
btLampkaStyczn.Turn( true ); // mozna prowadzic rozruch // mozna prowadzic rozruch
btLampkaStyczn.Turn( mvOccupied->BrakePress < 1.0 );
}
if( ( ( TestFlag( mvControlled->Couplers[ side::rear ].CouplingFlag, coupling::control ) ) && ( mvControlled->CabNo == 1 ) ) if( ( ( TestFlag( mvControlled->Couplers[ side::rear ].CouplingFlag, coupling::control ) ) && ( mvControlled->CabNo == 1 ) )
|| ( ( TestFlag( mvControlled->Couplers[ side::front ].CouplingFlag, coupling::control ) ) && ( mvControlled->CabNo == -1 ) ) ) || ( ( TestFlag( mvControlled->Couplers[ side::front ].CouplingFlag, coupling::control ) ) && ( mvControlled->CabNo == -1 ) ) )
btLampkaUkrotnienie.Turn( true ); btLampkaUkrotnienie.Turn( true );
@@ -5461,7 +5548,7 @@ bool TTrain::Update( double const Deltatime )
if (DynamicObject->Mechanik ? if (DynamicObject->Mechanik ?
(DynamicObject->Mechanik->AIControllFlag ? false : (DynamicObject->Mechanik->AIControllFlag ? false :
(Global.iFeedbackMode == 4 /*|| (Global.bMWDmasterEnable && Global.bMWDBreakEnable)*/)) : (Global.iFeedbackMode == 4 /*|| (Global.bMWDmasterEnable && Global.bMWDBreakEnable)*/)) :
false) // nie blokujemy AI false && Global.fCalibrateIn[ 0 ][ 1 ] != 0.0) // nie blokujemy AI
{ // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba { // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console // Firleju: dlatego kasujemy i zastepujemy funkcją w Console
if (mvOccupied->BrakeHandle == TBrakeHandle::FV4a) if (mvOccupied->BrakeHandle == TBrakeHandle::FV4a)
@@ -5494,7 +5581,7 @@ bool TTrain::Update( double const Deltatime )
if( ( DynamicObject->Mechanik != nullptr ) if( ( DynamicObject->Mechanik != nullptr )
&& ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI && ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI
&& ( mvOccupied->BrakeLocHandle == TBrakeHandle::FD1 ) && ( mvOccupied->BrakeLocHandle == TBrakeHandle::FD1 )
&& ( ( Global.iFeedbackMode == 4 ) && ( ( Global.iFeedbackMode == 4 ) && Global.fCalibrateIn[ 1 ][ 1 ] != 0.0
/*|| ( Global.bMWDmasterEnable && Global.bMWDBreakEnable )*/ ) ) { /*|| ( Global.bMWDmasterEnable && Global.bMWDBreakEnable )*/ ) ) {
// Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console // Firleju: dlatego kasujemy i zastepujemy funkcją w Console
@@ -5521,6 +5608,7 @@ bool TTrain::Update( double const Deltatime )
ggBrakeProfileCtrl.Update(); ggBrakeProfileCtrl.Update();
ggBrakeProfileG.Update(); ggBrakeProfileG.Update();
ggBrakeProfileR.Update(); ggBrakeProfileR.Update();
ggBrakeOperationModeCtrl.Update();
ggMaxCurrentCtrl.Update(); ggMaxCurrentCtrl.Update();
// NBMX wrzesien 2003 - drzwi // NBMX wrzesien 2003 - drzwi
ggDoorLeftButton.Update(); ggDoorLeftButton.Update();
@@ -5628,7 +5716,6 @@ bool TTrain::Update( double const Deltatime )
ggFuelPumpButton.Update(); ggFuelPumpButton.Update();
ggOilPumpButton.Update(); ggOilPumpButton.Update();
//------ //------
pyScreens.update();
} }
// wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie) // wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie)
btHaslerBrakes.Turn(DynamicObject->MoverParameters->BrakePress > 0.4); // ciśnienie w cylindrach btHaslerBrakes.Turn(DynamicObject->MoverParameters->BrakePress > 0.4); // ciśnienie w cylindrach
@@ -5698,8 +5785,8 @@ bool TTrain::Update( double const Deltatime )
} }
} }
/* /*
// NOTE: disabled while switch state isn't preserved while moving between compartments
// check whether we should raise the pantographs, based on volume in pantograph tank // check whether we should raise the pantographs, based on volume in pantograph tank
// NOTE: disabled while switch state isn't preserved while moving between compartments
if( mvControlled->PantPress > ( if( mvControlled->PantPress > (
mvControlled->TrainType == dt_EZT ? mvControlled->TrainType == dt_EZT ?
2.4 : 2.4 :
@@ -5714,7 +5801,15 @@ bool TTrain::Update( double const Deltatime )
} }
} }
*/ */
// screens
fScreenTimer += Deltatime;
if( ( fScreenTimer > Global.PythonScreenUpdateRate * 0.001f )
&& ( false == FreeFlyModeFlag ) ) { // don't bother if we're outside
fScreenTimer = 0.f;
for( auto const &screen : m_screens ) {
Application.request( { screen.first, GetTrainState(), screen.second } );
}
}
// sounds // sounds
update_sounds( Deltatime ); update_sounds( Deltatime );
@@ -5875,7 +5970,6 @@ TTrain::update_sounds( double const Deltatime ) {
dsbSlipAlarm.stop(); dsbSlipAlarm.stop();
} }
} }
// szum w czasie jazdy // szum w czasie jazdy
if( ( false == FreeFlyModeFlag ) if( ( false == FreeFlyModeFlag )
&& ( false == Global.CabWindowOpen ) && ( false == Global.CabWindowOpen )
@@ -5894,6 +5988,15 @@ TTrain::update_sounds( double const Deltatime ) {
&& ( IsHunting ) ) { && ( IsHunting ) ) {
update_sounds_runningnoise( rsHuntingNoise ); update_sounds_runningnoise( rsHuntingNoise );
// modify calculated sound volume by hunting amount
auto const huntingamount =
interpolate(
0.0, 1.0,
clamp(
( mvOccupied->Vel - HuntingShake.fadein_begin ) / ( HuntingShake.fadein_end - HuntingShake.fadein_begin ),
0.0, 1.0 ) );
rsHuntingNoise.gain( rsHuntingNoise.gain() * huntingamount );
} }
else { else {
// don't play the optional ending sound if the listener switches views // don't play the optional ending sound if the listener switches views
@@ -6273,6 +6376,8 @@ bool TTrain::LoadMMediaFile(std::string const &asFileName)
bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName) bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
{ {
m_controlmapper.clear(); m_controlmapper.clear();
// clear python screens
m_screens.clear();
// reset sound positions and owner // reset sound positions and owner
auto const nullvector { glm::vec3() }; auto const nullvector { glm::vec3() };
std::vector<sound_source *> sounds = { std::vector<sound_source *> sounds = {
@@ -6290,9 +6395,6 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
pMechViewAngle = { 0.0, 0.0 }; pMechViewAngle = { 0.0, 0.0 };
Global.pCamera.Pitch = pMechViewAngle.x; Global.pCamera.Pitch = pMechViewAngle.x;
Global.pCamera.Yaw = pMechViewAngle.y; Global.pCamera.Yaw = pMechViewAngle.y;
pyScreens.reset(this);
pyScreens.setLookupPath(DynamicObject->asBaseDir);
bool parse = false; bool parse = false;
int cabindex = 0; int cabindex = 0;
DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę
@@ -6488,9 +6590,32 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
// matched the token, grab the next one // matched the token, grab the next one
continue; continue;
} }
// TODO: add "pydestination:"
else if (token == "pyscreen:") else if (token == "pyscreen:")
{ {
pyScreens.init(parser, DynamicObject->mdKabina, DynamicObject->name(), NewCabNo); std::string submodelname, renderername;
parser.getTokens( 2 );
parser
>> submodelname
>> renderername;
auto const *submodel { DynamicObject->mdKabina->GetFromName( submodelname ) };
if( submodel == nullptr ) {
WriteLog( "Python Screen: submodel " + submodelname + " not found - Ignoring screen" );
continue;
}
auto const material { submodel->GetMaterial() };
if( material <= 0 ) {
// sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
WriteLog( "Python Screen: invalid texture id " + std::to_string( material ) + " - Ignoring screen" );
continue;
}
// record renderer and material binding for future update requests
m_screens.emplace_back(
( substr_path(renderername).empty() ? // supply vehicle folder as path if none is provided
DynamicObject->asBaseDir + renderername :
renderername ),
material );
} }
// btLampkaUnknown.Init("unknown",mdKabina,false); // btLampkaUnknown.Init("unknown",mdKabina,false);
} while (token != ""); } while (token != "");
@@ -6499,7 +6624,6 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
{ {
return false; return false;
} }
pyScreens.start();
if (DynamicObject->mdKabina) if (DynamicObject->mdKabina)
{ {
// configure placement of sound emitters which aren't bound with any device model, and weren't placed manually // configure placement of sound emitters which aren't bound with any device model, and weren't placed manually
@@ -6739,6 +6863,7 @@ void TTrain::clear_cab_controls()
ggBrakeProfileCtrl.Clear(); ggBrakeProfileCtrl.Clear();
ggBrakeProfileG.Clear(); ggBrakeProfileG.Clear();
ggBrakeProfileR.Clear(); ggBrakeProfileR.Clear();
ggBrakeOperationModeCtrl.Clear();
ggMaxCurrentCtrl.Clear(); ggMaxCurrentCtrl.Clear();
ggMainOffButton.Clear(); ggMainOffButton.Clear();
ggMainOnButton.Clear(); ggMainOnButton.Clear();
@@ -7105,6 +7230,12 @@ void TTrain::set_cab_controls() {
1.0 : 1.0 :
0.0 ); 0.0 );
} }
if (ggBrakeOperationModeCtrl.SubModel != nullptr) {
ggBrakeOperationModeCtrl.PutValue(
(mvOccupied->BrakeOpModeFlag > 0 ?
log2(mvOccupied->BrakeOpModeFlag) :
0));
}
// alarm chain // alarm chain
ggAlarmChain.PutValue( ggAlarmChain.PutValue(
mvControlled->AlarmChainFlag ? mvControlled->AlarmChainFlag ?
@@ -7125,10 +7256,12 @@ void TTrain::set_cab_controls() {
mvControlled->WaterPump.breaker ? mvControlled->WaterPump.breaker ?
1.0 : 1.0 :
0.0 ); 0.0 );
ggWaterPumpButton.PutValue( if( ggWaterPumpButton.type() != TGaugeType::push ) {
mvControlled->WaterPump.is_enabled ? ggWaterPumpButton.PutValue(
1.0 : mvControlled->WaterPump.is_enabled ?
0.0 ); 1.0 :
0.0 );
}
// water heater // water heater
ggWaterHeaterBreakerButton.PutValue( ggWaterHeaterBreakerButton.PutValue(
mvControlled->WaterHeater.breaker ? mvControlled->WaterHeater.breaker ?
@@ -7143,15 +7276,19 @@ void TTrain::set_cab_controls() {
1.0 : 1.0 :
0.0 ); 0.0 );
// fuel pump // fuel pump
ggFuelPumpButton.PutValue( if( ggFuelPumpButton.type() != TGaugeType::push ) {
mvControlled->FuelPump.is_enabled ? ggFuelPumpButton.PutValue(
1.0 : mvControlled->FuelPump.is_enabled ?
0.0 ); 1.0 :
0.0 );
}
// oil pump // oil pump
ggOilPumpButton.PutValue( if( ggOilPumpButton.type() != TGaugeType::push ) {
mvControlled->OilPump.is_enabled ? ggOilPumpButton.PutValue(
mvControlled->OilPump.is_enabled ?
1.0 : 1.0 :
0.0 ); 0.0 );
}
// we reset all indicators, as they're set during the update pass // we reset all indicators, as they're set during the update pass
// TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it // TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it
@@ -7296,6 +7433,7 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
{ "brakeprofile_sw:", ggBrakeProfileCtrl }, { "brakeprofile_sw:", ggBrakeProfileCtrl },
{ "brakeprofileg_sw:", ggBrakeProfileG }, { "brakeprofileg_sw:", ggBrakeProfileG },
{ "brakeprofiler_sw:", ggBrakeProfileR }, { "brakeprofiler_sw:", ggBrakeProfileR },
{ "brakeopmode_sw:", ggBrakeOperationModeCtrl },
{ "maxcurrent_sw:", ggMaxCurrentCtrl }, { "maxcurrent_sw:", ggMaxCurrentCtrl },
{ "main_off_bt:", ggMainOffButton }, { "main_off_bt:", ggMainOffButton },
{ "main_on_bt:", ggMainOnButton }, { "main_on_bt:", ggMainOnButton },
@@ -7558,9 +7696,9 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
if (Parser.getToken<std::string>() == "analog") if (Parser.getToken<std::string>() == "analog")
{ {
// McZapkie-300302: zegarek // McZapkie-300302: zegarek
ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), TGaugeType::gt_Rotate, 1.0/60.0); ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), TGaugeAnimation::gt_Rotate, 1.0/60.0);
ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), TGaugeType::gt_Rotate, 1.0/60.0); ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), TGaugeAnimation::gt_Rotate, 1.0/60.0);
ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), TGaugeType::gt_Rotate, 1.0/12.0); ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), TGaugeAnimation::gt_Rotate, 1.0/12.0);
} }
} }
else if (Label == "evoltage:") else if (Label == "evoltage:")

View File

@@ -367,6 +367,7 @@ public: // reszta może by?publiczna
TGauge ggBrakeProfileCtrl; // nastawiacz GPR - przelacznik obrotowy TGauge ggBrakeProfileCtrl; // nastawiacz GPR - przelacznik obrotowy
TGauge ggBrakeProfileG; // nastawiacz GP - hebelek towarowy TGauge ggBrakeProfileG; // nastawiacz GP - hebelek towarowy
TGauge ggBrakeProfileR; // nastawiacz PR - hamowanie dwustopniowe TGauge ggBrakeProfileR; // nastawiacz PR - hamowanie dwustopniowe
TGauge ggBrakeOperationModeCtrl; //przełącznik trybu pracy PS/PN/EP/MED
TGauge ggMaxCurrentCtrl; TGauge ggMaxCurrentCtrl;
@@ -628,12 +629,10 @@ private:
float fConverterTimer; // hunter-261211: dla przekaznika float fConverterTimer; // hunter-261211: dla przekaznika
float fMainRelayTimer; // hunter-141211: zalaczanie WSa z opoznieniem float fMainRelayTimer; // hunter-141211: zalaczanie WSa z opoznieniem
float fCzuwakTestTimer; // hunter-091012: do testu czuwaka float fCzuwakTestTimer; // hunter-091012: do testu czuwaka
float fLightsTimer; // yB 150617: timer do swiatel float fScreenTimer { 0.f };
bool CAflag { false }; // hunter-131211: dla osobnego zbijania CA i SHP bool CAflag { false }; // hunter-131211: dla osobnego zbijania CA i SHP
double fPoslizgTimer;
TTrack *tor;
// McZapkie-240302 - przyda sie do tachometru // McZapkie-240302 - przyda sie do tachometru
float fTachoVelocity{ 0.0f }; float fTachoVelocity{ 0.0f };
float fTachoVelocityJump{ 0.0f }; // ze skakaniem float fTachoVelocityJump{ 0.0f }; // ze skakaniem
@@ -659,10 +658,8 @@ private:
bool bHeat[8]; // grzanie bool bHeat[8]; // grzanie
// McZapkie: do syczenia // McZapkie: do syczenia
float fPPress, fNPress; float fPPress, fNPress;
// float fSPPress, fSNPress;
int iSekunda; // Ra: sekunda aktualizacji pr?dko?ci
int iRadioChannel { 1 }; // numer aktualnego kana?u radiowego int iRadioChannel { 1 }; // numer aktualnego kana?u radiowego
TPythonScreens pyScreens; std::vector<std::pair<std::string, material_handle>> m_screens;
public: public:
float fPress[20][3]; // cisnienia dla wszystkich czlonow float fPress[20][3]; // cisnienia dla wszystkich czlonow

View File

@@ -19,7 +19,6 @@ http://mozilla.org/MPL/2.0/.
#include "gamepadinput.h" #include "gamepadinput.h"
#include "Console.h" #include "Console.h"
#include "simulation.h" #include "simulation.h"
#include "PyInt.h"
#include "sceneeditor.h" #include "sceneeditor.h"
#include "renderer.h" #include "renderer.h"
#include "uilayer.h" #include "uilayer.h"
@@ -27,6 +26,7 @@ http://mozilla.org/MPL/2.0/.
#include "screenshot.h" #include "screenshot.h"
#include "translation.h" #include "translation.h"
#include "Train.h" #include "Train.h"
#include "Timer.h"
#pragma comment (lib, "glu32.lib") #pragma comment (lib, "glu32.lib")
#pragma comment (lib, "dsound.lib") #pragma comment (lib, "dsound.lib")
@@ -136,6 +136,7 @@ eu07_application::init( int Argc, char *Argv[] ) {
if( ( result = init_audio() ) != 0 ) { if( ( result = init_audio() ) != 0 ) {
return result; return result;
} }
m_taskqueue.init();
if( ( result = init_modes() ) != 0 ) { if( ( result = init_modes() ) != 0 ) {
return result; return result;
} }
@@ -147,7 +148,7 @@ int
eu07_application::run() { eu07_application::run() {
// main application loop // main application loop
while (!glfwWindowShouldClose( m_window ) && !m_modestack.empty()) while (!glfwWindowShouldClose( m_windows.front() ) && !m_modestack.empty())
{ {
if (!m_modes[ m_modestack.top() ]->update()) if (!m_modes[ m_modestack.top() ]->update())
break; break;
@@ -173,6 +174,12 @@ eu07_application::run() {
return 0; return 0;
} }
bool
eu07_application::request( python_taskqueue::task_request const &Task ) {
return m_taskqueue.insert( Task );
}
void void
eu07_application::exit() { eu07_application::exit() {
@@ -181,10 +188,11 @@ eu07_application::exit() {
ui_layer::shutdown(); ui_layer::shutdown();
glfwDestroyWindow( m_window ); for( auto *window : m_windows ) {
glfwDestroyWindow( window );
}
glfwTerminate(); glfwTerminate();
m_taskqueue.exit();
TPythonInterpreter::killInstance();
} }
void void
@@ -219,7 +227,7 @@ eu07_application::push_mode( eu07_application::mode const Mode ) {
void void
eu07_application::set_title( std::string const &Title ) { eu07_application::set_title( std::string const &Title ) {
glfwSetWindowTitle( m_window, Title.c_str() ); glfwSetWindowTitle( m_windows.front(), Title.c_str() );
} }
void void
@@ -239,15 +247,13 @@ eu07_application::set_cursor( int const Mode ) {
void void
eu07_application::set_cursor_pos( double const Horizontal, double const Vertical ) { eu07_application::set_cursor_pos( double const Horizontal, double const Vertical ) {
if( m_window != nullptr ) { glfwSetCursorPos( m_windows.front(), Horizontal, Vertical );
glfwSetCursorPos( m_window, Horizontal, Vertical );
}
} }
glm::dvec2 eu07_application::get_cursor_pos() const { glm::dvec2 eu07_application::get_cursor_pos() const {
glm::dvec2 pos; glm::dvec2 pos;
if( m_window != nullptr ) { if( !m_windows.empty() ) {
glfwGetCursorPos( m_window, &pos.x, &pos.y ); glfwGetCursorPos( m_windows.front(), &pos.x, &pos.y );
} }
return pos; return pos;
} }
@@ -255,9 +261,7 @@ glm::dvec2 eu07_application::get_cursor_pos() const {
void void
eu07_application::get_cursor_pos( double &Horizontal, double &Vertical ) const { eu07_application::get_cursor_pos( double &Horizontal, double &Vertical ) const {
if( m_window != nullptr ) { glfwGetCursorPos( m_windows.front(), &Horizontal, &Vertical );
glfwGetCursorPos( m_window, &Horizontal, &Vertical );
}
} }
void void
@@ -306,6 +310,24 @@ void eu07_application::on_char(unsigned int c) {
return; return;
} }
GLFWwindow *
eu07_application::window( int const Windowindex ) {
if( Windowindex >= 0 ) {
return (
Windowindex < m_windows.size() ?
m_windows[ Windowindex ] :
nullptr );
}
// for index -1 create a new child window
glfwWindowHint( GLFW_VISIBLE, GL_FALSE );
auto *childwindow = glfwCreateWindow( 1, 1, "eu07helper", nullptr, m_windows.front() );
if( childwindow != nullptr ) {
m_windows.emplace_back( childwindow );
}
return childwindow;
}
// private: // private:
void void
@@ -450,9 +472,7 @@ eu07_application::init_glfw() {
else else
Global.ControlPicking = true; Global.ControlPicking = true;
// TBD, TODO: move the global pointer to a more appropriate place m_windows.emplace_back( window );
m_window = window;
return 0; return 0;
} }
@@ -460,17 +480,18 @@ eu07_application::init_glfw() {
void void
eu07_application::init_callbacks() { eu07_application::init_callbacks() {
glfwSetFramebufferSizeCallback( m_window, window_resize_callback ); auto *window { m_windows.front() };
glfwSetCursorPosCallback( m_window, cursor_pos_callback ); glfwSetFramebufferSizeCallback( window, window_resize_callback );
glfwSetMouseButtonCallback( m_window, mouse_button_callback ); glfwSetCursorPosCallback( window, cursor_pos_callback );
glfwSetKeyCallback( m_window, key_callback ); glfwSetMouseButtonCallback( window, mouse_button_callback );
glfwSetScrollCallback( m_window, scroll_callback ); glfwSetKeyCallback( window, key_callback );
glfwSetCharCallback(m_window, char_callback); glfwSetScrollCallback( window, scroll_callback );
glfwSetWindowFocusCallback( m_window, focus_callback ); glfwSetCharCallback(window, char_callback);
glfwSetWindowFocusCallback( window, focus_callback );
{ {
int width, height; int width, height;
glfwGetFramebufferSize( m_window, &width, &height ); glfwGetFramebufferSize( window, &width, &height );
window_resize_callback( m_window, width, height ); window_resize_callback( window, width, height );
} }
} }
@@ -482,10 +503,10 @@ eu07_application::init_gfx() {
return -1; return -1;
} }
if (!ui_layer::init(m_window)) if (!ui_layer::init(m_windows.front()))
return -1; return -1;
if (!GfxRenderer.Init(m_window)) if (!GfxRenderer.Init(m_windows.front()))
return -1; return -1;
return 0; return 0;

View File

@@ -10,6 +10,7 @@ http://mozilla.org/MPL/2.0/.
#pragma once #pragma once
#include "applicationmode.h" #include "applicationmode.h"
#include "PyInt.h"
class eu07_application { class eu07_application {
@@ -29,6 +30,8 @@ public:
init( int Argc, char *Argv[] ); init( int Argc, char *Argv[] );
int int
run(); run();
bool
request( python_taskqueue::task_request const &Task );
void void
exit(); exit();
void void
@@ -61,11 +64,9 @@ public:
void void
on_scroll( double const Xoffset, double const Yoffset ); on_scroll( double const Xoffset, double const Yoffset );
void on_char(unsigned int c); void on_char(unsigned int c);
// gives access to specified window, creates a new window if index == -1
inline
GLFWwindow * GLFWwindow *
window() { window( int const Windowindex = 0 );
return m_window; }
private: private:
// types // types
@@ -82,12 +83,13 @@ private:
int init_audio(); int init_audio();
int init_modes(); int init_modes();
// members // members
GLFWwindow * m_window { nullptr };
bool m_screenshot_queued = false; bool m_screenshot_queued = false;
modeptr_array m_modes { nullptr }; // collection of available application behaviour modes modeptr_array m_modes { nullptr }; // collection of available application behaviour modes
mode_stack m_modestack; // current behaviour mode mode_stack m_modestack; // current behaviour mode
python_taskqueue m_taskqueue;
std::vector<GLFWwindow *> m_windows;
}; };
extern eu07_application Application; extern eu07_application Application;

View File

@@ -230,6 +230,8 @@ driver_mode::update() {
update_camera( deltarealtime ); update_camera( deltarealtime );
simulation::Environment.update_precipitation(); // has to be launched after camera step to work properly
Timer::subsystem.sim_total.stop(); Timer::subsystem.sim_total.stop();
simulation::Region->update_sounds(); simulation::Region->update_sounds();
@@ -323,8 +325,10 @@ driver_mode::on_key( int const Key, int const Scancode, int const Action, int co
Global.ctrlState = ( Mods & GLFW_MOD_CONTROL ) ? true : false; Global.ctrlState = ( Mods & GLFW_MOD_CONTROL ) ? true : false;
Global.altState = ( Mods & GLFW_MOD_ALT ) ? true : false; Global.altState = ( Mods & GLFW_MOD_ALT ) ? true : false;
bool anyModifier = Mods & (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT);
// give the ui first shot at the input processing... // give the ui first shot at the input processing...
if( true == m_userinterface->on_key( Key, Action ) ) { return; } if( !anyModifier && true == m_userinterface->on_key( Key, Action ) ) { return; }
// ...if the input is left untouched, pass it on // ...if the input is left untouched, pass it on
if( true == m_input.keyboard.key( Key, Action ) ) { return; } if( true == m_input.keyboard.key( Key, Action ) ) { return; }
@@ -948,6 +952,7 @@ driver_mode::InOutKey( bool const Near )
train->Dynamic()->ABuSetModelShake( { 0, 0, 0 } ); train->Dynamic()->ABuSetModelShake( { 0, 0, 0 } );
train->MechStop(); train->MechStop();
FollowView(); // na pozycję mecha FollowView(); // na pozycję mecha
train->UpdateMechPosition( m_secondaryupdaterate );
} }
else else
FreeFlyModeFlag = true; // nadal poza kabiną FreeFlyModeFlag = true; // nadal poza kabiną

View File

@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
#include "renderer.h" #include "renderer.h"
#include "uilayer.h" #include "uilayer.h"
#include "Logs.h" #include "Logs.h"
#include "Timer.h"
void void
mouse_slider::bind( user_command const &Command ) { mouse_slider::bind( user_command const &Command ) {

View File

@@ -140,8 +140,10 @@ editor_mode::on_key( int const Key, int const Scancode, int const Action, int co
Global.ctrlState = ( Mods & GLFW_MOD_CONTROL ) ? true : false; Global.ctrlState = ( Mods & GLFW_MOD_CONTROL ) ? true : false;
Global.altState = ( Mods & GLFW_MOD_ALT ) ? true : false; Global.altState = ( Mods & GLFW_MOD_ALT ) ? true : false;
bool anyModifier = Mods & (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT);
// give the ui first shot at the input processing... // give the ui first shot at the input processing...
if( true == m_userinterface->on_key( Key, Action ) ) { return; } if( !anyModifier && true == m_userinterface->on_key( Key, Action ) ) { return; }
// ...if the input is left untouched, pass it on // ...if the input is left untouched, pass it on
if( true == m_input.keyboard.key( Key, Action ) ) { return; } if( true == m_input.keyboard.key( Key, Action ) ) { return; }

View File

@@ -14,6 +14,7 @@ http://mozilla.org/MPL/2.0/.
#include "Globals.h" #include "Globals.h"
#include "utilities.h" #include "utilities.h"
#include "Logs.h" #include "Logs.h"
#include "sn_utils.h"
opengl_material::opengl_material() opengl_material::opengl_material()
{ {
@@ -171,12 +172,16 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
if( key == Global.Weather ) { if( key == Global.Weather ) {
// weather textures override generic (pri 0) and seasonal (pri 1) textures // weather textures override generic (pri 0) and seasonal (pri 1) textures
// seasonal weather textures (pri 1+2=3) override generic weather (pri 2) textures // seasonal weather textures (pri 1+2=3) override generic weather (pri 2) textures
// skip the opening bracket
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
while( true == deserialize_mapping( Input, Priority + 2, Loadnow ) ) { while( true == deserialize_mapping( Input, Priority + 2, Loadnow ) ) {
; // all work is done in the header ; // all work is done in the header
} }
} }
else if( key == Global.Season ) { else if( key == Global.Season ) {
// seasonal textures override generic textures // seasonal textures override generic textures
// skip the opening bracket
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
while( true == deserialize_mapping( Input, 1, Loadnow ) ) { while( true == deserialize_mapping( Input, 1, Loadnow ) ) {
; // all work is done in the header ; // all work is done in the header
} }
@@ -244,6 +249,12 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
selfillum = std::stof(value); //m7t: handle exception selfillum = std::stof(value); //m7t: handle exception
m_selfillum_priority = Priority; m_selfillum_priority = Priority;
} }
else if( key == "size:" ) {
Input.getTokens( 2 );
Input
>> size.x
>> size.y;
}
else { else {
auto const value = Input.getToken<std::string>( true, "\n\r\t ;" ); auto const value = Input.getToken<std::string>( true, "\n\r\t ;" );
if( value == "{" ) { if( value == "{" ) {

View File

@@ -28,6 +28,7 @@ struct opengl_material {
float selfillum = std::numeric_limits<float>::quiet_NaN(); float selfillum = std::numeric_limits<float>::quiet_NaN();
std::string name; std::string name;
glm::vec2 size { -1.f, -1.f }; // 'physical' size of bound texture, in meters
// constructors // constructors
opengl_material(); opengl_material();

12
openglcolor.cpp Normal file
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@@ -0,0 +1,12 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
opengl_color OpenGLColor;

69
openglcolor.h Normal file
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@@ -0,0 +1,69 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
// encapsulation of the fixed pipeline opengl color
class opengl_color {
public:
// constructors:
opengl_color() = default;
// methods:
inline
void
color3( glm::vec3 const &Color ) {
return color4( glm::vec4{ Color, 1.f } ); }
inline
void
color3( float const Red, float const Green, float const Blue ) {
return color3( glm::vec3 { Red, Green, Blue } ); }
inline
void
color3( float const *Value ) {
return color3( glm::make_vec3( Value ) ); }
inline
void
color4( glm::vec4 const &Color ) {
if( ( Color != m_color ) ) {
m_color = Color;
::glColor4fv( glm::value_ptr( m_color ) ); } }
inline
void
color4( float const Red, float const Green, float const Blue, float const Alpha ) {
return color4( glm::vec4{ Red, Green, Blue, Alpha } ); }
inline
void
color4( float const *Value ) {
return color4( glm::make_vec4( Value ) );
}
inline
glm::vec4 const &
data() const {
return m_color; }
inline
float const *
data_array() const {
return glm::value_ptr( m_color ); }
private:
// members:
glm::vec4 m_color { -1 };
};
extern opengl_color OpenGLColor;
// NOTE: standard opengl calls re-definitions
#define glColor3f OpenGLColor.color3
#define glColor3fv OpenGLColor.color3
#define glColor4f OpenGLColor.color4
#define glColor4fv OpenGLColor.color4
//---------------------------------------------------------------------------

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@@ -61,6 +61,10 @@ public:
load(glm::mat4 const &Matrix) { load(glm::mat4 const &Matrix) {
m_stack.top() = Matrix; m_stack.top() = Matrix;
upload(); } upload(); }
void
scale( glm::vec3 const &Scale ) {
m_stack.top() = glm::scale( m_stack.top(), Scale );
upload(); }
void void
multiply( glm::mat4 const &Matrix ) { multiply( glm::mat4 const &Matrix ) {
m_stack.top() *= Matrix; m_stack.top() *= Matrix;
@@ -137,9 +141,9 @@ public:
m_stacks[ m_mode ].rotate( m_stacks[ m_mode ].rotate(
static_cast<float>(glm::radians(Angle)), static_cast<float>(glm::radians(Angle)),
glm::vec3( glm::vec3(
static_cast<float>(X), static_cast<float>( X ),
static_cast<float>(Y), static_cast<float>( Y ),
static_cast<float>(Z) ) ); } static_cast<float>( Z ) ) ); }
template <typename Type_> template <typename Type_>
void void
translate( Type_ const X, Type_ const Y, Type_ const Z ) { translate( Type_ const X, Type_ const Y, Type_ const Z ) {
@@ -149,6 +153,14 @@ public:
static_cast<float>( Y ), static_cast<float>( Y ),
static_cast<float>( Z ) ) ); } static_cast<float>( Z ) ) ); }
template <typename Type_> template <typename Type_>
void
scale( Type_ const X, Type_ const Y, Type_ const Z ) {
m_stacks[ m_mode ].scale(
glm::vec3(
static_cast<float>( X ),
static_cast<float>( Y ),
static_cast<float>( Z ) ) ); }
template <typename Type_>
void void
multiply( Type_ const *Matrix ) { multiply( Type_ const *Matrix ) {
m_stacks[ m_mode ].multiply( m_stacks[ m_mode ].multiply(
@@ -213,7 +225,8 @@ extern opengl_matrices OpenGLMatrices;
#define glRotatef OpenGLMatrices.rotate #define glRotatef OpenGLMatrices.rotate
#define glTranslated OpenGLMatrices.translate #define glTranslated OpenGLMatrices.translate
#define glTranslatef OpenGLMatrices.translate #define glTranslatef OpenGLMatrices.translate
// NOTE: no scale override as we aren't using it anywhere #define glScaled OpenGLMatrices.scale
#define glScalef OpenGLMatrices.scale
#define glMultMatrixd OpenGLMatrices.multiply #define glMultMatrixd OpenGLMatrices.multiply
#define glMultMatrixf OpenGLMatrices.multiply #define glMultMatrixf OpenGLMatrices.multiply
#define glOrtho OpenGLMatrices.ortho #define glOrtho OpenGLMatrices.ortho

200
precipitation.cpp Normal file
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@@ -0,0 +1,200 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "precipitation.h"
#include "Globals.h"
#include "openglmatrixstack.h"
#include "renderer.h"
#include "Timer.h"
#include "simulation.h"
#include "Train.h"
basic_precipitation::~basic_precipitation() {
// TODO: release allocated resources
}
void
basic_precipitation::create( int const Tesselation ) {
auto const heightfactor { 10.f }; // height-to-radius factor
m_moverate *= heightfactor;
auto const verticaltexturestretchfactor { 1.5f }; // crude motion blur
// create geometry chunk
auto const latitudes { 3 }; // just a cylinder with end cones
auto const longitudes { Tesselation };
auto const longitudehalfstep { 0.5f * static_cast<float>( 2.0 * M_PI * 1.f / longitudes ) }; // for crude uv correction
std::uint16_t index = 0;
// auto const radius { 25.f }; // cylinder radius
std::vector<float> radii { 25.f, 10.f, 5.f, 1.f };
for( auto radius : radii ) {
for( int i = 0; i <= latitudes; ++i ) {
auto const latitude{ static_cast<float>( M_PI * ( -0.5f + (float)( i ) / latitudes ) ) };
auto const z{ std::sin( latitude ) };
auto const zr{ std::cos( latitude ) };
for( int j = 0; j <= longitudes; ++j ) {
// NOTE: for the first and last row half of the points we create end up unused but, eh
auto const longitude{ static_cast<float>( 2.0 * M_PI * (float)( j ) / longitudes ) };
auto const x{ std::cos( longitude ) };
auto const y{ std::sin( longitude ) };
// NOTE: cartesian to opengl swap would be: -x, -z, -y
m_vertices.emplace_back( glm::vec3( -x * zr, -z * heightfactor, -y * zr ) * radius );
// uvs
// NOTE: first and last row receives modified u values to deal with limitation of mapping onto triangles
auto u = (
i == 0 ? longitude + longitudehalfstep :
i == latitudes ? longitude - longitudehalfstep :
longitude );
m_uvs.emplace_back(
u / ( 2.0 * M_PI ) * radius,
1.f - (float)( i ) / latitudes * radius * heightfactor * 0.5f / verticaltexturestretchfactor );
if( ( i == 0 ) || ( j == 0 ) ) {
// initial edge of the dome, don't start indices yet
++index;
}
else {
// the end cones are built from one triangle of each quad, the middle rows use both
if( i < latitudes ) {
m_indices.emplace_back( index - 1 - ( longitudes + 1 ) );
m_indices.emplace_back( index - 1 );
m_indices.emplace_back( index );
}
if( i > 1 ) {
m_indices.emplace_back( index );
m_indices.emplace_back( index - ( longitudes + 1 ) );
m_indices.emplace_back( index - 1 - ( longitudes + 1 ) );
}
++index;
}
} // longitude
} // latitude
} // radius
}
bool
basic_precipitation::init() {
create( 18 );
// TODO: select texture based on current overcast level
// TODO: when the overcast level dynamic change is in check the current level during render and pick the appropriate texture on the fly
std::string const densitysuffix { (
Global.Overcast < 1.35 ?
"_light" :
"_medium" ) };
if( Global.Weather == "rain:" ) {
m_moverateweathertypefactor = 2.f;
m_texture = GfxRenderer.Fetch_Texture( "fx/rain" + densitysuffix );
}
else if( Global.Weather == "snow:" ) {
m_moverateweathertypefactor = 1.25f;
m_texture = GfxRenderer.Fetch_Texture( "fx/snow" + densitysuffix );
}
return true;
}
void
basic_precipitation::update() {
auto const timedelta { static_cast<float>( ( DebugModeFlag ? Timer::GetDeltaTime() : Timer::GetDeltaTime() ) ) };
if( timedelta == 0.0 ) { return; }
m_textureoffset += m_moverate * m_moverateweathertypefactor * timedelta;
m_textureoffset = clamp_circular( m_textureoffset, 10.f );
auto cameramove { glm::dvec3{ Global.pCamera.Pos - m_camerapos} };
cameramove.y = 0.0; // vertical movement messes up vector calculation
m_camerapos = Global.pCamera.Pos;
// intercept sudden user-induced camera jumps
if( m_freeflymode != FreeFlyModeFlag ) {
m_freeflymode = FreeFlyModeFlag;
if( true == m_freeflymode ) {
// cache last precipitation vector in the cab
m_cabcameramove = m_cameramove;
// don't carry previous precipitation vector to a new unrelated location
m_cameramove = glm::dvec3{ 0.0 };
}
else {
// restore last cached precipitation vector
m_cameramove = m_cabcameramove;
}
cameramove = glm::dvec3{ 0.0 };
}
if( m_windowopen != Global.CabWindowOpen ) {
m_windowopen = Global.CabWindowOpen;
cameramove = glm::dvec3{ 0.0 };
}
if( ( simulation::Train != nullptr ) && ( simulation::Train->iCabn != m_activecab ) ) {
m_activecab = simulation::Train->iCabn;
cameramove = glm::dvec3{ 0.0 };
}
if( glm::length( cameramove ) > 100.0 ) {
cameramove = glm::dvec3{ 0.0 };
}
m_cameramove = m_cameramove * std::max( 0.0, 1.0 - 5.0 * timedelta ) + cameramove * ( 30.0 * timedelta );
if( std::abs( m_cameramove.x ) < 0.001 ) { m_cameramove.x = 0.0; }
if( std::abs( m_cameramove.y ) < 0.001 ) { m_cameramove.y = 0.0; }
if( std::abs( m_cameramove.z ) < 0.001 ) { m_cameramove.z = 0.0; }
}
float basic_precipitation::get_textureoffset()
{
return m_textureoffset;
}
void
basic_precipitation::render() {
GfxRenderer.Bind_Texture(0, m_texture);
if (!m_shader)
{
gl::shader vert("precipitation.vert");
gl::shader frag("precipitation.frag");
m_shader = std::make_unique<gl::program>(std::vector<std::reference_wrapper<const gl::shader>>({vert, frag}));
}
if( m_vertexbuffer == -1 ) {
m_vao = std::make_unique<gl::vao>();
// build the buffers
::glGenBuffers( 1, &m_vertexbuffer );
::glBindBuffer( GL_ARRAY_BUFFER, m_vertexbuffer );
::glBufferData( GL_ARRAY_BUFFER, m_vertices.size() * sizeof( glm::vec3 ), m_vertices.data(), GL_STATIC_DRAW );
m_vao->setup_attrib(0, 3, GL_FLOAT, sizeof(glm::vec3), 0);
::glGenBuffers( 1, &m_uvbuffer );
::glBindBuffer( GL_ARRAY_BUFFER, m_uvbuffer );
::glBufferData( GL_ARRAY_BUFFER, m_uvs.size() * sizeof( glm::vec2 ), m_uvs.data(), GL_STATIC_DRAW );
m_vao->setup_attrib(1, 2, GL_FLOAT, sizeof(glm::vec2), 0);
::glGenBuffers( 1, &m_indexbuffer );
::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer );
::glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof( unsigned short ), m_indices.data(), GL_STATIC_DRAW );
// NOTE: vertex and index source data is superfluous past this point, but, eh
}
m_shader->bind();
m_vao->bind();
::glDrawElements( GL_TRIANGLES, static_cast<GLsizei>( m_indices.size() ), GL_UNSIGNED_SHORT, reinterpret_cast<void const*>( 0 ) );
}

60
precipitation.h Normal file
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@@ -0,0 +1,60 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "gl/vao.h"
#include "gl/shader.h"
#include "Texture.h"
// based on "Rendering Falling Rain and Snow"
// by Niniane Wang, Bretton Wade
class basic_precipitation {
public:
// constructors
basic_precipitation() = default;
// destructor
~basic_precipitation();
// methods
bool
init();
void
update();
void
render();
float get_textureoffset();
glm::dvec3 m_cameramove{ 0.0 };
private:
// methods
void create( int const Tesselation );
// members
std::vector<glm::vec3> m_vertices;
std::vector<glm::vec2> m_uvs;
std::vector<std::uint16_t> m_indices;
GLuint m_vertexbuffer { (GLuint)-1 };
GLuint m_uvbuffer { (GLuint)-1 };
GLuint m_indexbuffer { (GLuint)-1 };
texture_handle m_texture { -1 };
float m_textureoffset { 0.f };
float m_moverate { 30 * 0.001f };
float m_moverateweathertypefactor { 1.f }; // medium-dependent; 1.0 for snow, faster for rain
glm::dvec3 m_camerapos { 0.0 };
bool m_freeflymode { true };
bool m_windowopen { true };
int m_activecab{ 0 };
glm::dvec3 m_cabcameramove{ 0.0 };
std::unique_ptr<gl::program> m_shader;
std::unique_ptr<gl::vao> m_vao;
};

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@@ -342,15 +342,9 @@ bool opengl_renderer::Render()
if (m_gllasttime) if (m_gllasttime)
m_debugtimestext += "gpu: " + to_string((double)(m_gllasttime / 1000ULL) / 1000.0, 3) + "ms"; m_debugtimestext += "gpu: " + to_string((double)(m_gllasttime / 1000ULL) / 1000.0, 3) + "ms";
m_debugstatstext = m_debugstatstext = "drawcalls: " + to_string(m_debugstats.drawcalls) + "\n" + " vehicles: " + to_string(m_debugstats.dynamics) + "\n" + " models: " + to_string(m_debugstats.models) + "\n" +
"drawcalls: " + to_string( m_debugstats.drawcalls ) + "\n" " submodels: " + to_string(m_debugstats.submodels) + "\n" + " paths: " + to_string(m_debugstats.paths) + "\n" + " shapes: " + to_string(m_debugstats.shapes) + "\n" +
+ " vehicles: " + to_string( m_debugstats.dynamics ) + "\n" " traction: " + to_string(m_debugstats.traction) + "\n" + " lines: " + to_string(m_debugstats.lines);
+ " models: " + to_string( m_debugstats.models ) + "\n"
+ " submodels: " + to_string( m_debugstats.submodels ) + "\n"
+ " paths: " + to_string( m_debugstats.paths ) + "\n"
+ " shapes: " + to_string( m_debugstats.shapes ) + "\n"
+ " traction: " + to_string( m_debugstats.traction ) + "\n"
+ " lines: " + to_string( m_debugstats.lines );
if (DebugModeFlag) if (DebugModeFlag)
m_debugtimestext += m_textures.info(); m_debugtimestext += m_textures.info();
@@ -364,7 +358,7 @@ void opengl_renderer::SwapBuffers()
{ {
Timer::subsystem.gfx_swap.start(); Timer::subsystem.gfx_swap.start();
glfwSwapBuffers(m_window); glfwSwapBuffers(m_window);
// swapbuffers() will unbind current buffers so we prepare for it on our end // swapbuffers() could unbind current buffers so we prepare for it on our end
gfx::opengl_vbogeometrybank::reset(); gfx::opengl_vbogeometrybank::reset();
Timer::subsystem.gfx_swap.stop(); Timer::subsystem.gfx_swap.stop();
} }
@@ -402,7 +396,6 @@ void opengl_renderer::Render_pass(rendermode const Mode)
else else
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
setup_shadow_map(nullptr, m_renderpass); setup_shadow_map(nullptr, m_renderpass);
setup_env_map(nullptr); setup_env_map(nullptr);
@@ -465,7 +458,9 @@ void opengl_renderer::Render_pass(rendermode const Mode)
// opaque parts... // opaque parts...
setup_drawing(false); setup_drawing(false);
if (false == FreeFlyModeFlag) // without rain/snow we can render the cab early to limit the overdraw
// precipitation happens when overcast is in 1-2 range
if (!FreeFlyModeFlag && Global.Overcast <= 1.0f)
{ {
glDebug("render cab opaque"); glDebug("render cab opaque");
if (Global.gfx_shadowmap_enabled) if (Global.gfx_shadowmap_enabled)
@@ -488,15 +483,26 @@ void opengl_renderer::Render_pass(rendermode const Mode)
glDebug("render translucent region"); glDebug("render translucent region");
setup_drawing(true); setup_drawing(true);
Render_Alpha(simulation::Region); Render_Alpha(simulation::Region);
// precipitation; done at end, only before cab render
Render_precipitation();
// cab render
if (false == FreeFlyModeFlag) if (false == FreeFlyModeFlag)
{ {
glDebug("render translucent cab"); glDebug("render translucent cab");
model_ubs.future = glm::mat4(); model_ubs.future = glm::mat4();
// cab render is performed without shadows, due to low resolution and number of models without windows :|
if (Global.gfx_shadowmap_enabled) if (Global.gfx_shadowmap_enabled)
setup_shadow_map(m_cabshadows_tex.get(), m_cabshadowpass); setup_shadow_map(m_cabshadows_tex.get(), m_cabshadowpass);
// cache shadow colour in case we need to account for cab light // cache shadow colour in case we need to account for cab light
auto const *vehicle{simulation::Train->Dynamic()}; auto const *vehicle{simulation::Train->Dynamic()};
if (Global.Overcast > 1.0f)
{
// with active precipitation draw the opaque cab parts here to mask rain/snow placed 'inside' the cab
setup_drawing(false);
Render_cab(vehicle, false);
setup_drawing(true);
}
Render_cab(vehicle, true); Render_cab(vehicle, true);
} }
@@ -1152,13 +1158,16 @@ bool opengl_renderer::Render(world_environment *Environment)
model_ubo->update(model_ubs); model_ubo->update(model_ubs);
// skydome // skydome
// drawn with 500m radius to blend in if the fog range is low
glPushMatrix();
glScalef(500.0f, 500.0f, 500.0f);
Environment->m_skydome.Render(); Environment->m_skydome.Render();
glPopMatrix();
// skydome uses a custom vbo which could potentially confuse the main geometry system. hardly elegant but, eh // skydome uses a custom vbo which could potentially confuse the main geometry system. hardly elegant but, eh
gfx::opengl_vbogeometrybank::reset(); gfx::opengl_vbogeometrybank::reset();
// celestial bodies // celestial bodies
float const duskfactor = 1.0f - clamp(std::abs(Environment->m_sun.getAngle()), 0.0f, 12.0f) / 12.0f;
glm::vec3 suncolor = interpolate(glm::vec3(255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f), glm::vec3(235.0f / 255.0f, 140.0f / 255.0f, 36.0f / 255.0f), duskfactor);
opengl_texture::reset_unit_cache(); opengl_texture::reset_unit_cache();
@@ -1182,6 +1191,10 @@ bool opengl_renderer::Render(world_environment *Environment)
m_sunlight.apply_angle(); m_sunlight.apply_angle();
m_sunlight.apply_intensity(); m_sunlight.apply_intensity();
auto const fogfactor{clamp<float>(Global.fFogEnd / 2000.f, 0.f, 1.f)}; // stronger fog reduces opacity of the celestial bodies
float const duskfactor = 1.0f - clamp(std::abs(Environment->m_sun.getAngle()), 0.0f, 12.0f) / 12.0f;
glm::vec3 suncolor = interpolate(glm::vec3(255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f), glm::vec3(235.0f / 255.0f, 140.0f / 255.0f, 36.0f / 255.0f), duskfactor);
// clouds // clouds
if (Environment->m_clouds.mdCloud) if (Environment->m_clouds.mdCloud)
{ {
@@ -1832,7 +1845,7 @@ bool opengl_renderer::Render(TDynamicObject *Dynamic)
++m_debugstats.dynamics; ++m_debugstats.dynamics;
// setup // setup
TSubModel::iInstance = reinterpret_cast<std::uintptr_t>( Dynamic ); //żeby nie robić cudzych animacji TSubModel::iInstance = reinterpret_cast<std::uintptr_t>(Dynamic); //żeby nie robić cudzych animacji
glm::dvec3 const originoffset = Dynamic->vPosition - m_renderpass.camera.position(); glm::dvec3 const originoffset = Dynamic->vPosition - m_renderpass.camera.position();
// lod visibility ranges are defined for base (x 1.0) viewing distance. for render we adjust them for actual range multiplier and zoom // lod visibility ranges are defined for base (x 1.0) viewing distance. for render we adjust them for actual range multiplier and zoom
float squaredistance; float squaredistance;
@@ -1902,7 +1915,7 @@ bool opengl_renderer::Render(TDynamicObject *Dynamic)
Render(Dynamic->mdModel, Dynamic->Material(), squaredistance); Render(Dynamic->mdModel, Dynamic->Material(), squaredistance);
if (Dynamic->mdLoad) // renderowanie nieprzezroczystego ładunku if (Dynamic->mdLoad) // renderowanie nieprzezroczystego ładunku
Render_Alpha( Dynamic->mdLoad, Dynamic->Material(), squaredistance, { 0.f, Dynamic->LoadOffset, 0.f }, {} ); Render_Alpha(Dynamic->mdLoad, Dynamic->Material(), squaredistance, {0.f, Dynamic->LoadOffset, 0.f}, {});
// post-render cleanup // post-render cleanup
// calc_motion = false; // calc_motion = false;
@@ -2251,9 +2264,10 @@ void opengl_renderer::Render(TSubModel *Submodel)
float lightlevel = 1.f; // TODO, TBD: parameter to control light strength float lightlevel = 1.f; // TODO, TBD: parameter to control light strength
// view angle attenuation // view angle attenuation
float const anglefactor = clamp((Submodel->fCosViewAngle - Submodel->fCosFalloffAngle) / (Submodel->fCosHotspotAngle - Submodel->fCosFalloffAngle), 0.f, 1.f); float const anglefactor = clamp((Submodel->fCosViewAngle - Submodel->fCosFalloffAngle) / (Submodel->fCosHotspotAngle - Submodel->fCosFalloffAngle), 0.f, 1.f);
// distance attenuation. NOTE: since it's fixed pipeline with built-in gamma correction we're using linear attenuation // distance attenuation
// we're capping how much effect the distance attenuation can have, otherwise the lights get too tiny at regular distances // we're capping how much effect the distance attenuation can have, otherwise the lights get too tiny at regular distances
float const distancefactor = std::max(0.5f, (Submodel->fSquareMaxDist - TSubModel::fSquareDist) / Submodel->fSquareMaxDist); float const distancefactor = std::max(0.5f, (Submodel->fSquareMaxDist - TSubModel::fSquareDist) / Submodel->fSquareMaxDist);
float const precipitationfactor = std::max(1.f, Global.Overcast - 1.f);
if (lightlevel > 0.f) if (lightlevel > 0.f)
{ {
@@ -2271,7 +2285,7 @@ void opengl_renderer::Render(TSubModel *Submodel)
// main draw call // main draw call
model_ubs.param[0] = glm::vec4(glm::vec3(Submodel->f4Diffuse), 0.0f); model_ubs.param[0] = glm::vec4(glm::vec3(Submodel->f4Diffuse), 0.0f);
model_ubs.emission = lightlevel * anglefactor; model_ubs.emission = std::min(1.f, lightlevel * anglefactor * precipitationfactor);
m_freespot_shader->bind(); m_freespot_shader->bind();
draw(Submodel->m_geometry); draw(Submodel->m_geometry);
@@ -2569,6 +2583,55 @@ void opengl_renderer::Render(TMemCell *Memcell)
::glPopMatrix(); ::glPopMatrix();
} }
void opengl_renderer::Render_precipitation()
{
if (Global.Overcast <= 1.f)
{
return;
}
::glPushMatrix();
// tilt the precipitation cone against the velocity vector for crude motion blur
auto const velocity{simulation::Environment.m_precipitation.m_cameramove * -1.0};
if (glm::length2(velocity) > 0.0)
{
auto const forward{glm::normalize(velocity)};
auto left{glm::cross(forward, {0.0, 1.0, 0.0})};
auto const rotationangle{std::min(45.0, (FreeFlyModeFlag ? 5 * glm::length(velocity) : simulation::Train->Dynamic()->GetVelocity() * 0.2))};
::glRotated(rotationangle, left.x, 0.0, left.z);
}
if (false == FreeFlyModeFlag)
{
// counter potential vehicle roll
auto const roll{0.5 * glm::degrees(simulation::Train->Dynamic()->Roll())};
if (roll != 0.0)
{
auto const forward{simulation::Train->Dynamic()->VectorFront()};
auto const vehicledirection = simulation::Train->Dynamic()->DirectionGet();
::glRotated(roll, forward.x, 0.0, forward.z);
}
}
if (Global.Weather == "rain:")
{
// oddly enough random streaks produce more natural looking rain than ones the eye can follow
::glRotated(Random() * 360, 0.0, 1.0, 0.0);
}
model_ubs.set_modelview(OpenGLMatrices.data(GL_MODELVIEW));
model_ubs.param[0] = interpolate(0.5f * (Global.DayLight.diffuse + Global.DayLight.ambient), colors::white, 0.5f * clamp<float>(Global.fLuminance, 0.f, 1.f));
model_ubs.param[1].x = simulation::Environment.m_precipitation.get_textureoffset();
model_ubo->update(model_ubs);
// momentarily disable depth write, to allow vehicle cab drawn afterwards to mask it instead of leaving it 'inside'
::glDepthMask(GL_FALSE);
simulation::Environment.m_precipitation.render();
::glDepthMask(GL_TRUE);
::glPopMatrix();
}
void opengl_renderer::Render_Alpha(scene::basic_region *Region) void opengl_renderer::Render_Alpha(scene::basic_region *Region)
{ {
@@ -3040,8 +3103,7 @@ void opengl_renderer::Render_Alpha(TSubModel *Submodel)
} }
else if (Submodel->eType == TP_FREESPOTLIGHT) else if (Submodel->eType == TP_FREESPOTLIGHT)
{ {
if (Global.fLuminance < Submodel->fLight || Global.Overcast > 1.0f)
if (Global.fLuminance < Submodel->fLight)
{ {
// NOTE: we're forced here to redo view angle calculations etc, because this data isn't instanced but stored along with the single mesh // NOTE: we're forced here to redo view angle calculations etc, because this data isn't instanced but stored along with the single mesh
// TODO: separate instance data from reusable geometry // TODO: separate instance data from reusable geometry
@@ -3054,15 +3116,12 @@ void opengl_renderer::Render_Alpha(TSubModel *Submodel)
if (Submodel->fCosViewAngle > Submodel->fCosFalloffAngle) if (Submodel->fCosViewAngle > Submodel->fCosFalloffAngle)
{ {
// only bother if the viewer is inside the visibility cone // only bother if the viewer is inside the visibility cone
if (Global.Overcast > 1.0) auto glarelevel{clamp<float>(0.6f - Global.fLuminance // reduce the glare in bright daylight
{ + std::max(0.f, Global.Overcast - 1.f), // increase the glare in rainy/foggy conditions
// increase the glare in rainy/foggy conditions 0.f, 1.f)};
glarelevel += std::max(0.f, 0.5f * (Global.Overcast - 1.f));
}
// scale it down based on view angle // scale it down based on view angle
glarelevel *= (Submodel->fCosViewAngle - Submodel->fCosFalloffAngle) / (1.0f - Submodel->fCosFalloffAngle); glarelevel *= (Submodel->fCosViewAngle - Submodel->fCosFalloffAngle) / (1.0f - Submodel->fCosFalloffAngle);
// reduce the glare in bright daylight
glarelevel = clamp(glarelevel - static_cast<float>(Global.fLuminance), 0.f, 1.f);
if (glarelevel > 0.0f) if (glarelevel > 0.0f)
{ {
@@ -3403,7 +3462,10 @@ void opengl_renderer::Update_Lights(light_array &Lights)
light_ubs.fog_color = Global.FogColor; light_ubs.fog_color = Global.FogColor;
if (Global.fFogEnd > 0) if (Global.fFogEnd > 0)
light_ubs.fog_density = 1.0f / Global.fFogEnd; {
auto const adjustedfogrange{Global.fFogEnd / std::max(1.f, Global.Overcast * 2.f)};
light_ubs.fog_density = 1.0f / adjustedfogrange;
}
else else
light_ubs.fog_density = 0.0f; light_ubs.fog_density = 0.0f;

View File

@@ -256,6 +256,7 @@ class opengl_renderer
void Render(scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last); void Render(scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last);
bool Render_cab(TDynamicObject const *Dynamic, bool const Alpha = false); bool Render_cab(TDynamicObject const *Dynamic, bool const Alpha = false);
void Render(TMemCell *Memcell); void Render(TMemCell *Memcell);
void Render_precipitation();
void Render_Alpha(scene::basic_region *Region); void Render_Alpha(scene::basic_region *Region);
void Render_Alpha(cell_sequence::reverse_iterator First, cell_sequence::reverse_iterator Last); void Render_Alpha(cell_sequence::reverse_iterator First, cell_sequence::reverse_iterator Last);
void Render_Alpha(TAnimModel *Instance); void Render_Alpha(TAnimModel *Instance);

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@@ -233,7 +233,8 @@ basic_cell::deserialize( std::istream &Input ) {
} }
// cell activation flag // cell activation flag
m_active = ( m_active = (
( false == m_shapesopaque.empty() ) ( true == m_active )
|| ( false == m_shapesopaque.empty() )
|| ( false == m_shapestranslucent.empty() ) || ( false == m_shapestranslucent.empty() )
|| ( false == m_lines.empty() ) ); || ( false == m_lines.empty() ) );
} }
@@ -1004,6 +1005,37 @@ basic_region::update_traction( TDynamicObject *Vehicle, int const Pantographinde
} }
} }
// checks whether specified file is a valid region data file
bool
basic_region::is_scene( std::string const &Scenariofile ) const {
auto filename { Scenariofile };
while( filename[ 0 ] == '$' ) {
// trim leading $ char rainsted utility may add to the base name for modified .scn files
filename.erase( 0, 1 );
}
erase_extension( filename );
filename = Global.asCurrentSceneryPath + filename;
filename += EU07_FILEEXTENSION_REGION;
if( false == FileExists( filename ) ) {
return false;
}
// file type and version check
std::ifstream input( filename, std::ios::binary );
uint32_t headermain{ sn_utils::ld_uint32( input ) };
uint32_t headertype{ sn_utils::ld_uint32( input ) };
if( ( headermain != EU07_FILEHEADER
|| ( headertype != EU07_FILEVERSION_REGION ) ) ) {
// wrong file type
return false;
}
return true;
}
// stores content of the class in file with specified name // stores content of the class in file with specified name
void void
basic_region::serialize( std::string const &Scenariofile ) const { basic_region::serialize( std::string const &Scenariofile ) const {
@@ -1078,10 +1110,12 @@ basic_region::deserialize( std::string const &Scenariofile ) {
auto sectioncount { sn_utils::ld_uint32( input ) }; auto sectioncount { sn_utils::ld_uint32( input ) };
while( sectioncount-- ) { while( sectioncount-- ) {
// section index, followed by section data size, followed by section data // section index, followed by section data size, followed by section data
auto *&section { m_sections[ sn_utils::ld_uint32( input ) ] }; auto const sectionindex { sn_utils::ld_uint32( input ) };
auto const sectionsize { sn_utils::ld_uint32( input ) }; auto const sectionsize { sn_utils::ld_uint32( input ) };
section = new basic_section(); if( m_sections[ sectionindex ] == nullptr ) {
section->deserialize( input ); m_sections[ sectionindex ] = new basic_section();
}
m_sections[ sectionindex ]->deserialize( input );
} }
return true; return true;

View File

@@ -54,6 +54,7 @@ struct scratch_data {
bool is_open { false }; bool is_open { false };
} trainset; } trainset;
std::string name;
bool initialized { false }; bool initialized { false };
}; };
@@ -330,6 +331,9 @@ public:
// legacy method, updates sounds around camera // legacy method, updates sounds around camera
void void
update_sounds(); update_sounds();
// checks whether specified file is a valid region data file
bool
is_scene( std::string const &Scenariofile ) const;
// stores content of the class in file with specified name // stores content of the class in file with specified name
void void
serialize( std::string const &Scenariofile ) const; serialize( std::string const &Scenariofile ) const;

View File

@@ -0,0 +1,17 @@
#version 330
in vec2 f_coord;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
#include <common>
void main()
{
vec4 tex_color = texture(tex1, vec2(f_coord.x, f_coord.y + param[1].x));
gl_FragData[0] = tex_color * param[0];
#if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f);
#endif
}

View File

@@ -0,0 +1,20 @@
#version 330
layout(location = 0) in vec3 v_vert;
layout(location = 1) in vec2 v_coord;
out vec2 f_coord;
out vec4 f_clip_pos;
out vec4 f_clip_future_pos;
#include <common>
void main()
{
f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
gl_Position = f_clip_pos;
f_coord = v_coord;
}

View File

@@ -62,8 +62,8 @@ void
world_environment::compute_weather() const { world_environment::compute_weather() const {
Global.Weather = ( Global.Weather = (
Global.Overcast < 0.25 ? "clear:" : Global.Overcast <= 0.25 ? "clear:" :
Global.Overcast < 1.0 ? "cloudy:" : Global.Overcast <= 1.0 ? "cloudy:" :
( Global.Season != "winter:" ? ( Global.Season != "winter:" ?
"rain:" : "rain:" :
"snow:" ) ); "snow:" ) );
@@ -76,6 +76,9 @@ world_environment::init() {
m_moon.init(); m_moon.init();
m_stars.init(); m_stars.init();
m_clouds.Init(); m_clouds.Init();
m_precipitation.init();
m_precipitationsound.deserialize( "rain-sound-loop", sound_type::single );
} }
void void
@@ -147,6 +150,24 @@ world_environment::update() {
// but quite effective way to make the distant items blend with background better // but quite effective way to make the distant items blend with background better
// NOTE: base brightness calculation provides scaled up value, so we bring it back to 'real' one here // NOTE: base brightness calculation provides scaled up value, so we bring it back to 'real' one here
Global.FogColor = m_skydome.GetAverageHorizonColor(); Global.FogColor = m_skydome.GetAverageHorizonColor();
// weather-related simulation factors
// TODO: dynamic change of air temperature and overcast levels
if( Global.Weather == "rain:" ) {
// reduce friction in rain
Global.FrictionWeatherFactor = 0.85f;
m_precipitationsound.play( sound_flags::exclusive | sound_flags::looping );
}
else if( Global.Weather == "snow:" ) {
// reduce friction due to snow
Global.FrictionWeatherFactor = 0.75f;
}
}
void
world_environment::update_precipitation() {
m_precipitation.update();
} }
void void

View File

@@ -14,6 +14,8 @@ http://mozilla.org/MPL/2.0/.
#include "moon.h" #include "moon.h"
#include "stars.h" #include "stars.h"
#include "skydome.h" #include "skydome.h"
#include "precipitation.h"
#include "sound.h"
class opengl_renderer; class opengl_renderer;
@@ -26,6 +28,7 @@ public:
// methods // methods
void init(); void init();
void update(); void update();
void update_precipitation();
void time( int const Hour = -1, int const Minute = -1, int const Second = -1 ); void time( int const Hour = -1, int const Minute = -1, int const Second = -1 );
// switches between static and dynamic daylight calculation // switches between static and dynamic daylight calculation
void toggle_daylight(); void toggle_daylight();
@@ -41,6 +44,9 @@ private:
cSun m_sun; cSun m_sun;
cMoon m_moon; cMoon m_moon;
TSky m_clouds; TSky m_clouds;
basic_precipitation m_precipitation;
sound_source m_precipitationsound { sound_placement::external, -1 };
}; };
namespace simulation { namespace simulation {

View File

@@ -35,9 +35,11 @@ state_serializer::deserialize( std::string const &Scenariofile ) {
// TODO: check first for presence of serialized binary files // TODO: check first for presence of serialized binary files
// if this fails, fall back on the legacy text format // if this fails, fall back on the legacy text format
scene::scratch_data importscratchpad; scene::scratch_data importscratchpad;
importscratchpad.name = Scenariofile;
if( Scenariofile != "$.scn" ) { if( Scenariofile != "$.scn" ) {
// compilation to binary file isn't supported for rainsted-created overrides // compilation to binary file isn't supported for rainsted-created overrides
importscratchpad.binary.terrain = Region->deserialize( Scenariofile ); // NOTE: we postpone actual loading of the scene until we process time, season and weather data
importscratchpad.binary.terrain = Region->is_scene( Scenariofile ) ;
} }
// NOTE: for the time being import from text format is a given, since we don't have full binary serialization // NOTE: for the time being import from text format is a given, since we don't have full binary serialization
cParser scenarioparser( Scenariofile, cParser::buffer_FILE, Global.asCurrentSceneryPath, Global.bLoadTraction ); cParser scenarioparser( Scenariofile, cParser::buffer_FILE, Global.asCurrentSceneryPath, Global.bLoadTraction );
@@ -277,6 +279,12 @@ state_serializer::deserialize_firstinit( cParser &Input, scene::scratch_data &Sc
if( true == Scratchpad.initialized ) { return; } if( true == Scratchpad.initialized ) { return; }
if( true == Scratchpad.binary.terrain ) {
// at this stage it should be safe to import terrain from the binary scene file
// TBD: postpone loading furter and only load required blocks during the simulation?
Region->deserialize( Scratchpad.name );
}
simulation::Paths.InitTracks(); simulation::Paths.InitTracks();
simulation::Traction.InitTraction(); simulation::Traction.InitTraction();
simulation::Events.InitEvents(); simulation::Events.InitEvents();

View File

@@ -51,6 +51,7 @@ basic_station::update_load( TDynamicObject *First, Mtable::TTrainParameters &Sch
if( parameters.LoadType.name.empty() ) { if( parameters.LoadType.name.empty() ) {
// (try to) set the cargo type for empty cars // (try to) set the cargo type for empty cars
parameters.LoadAmount = 0.f; // safety measure against edge cases
parameters.AssignLoad( "passengers" ); parameters.AssignLoad( "passengers" );
} }

View File

@@ -99,10 +99,13 @@
#include <glm/gtx/norm.hpp> #include <glm/gtx/norm.hpp>
#include <glm/gtx/string_cast.hpp> #include <glm/gtx/string_cast.hpp>
int const null_handle = 0;
#include "openglmatrixstack.h" #include "openglmatrixstack.h"
#define STRINGIZE_DETAIL(x) #x #define STRINGIZE_DETAIL(x) #x
#define STRINGIZE(x) STRINGIZE_DETAIL(x) #define STRINGIZE(x) STRINGIZE_DETAIL(x)
#define glDebug(x) if (GLEW_GREMEDY_string_marker) glStringMarkerGREMEDY(0, __FILE__ ":" STRINGIZE(__LINE__) ": " x); #define glDebug(x) if (GLEW_GREMEDY_string_marker) glStringMarkerGREMEDY(0, __FILE__ ":" STRINGIZE(__LINE__) ": " x);
#include "openglcolor.h"
#ifdef DBG_NEW #ifdef DBG_NEW
#pragma push_macro("new") #pragma push_macro("new")

View File

@@ -170,6 +170,11 @@ bool ui_layer::on_key(int const Key, int const Action)
return true; return true;
} }
if (Key == GLFW_KEY_F10) {
m_quit_active = !m_quit_active;
return true;
}
if (m_quit_active) if (m_quit_active)
{ {
if (Key == GLFW_KEY_Y) { if (Key == GLFW_KEY_Y) {
@@ -319,7 +324,7 @@ void ui_layer::render_menu_contents()
if (ImGui::BeginMenu(LOC_STR(ui_general))) if (ImGui::BeginMenu(LOC_STR(ui_general)))
{ {
ImGui::MenuItem(LOC_STR(ui_debug_mode), nullptr, &DebugModeFlag); ImGui::MenuItem(LOC_STR(ui_debug_mode), nullptr, &DebugModeFlag);
ImGui::MenuItem(LOC_STR(ui_quit), nullptr, &m_quit_active); ImGui::MenuItem(LOC_STR(ui_quit), "F10", &m_quit_active);
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu(LOC_STR(ui_tools))) if (ImGui::BeginMenu(LOC_STR(ui_tools)))

View File

@@ -313,3 +313,62 @@ glm::dvec3 LoadPoint( class cParser &Input );
// extracts a group of tokens from provided data stream // extracts a group of tokens from provided data stream
std::string std::string
deserialize_random_set( cParser &Input, char const *Break = "\n\r\t ;" ); deserialize_random_set( cParser &Input, char const *Break = "\n\r\t ;" );
namespace threading {
// simple POD pairing of a data item and a mutex
// NOTE: doesn't do any locking itself, it's merely for cleaner argument arrangement and passing
template <typename Type_>
struct lockable {
Type_ data;
std::mutex mutex;
};
// basic wrapper simplifying use of std::condition_variable for most typical cases.
// has its own mutex and secondary variable to ignore spurious wakeups
class condition_variable {
public:
// methods
void
wait() {
std::unique_lock<std::mutex> lock( m_mutex );
m_condition.wait(
lock,
[ this ]() {
return m_spurious == false; } ); }
template< class Rep_, class Period_ >
void
wait_for( const std::chrono::duration<Rep_, Period_> &Time ) {
std::unique_lock<std::mutex> lock( m_mutex );
m_condition.wait_for(
lock,
Time,
[ this ]() {
return m_spurious == false; } ); }
void
notify_one() {
spurious( false );
m_condition.notify_one();
}
void
notify_all() {
spurious( false );
m_condition.notify_all();
}
void
spurious( bool const Spurious ) {
std::lock_guard<std::mutex> lock( m_mutex );
m_spurious = Spurious; }
private:
// members
mutable std::mutex m_mutex;
std::condition_variable m_condition;
bool m_spurious { true };
};
} // threading
//---------------------------------------------------------------------------

View File

@@ -1 +1 @@
#define VERSION_INFO "M7 (GL3) 20.09.2018, based master-d9020b58, tmj-2448e59" #define VERSION_INFO "M7 (GL3) 10.10.2018, based master-c7ef111, tmj-913541b"