16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 04:19:19 +02:00

update glm

This commit is contained in:
milek7
2019-09-07 14:47:34 +02:00
parent 3a088f1361
commit 0c64f71aff
366 changed files with 32958 additions and 20934 deletions

View File

@@ -160,6 +160,8 @@ if (WIN32)
set(libserialport_LIBRARY ${LIBSERIALPORT_LIBRARY} "${DEPS_DIR}/libserialport/lib/${ARCH}/libserialport-0.lib")
endif()
set(GLM_INCLUDE_DIR ${GLM_INCLUDE_DIR} "${DEPS_DIR}/glm/")
if (${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
set(SOURCES ${SOURCES} "eu07.rc")
set(SOURCES ${SOURCES} "eu07.ico")

View File

@@ -9,6 +9,10 @@ file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp)
file(GLOB_RECURSE EXT_SOURCE ./ext/*.cpp)
file(GLOB_RECURSE EXT_INLINE ./ext/*.inl)
file(GLOB_RECURSE EXT_HEADER ./ext/*.hpp)
file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
@@ -25,6 +29,9 @@ source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
source_group("Core Files" FILES ${CORE_SOURCE})
source_group("Core Files" FILES ${CORE_INLINE})
source_group("Core Files" FILES ${CORE_HEADER})
source_group("EXT Files" FILES ${EXT_SOURCE})
source_group("EXT Files" FILES ${EXT_INLINE})
source_group("EXT Files" FILES ${EXT_HEADER})
source_group("GTC Files" FILES ${GTC_SOURCE})
source_group("GTC Files" FILES ${GTC_INLINE})
source_group("GTC Files" FILES ${GTC_HEADER})
@@ -37,31 +44,19 @@ source_group("SIMD Files" FILES ${SIMD_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
if(GLM_STATIC_LIBRARY_ENABLE)
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_STATIC_LIBRARY_ENABLE)
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
if(GLM_DYNAMIC_LIBRARY_ENABLE)
add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_DYNAMIC_LIBRARY_ENABLE)
add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)

View File

@@ -1,6 +1,533 @@
/// @ref core
/// @file glm/common.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// Provides GLSL common functions
///
/// These all operate component-wise. The description is per component.
///
/// Include <glm/common.hpp> to use these core features.
#pragma once
#include "detail/func_common.hpp"
#include "detail/qualifier.hpp"
#include "detail/_fixes.hpp"
namespace glm
{
/// @addtogroup core_func_common
/// @{
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam genType floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x);
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
/// This includes the possibility that round(x) returns the
/// same value as roundEven(x) for all values of x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
/// Return x - floor(x).
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType fract(genType x);
/// Return x - floor(x).
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
template<typename genType>
GLM_FUNC_DECL genType mod(genType x, genType y);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the
/// return value and the output parameter will have the same
/// sign as x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType modf(genType x, genType& i);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
/// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
/// x and y using the floating-point value a.
/// The value for a is not restricted to the range [0, 1].
///
/// If genTypeU is a boolean scalar or vector:
/// Selects which vector each returned component comes
/// from. For a component of 'a' that is false, the
/// corresponding component of 'x' is returned. For a
/// component of 'a' that is true, the corresponding
/// component of 'y' is returned. Components of 'x' and 'y' that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
/// @code
/// #include <glm/glm.hpp>
/// ...
/// float a;
/// bool b;
/// glm::dvec3 e;
/// glm::dvec3 f;
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template<typename genTypeT, typename genTypeU>
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
template<length_t L, typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
template<length_t L, typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType step(genType edge, genType x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1
/// when edge0 < x < edge1. This is useful in cases where
/// you would want a threshold function with a smooth
/// transition. This is equivalent to:
/// genType t;
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
/// return t * t * (3 - 2 * t);
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL int floatBitsToInt(float const& v);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL uint floatBitsToUint(float const& v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float intBitsToFloat(int const& v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
/// Computes and returns a * b + c.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
/// x = significand * exp(2, exponent)
///
/// The significand is returned by the function and the
/// exponent is returned in the parameter exp. For a
/// floating-point value of zero, the significant and exponent
/// are both zero. For a floating-point value that is an
/// infinity or is not a number, the results are undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType, typename genIType>
GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp);
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
/// significand * exp(2, exponent)
///
/// If this product is too large to be represented in the
/// floating-point type, the result is undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType, typename genIType>
GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);
/// @}
}//namespace glm
#include "detail/func_common.inl"

View File

@@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/_features.hpp
#pragma once
// #define GLM_CXX98_EXCEPTIONS
@@ -26,7 +23,7 @@
// Variadic templates - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
//
//
// Extending variadic template template parameters - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
@@ -34,7 +31,7 @@
// Initializer lists - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
// #define GLM_CXX11_STATIC_ASSERT
// #define GLM_CXX11_STATIC_ASSERT
// Static assertions - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
@@ -62,15 +59,15 @@
// Declared type of an expression - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
//
//
// Right angle brackets - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
//
//
// Default template arguments for function templates DR226 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
//
//
// Solving the SFINAE problem for expressions DR339 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
@@ -78,7 +75,7 @@
// Template aliases N2258 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
//
//
// Extern templates N1987 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
@@ -90,19 +87,19 @@
// Strongly-typed enums N2347 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
//
//
// Forward declarations for enums N2764 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
//
//
// Generalized attributes N2761 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
//
//
// Generalized constant expressions N2235 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
//
//
// Alignment support N2341 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
@@ -110,7 +107,7 @@
// Delegating constructors N1986 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
//
//
// Inheriting constructors N2540 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
@@ -118,19 +115,19 @@
// Explicit conversion operators N2437 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
//
//
// New character types N2249 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
//
//
// Unicode string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
//
// Raw string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
//
// Universal character name literals N2170 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
@@ -138,7 +135,7 @@
// User-defined literals N2765 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
//
//
// Standard Layout Types N2342 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
@@ -147,11 +144,11 @@
// Defaulted and deleted functions N2346 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
//
//
// Extended friend declarations N1791 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
//
//
// Extending sizeof N2253 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
@@ -177,7 +174,7 @@
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
//
//
// Minimal support for garbage collection and reachability-based leak detection N2670 No
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
@@ -185,75 +182,73 @@
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
//
//
// Defining move special member functions N3053 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
//
//
// Sequence points N2239 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
//
// Atomic operations N2427 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
//
// Strong Compare and Exchange N2748 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
//
//
// Bidirectional Fences N2752 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
//
//
// Memory model N2429 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
//
//
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
//
//
// Propagating exceptions N2179 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
//
//
// Abandoning a process and at_quick_exit N2440 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
//
//
// Allow atomics use in signal handlers N2547 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
//
//
// Thread-local storage N2659 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
//
//
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
//
//
// __func__ predefined identifier N2340 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
//
//
// C99 preprocessor N1653 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
//
//
// long long N1811 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
//
//
// Extended integral types N1988 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
#if(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
# define GLM_CXX11_STATIC_ASSERT
# endif
# define GLM_CXX11_STATIC_ASSERT
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions))

View File

@@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/_fixes.hpp
#include <cmath>
//! Workaround for compatibility with other libraries

View File

@@ -1,107 +1,81 @@
/// @ref core
/// @file glm/detail/_noise.hpp
#pragma once
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../common.hpp"
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER T mod289(T const & x)
template<typename T>
GLM_FUNC_QUALIFIER T mod289(T const& x)
{
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
}
template <typename T>
GLM_FUNC_QUALIFIER T permute(T const & x)
template<typename T>
GLM_FUNC_QUALIFIER T permute(T const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
template<typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
{
return mod289(((x * T(34)) + T(1)) * x);
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
*/
template <typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
*/
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
/*
template <typename T, precision P, template <typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
*/
}//namespace detail
}//namespace glm

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,130 +1,122 @@
/// @ref core
/// @file glm/detail/_vectorize.hpp
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
namespace glm{
namespace detail
{
template <typename R, typename T, precision P, template <typename, precision> class vecType>
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename R, typename T, qualifier Q>
struct functor1{};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec1>
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 1, R, T, Q>
{
GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
{
return tvec1<R, P>(Func(v.x));
return vec<1, R, Q>(Func(v.x));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec2>
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 2, R, T, Q>
{
GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
{
return tvec2<R, P>(Func(v.x), Func(v.y));
return vec<2, R, Q>(Func(v.x), Func(v.y));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec3>
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 3, R, T, Q>
{
GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
{
return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec4>
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 4, R, T, Q>
{
GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
{
return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
}
};
template <typename T, precision P, template <typename, precision> class vecType>
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
struct functor2{};
template <typename T, precision P>
struct functor2<T, P, tvec1>
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 1, T, Q>
{
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
{
return tvec1<T, P>(Func(a.x, b.x));
return vec<1, T, Q>(Func(a.x, b.x));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec2>
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 2, T, Q>
{
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
{
return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y));
return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec3>
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 3, T, Q>
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
{
return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec4>
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 4, T, Q>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
template <typename T, precision P, template <typename, precision> class vecType>
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
struct functor2_vec_sca{};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec1>
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 1, T, Q>
{
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
{
return tvec1<T, P>(Func(a.x, b));
return vec<1, T, Q>(Func(a.x, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec2>
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 2, T, Q>
{
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
{
return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec3>
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 3, T, Q>
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
{
return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec4>
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 4, T, Q>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
{
return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
}
};
}//namespace detail

View File

@@ -0,0 +1,50 @@
#pragma once
#include "setup.hpp"
#include <limits>
namespace glm{
namespace detail
{
template<typename genFIType, bool /*signed*/>
struct compute_abs
{};
template<typename genFIType>
struct compute_abs<genFIType, true>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x >= genFIType(0) ? x : -x;
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
}
};
#if GLM_COMPILER & GLM_COMPILER_CUDA
template<>
struct compute_abs<float, true>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x)
{
return fabsf(x);
}
};
#endif
template<typename genFIType>
struct compute_abs<genFIType, false>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
(!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'abs' only accept floating-point and integer scalar or vector inputs");
return x;
}
};
}//namespace detail
}//namespace glm

View File

@@ -0,0 +1,30 @@
#pragma once
//#include "compute_common.hpp"
#include "setup.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, bool isFloat>
struct compute_equal
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
{
return a == b;
}
};
/*
template <typename T>
struct compute_equal<T, true>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
{
return detail::compute_abs<T, std::numeric_limits<T>::is_signed>::call(b - a) <= static_cast<T>(0);
//return std::memcmp(&a, &b, sizeof(T)) == 0;
}
};
*/
}//namespace detail
}//namespace glm

File diff suppressed because it is too large Load Diff

View File

@@ -10,191 +10,191 @@
namespace glm{
namespace detail
{
template <precision P>
struct compute_abs_vector<float, P, tvec4, true>
template<qualifier Q>
struct compute_abs_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = glm_vec4_abs(v.data);
return result;
}
};
template <precision P>
struct compute_abs_vector<int, P, tvec4, true>
template<qualifier Q>
struct compute_abs_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
{
tvec4<int, P> result(uninitialize);
vec<4, int, Q> result;
result.data = glm_ivec4_abs(v.data);
return result;
}
};
template <precision P>
struct compute_floor<float, P, tvec4, true>
template<qualifier Q>
struct compute_floor<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = glm_vec4_floor(v.data);
return result;
}
};
template <precision P>
struct compute_ceil<float, P, tvec4, true>
template<qualifier Q>
struct compute_ceil<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = glm_vec4_ceil(v.data);
return result;
}
};
template <precision P>
struct compute_fract<float, P, tvec4, true>
template<qualifier Q>
struct compute_fract<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = glm_vec4_fract(v.data);
return result;
}
};
template <precision P>
struct compute_round<float, P, tvec4, true>
template<qualifier Q>
struct compute_round<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = glm_vec4_round(v.data);
return result;
}
};
template <precision P>
struct compute_mod<float, P, tvec4, true>
template<qualifier Q>
struct compute_mod<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = glm_vec4_mod(x.data, y.data);
return result;
}
};
template <precision P>
struct compute_min_vector<float, P, tvec4, true>
template<qualifier Q>
struct compute_min_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = _mm_min_ps(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_min_vector<int32, P, tvec4, true>
template<qualifier Q>
struct compute_min_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
{
tvec4<int32, P> result(uninitialize);
vec<4, int, Q> result;
result.data = _mm_min_epi32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_min_vector<uint32, P, tvec4, true>
template<qualifier Q>
struct compute_min_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
{
tvec4<uint32, P> result(uninitialize);
vec<4, uint, Q> result;
result.data = _mm_min_epu32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<float, P, tvec4, true>
template<qualifier Q>
struct compute_max_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = _mm_max_ps(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<int32, P, tvec4, true>
template<qualifier Q>
struct compute_max_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
{
tvec4<int32, P> result(uninitialize);
vec<4, int, Q> result;
result.data = _mm_max_epi32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<uint32, P, tvec4, true>
template<qualifier Q>
struct compute_max_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
{
tvec4<uint32, P> result(uninitialize);
vec<4, uint, Q> result;
result.data = _mm_max_epu32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<float, P, tvec4, true>
template<qualifier Q>
struct compute_clamp_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> result;
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<int32, P, tvec4, true>
template<qualifier Q>
struct compute_clamp_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal)
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& x, vec<4, int, Q> const& minVal, vec<4, int, Q> const& maxVal)
{
tvec4<int32, P> result(uninitialize);
vec<4, int, Q> result;
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<uint32, P, tvec4, true>
template<qualifier Q>
struct compute_clamp_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal)
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& x, vec<4, uint, Q> const& minVal, vec<4, uint, Q> const& maxVal)
{
tvec4<uint32, P> result(uninitialize);
vec<4, uint, Q> result;
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_mix_vector<float, bool, P, tvec4, true>
template<qualifier Q>
struct compute_mix_vector<4, float, bool, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a)
{
__m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x);
__m128i const Load = _mm_set_epi32(-static_cast<int>(a.w), -static_cast<int>(a.z), -static_cast<int>(a.y), -static_cast<int>(a.x));
__m128 const Mask = _mm_castsi128_ps(Load);
tvec4<float, P> Result(uninitialize);
vec<4, float, Q> Result;
# if 0 && GLM_ARCH & GLM_ARCH_AVX
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
# else
@@ -204,25 +204,25 @@ namespace detail
}
};
/* FIXME
template <precision P>
struct compute_step_vector<float, P, tvec4>
template<qualifier Q>
struct compute_step_vector<float, Q, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge, tvec4<float, P> const& x)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x)
{
tvec4<float, P> result(uninitialize);
vec<4, float, Q> Result;
result.data = glm_vec4_step(edge.data, x.data);
return result;
}
};
*/
template <precision P>
struct compute_smoothstep_vector<float, P, tvec4, true>
template<qualifier Q>
struct compute_smoothstep_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
return result;
vec<4, float, Q> Result;
Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
return Result;
}
};
}//namespace detail

View File

@@ -1,7 +1,7 @@
/// @ref core
/// @file glm/detail/func_exponential.inl
#include "func_vector_relational.hpp"
#include "../vector_relational.hpp"
#include "_vectorize.hpp"
#include <limits>
#include <cmath>
@@ -13,50 +13,52 @@ namespace detail
# if GLM_HAS_CXX11_STL
using std::log2;
# else
template <typename genType>
template<typename genType>
genType log2(genType Value)
{
return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
}
# endif
template <typename T, precision P, template <class, precision> class vecType, bool isFloat, bool Aligned>
template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
struct compute_log2
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(log2, vec);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'log2' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
return detail::functor1<vec, L, T, T, Q>::call(log2, v);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_sqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<T, T, P, vecType>::call(std::sqrt, x);
return detail::functor1<vec, L, T, T, Q>::call(std::sqrt, x);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_inversesqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return static_cast<T>(1) / sqrt(x);
}
};
template <template <class, precision> class vecType, bool Aligned>
struct compute_inversesqrt<vecType, float, lowp, Aligned>
template<length_t L, bool Aligned>
struct compute_inversesqrt<L, float, lowp, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
GLM_FUNC_QUALIFIER static vec<L, float, lowp> call(vec<L, float, lowp> const& x)
{
vecType<float, lowp> tmp(x);
vecType<float, lowp> xhalf(tmp * 0.5f);
vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
vec<L, float, lowp> tmp(x);
vec<L, float, lowp> xhalf(tmp * 0.5f);
vec<L, uint, lowp>* p = reinterpret_cast<vec<L, uint, lowp>*>(const_cast<vec<L, float, lowp>*>(&x));
vec<L, uint, lowp> i = vec<L, uint, lowp>(0x5f375a86) - (*p >> vec<L, uint, lowp>(1));
vec<L, float, lowp>* ptmp = reinterpret_cast<vec<L, float, lowp>*>(&i);
tmp = *ptmp;
tmp = tmp * (1.5f - xhalf * tmp * tmp);
return tmp;
@@ -66,81 +68,85 @@ namespace detail
// pow
using std::pow;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent)
{
return detail::functor2<T, P, vecType>::call(pow, base, exponent);
return detail::functor2<vec, L, T, Q>::call(pow, base, exponent);
}
// exp
using std::exp;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> exp(vec<L, T, Q> const& x)
{
return detail::functor1<T, T, P, vecType>::call(exp, x);
return detail::functor1<vec, L, T, T, Q>::call(exp, x);
}
// log
using std::log;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x)
{
return detail::functor1<T, T, P, vecType>::call(log, x);
return detail::functor1<vec, L, T, T, Q>::call(log, x);
}
# if GLM_HAS_CXX11_STL
using std::exp2;
# else
//exp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType exp2(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> exp2(vec<L, T, Q> const& x)
{
return detail::functor1<T, T, P, vecType>::call(exp2, x);
return detail::functor1<vec, L, T, T, Q>::call(exp2, x);
}
// log2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType log2(genType x)
{
return log2(tvec1<genType>(x)).x;
return log2(vec<1, genType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> log2(vec<L, T, Q> const& x)
{
return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
return detail::compute_log2<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
}
// sqrt
using std::sqrt;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> sqrt(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::compute_sqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
return detail::compute_sqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
// inversesqrt
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
{
return static_cast<genType>(1) / sqrt(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> inversesqrt(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_exponential_simd.inl"
#endif

View File

@@ -8,27 +8,29 @@
namespace glm{
namespace detail
{
template <precision P>
struct compute_sqrt<tvec4, float, P, true>
template<qualifier Q>
struct compute_sqrt<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_sqrt_ps(v.data);
return result;
vec<4, float, Q> Result;
Result.data = _mm_sqrt_ps(v.data);
return Result;
}
};
template <>
struct compute_sqrt<tvec4, float, aligned_lowp, true>
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
struct compute_sqrt<4, float, aligned_lowp, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
{
tvec4<float, aligned_lowp> result(uninitialize);
result.data = glm_vec4_sqrt_lowp(v.data);
return result;
vec<4, float, aligned_lowp> Result;
Result.data = glm_vec4_sqrt_lowp(v.data);
return Result;
}
};
# endif
}//namespace detail
}//namespace glm

View File

@@ -1,93 +1,87 @@
/// @ref core
/// @file glm/detail/func_geometric.inl
#include "func_exponential.hpp"
#include "func_common.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_float.hpp"
#include "../exponential.hpp"
#include "../common.hpp"
namespace glm{
namespace detail
{
template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_length
{
GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
{
return sqrt(dot(v, v));
}
};
template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_distance
{
GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
{
return length(p1 - p0);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
template<typename V, typename T, bool Aligned>
struct compute_dot{};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec1, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<vec<1, T, Q>, T, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b)
GLM_FUNC_QUALIFIER static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b)
{
return a.x * b.x;
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec2, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<vec<2, T, Q>, T, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y)
GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b)
{
tvec2<T, P> tmp(x * y);
vec<2, T, Q> tmp(a * b);
return tmp.x + tmp.y;
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec3, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<vec<3, T, Q>, T, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y)
GLM_FUNC_QUALIFIER static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
{
tvec3<T, P> tmp(x * y);
vec<3, T, Q> tmp(a * b);
return tmp.x + tmp.y + tmp.z;
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec4, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<vec<4, T, Q>, T, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y)
GLM_FUNC_QUALIFIER static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> tmp(x * y);
vec<4, T, Q> tmp(a * b);
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
template <typename T, precision P, bool Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_cross
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(tvec3<T, P> const & x, tvec3<T, P> const & y)
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
return tvec3<T, P>(
return vec<3, T, Q>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_normalize
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
@@ -95,10 +89,10 @@ namespace detail
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_faceforward
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
@@ -106,29 +100,31 @@ namespace detail
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_reflect
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
{
return I - N * dot(N, I) * static_cast<T>(2);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_refract
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
{
T const dotValue(dot(N, I));
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
vec<L, T, Q> const Result =
(k >= static_cast<T>(0)) ? (eta * I - (eta * dotValue + std::sqrt(k)) * N) : vec<L, T, Q>(0);
return Result;
}
};
}//namespace detail
// length
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType length(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
@@ -136,97 +132,97 @@ namespace detail
return abs(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T length(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
return detail::compute_length<vecType, T, P, detail::is_aligned<P>::value>::call(v);
return detail::compute_length<L, T, Q, detail::is_aligned<Q>::value>::call(v);
}
// distance
template <typename genType>
GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
template<typename genType>
GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
{
return detail::compute_distance<vecType, T, P, detail::is_aligned<P>::value>::call(p0, p1);
return detail::compute_distance<L, T, Q, detail::is_aligned<Q>::value>::call(p0, p1);
}
// dot
template <typename T>
template<typename T>
GLM_FUNC_QUALIFIER T dot(T x, T y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return x * y;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return detail::compute_dot<vecType, T, P, detail::is_aligned<P>::value>::call(x, y);
return detail::compute_dot<vec<L, T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
}
// cross
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
{
return detail::compute_cross<T, P, detail::is_aligned<P>::value>::call(x, y);
return detail::compute_cross<T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
/*
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize(genType const & x)
template<typename genType>
GLM_FUNC_QUALIFIER genType normalize(genType const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
*/
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> normalize(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return detail::compute_normalize<T, P, vecType, detail::is_aligned<P>::value>::call(x);
return detail::compute_normalize<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
// faceforward
template <typename genType>
GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref)
template<typename genType>
GLM_FUNC_QUALIFIER genType faceforward(genType const& N, genType const& I, genType const& Nref)
{
return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> faceforward(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
{
return detail::compute_faceforward<T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
return detail::compute_faceforward<L, T, Q, detail::is_aligned<Q>::value>::call(N, I, Nref);
}
// reflect
template <typename genType>
GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
template<typename genType>
GLM_FUNC_QUALIFIER genType reflect(genType const& I, genType const& N)
{
return I - N * dot(N, I) * genType(2);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> reflect(vecType<T, P> const & I, vecType<T, P> const & N)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> reflect(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
{
return detail::compute_reflect<T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
return detail::compute_reflect<L, T, Q, detail::is_aligned<Q>::value>::call(I, N);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta)
template<typename genType>
GLM_FUNC_QUALIFIER genType refract(genType const& I, genType const& N, genType eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
genType const dotValue(dot(N, I));
@@ -234,14 +230,14 @@ namespace detail
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> refract(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
return detail::compute_refract<T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
return detail::compute_refract<L, T, Q, detail::is_aligned<Q>::value>::call(I, N, eta);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_geometric_simd.inl"
#endif

View File

@@ -8,89 +8,89 @@
namespace glm{
namespace detail
{
template <precision P>
struct compute_length<tvec4, float, P, true>
template<qualifier Q>
struct compute_length<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & v)
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
{
return _mm_cvtss_f32(glm_vec4_length(v.data));
}
};
template <precision P>
struct compute_distance<tvec4, float, P, true>
template<qualifier Q>
struct compute_distance<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
{
return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
}
};
template <precision P>
struct compute_dot<tvec4, float, P, true>
template<qualifier Q>
struct compute_dot<vec<4, float, Q>, float, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const& x, tvec4<float, P> const& y)
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
{
return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
}
};
template <precision P>
struct compute_cross<float, P, true>
template<qualifier Q>
struct compute_cross<float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec3<float, P> call(tvec3<float, P> const & a, tvec3<float, P> const & b)
GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b)
{
__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
__m128 const xpd0 = glm_vec4_cross(set0, set1);
tvec4<float, P> result(uninitialize);
result.data = xpd0;
return tvec3<float, P>(result);
vec<4, float, Q> Result;
Result.data = xpd0;
return vec<3, float, Q>(Result);
}
};
template <precision P>
struct compute_normalize<float, P, tvec4, true>
template<qualifier Q>
struct compute_normalize<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_normalize(v.data);
return result;
vec<4, float, Q> Result;
Result.data = glm_vec4_normalize(v.data);
return Result;
}
};
template <precision P>
struct compute_faceforward<float, P, tvec4, true>
template<qualifier Q>
struct compute_faceforward<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& N, tvec4<float, P> const& I, tvec4<float, P> const& Nref)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
return result;
vec<4, float, Q> Result;
Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
return Result;
}
};
template <precision P>
struct compute_reflect<float, P, tvec4, true>
template<qualifier Q>
struct compute_reflect<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_reflect(I.data, N.data);
return result;
vec<4, float, Q> Result;
Result.data = glm_vec4_reflect(I.data, N.data);
return Result;
}
};
template <precision P>
struct compute_refract<float, P, tvec4, true>
template<qualifier Q>
struct compute_refract<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N, float eta)
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
return result;
vec<4, float, Q> Result;
Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
return Result;
}
};
}//namespace detail

View File

@@ -1,10 +1,5 @@
/// @ref core
/// @file glm/detail/func_integer.inl
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_int.hpp"
#include "_vectorize.hpp"
#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
# include <intrin.h>
@@ -24,49 +19,49 @@
namespace glm{
namespace detail
{
template <typename T>
template<typename T>
GLM_FUNC_QUALIFIER T mask(T Bits)
{
return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
return Bits >= static_cast<T>(sizeof(T) * 8) ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
struct compute_bitfieldReverseStep
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
{
return v;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
struct compute_bitfieldReverseStep<T, P, vecType, Aligned, true>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_bitfieldReverseStep<L, T, Q, Aligned, true>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
{
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
struct compute_bitfieldBitCountStep
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
{
return v;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
struct compute_bitfieldBitCountStep<T, P, vecType, Aligned, true>
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_bitfieldBitCountStep<L, T, Q, Aligned, true>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
{
return (v & Mask) + ((v >> Shift) & Mask);
}
};
template <typename genIUType, size_t Bits>
template<typename genIUType, size_t Bits>
struct compute_findLSB
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
@@ -79,7 +74,7 @@ namespace detail
};
# if GLM_HAS_BITSCAN_WINDOWS
template <typename genIUType>
template<typename genIUType>
struct compute_findLSB<genIUType, 32>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
@@ -91,7 +86,7 @@ namespace detail
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template <typename genIUType>
template<typename genIUType>
struct compute_findLSB<genIUType, 64>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
@@ -104,42 +99,42 @@ namespace detail
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true>
template<length_t L, typename T, qualifier Q, bool EXEC = true>
struct compute_findMSB_step_vec
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T Shift)
{
return x | (x >> Shift);
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
struct compute_findMSB_step_vec<T, P, vecType, false>
template<length_t L, typename T, qualifier Q>
struct compute_findMSB_step_vec<L, T, Q, false>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T)
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T)
{
return x;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int>
template<length_t L, typename T, qualifier Q, int>
struct compute_findMSB_vec
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec)
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& v)
{
vecType<T, P> x(vec);
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
vec<L, T, Q> x(v);
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
return vec<L, int, Q>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template <typename genIUType>
template<typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
{
unsigned long Result(0);
@@ -147,17 +142,17 @@ namespace detail
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 32>
template<length_t L, typename T, qualifier Q>
struct compute_findMSB_vec<L, T, Q, 32>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x);
return detail::functor1<vec, L, int, T, Q>::call(compute_findMSB_32, x);
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template <typename genIUType>
template<typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
{
unsigned long Result(0);
@@ -165,12 +160,12 @@ namespace detail
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 64>
template<length_t L, typename T, qualifier Q>
struct compute_findMSB_vec<L, T, Q, 64>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x);
return detail::functor1<vec, L, int, T, Q>::call(compute_findMSB_64, x);
}
};
# endif
@@ -178,93 +173,83 @@ namespace detail
}//namespace detail
// uaddCarry
GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry)
GLM_FUNC_QUALIFIER uint uaddCarry(uint const& x, uint const& y, uint & Carry)
{
uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
detail::uint64 const Value64(static_cast<detail::uint64>(x) + static_cast<detail::uint64>(y));
detail::uint64 const Max32((static_cast<detail::uint64>(1) << static_cast<detail::uint64>(32)) - static_cast<detail::uint64>(1));
Carry = Value64 > Max32 ? 1u : 0u;
return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
return static_cast<uint>(Value64 % (Max32 + static_cast<detail::uint64>(1)));
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry)
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, uint, Q> uaddCarry(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Carry)
{
vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y));
vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32));
return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
vec<L, detail::uint64, Q> Value64(vec<L, detail::uint64, Q>(x) + vec<L, detail::uint64, Q>(y));
vec<L, detail::uint64, Q> Max32((static_cast<detail::uint64>(1) << static_cast<detail::uint64>(32)) - static_cast<detail::uint64>(1));
Carry = mix(vec<L, uint, Q>(0), vec<L, uint, Q>(1), greaterThan(Value64, Max32));
return vec<L, uint, Q>(Value64 % (Max32 + static_cast<detail::uint64>(1)));
}
// usubBorrow
GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow)
GLM_FUNC_QUALIFIER uint usubBorrow(uint const& x, uint const& y, uint & Borrow)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
Borrow = x >= y ? static_cast<uint>(0) : static_cast<uint>(1);
if(y >= x)
return y - x;
else
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
return static_cast<uint>((static_cast<detail::int64>(1) << static_cast<detail::int64>(32)) + (static_cast<detail::int64>(y) - static_cast<detail::int64>(x)));
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow)
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, uint, Q> usubBorrow(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Borrow)
{
Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y));
vecType<uint, P> const YgeX(y - x);
vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x))));
Borrow = mix(vec<L, uint, Q>(1), vec<L, uint, Q>(0), greaterThanEqual(x, y));
vec<L, uint, Q> const YgeX(y - x);
vec<L, uint, Q> const XgeY(vec<L, uint, Q>((static_cast<detail::int64>(1) << static_cast<detail::int64>(32)) + (vec<L, detail::int64, Q>(y) - vec<L, detail::int64, Q>(x))));
return mix(XgeY, YgeX, greaterThanEqual(y, x));
}
// umulExtended
GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb)
GLM_FUNC_QUALIFIER void umulExtended(uint const& x, uint const& y, uint & msb, uint & lsb)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
detail::uint64 Value64 = static_cast<detail::uint64>(x) * static_cast<detail::uint64>(y);
msb = static_cast<uint>(Value64 >> static_cast<detail::uint64>(32));
lsb = static_cast<uint>(Value64);
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb)
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER void umulExtended(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& msb, vec<L, uint, Q>& lsb)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y));
msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32));
lsb = vecType<uint32, P>(Value64);
vec<L, detail::uint64, Q> Value64(vec<L, detail::uint64, Q>(x) * vec<L, detail::uint64, Q>(y));
msb = vec<L, uint, Q>(Value64 >> static_cast<detail::uint64>(32));
lsb = vec<L, uint, Q>(Value64);
}
// imulExtended
GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb)
GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb)
{
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
msb = static_cast<int>(Value64 >> static_cast<int64>(32));
detail::int64 Value64 = static_cast<detail::int64>(x) * static_cast<detail::int64>(y);
msb = static_cast<int>(Value64 >> static_cast<detail::int64>(32));
lsb = static_cast<int>(Value64);
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb)
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER void imulExtended(vec<L, int, Q> const& x, vec<L, int, Q> const& y, vec<L, int, Q>& msb, vec<L, int, Q>& lsb)
{
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y));
lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
vec<L, detail::int64, Q> Value64(vec<L, detail::int64, Q>(x) * vec<L, detail::int64, Q>(y));
lsb = vec<L, int, Q>(Value64 & static_cast<detail::int64>(0xFFFFFFFF));
msb = vec<L, int, Q>((Value64 >> static_cast<detail::int64>(32)) & static_cast<detail::int64>(0xFFFFFFFF));
}
// bitfieldExtract
template <typename genIUType>
template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
{
return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x;
return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldExtract(vec<L, T, Q> const& Value, int Offset, int Bits)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
@@ -272,14 +257,14 @@ namespace detail
}
// bitfieldInsert
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits)
template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const& Base, genIUType const& Insert, int Offset, int Bits)
{
return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x;
return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldInsert(vec<L, T, Q> const& Base, vec<L, T, Q> const& Insert, int Offset, int Bits)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
@@ -288,47 +273,56 @@ namespace detail
}
// bitfieldReverse
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
{
return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x;
return bitfieldReverse(glm::vec<1, genType, glm::defaultp>(x)).x;
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v)
{
vecType<T, P> x(v);
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
vec<L, T, Q> x(v);
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, static_cast<T>(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, static_cast<T>(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, static_cast<T>(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, static_cast<T>(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, static_cast<T>(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, static_cast<T>(0x00000000FFFFFFFFull), static_cast<T>(32));
return x;
}
// bitCount
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER int bitCount(genType x)
{
return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x;
return bitCount(glm::vec<1, genType, glm::defaultp>(x)).x;
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> bitCount(vec<L, T, Q> const& v)
{
vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
return vecType<int, P>(x);
# if GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(push)
# pragma warning(disable : 4310) //cast truncates constant value
# endif
vec<L, typename detail::make_unsigned<T>::type, Q> x(*reinterpret_cast<vec<L, typename detail::make_unsigned<T>::type, Q> const *>(&v));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
return vec<L, int, Q>(x);
# if GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(pop)
# endif
}
// findLSB
template <typename genIUType>
template<typename genIUType>
GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
@@ -336,33 +330,33 @@ namespace detail
return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> findLSB(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
return detail::functor1<int, T, P, vecType>::call(findLSB, x);
return detail::functor1<vec, L, int, T, Q>::call(findLSB, x);
}
// findMSB
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB(genIUType x)
template<typename genIUType>
GLM_FUNC_QUALIFIER int findMSB(genIUType v)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
return findMSB(tvec1<genIUType>(x)).x;
return findMSB(vec<1, genIUType>(v)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> findMSB(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x);
return detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_integer_simd.inl"
#endif

View File

@@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/func_integer_simd.inl
#include "../simd/integer.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
@@ -8,55 +5,55 @@
namespace glm{
namespace detail
{
template <glm::precision P>
struct compute_bitfieldReverseStep<uint32, P, tvec4, true, true>
template<qualifier Q>
struct compute_bitfieldReverseStep<4, uint, Q, true, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(Mask);
__m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
__m128i const and1 = _mm_and_si128(set0, set1);
__m128i const sft1 = _mm_slli_epi32(and1, Shift);
__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
__m128i const and2 = _mm_and_si128(set0, set2);
__m128i const sft2 = _mm_srai_epi32(and2, Shift);
__m128i const or0 = _mm_or_si128(sft1, sft2);
return or0;
}
};
template <glm::precision P>
struct compute_bitfieldBitCountStep<uint32, P, tvec4, true, true>
template<qualifier Q>
struct compute_bitfieldBitCountStep<4, uint, Q, true, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(Mask);
__m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
__m128i const and0 = _mm_and_si128(set0, set1);
__m128i const sft0 = _mm_slli_epi32(set0, Shift);
__m128i const and1 = _mm_and_si128(sft0, set1);
__m128i const add0 = _mm_add_epi32(and0, and1);
return add0;
}
};
}//namespace detail
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <>
GLM_FUNC_QUALIFIER int bitCount(uint32 x)
template<>
GLM_FUNC_QUALIFIER int bitCount(uint x)
{
return _mm_popcnt_u32(x);
}
# if(GLM_MODEL == GLM_MODEL_64)
template <>
GLM_FUNC_QUALIFIER int bitCount(uint64 x)
template<>
GLM_FUNC_QUALIFIER int bitCount(detail::uint64 x)
{
return static_cast<int>(_mm_popcnt_u64(x));
}

View File

@@ -1,219 +1,216 @@
/// @ref core
/// @file glm/detail/func_matrix.inl
#include "../geometric.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_matrixCompMult
{
GLM_FUNC_QUALIFIER static matType<T, P> call(matType<T, P> const& x, matType<T, P> const& y)
GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
matType<T, P> result(uninitialize);
for(length_t i = 0; i < result.length(); ++i)
result[i] = x[i] * y[i];
return result;
mat<C, R, T, Q> Result;
for(length_t i = 0; i < Result.length(); ++i)
Result[i] = x[i] * y[i];
return Result;
}
};
template <template <class, precision> class matType, typename T, precision P, bool Aligned>
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_transpose{};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x2, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<2, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
{
tmat2x2<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
return result;
mat<2, 2, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
return Result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x3, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<2, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m)
{
tmat3x2<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
return result;
mat<3,2, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
return Result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x4, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<2, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m)
{
tmat4x2<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
return result;
mat<4, 2, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[3][0] = m[0][3];
Result[3][1] = m[1][3];
return Result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x2, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<3, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m)
{
tmat2x3<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
return result;
mat<2, 3, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
return Result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x3, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<3, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
{
tmat3x3<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
mat<3, 3, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
return result;
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
return Result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x4, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<3, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m)
{
tmat4x3<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
return result;
mat<4, 3, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
Result[3][0] = m[0][3];
Result[3][1] = m[1][3];
Result[3][2] = m[2][3];
return Result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x2, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<4, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m)
{
tmat2x4<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
return result;
mat<2, 4, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[0][3] = m[3][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[1][3] = m[3][1];
return Result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x3, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<4, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m)
{
tmat3x4<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
return result;
mat<3, 4, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[0][3] = m[3][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[1][3] = m[3][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
Result[2][3] = m[3][2];
return Result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x4, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<4, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
{
tmat4x4<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
mat<4, 4, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
Result[2][3] = m[3][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
result[3][3] = m[3][3];
return result;
Result[3][0] = m[0][3];
Result[3][1] = m[1][3];
Result[3][2] = m[2][3];
Result[3][3] = m[3][3];
return Result;
}
};
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_determinant{};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat2x2, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_determinant<2, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m)
{
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
}
};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat3x3, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_determinant<3, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m)
{
return
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
@@ -222,10 +219,10 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat4x4, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_determinant<4, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m)
{
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
@@ -234,7 +231,7 @@ namespace detail
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
tvec4<T, P> DetCof(
vec<4, T, Q> DetCof(
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
@@ -246,19 +243,19 @@ namespace detail
}
};
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_inverse{};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat2x2, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_inverse<2, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const& m)
GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * m[1][1]
- m[1][0] * m[0][1]);
tmat2x2<T, P> Inverse(
mat<2, 2, T, Q> Inverse(
+ m[1][1] * OneOverDeterminant,
- m[0][1] * OneOverDeterminant,
- m[1][0] * OneOverDeterminant,
@@ -268,17 +265,17 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat3x3, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_inverse<3, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const& m)
GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
tmat3x3<T, P> Inverse(uninitialize);
mat<3, 3, T, Q> Inverse;
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
@@ -293,10 +290,10 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat4x4, T, P, Aligned>
template<typename T, qualifier Q, bool Aligned>
struct compute_inverse<4, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const& m)
GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
{
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
@@ -322,30 +319,30 @@ namespace detail
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03);
vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07);
vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11);
vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15);
vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19);
vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23);
tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
tvec4<T, P> SignA(+1, -1, +1, -1);
tvec4<T, P> SignB(-1, +1, -1, +1);
tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
vec<4, T, Q> SignA(+1, -1, +1, -1);
vec<4, T, Q> SignB(-1, +1, -1, +1);
mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
tvec4<T, P> Dot0(m[0] * Row0);
vec<4, T, Q> Dot0(m[0] * Row0);
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
T OneOverDeterminant = static_cast<T>(1) / Dot1;
@@ -355,47 +352,47 @@ namespace detail
};
}//namespace detail
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
template<length_t DA, length_t DB, typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, Q>::type outerProduct(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
for(length_t i = 0; i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<matType, T, P, detail::is_aligned<P>::value>::call(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T determinant(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<matType, T, P, detail::is_aligned<P>::value>::call(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
return detail::compute_inverse<matType, T, P, detail::is_aligned<P>::value>::call(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
return detail::compute_inverse<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_matrix_simd.inl"
#endif

View File

@@ -1,88 +1,94 @@
/// @ref core
/// @file glm/detail/func_matrix_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "type_mat4x4.hpp"
#include "func_geometric.hpp"
#include "../geometric.hpp"
#include "../simd/matrix.h"
#include <cstring>
namespace glm{
namespace detail
{
template <precision P>
struct compute_matrixCompMult<tmat4x4, float, P, true>
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<qualifier Q>
struct compute_matrixCompMult<4, 4, float, Q, true>
{
GLM_STATIC_ASSERT(detail::is_aligned<P>::value, "Specialization requires aligned");
GLM_STATIC_ASSERT(detail::is_aligned<Q>::value, "Specialization requires aligned");
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & x, tmat4x4<float, P> const & y)
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
{
tmat4x4<float, P> result(uninitialize);
mat<4, 4, float, Q> Result;
glm_mat4_matrixCompMult(
*(glm_vec4 const (*)[4])&x[0].data,
*(glm_vec4 const (*)[4])&y[0].data,
*(glm_vec4(*)[4])&result[0].data);
return result;
*static_cast<glm_vec4 const (*)[4]>(&x[0].data),
*static_cast<glm_vec4 const (*)[4]>(&y[0].data),
*static_cast<glm_vec4(*)[4]>(&Result[0].data));
return Result;
}
};
# endif
template<qualifier Q>
struct compute_transpose<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
mat<4, 4, float, Q> Result;
glm_mat4_transpose(&m[0].data, &Result[0].data);
return Result;
}
};
template <precision P>
struct compute_transpose<tmat4x4, float, P, true>
template<qualifier Q>
struct compute_determinant<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & m)
GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
{
tmat4x4<float, P> result(uninitialize);
glm_mat4_transpose(
*(glm_vec4 const (*)[4])&m[0].data,
*(glm_vec4(*)[4])&result[0].data);
return result;
return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data));
}
};
template <precision P>
struct compute_determinant<tmat4x4, float, P, true>
template<qualifier Q>
struct compute_inverse<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(tmat4x4<float, P> const& m)
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data)));
}
};
template <precision P>
struct compute_inverse<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const& m)
{
tmat4x4<float, P> Result(uninitialize);
glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data));
mat<4, 4, float, Q> Result;
glm_mat4_inverse(&m[0].data, &Result[0].data);
return Result;
}
};
}//namespace detail
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_lowp> outerProduct<float, aligned_lowp, tvec4, tvec4>(tvec4<float, aligned_lowp> const & c, tvec4<float, aligned_lowp> const & r)
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
{
tmat4x4<float, aligned_lowp> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_lowp> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_mediump> outerProduct<float, aligned_mediump, tvec4, tvec4>(tvec4<float, aligned_mediump> const & c, tvec4<float, aligned_mediump> const & r)
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
{
tmat4x4<float, aligned_mediump> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_mediump> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_highp> outerProduct<float, aligned_highp, tvec4, tvec4>(tvec4<float, aligned_highp> const & c, tvec4<float, aligned_highp> const & r)
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
{
tmat4x4<float, aligned_highp> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_highp> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
# endif
}//namespace glm
#endif

View File

@@ -1,21 +1,20 @@
/// @ref core
/// @file glm/detail/func_packing.inl
#include "func_common.hpp"
#include "../common.hpp"
#include "type_half.hpp"
#include "../fwd.hpp"
namespace glm
{
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v)
{
union
{
u16 in[2];
unsigned short in[2];
uint out;
} u;
u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
vec<2, unsigned short, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
u.in[0] = result[0];
u.in[1] = result[1];
@@ -28,7 +27,7 @@ namespace glm
union
{
uint in;
u16 out[2];
unsigned short out[2];
} u;
u.in = p;
@@ -36,15 +35,15 @@ namespace glm
return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
}
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v)
{
union
{
i16 in[2];
signed short in[2];
uint out;
} u;
i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
vec<2, short, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
u.in[0] = result[0];
u.in[1] = result[1];
@@ -57,7 +56,7 @@ namespace glm
union
{
uint in;
i16 out[2];
signed short out[2];
} u;
u.in = p;
@@ -65,15 +64,15 @@ namespace glm
return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v)
{
union
{
u8 in[4];
unsigned char in[4];
uint out;
} u;
u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
vec<4, unsigned char, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
u.in[0] = result[0];
u.in[1] = result[1];
@@ -88,23 +87,23 @@ namespace glm
union
{
uint in;
u8 out[4];
unsigned char out[4];
} u;
u.in = p;
return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
}
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v)
{
union
{
i8 in[4];
signed char in[4];
uint out;
} u;
i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
vec<4, signed char, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
u.in[0] = result[0];
u.in[1] = result[1];
@@ -113,13 +112,13 @@ namespace glm
return u.out;
}
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
{
union
{
uint in;
i8 out[4];
signed char out[4];
} u;
u.in = p;
@@ -127,7 +126,7 @@ namespace glm
return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v)
{
union
{
@@ -154,11 +153,11 @@ namespace glm
return uvec2(u.out[0], u.out[1]);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v)
{
union
{
i16 in[2];
signed short in[2];
uint out;
} u;
@@ -173,7 +172,7 @@ namespace glm
union
{
uint in;
i16 out[2];
signed short out[2];
} u;
u.in = v;
@@ -184,7 +183,7 @@ namespace glm
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_packing_simd.inl"
#endif

View File

@@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/func_packing_simd.inl
namespace glm{
namespace detail
{

View File

@@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/func_trigonometric.inl
#include "_vectorize.hpp"
#include <cmath>
#include <limits>
@@ -8,7 +5,7 @@
namespace glm
{
// radians
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
@@ -16,14 +13,14 @@ namespace glm
return degrees * static_cast<genType>(0.01745329251994329576923690768489);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(radians, v);
return detail::functor1<vec, L, T, T, Q>::call(radians, v);
}
// degrees
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
@@ -31,59 +28,59 @@ namespace glm
return radians * static_cast<genType>(57.295779513082320876798154814105);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(degrees, v);
return detail::functor1<vec, L, T, T, Q>::call(degrees, v);
}
// sin
using ::std::sin;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sin(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> sin(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(sin, v);
return detail::functor1<vec, L, T, T, Q>::call(sin, v);
}
// cos
using std::cos;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> cos(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> cos(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(cos, v);
return detail::functor1<vec, L, T, T, Q>::call(cos, v);
}
// tan
using std::tan;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> tan(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> tan(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(tan, v);
return detail::functor1<vec, L, T, T, Q>::call(tan, v);
}
// asin
using std::asin;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> asin(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> asin(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(asin, v);
return detail::functor1<vec, L, T, T, Q>::call(asin, v);
}
// acos
using std::acos;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> acos(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> acos(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(acos, v);
return detail::functor1<vec, L, T, T, Q>::call(acos, v);
}
// atan
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
@@ -91,52 +88,52 @@ namespace glm
return ::std::atan2(y, x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
{
return detail::functor2<T, P, vecType>::call(::std::atan2, a, b);
return detail::functor2<vec, L, T, Q>::call(::std::atan2, a, b);
}
using std::atan;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(atan, v);
return detail::functor1<vec, L, T, T, Q>::call(atan, v);
}
// sinh
using std::sinh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sinh(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> sinh(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(sinh, v);
return detail::functor1<vec, L, T, T, Q>::call(sinh, v);
}
// cosh
using std::cosh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> cosh(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> cosh(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(cosh, v);
return detail::functor1<vec, L, T, T, Q>::call(cosh, v);
}
// tanh
using std::tanh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> tanh(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> tanh(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(tanh, v);
return detail::functor1<vec, L, T, T, Q>::call(tanh, v);
}
// asinh
# if GLM_HAS_CXX11_STL
using std::asinh;
# else
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType asinh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
@@ -145,17 +142,17 @@ namespace glm
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> asinh(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> asinh(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(asinh, v);
return detail::functor1<vec, L, T, T, Q>::call(asinh, v);
}
// acosh
# if GLM_HAS_CXX11_STL
using std::acosh;
# else
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType acosh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
@@ -166,35 +163,35 @@ namespace glm
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> acosh(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> acosh(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(acosh, v);
return detail::functor1<vec, L, T, T, Q>::call(acosh, v);
}
// atanh
# if GLM_HAS_CXX11_STL
using std::atanh;
# else
template <typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType atanh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
if(std::abs(x) >= static_cast<genType>(1))
return 0;
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atanh(vecType<T, P> const & v)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> atanh(vec<L, T, Q> const& v)
{
return detail::functor1<T, T, P, vecType>::call(atanh, v);
return detail::functor1<vec, L, T, T, Q>::call(atanh, v);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_trigonometric_simd.inl"
#endif

View File

@@ -1,105 +1,87 @@
/// @ref core
/// @file glm/detail/func_vector_relational.inl
#include <limits>
namespace glm
{
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] < y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] <= y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] > y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] >= y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] == y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] != y[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool any(vec<L, bool, Q> const& v)
{
bool Result = false;
for(length_t i = 0; i < v.length(); ++i)
for(length_t i = 0; i < L; ++i)
Result = Result || v[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool all(vec<L, bool, Q> const& v)
{
bool Result = true;
for(length_t i = 0; i < v.length(); ++i)
for(length_t i = 0; i < L; ++i)
Result = Result && v[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> not_(vec<L, bool, Q> const& v)
{
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < v.length(); ++i)
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = !v[i];
return Result;
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_vector_relational_simd.inl"
#endif

View File

@@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/func_vector_relational_simd.inl
namespace glm{
namespace detail
{

View File

@@ -1,247 +1,252 @@
/// @ref core
/// @file glm/glm.cpp
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/dual_quaternion.hpp>
#include <glm/gtc/vec1.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/ext/scalar_float_sized.hpp>
#include <glm/ext/scalar_int_sized.hpp>
#include <glm/ext/scalar_uint_sized.hpp>
#include <glm/glm.hpp>
namespace glm
{
// tvec1 type explicit instantiation
template struct tvec1<uint8, lowp>;
template struct tvec1<uint16, lowp>;
template struct tvec1<uint32, lowp>;
template struct tvec1<uint64, lowp>;
template struct tvec1<int8, lowp>;
template struct tvec1<int16, lowp>;
template struct tvec1<int32, lowp>;
template struct tvec1<int64, lowp>;
template struct tvec1<float32, lowp>;
template struct tvec1<float64, lowp>;
template struct vec<1, uint8, lowp>;
template struct vec<1, uint16, lowp>;
template struct vec<1, uint32, lowp>;
template struct vec<1, uint64, lowp>;
template struct vec<1, int8, lowp>;
template struct vec<1, int16, lowp>;
template struct vec<1, int32, lowp>;
template struct vec<1, int64, lowp>;
template struct vec<1, float32, lowp>;
template struct vec<1, float64, lowp>;
template struct tvec1<uint8, mediump>;
template struct tvec1<uint16, mediump>;
template struct tvec1<uint32, mediump>;
template struct tvec1<uint64, mediump>;
template struct tvec1<int8, mediump>;
template struct tvec1<int16, mediump>;
template struct tvec1<int32, mediump>;
template struct tvec1<int64, mediump>;
template struct tvec1<float32, mediump>;
template struct tvec1<float64, mediump>;
template struct vec<1, uint8, mediump>;
template struct vec<1, uint16, mediump>;
template struct vec<1, uint32, mediump>;
template struct vec<1, uint64, mediump>;
template struct vec<1, int8, mediump>;
template struct vec<1, int16, mediump>;
template struct vec<1, int32, mediump>;
template struct vec<1, int64, mediump>;
template struct vec<1, float32, mediump>;
template struct vec<1, float64, mediump>;
template struct tvec1<uint8, highp>;
template struct tvec1<uint16, highp>;
template struct tvec1<uint32, highp>;
template struct tvec1<uint64, highp>;
template struct tvec1<int8, highp>;
template struct tvec1<int16, highp>;
template struct tvec1<int32, highp>;
template struct tvec1<int64, highp>;
template struct tvec1<float32, highp>;
template struct tvec1<float64, highp>;
template struct vec<1, uint8, highp>;
template struct vec<1, uint16, highp>;
template struct vec<1, uint32, highp>;
template struct vec<1, uint64, highp>;
template struct vec<1, int8, highp>;
template struct vec<1, int16, highp>;
template struct vec<1, int32, highp>;
template struct vec<1, int64, highp>;
template struct vec<1, float32, highp>;
template struct vec<1, float64, highp>;
// tvec2 type explicit instantiation
template struct tvec2<uint8, lowp>;
template struct tvec2<uint16, lowp>;
template struct tvec2<uint32, lowp>;
template struct tvec2<uint64, lowp>;
template struct tvec2<int8, lowp>;
template struct tvec2<int16, lowp>;
template struct tvec2<int32, lowp>;
template struct tvec2<int64, lowp>;
template struct tvec2<float32, lowp>;
template struct tvec2<float64, lowp>;
template struct vec<2, uint8, lowp>;
template struct vec<2, uint16, lowp>;
template struct vec<2, uint32, lowp>;
template struct vec<2, uint64, lowp>;
template struct vec<2, int8, lowp>;
template struct vec<2, int16, lowp>;
template struct vec<2, int32, lowp>;
template struct vec<2, int64, lowp>;
template struct vec<2, float32, lowp>;
template struct vec<2, float64, lowp>;
template struct tvec2<uint8, mediump>;
template struct tvec2<uint16, mediump>;
template struct tvec2<uint32, mediump>;
template struct tvec2<uint64, mediump>;
template struct tvec2<int8, mediump>;
template struct tvec2<int16, mediump>;
template struct tvec2<int32, mediump>;
template struct tvec2<int64, mediump>;
template struct tvec2<float32, mediump>;
template struct tvec2<float64, mediump>;
template struct vec<2, uint8, mediump>;
template struct vec<2, uint16, mediump>;
template struct vec<2, uint32, mediump>;
template struct vec<2, uint64, mediump>;
template struct vec<2, int8, mediump>;
template struct vec<2, int16, mediump>;
template struct vec<2, int32, mediump>;
template struct vec<2, int64, mediump>;
template struct vec<2, float32, mediump>;
template struct vec<2, float64, mediump>;
template struct tvec2<uint8, highp>;
template struct tvec2<uint16, highp>;
template struct tvec2<uint32, highp>;
template struct tvec2<uint64, highp>;
template struct tvec2<int8, highp>;
template struct tvec2<int16, highp>;
template struct tvec2<int32, highp>;
template struct tvec2<int64, highp>;
template struct tvec2<float32, highp>;
template struct tvec2<float64, highp>;
template struct vec<2, uint8, highp>;
template struct vec<2, uint16, highp>;
template struct vec<2, uint32, highp>;
template struct vec<2, uint64, highp>;
template struct vec<2, int8, highp>;
template struct vec<2, int16, highp>;
template struct vec<2, int32, highp>;
template struct vec<2, int64, highp>;
template struct vec<2, float32, highp>;
template struct vec<2, float64, highp>;
// tvec3 type explicit instantiation
template struct tvec3<uint8, lowp>;
template struct tvec3<uint16, lowp>;
template struct tvec3<uint32, lowp>;
template struct tvec3<uint64, lowp>;
template struct tvec3<int8, lowp>;
template struct tvec3<int16, lowp>;
template struct tvec3<int32, lowp>;
template struct tvec3<int64, lowp>;
template struct tvec3<float32, lowp>;
template struct tvec3<float64, lowp>;
template struct vec<3, uint8, lowp>;
template struct vec<3, uint16, lowp>;
template struct vec<3, uint32, lowp>;
template struct vec<3, uint64, lowp>;
template struct vec<3, int8, lowp>;
template struct vec<3, int16, lowp>;
template struct vec<3, int32, lowp>;
template struct vec<3, int64, lowp>;
template struct vec<3, float32, lowp>;
template struct vec<3, float64, lowp>;
template struct tvec3<uint8, mediump>;
template struct tvec3<uint16, mediump>;
template struct tvec3<uint32, mediump>;
template struct tvec3<uint64, mediump>;
template struct tvec3<int8, mediump>;
template struct tvec3<int16, mediump>;
template struct tvec3<int32, mediump>;
template struct tvec3<int64, mediump>;
template struct tvec3<float32, mediump>;
template struct tvec3<float64, mediump>;
template struct vec<3, uint8, mediump>;
template struct vec<3, uint16, mediump>;
template struct vec<3, uint32, mediump>;
template struct vec<3, uint64, mediump>;
template struct vec<3, int8, mediump>;
template struct vec<3, int16, mediump>;
template struct vec<3, int32, mediump>;
template struct vec<3, int64, mediump>;
template struct vec<3, float32, mediump>;
template struct vec<3, float64, mediump>;
template struct tvec3<uint8, highp>;
template struct tvec3<uint16, highp>;
template struct tvec3<uint32, highp>;
template struct tvec3<uint64, highp>;
template struct tvec3<int8, highp>;
template struct tvec3<int16, highp>;
template struct tvec3<int32, highp>;
template struct tvec3<int64, highp>;
template struct tvec3<float32, highp>;
template struct tvec3<float64, highp>;
template struct vec<3, uint8, highp>;
template struct vec<3, uint16, highp>;
template struct vec<3, uint32, highp>;
template struct vec<3, uint64, highp>;
template struct vec<3, int8, highp>;
template struct vec<3, int16, highp>;
template struct vec<3, int32, highp>;
template struct vec<3, int64, highp>;
template struct vec<3, float32, highp>;
template struct vec<3, float64, highp>;
// tvec4 type explicit instantiation
template struct tvec4<uint8, lowp>;
template struct tvec4<uint16, lowp>;
template struct tvec4<uint32, lowp>;
template struct tvec4<uint64, lowp>;
template struct tvec4<int8, lowp>;
template struct tvec4<int16, lowp>;
template struct tvec4<int32, lowp>;
template struct tvec4<int64, lowp>;
template struct tvec4<float32, lowp>;
template struct tvec4<float64, lowp>;
template struct vec<4, uint8, lowp>;
template struct vec<4, uint16, lowp>;
template struct vec<4, uint32, lowp>;
template struct vec<4, uint64, lowp>;
template struct vec<4, int8, lowp>;
template struct vec<4, int16, lowp>;
template struct vec<4, int32, lowp>;
template struct vec<4, int64, lowp>;
template struct vec<4, float32, lowp>;
template struct vec<4, float64, lowp>;
template struct tvec4<uint8, mediump>;
template struct tvec4<uint16, mediump>;
template struct tvec4<uint32, mediump>;
template struct tvec4<uint64, mediump>;
template struct tvec4<int8, mediump>;
template struct tvec4<int16, mediump>;
template struct tvec4<int32, mediump>;
template struct tvec4<int64, mediump>;
template struct tvec4<float32, mediump>;
template struct tvec4<float64, mediump>;
template struct vec<4, uint8, mediump>;
template struct vec<4, uint16, mediump>;
template struct vec<4, uint32, mediump>;
template struct vec<4, uint64, mediump>;
template struct vec<4, int8, mediump>;
template struct vec<4, int16, mediump>;
template struct vec<4, int32, mediump>;
template struct vec<4, int64, mediump>;
template struct vec<4, float32, mediump>;
template struct vec<4, float64, mediump>;
template struct tvec4<uint8, highp>;
template struct tvec4<uint16, highp>;
template struct tvec4<uint32, highp>;
template struct tvec4<uint64, highp>;
template struct tvec4<int8, highp>;
template struct tvec4<int16, highp>;
template struct tvec4<int32, highp>;
template struct tvec4<int64, highp>;
template struct tvec4<float32, highp>;
template struct tvec4<float64, highp>;
template struct vec<4, uint8, highp>;
template struct vec<4, uint16, highp>;
template struct vec<4, uint32, highp>;
template struct vec<4, uint64, highp>;
template struct vec<4, int8, highp>;
template struct vec<4, int16, highp>;
template struct vec<4, int32, highp>;
template struct vec<4, int64, highp>;
template struct vec<4, float32, highp>;
template struct vec<4, float64, highp>;
// tmat2x2 type explicit instantiation
template struct tmat2x2<float32, lowp>;
template struct tmat2x2<float64, lowp>;
template struct mat<2, 2, float32, lowp>;
template struct mat<2, 2, float64, lowp>;
template struct tmat2x2<float32, mediump>;
template struct tmat2x2<float64, mediump>;
template struct mat<2, 2, float32, mediump>;
template struct mat<2, 2, float64, mediump>;
template struct tmat2x2<float32, highp>;
template struct tmat2x2<float64, highp>;
template struct mat<2, 2, float32, highp>;
template struct mat<2, 2, float64, highp>;
// tmat2x3 type explicit instantiation
template struct tmat2x3<float32, lowp>;
template struct tmat2x3<float64, lowp>;
template struct mat<2, 3, float32, lowp>;
template struct mat<2, 3, float64, lowp>;
template struct tmat2x3<float32, mediump>;
template struct tmat2x3<float64, mediump>;
template struct mat<2, 3, float32, mediump>;
template struct mat<2, 3, float64, mediump>;
template struct tmat2x3<float32, highp>;
template struct tmat2x3<float64, highp>;
template struct mat<2, 3, float32, highp>;
template struct mat<2, 3, float64, highp>;
// tmat2x4 type explicit instantiation
template struct tmat2x4<float32, lowp>;
template struct tmat2x4<float64, lowp>;
template struct mat<2, 4, float32, lowp>;
template struct mat<2, 4, float64, lowp>;
template struct tmat2x4<float32, mediump>;
template struct tmat2x4<float64, mediump>;
template struct mat<2, 4, float32, mediump>;
template struct mat<2, 4, float64, mediump>;
template struct tmat2x4<float32, highp>;
template struct tmat2x4<float64, highp>;
template struct mat<2, 4, float32, highp>;
template struct mat<2, 4, float64, highp>;
// tmat3x2 type explicit instantiation
template struct tmat3x2<float32, lowp>;
template struct tmat3x2<float64, lowp>;
template struct mat<3, 2, float32, lowp>;
template struct mat<3, 2, float64, lowp>;
template struct tmat3x2<float32, mediump>;
template struct tmat3x2<float64, mediump>;
template struct mat<3, 2, float32, mediump>;
template struct mat<3, 2, float64, mediump>;
template struct tmat3x2<float32, highp>;
template struct tmat3x2<float64, highp>;
template struct mat<3, 2, float32, highp>;
template struct mat<3, 2, float64, highp>;
// tmat3x3 type explicit instantiation
template struct tmat3x3<float32, lowp>;
template struct tmat3x3<float64, lowp>;
template struct mat<3, 3, float32, lowp>;
template struct mat<3, 3, float64, lowp>;
template struct tmat3x3<float32, mediump>;
template struct tmat3x3<float64, mediump>;
template struct mat<3, 3, float32, mediump>;
template struct mat<3, 3, float64, mediump>;
template struct tmat3x3<float32, highp>;
template struct tmat3x3<float64, highp>;
template struct mat<3, 3, float32, highp>;
template struct mat<3, 3, float64, highp>;
// tmat3x4 type explicit instantiation
template struct tmat3x4<float32, lowp>;
template struct tmat3x4<float64, lowp>;
template struct mat<3, 4, float32, lowp>;
template struct mat<3, 4, float64, lowp>;
template struct tmat3x4<float32, mediump>;
template struct tmat3x4<float64, mediump>;
template struct mat<3, 4, float32, mediump>;
template struct mat<3, 4, float64, mediump>;
template struct tmat3x4<float32, highp>;
template struct tmat3x4<float64, highp>;
template struct mat<3, 4, float32, highp>;
template struct mat<3, 4, float64, highp>;
// tmat4x2 type explicit instantiation
template struct tmat4x2<float32, lowp>;
template struct tmat4x2<float64, lowp>;
template struct mat<4, 2, float32, lowp>;
template struct mat<4, 2, float64, lowp>;
template struct tmat4x2<float32, mediump>;
template struct tmat4x2<float64, mediump>;
template struct mat<4, 2, float32, mediump>;
template struct mat<4, 2, float64, mediump>;
template struct tmat4x2<float32, highp>;
template struct tmat4x2<float64, highp>;
template struct mat<4, 2, float32, highp>;
template struct mat<4, 2, float64, highp>;
// tmat4x3 type explicit instantiation
template struct tmat4x3<float32, lowp>;
template struct tmat4x3<float64, lowp>;
template struct mat<4, 3, float32, lowp>;
template struct mat<4, 3, float64, lowp>;
template struct tmat4x3<float32, mediump>;
template struct tmat4x3<float64, mediump>;
template struct mat<4, 3, float32, mediump>;
template struct mat<4, 3, float64, mediump>;
template struct tmat4x3<float32, highp>;
template struct tmat4x3<float64, highp>;
template struct mat<4, 3, float32, highp>;
template struct mat<4, 3, float64, highp>;
// tmat4x4 type explicit instantiation
template struct tmat4x4<float32, lowp>;
template struct tmat4x4<float64, lowp>;
template struct mat<4, 4, float32, lowp>;
template struct mat<4, 4, float64, lowp>;
template struct tmat4x4<float32, mediump>;
template struct tmat4x4<float64, mediump>;
template struct mat<4, 4, float32, mediump>;
template struct mat<4, 4, float64, mediump>;
template struct tmat4x4<float32, highp>;
template struct tmat4x4<float64, highp>;
template struct mat<4, 4, float32, highp>;
template struct mat<4, 4, float64, highp>;
// tquat type explicit instantiation
template struct tquat<float32, lowp>;
template struct tquat<float64, lowp>;
template struct qua<float32, lowp>;
template struct qua<float64, lowp>;
template struct tquat<float32, mediump>;
template struct tquat<float64, mediump>;
template struct qua<float32, mediump>;
template struct qua<float64, mediump>;
template struct tquat<float32, highp>;
template struct tquat<float64, highp>;
template struct qua<float32, highp>;
template struct qua<float64, highp>;
//tdualquat type explicit instantiation
template struct tdualquat<float32, lowp>;

View File

@@ -0,0 +1,210 @@
#pragma once
#include "setup.hpp"
namespace glm
{
/// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp)
enum qualifier
{
packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs
packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance
packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs
aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance
aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
aligned = aligned_highp, ///< By default aligned qualifier is also high precision
# endif
highp = packed_highp, ///< By default highp qualifier is also packed
mediump = packed_mediump, ///< By default mediump qualifier is also packed
lowp = packed_lowp, ///< By default lowp qualifier is also packed
packed = packed_highp, ///< By default packed qualifier is also high precision
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE && defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES)
defaultp = aligned_highp
# else
defaultp = highp
# endif
};
typedef qualifier precision;
template<length_t L, typename T, qualifier Q = defaultp> struct vec;
template<length_t C, length_t R, typename T, qualifier Q = defaultp> struct mat;
template<typename T, qualifier Q = defaultp> struct qua;
# if GLM_HAS_TEMPLATE_ALIASES
template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
template <typename T, qualifier Q = defaultp> using tquat = qua<T, Q>;
# endif
namespace detail
{
template<glm::qualifier P>
struct is_aligned
{
static const bool value = false;
};
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
struct is_aligned<glm::aligned_lowp>
{
static const bool value = true;
};
template<>
struct is_aligned<glm::aligned_mediump>
{
static const bool value = true;
};
template<>
struct is_aligned<glm::aligned_highp>
{
static const bool value = true;
};
# endif
template<length_t L, typename T, bool is_aligned>
struct storage
{
typedef struct type {
T data[L];
} type;
};
# if GLM_HAS_ALIGNOF
template<length_t L, typename T>
struct storage<L, T, true>
{
typedef struct alignas(L * sizeof(T)) type {
T data[L];
} type;
};
template<typename T>
struct storage<3, T, true>
{
typedef struct alignas(4 * sizeof(T)) type {
T data[4];
} type;
};
# endif
# if GLM_ARCH & GLM_ARCH_SSE2_BIT
template<>
struct storage<4, float, true>
{
typedef glm_f32vec4 type;
};
template<>
struct storage<4, int, true>
{
typedef glm_i32vec4 type;
};
template<>
struct storage<4, unsigned int, true>
{
typedef glm_u32vec4 type;
};
template<>
struct storage<2, double, true>
{
typedef glm_f64vec2 type;
};
template<>
struct storage<2, detail::int64, true>
{
typedef glm_i64vec2 type;
};
template<>
struct storage<2, detail::uint64, true>
{
typedef glm_u64vec2 type;
};
# endif
# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
template<>
struct storage<4, double, true>
{
typedef glm_f64vec4 type;
};
# endif
# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
template<>
struct storage<4, detail::int64, true>
{
typedef glm_i64vec4 type;
};
template<>
struct storage<4, detail::uint64, true>
{
typedef glm_u64vec4 type;
};
# endif
enum genTypeEnum
{
GENTYPE_VEC,
GENTYPE_MAT,
GENTYPE_QUAT
};
template <typename genType>
struct genTypeTrait
{};
template <length_t C, length_t R, typename T>
struct genTypeTrait<mat<C, R, T> >
{
static const genTypeEnum GENTYPE = GENTYPE_MAT;
};
template<typename genType, genTypeEnum type>
struct init_gentype
{
};
template<typename genType>
struct init_gentype<genType, GENTYPE_QUAT>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
{
return genType(1, 0, 0, 0);
}
};
template<typename genType>
struct init_gentype<genType, GENTYPE_MAT>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
{
return genType(1);
}
};
}//namespace detail
}//namespace glm

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/type_half.hpp
#pragma once
#include "setup.hpp"
@@ -11,7 +8,7 @@ namespace detail
typedef short hdata;
GLM_FUNC_DECL float toFloat32(hdata value);
GLM_FUNC_DECL hdata toFloat16(float const & value);
GLM_FUNC_DECL hdata toFloat16(float const& value);
}//namespace detail
}//namespace glm

View File

@@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/type_half.inl
namespace glm{
namespace detail
{
@@ -8,7 +5,7 @@ namespace detail
{
volatile float f = 1e10;
for(int i = 0; i < 10; ++i)
for(int i = 0; i < 10; ++i)
f *= f; // this will overflow before the for loop terminates
return f;
}
@@ -23,12 +20,12 @@ namespace detail
f(f_)
{}
GLM_FUNC_QUALIFIER uif32(uint32 i_) :
GLM_FUNC_QUALIFIER uif32(unsigned int i_) :
i(i_)
{}
float f;
uint32 i;
unsigned int i;
};
GLM_FUNC_QUALIFIER float toFloat32(hdata value)
@@ -46,7 +43,7 @@ namespace detail
//
detail::uif32 result;
result.i = (unsigned int)(s << 31);
result.i = static_cast<unsigned int>(s << 31);
return result.f;
}
else
@@ -74,7 +71,7 @@ namespace detail
//
uif32 result;
result.i = (unsigned int)((s << 31) | 0x7f800000);
result.i = static_cast<unsigned int>((s << 31) | 0x7f800000);
return result.f;
}
else
@@ -84,7 +81,7 @@ namespace detail
//
uif32 result;
result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13));
result.i = static_cast<unsigned int>((s << 31) | 0x7f800000 | (m << 13));
return result.f;
}
}
@@ -101,15 +98,15 @@ namespace detail
//
uif32 Result;
Result.i = (unsigned int)((s << 31) | (e << 23) | m);
Result.i = static_cast<unsigned int>((s << 31) | (e << 23) | m);
return Result.f;
}
GLM_FUNC_QUALIFIER hdata toFloat16(float const & f)
GLM_FUNC_QUALIFIER hdata toFloat16(float const& f)
{
uif32 Entry;
Entry.f = f;
int i = (int)Entry.i;
int i = static_cast<int>(Entry.i);
//
// Our floating point number, f, is represented by the bit
@@ -149,7 +146,7 @@ namespace detail
// whose magnitude is less than __half_NRM_MIN.
//
// We convert f to a denormalized half.
//
//
m = (m | 0x00800000) >> (1 - e);
@@ -160,9 +157,9 @@ namespace detail
// our number normalized. Because of the way a half's bits
// are laid out, we don't have to treat this case separately;
// the code below will handle it correctly.
//
//
if(m & 0x00001000)
if(m & 0x00001000)
m += 0x00002000;
//
@@ -188,7 +185,7 @@ namespace detail
// F is a NAN; we produce a half NAN that preserves
// the sign bit and the 10 leftmost bits of the
// significand of f, with one exception: If the 10
// leftmost bits are all zero, the NAN would turn
// leftmost bits are all zero, the NAN would turn
// into an infinity, so we have to set at least one
// bit in the significand.
//

View File

@@ -3,179 +3,173 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat2x2
template<typename T, qualifier Q>
struct mat<2, 2, T, Q>
{
typedef tvec2<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x2<T, P> type;
typedef tmat2x2<T, P> transpose_type;
typedef vec<2, T, Q> col_type;
typedef vec<2, T, Q> row_type;
typedef mat<2, 2, T, Q> type;
typedef mat<2, 2, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Constructors --
GLM_FUNC_DECL tmat2x2() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x2(ctor);
GLM_FUNC_DECL explicit tmat2x2(T scalar);
GLM_FUNC_DECL tmat2x2(
T const & x1, T const & y1,
T const & x2, T const & y2);
GLM_FUNC_DECL tmat2x2(
col_type const & v1,
col_type const & v2);
// -- Conversions --
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL tmat2x2(
U const & x1, V const & y1,
M const & x2, N const & y2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x2(
tvec2<U, P> const & v1,
tvec2<V, P> const & v2);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x2<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 2;}
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 2, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T const& x1, T const& y1,
T const& x2, T const& y2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v1,
col_type const& v2);
// -- Conversions --
template<typename U, typename V, typename M, typename N>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
U const& x1, V const& y1,
M const& x2, N const& y2);
template<typename U, typename V>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<2, U, Q> const& v1,
vec<2, V, Q> const& v2);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & v) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat2x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x2<T, P> operator++(int);
GLM_FUNC_DECL tmat2x2<T, P> operator--(int);
GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ ();
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- ();
GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int);
GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator*(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator*(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,168 +1,230 @@
/// @ref core
/// @file glm/detail/type_mat2x2.inl
#include "func_matrix.hpp"
#include "../matrix.hpp"
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0), col_type(0, 1)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, Q> const & m)
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{m[0], m[1]}
# endif
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x2<T, P>::tmat2x2(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(T scalar)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(scalar, 0), col_type(0, scalar)}
# endif
{
this->value[0] = col_type(scalar, 0);
this->value[1] = col_type(0, scalar);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(scalar, 0);
this->value[1] = col_type(0, scalar);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat
(
T const & x0, T const & y0,
T const & x1, T const & y1
T const& x0, T const& y0,
T const& x1, T const& y1
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1)}
# endif
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(col_type const & v0, col_type const & v1)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(col_type const& v0, col_type const& v1)
# if GLM_HAS_INITIALIZER_LISTS
: value{v0, v1}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
# endif
}
// -- Conversion constructors --
template <typename T, precision P>
template <typename X1, typename Y1, typename X2, typename Y2>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
template<typename T, qualifier Q>
template<typename X1, typename Y1, typename X2, typename Y2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat
(
X1 const & x1, Y1 const & y1,
X2 const & x2, Y2 const & y2
X1 const& x1, Y1 const& y1,
X2 const& x2, Y2 const& y2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(static_cast<T>(x1), value_type(y1)), col_type(static_cast<T>(x2), value_type(y2)) }
# endif
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
# endif
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tvec2<V1, P> const & v1, tvec2<V2, P> const & v2)
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2)}
# endif
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# endif
}
// -- mat2x2 matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<U, Q> const & m)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type const& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -170,247 +232,237 @@ namespace glm
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(U scalar)
{
this->value[0] += scalar;
this->value[1] += scalar;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(tmat2x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(mat<2, 2, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(U scalar)
{
this->value[0] -= scalar;
this->value[1] -= scalar;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(tmat2x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(mat<2, 2, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(U scalar)
{
this->value[0] *= scalar;
this->value[1] *= scalar;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(tmat2x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(mat<2, 2, U, Q> const& m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(U scalar)
{
this->value[0] /= scalar;
this->value[1] /= scalar;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(tmat2x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(mat<2, 2, U, Q> const& m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator++(int)
{
tmat2x2<T, P> Result(*this);
mat<2, 2, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator--(int)
{
tmat2x2<T, P> Result(*this);
mat<2, 2, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m)
{
return tmat2x2<T, P>(
-m[0],
return mat<2, 2, T, Q>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m[0] + scalar,
m[1] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m[0] + scalar,
m[1] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m[0] - scalar,
m[1] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
scalar - m[0],
scalar - m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator*
(
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::row_type const & v
mat<2, 2, T, Q> const& m,
typename mat<2, 2, T, Q>::row_type const& v
)
{
return tvec2<T, P>(
return vec<2, T, Q>(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator*
(
typename tmat2x2<T, P>::col_type const & v,
tmat2x2<T, P> const & m
typename mat<2, 2, T, Q>::col_type const& v,
mat<2, 2, T, Q> const& m
)
{
return tvec2<T, P>(
return vec<2, T, Q>(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
@@ -419,10 +471,10 @@ namespace glm
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
@@ -433,51 +485,51 @@ namespace glm
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
m[0] / scalar,
m[1] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m)
{
return tmat2x2<T, P>(
return mat<2, 2, T, Q>(
scalar / m[0],
scalar / m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v)
{
return inverse(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m)
{
return v * inverse(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
{
tmat2x2<T, P> m1_copy(m1);
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
mat<2, 2, T, Q> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}

View File

@@ -3,161 +3,155 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat2x3
template<typename T, qualifier Q>
struct mat<2, 3, T, Q>
{
typedef tvec3<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x3<T, P> type;
typedef tmat3x2<T, P> transpose_type;
typedef vec<3, T, Q> col_type;
typedef vec<2, T, Q> row_type;
typedef mat<2, 3, T, Q> type;
typedef mat<3, 2, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Constructors --
GLM_FUNC_DECL tmat2x3() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x3(ctor);
GLM_FUNC_DECL explicit tmat2x3(T scalar);
GLM_FUNC_DECL tmat2x3(
T x0, T y0, T z0,
T x1, T y1, T z1);
GLM_FUNC_DECL tmat2x3(
col_type const & v0,
col_type const & v1);
// -- Conversions --
template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
GLM_FUNC_DECL tmat2x3(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x3(
tvec3<U, P> const & v1,
tvec3<V, P> const & v2);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x3<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 2;}
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 3, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0,
T x1, T y1, T z1);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1);
// -- Conversions --
template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2);
template<typename U, typename V>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<3, U, Q> const& v1,
vec<3, V, Q> const& v2);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator+=(tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator-=(tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat2x3<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x3<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x3<T, P> operator++(int);
GLM_FUNC_DECL tmat2x3<T, P> operator--(int);
GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ ();
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- ();
GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int);
GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator*(tmat2x3<T, P> const & m, typename tmat2x3<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator*(typename tmat2x3<T, P>::col_type const & v, tmat2x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,168 +1,230 @@
/// @ref core
/// @file glm/detail/type_mat2x3.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0), col_type(0, 1, 0)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, P> const & m)
{
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{m.value[0], m.value[1]}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x3<T, P>::tmat2x3(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(T scalar)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(scalar, 0, 0), col_type(0, scalar, 0)}
# endif
{
this->value[0] = col_type(scalar, 0, 0);
this->value[1] = col_type(0, scalar, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(scalar, 0, 0);
this->value[1] = col_type(0, scalar, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat
(
T x0, T y0, T z0,
T x1, T y1, T z1
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0), col_type(x1, y1, z1)}
# endif
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(col_type const & v0, col_type const & v1)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1)}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
# endif
}
// -- Conversion constructors --
template <typename T, precision P>
template <
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat
(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x1, y1, z1), col_type(x2, y2, z2)}
# endif
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x1, y1, z1);
this->value[1] = col_type(x2, y2, z2);
# endif
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tvec3<V1, P> const & v1, tvec3<V2, P> const & v2)
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2)}
# endif
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# endif
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<U, Q> const & m)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type & mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 3, T, Q>::col_type const& mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -170,73 +232,63 @@ namespace glm
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator+=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator+=(tmat2x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator+=(mat<2, 3, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(tmat2x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(mat<2, 3, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator*=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator/=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
@@ -245,131 +297,131 @@ namespace glm
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator++(int)
{
tmat2x3<T, P> Result(*this);
mat<2, 3, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator--(int)
{
tmat2x3<T, P> Result(*this);
mat<2, 3, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m[0] + scalar,
m[1] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m[0] - scalar,
m[1] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type operator*
(
tmat2x3<T, P> const & m,
typename tmat2x3<T, P>::row_type const & v)
mat<2, 3, T, Q> const& m,
typename mat<2, 3, T, Q>::row_type const& v)
{
return typename tmat2x3<T, P>::col_type(
return typename mat<2, 3, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::row_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::row_type operator*
(
typename tmat2x3<T, P>::col_type const & v,
tmat2x3<T, P> const & m)
typename mat<2, 3, T, Q>::col_type const& v,
mat<2, 3, T, Q> const& m)
{
return typename tmat2x3<T, P>::row_type(
return typename mat<2, 3, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
@@ -378,8 +430,8 @@ namespace glm
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
T SrcA00 = m1[0][0];
T SrcA01 = m1[0][1];
@@ -395,7 +447,7 @@ namespace glm
T SrcB20 = m2[2][0];
T SrcB21 = m2[2][1];
tmat3x3<T, P> Result(uninitialize);
mat<3, 3, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
@@ -408,10 +460,10 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
@@ -426,32 +478,32 @@ namespace glm
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m[0] / scalar,
m[1] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
scalar / m[0],
scalar / m[1]);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}

View File

@@ -3,163 +3,157 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat2x4
template<typename T, qualifier Q>
struct mat<2, 4, T, Q>
{
typedef tvec4<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x4<T, P> type;
typedef tmat4x2<T, P> transpose_type;
typedef vec<4, T, Q> col_type;
typedef vec<2, T, Q> row_type;
typedef mat<2, 4, T, Q> type;
typedef mat<4, 2, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Constructors --
GLM_FUNC_DECL tmat2x4() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x4(ctor);
GLM_FUNC_DECL explicit tmat2x4(T scalar);
GLM_FUNC_DECL tmat2x4(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1);
GLM_FUNC_DECL tmat2x4(
col_type const & v0,
col_type const & v1);
// -- Conversions --
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_DECL tmat2x4(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x4(
tvec4<U, P> const & v1,
tvec4<V, P> const & v2);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x4<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 2;}
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 4, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2);
template<typename U, typename V>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<4, U, Q> const& v1,
vec<4, V, Q> const& v2);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator+=(tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator-=(tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat2x4<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x4<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x4<T, P> operator++(int);
GLM_FUNC_DECL tmat2x4<T, P> operator--(int);
GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ ();
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- ();
GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int);
GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,169 +1,232 @@
/// @ref core
/// @file glm/detail/type_mat2x4.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, Q> const & m)
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{m[0], m[1]}
# endif
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x4<T, P>::tmat2x4(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0)}
# endif
{
value_type const Zero(0);
this->value[0] = col_type(scalar, Zero, Zero, Zero);
this->value[1] = col_type(Zero, scalar, Zero, Zero);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0, 0);
this->value[1] = col_type(0, s, 0, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat
(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0, w0), col_type(x1, y1, z1, w1)}
# endif
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(col_type const & v0, col_type const & v1)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(col_type const& v0, col_type const& v1)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1)}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
# endif
}
// -- Conversion constructors --
template <typename T, precision P>
template <
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat
(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{
col_type(x1, y1, z1, w1),
col_type(x2, y2, z2, w2)}
# endif
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x1, y1, z1, w1);
this->value[1] = col_type(x2, y2, z2, w2);
# endif
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tvec4<V1, P> const & v1, tvec4<V2, P> const & v2)
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2)}
# endif
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# endif
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<U, Q> const & m)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type & mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 4, T, Q>::col_type const& mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -171,73 +234,63 @@ namespace glm
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(tmat2x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(mat<2, 4, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(tmat2x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(mat<2, 4, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator*=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P> & tmat2x4<T, P>::operator/=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> & mat<2, 4, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
@@ -246,124 +299,124 @@ namespace glm
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator++(int)
{
tmat2x4<T, P> Result(*this);
mat<2, 4, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator--(int)
{
tmat2x4<T, P> Result(*this);
mat<2, 4, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m)
{
return tmat2x4<T, P>(
-m[0],
return mat<2, 4, T, Q>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m[0] + scalar,
m[1] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m[0] - scalar,
m[1] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v)
{
return typename tmat2x4<T, P>::col_type(
return typename mat<2, 4, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y,
m[0][3] * v.x + m[1][3] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m)
{
return typename tmat2x4<T, P>::row_type(
return typename mat<2, 4, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
T SrcA00 = m1[0][0];
T SrcA01 = m1[0][1];
@@ -383,7 +436,7 @@ namespace glm
T SrcB30 = m2[3][0];
T SrcB31 = m2[3][1];
tmat4x4<T, P> Result(uninitialize);
mat<4, 4, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
@@ -403,10 +456,10 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
@@ -417,10 +470,10 @@ namespace glm
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
@@ -435,32 +488,32 @@ namespace glm
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m[0] / scalar,
m[1] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
scalar / m[0],
scalar / m[1]);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}

View File

@@ -3,45 +3,49 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat3x2
template<typename T, qualifier Q>
struct mat<3, 2, T, Q>
{
typedef tvec2<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x2<T, P> type;
typedef tmat2x3<T, P> transpose_type;
typedef vec<2, T, Q> col_type;
typedef vec<3, T, Q> row_type;
typedef mat<3, 2, T, Q> type;
typedef mat<2, 3, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL tmat3x2() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 2, T, P> const& m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x2(ctor);
GLM_FUNC_DECL explicit tmat3x2(T scalar);
GLM_FUNC_DECL tmat3x2(
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0,
T x1, T y1,
T x2, T y2);
GLM_FUNC_DECL tmat3x2(
col_type const & v0,
col_type const & v1,
col_type const & v2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2);
// -- Conversions --
@@ -49,122 +53,112 @@ namespace glm
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_DECL tmat3x2(
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x2(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3);
template<typename V1, typename V2, typename V3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<2, V1, Q> const& v1,
vec<2, V2, Q> const& v2,
vec<2, V3, Q> const& v3);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x2<U, Q> const & m);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 3;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator+=(tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator-=(tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat3x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat3x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat3x2<T, P> operator++(int);
GLM_FUNC_DECL tmat3x2<T, P> operator--(int);
GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ ();
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- ();
GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int);
GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
}//namespace glm

View File

@@ -1,15 +1,15 @@
/// @ref core
/// @file glm/detail/type_mat3x2.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0), col_type(0, 1), col_type(0, 0)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
this->value[2] = col_type(0, 0);
@@ -17,182 +17,233 @@ namespace glm
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, Q> const & m)
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x2<T, P>::tmat3x2(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0), col_type(0, s), col_type(0, 0)}
# endif
{
this->value[0] = col_type(scalar, 0);
this->value[1] = col_type(0, scalar);
this->value[2] = col_type(0, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0);
this->value[1] = col_type(0, s);
this->value[2] = col_type(0, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat
(
T x0, T y0,
T x1, T y1,
T x2, T y2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)}
# endif
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
# endif
}
// -- Conversion constructors --
template <typename T, precision P>
template <
template<typename T, qualifier Q>
template<
typename X0, typename Y0,
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
typename X2, typename Y2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat
(
X0 x0, Y0 y0,
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3
X2 x2, Y2 y2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)}
# endif
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
# endif
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3
)
template<typename T, qualifier Q>
template<typename V0, typename V1, typename V2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
this->value[2] = col_type(v2);
# endif
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<U, Q> const & m)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0)}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type & mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 2, T, Q>::col_type const& mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -200,20 +251,9 @@ namespace glm
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
@@ -221,9 +261,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
@@ -231,9 +271,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(tmat3x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(mat<3, 2, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
@@ -241,9 +281,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
@@ -251,9 +291,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(tmat3x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(mat<3, 2, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
@@ -261,9 +301,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator*=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
@@ -271,9 +311,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P> & tmat3x2<T, P>::operator/=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> & mat<3, 2, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
@@ -283,8 +323,8 @@ namespace glm
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
@@ -292,8 +332,8 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
@@ -301,34 +341,34 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator++(int)
{
tmat3x2<T, P> Result(*this);
mat<3, 2, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator--(int)
{
tmat3x2<T, P> Result(*this);
mat<3, 2, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
-m[0],
-m[1],
-m[2]);
@@ -336,79 +376,79 @@ namespace glm
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v)
{
return typename tmat3x2<T, P>::col_type(
return typename mat<3, 2, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m)
{
return typename tmat3x2<T, P>::row_type(
return typename mat<3, 2, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
@@ -424,7 +464,7 @@ namespace glm
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
tmat2x2<T, P> Result(uninitialize);
mat<2, 2, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
@@ -432,10 +472,10 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
@@ -444,10 +484,10 @@ namespace glm
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
@@ -458,19 +498,19 @@ namespace glm
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
@@ -478,14 +518,14 @@ namespace glm
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}

View File

@@ -3,44 +3,48 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat3x3
template<typename T, qualifier Q>
struct mat<3, 3, T, Q>
{
typedef tvec3<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x3<T, P> type;
typedef tmat3x3<T, P> transpose_type;
typedef vec<3, T, Q> col_type;
typedef vec<3, T, Q> row_type;
typedef mat<3, 3, T, Q> type;
typedef mat<3, 3, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL tmat3x3() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 3, T, P> const& m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x3(ctor);
GLM_FUNC_DECL explicit tmat3x3(T scalar);
GLM_FUNC_DECL tmat3x3(
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0,
T x1, T y1, T z1,
T x2, T y2, T z2);
GLM_FUNC_DECL tmat3x3(
col_type const & v0,
col_type const & v1,
col_type const & v2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2);
// -- Conversions --
@@ -48,141 +52,131 @@ namespace glm
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_DECL tmat3x3(
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2,
X3 x3, Y3 y3, Z3 z3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x3(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3);
template<typename V1, typename V2, typename V3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<3, V1, Q> const& v1,
vec<3, V2, Q> const& v2,
vec<3, V3, Q> const& v3);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x3<U, Q> const & m);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 3;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator+=(tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator-=(tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator*=(tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator/=(tmat3x3<U, P> const & m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat3x3<T, P> & operator++();
GLM_FUNC_DECL tmat3x3<T, P> & operator--();
GLM_FUNC_DECL tmat3x3<T, P> operator++(int);
GLM_FUNC_DECL tmat3x3<T, P> operator--(int);
GLM_FUNC_DECL mat<3, 3, T, Q> & operator++();
GLM_FUNC_DECL mat<3, 3, T, Q> & operator--();
GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int);
GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,200 +1,251 @@
/// @ref core
/// @file glm/detail/type_mat3x3.inl
#include "func_matrix.hpp"
#include "../matrix.hpp"
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0, 0);
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
this->value[2] = col_type(0, 0, 1);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, Q> const & m)
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x3<T, P>::tmat3x3(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s)}
# endif
{
this->value[0] = col_type(scalar, 0, 0);
this->value[1] = col_type(0, scalar, 0);
this->value[2] = col_type(0, 0, scalar);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0);
this->value[1] = col_type(0, s, 0);
this->value[2] = col_type(0, 0, s);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat
(
T x0, T y0, T z0,
T x1, T y1, T z1,
T x2, T y2, T z2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2)}
# endif
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
this->value[2] = col_type(v2);
# endif
}
// -- Conversion constructors --
template <typename T, precision P>
template <
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat
(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2,
X3 x3, Y3 y3, Z3 z3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
# endif
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x1, y1, z1);
this->value[1] = col_type(x2, y2, z2);
this->value[2] = col_type(x3, y3, z3);
# endif
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3
)
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2), col_type(v3)}
# endif
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
# endif
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<U, Q> const & m)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -202,20 +253,9 @@ namespace glm
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
@@ -223,9 +263,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
@@ -233,9 +273,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(tmat3x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
@@ -243,9 +283,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
@@ -253,9 +293,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(tmat3x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
@@ -263,9 +303,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
@@ -273,16 +313,16 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(tmat3x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
@@ -290,17 +330,17 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(tmat3x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
@@ -308,8 +348,8 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
@@ -317,133 +357,133 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int)
{
tmat3x3<T, P> Result(*this);
mat<3, 3, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int)
{
tmat3x3<T, P> Result(*this);
mat<3, 3, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m)
{
return tmat3x3<T, P>(
-m[0],
return mat<3, 3, T, Q>(
-m[0],
-m[1],
-m[2]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
scalar - m[0],
scalar - m[1],
scalar - m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
{
return typename tmat3x3<T, P>::col_type(
return typename mat<3, 3, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
{
return typename tmat3x3<T, P>::row_type(
return typename mat<3, 3, T, Q>::row_type(
m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
@@ -465,7 +505,7 @@ namespace glm
T const SrcB21 = m2[2][1];
T const SrcB22 = m2[2][2];
tmat3x3<T, P> Result(uninitialize);
mat<3, 3, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
@@ -478,10 +518,10 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
@@ -490,10 +530,10 @@ namespace glm
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
@@ -508,53 +548,53 @@ namespace glm
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m)
{
return tmat3x3<T, P>(
return mat<3, 3, T, Q>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
{
return inverse(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
{
return v * inverse(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
tmat3x3<T, P> m1_copy(m1);
mat<3, 3, T, Q> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}

View File

@@ -3,45 +3,49 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat3x4
template<typename T, qualifier Q>
struct mat<3, 4, T, Q>
{
typedef tvec4<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x4<T, P> type;
typedef tmat4x3<T, P> transpose_type;
typedef vec<4, T, Q> col_type;
typedef vec<3, T, Q> row_type;
typedef mat<3, 4, T, Q> type;
typedef mat<4, 3, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL tmat3x4() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 4, T, P> const& m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x4(ctor);
GLM_FUNC_DECL explicit tmat3x4(T scalar);
GLM_FUNC_DECL tmat3x4(
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1,
T x2, T y2, T z2, T w2);
GLM_FUNC_DECL tmat3x4(
col_type const & v0,
col_type const & v1,
col_type const & v2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2);
// -- Conversions --
@@ -49,122 +53,112 @@ namespace glm
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_DECL tmat3x4(
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2,
X3 x3, Y3 y3, Z3 z3, W3 w3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x4(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3);
template<typename V1, typename V2, typename V3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<4, V1, Q> const& v1,
vec<4, V2, Q> const& v2,
vec<4, V3, Q> const& v3);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x4<U, Q> const & m);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 3;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator+=(tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator-=(tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat3x4<T, P> & operator++();
GLM_FUNC_DECL tmat3x4<T, P> & operator--();
GLM_FUNC_DECL tmat3x4<T, P> operator++(int);
GLM_FUNC_DECL tmat3x4<T, P> operator--(int);
GLM_FUNC_DECL mat<3, 4, T, Q> & operator++();
GLM_FUNC_DECL mat<3, 4, T, Q> & operator--();
GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int);
GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator*(tmat3x4<T, P> const & m, typename tmat3x4<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator*(typename tmat3x4<T, P>::col_type const & v, tmat3x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,15 @@
/// @ref core
/// @file glm/detail/type_mat3x4.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
@@ -17,182 +17,239 @@ namespace glm
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, Q> const & m)
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x4<T, P>::tmat3x4(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0)}
# endif
{
this->value[0] = col_type(scalar, 0, 0, 0);
this->value[1] = col_type(0, scalar, 0, 0);
this->value[2] = col_type(0, 0, scalar, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0, 0);
this->value[1] = col_type(0, s, 0, 0);
this->value[2] = col_type(0, 0, s, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat
(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1,
T x2, T y2, T z2, T w2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{
col_type(x0, y0, z0, w0),
col_type(x1, y1, z1, w1),
col_type(x2, y2, z2, w2)}
# endif
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
# endif
}
// -- Conversion constructors --
template <typename T, precision P>
template <
template<typename T, qualifier Q>
template<
typename X0, typename Y0, typename Z0, typename W0,
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat
(
X0 x0, Y0 y0, Z0 z0, W0 w0,
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2,
X3 x3, Y3 y3, Z3 z3, W3 w3
X2 x2, Y2 y2, Z2 z2, W2 w2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{
col_type(x0, y0, z0, w0),
col_type(x1, y1, z1, w1),
col_type(x2, y2, z2, w2)}
# endif
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
# endif
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3
)
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(vec<4, V1, Q> const& v0, vec<4, V2, Q> const& v1, vec<4, V3, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
this->value[2] = col_type(v2);
# endif
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<U, Q> const & m)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type & mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type const& mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -200,20 +257,9 @@ namespace glm
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
@@ -221,9 +267,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
@@ -231,9 +277,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(tmat3x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
@@ -241,9 +287,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
@@ -251,9 +297,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(tmat3x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(mat<3, 4, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
@@ -261,9 +307,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator*=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
@@ -271,9 +317,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P> & tmat3x4<T, P>::operator/=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> & mat<3, 4, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
@@ -283,8 +329,8 @@ namespace glm
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
@@ -292,8 +338,8 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
@@ -301,34 +347,34 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator++(int)
{
tmat3x4<T, P> Result(*this);
mat<3, 4, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator--(int)
{
tmat3x4<T, P> Result(*this);
mat<3, 4, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
-m[0],
-m[1],
-m[2]);
@@ -336,89 +382,89 @@ namespace glm
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type operator*
(
tmat3x4<T, P> const & m,
typename tmat3x4<T, P>::row_type const & v
mat<3, 4, T, Q> const& m,
typename mat<3, 4, T, Q>::row_type const& v
)
{
return typename tmat3x4<T, P>::col_type(
return typename mat<3, 4, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::row_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::row_type operator*
(
typename tmat3x4<T, P>::col_type const & v,
tmat3x4<T, P> const & m
typename mat<3, 4, T, Q>::col_type const& v,
mat<3, 4, T, Q> const& m
)
{
return typename tmat3x4<T, P>::row_type(
return typename mat<3, 4, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
@@ -446,7 +492,7 @@ namespace glm
const T SrcB31 = m2[3][1];
const T SrcB32 = m2[3][2];
tmat4x4<T, P> Result(uninitialize);
mat<4, 4, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
@@ -466,10 +512,10 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
@@ -480,10 +526,10 @@ namespace glm
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
@@ -498,19 +544,19 @@ namespace glm
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
@@ -518,14 +564,14 @@ namespace glm
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}

View File

@@ -3,173 +3,167 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat4x2
template<typename T, qualifier Q>
struct mat<4, 2, T, Q>
{
typedef tvec2<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x2<T, P> type;
typedef tmat2x4<T, P> transpose_type;
typedef vec<2, T, Q> col_type;
typedef vec<4, T, Q> row_type;
typedef mat<4, 2, T, Q> type;
typedef mat<2, 4, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL tmat4x2() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 2, T, P> const& m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x2(ctor);
GLM_FUNC_DECL explicit tmat4x2(T scalar);
GLM_FUNC_DECL tmat4x2(
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0,
T x1, T y1,
T x2, T y2,
T x3, T y3);
GLM_FUNC_DECL tmat4x2(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2,
col_type const& v3);
// -- Conversions --
template <
template<
typename X0, typename Y0,
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3,
typename X4, typename Y4>
GLM_FUNC_DECL tmat4x2(
typename X3, typename Y3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X0 x0, Y0 y0,
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3,
X4 x4, Y4 y4);
X3 x3, Y3 y3);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x2(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3,
tvec2<V4, P> const & v4);
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<2, V1, Q> const& v1,
vec<2, V2, Q> const& v2,
vec<2, V3, Q> const& v3,
vec<2, V4, Q> const& v4);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x2<U, Q> const & m);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x4<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 4;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator+=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator-=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat4x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat4x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat4x2<T, P> operator++(int);
GLM_FUNC_DECL tmat4x2<T, P> operator--(int);
GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ ();
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- ();
GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int);
GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,22 +1,15 @@
/// @ref core
/// @file glm/detail/type_mat4x2.inl
namespace glm
{
# ifdef GLM_STATIC_CONST_MEMBERS
template<typename T, precision P>
const tmat4x2<T, P> tmat4x2<T, P>::ZERO(static_cast<T>(0));
template<typename T, precision P>
const tmat4x2<T, P> tmat4x2<T, P>::IDENTITY(static_cast<T>(1));
# endif
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0), col_type(0, 1), col_type(0, 0), col_type(0, 0)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
this->value[2] = col_type(0, 0);
@@ -25,203 +18,251 @@ namespace glm
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, Q> const & m)
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat4x2<T, P>::tmat4x2(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0), col_type(0, s), col_type(0, 0), col_type(0, 0)}
# endif
{
this->value[0] = col_type(scalar, 0);
this->value[1] = col_type(0, scalar);
this->value[2] = col_type(0, 0);
this->value[3] = col_type(0, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0);
this->value[1] = col_type(0, s);
this->value[2] = col_type(0, 0);
this->value[3] = col_type(0, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat
(
T x0, T y0,
T x1, T y1,
T x2, T y2,
T x3, T y3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)}
# endif
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
this->value[3] = col_type(x3, y3);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
this->value[3] = col_type(x3, y3);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# endif
}
// -- Conversion constructors --
template <typename T, precision P>
template <
template<typename T, qualifier Q>
template<
typename X0, typename Y0,
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3,
typename X4, typename Y4>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
typename X3, typename Y3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat
(
X0 x0, Y0 y0,
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3,
X4 x4, Y4 y4
X3 x3, Y3 y3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)}
# endif
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
this->value[3] = col_type(x3, y3);
# endif
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3,
tvec2<V4, P> const & v4
)
template<typename T, qualifier Q>
template<typename V0, typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2, vec<2, V3, Q> const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
# endif
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
this->value[2] = col_type(v2);
this->value[3] = col_type(v3);
# endif
}
// -- Conversion --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<U, Q> const & m)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type & mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 2, T, Q>::col_type const& mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -229,21 +270,9 @@ namespace glm
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
@@ -252,9 +281,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
@@ -263,9 +292,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(tmat4x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(mat<4, 2, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
@@ -274,9 +303,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
@@ -285,9 +314,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(tmat4x2<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(mat<4, 2, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
@@ -296,9 +325,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator*=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
@@ -307,9 +336,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator/=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
@@ -320,8 +349,8 @@ namespace glm
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
@@ -330,8 +359,8 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
@@ -340,34 +369,34 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator++(int)
{
tmat4x2<T, P> Result(*this);
mat<4, 2, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator--(int)
{
tmat4x2<T, P> Result(*this);
mat<4, 2, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
-m[0],
-m[1],
-m[2],
@@ -376,86 +405,86 @@ namespace glm
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar,
m[3] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar,
m[3] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar,
m[3] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar,
m[3] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v)
{
return typename tmat4x2<T, P>::col_type(
return typename mat<4, 2, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m)
{
return typename tmat4x2<T, P>::row_type(
return typename mat<4, 2, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1],
v.x * m[3][0] + v.y * m[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
@@ -475,7 +504,7 @@ namespace glm
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
tmat2x2<T, P> Result(uninitialize);
mat<2, 2, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
@@ -483,10 +512,10 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return tmat3x2<T, P>(
return mat<3, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
@@ -495,10 +524,10 @@ namespace glm
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
@@ -509,20 +538,20 @@ namespace glm
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar,
m[3] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m)
{
return tmat4x2<T, P>(
return mat<4, 2, T, Q>(
scalar / m[0],
scalar / m[1],
scalar / m[2],
@@ -531,14 +560,14 @@ namespace glm
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}

View File

@@ -3,173 +3,167 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat4x3
template<typename T, qualifier Q>
struct mat<4, 3, T, Q>
{
typedef tvec3<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x3<T, P> type;
typedef tmat3x4<T, P> transpose_type;
typedef vec<3, T, Q> col_type;
typedef vec<4, T, Q> row_type;
typedef mat<4, 3, T, Q> type;
typedef mat<3, 4, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL tmat4x3() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 3, T, P> const& m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x3(ctor);
GLM_FUNC_DECL explicit tmat4x3(T const & x);
GLM_FUNC_DECL tmat4x3(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1,
T const & x2, T const & y2, T const & z2,
T const & x3, T const & y3, T const & z3);
GLM_FUNC_DECL tmat4x3(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T const& x0, T const& y0, T const& z0,
T const& x1, T const& y1, T const& z1,
T const& x2, T const& y2, T const& z2,
T const& x3, T const& y3, T const& z3);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2,
col_type const& v3);
// -- Conversions --
template <
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3,
typename X4, typename Y4, typename Z4>
GLM_FUNC_DECL tmat4x3(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2,
X3 const & x3, Y3 const & y3, Z3 const & z3,
X4 const & x4, Y4 const & y4, Z4 const & z4);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 const& x1, Y1 const& y1, Z1 const& z1,
X2 const& x2, Y2 const& y2, Z2 const& z2,
X3 const& x3, Y3 const& y3, Z3 const& z3,
X4 const& x4, Y4 const& y4, Z4 const& z4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x3(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3,
tvec3<V4, P> const & v4);
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<3, V1, Q> const& v1,
vec<3, V2, Q> const& v2,
vec<3, V3, Q> const& v3,
vec<3, V4, Q> const& v4);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x3<U, Q> const & m);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x4<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 4;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator+=(tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator-=(tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat4x3<T, P> & operator++();
GLM_FUNC_DECL tmat4x3<T, P> & operator--();
GLM_FUNC_DECL tmat4x3<T, P> operator++(int);
GLM_FUNC_DECL tmat4x3<T, P> operator--(int);
GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator*(tmat4x3<T, P> const & m, typename tmat4x3<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator*(typename tmat4x3<T, P>::col_type const & v, tmat4x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,15 @@
/// @ref core
/// @file glm/detail/type_mat4x3.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1), col_type(0, 0, 0)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
this->value[2] = col_type(0, 0, 1);
@@ -18,203 +18,251 @@ namespace glm
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, Q> const & m)
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat4x3<T, P>::tmat4x3(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(T const& s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s), col_type(0, 0, 0)}
# endif
{
this->value[0] = col_type(s, 0, 0);
this->value[1] = col_type(0, s, 0);
this->value[2] = col_type(0, 0, s);
this->value[3] = col_type(0, 0, 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0);
this->value[1] = col_type(0, s, 0);
this->value[2] = col_type(0, 0, s);
this->value[3] = col_type(0, 0, 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat
(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1,
T const & x2, T const & y2, T const & z2,
T const & x3, T const & y3, T const & z3
T const& x0, T const& y0, T const& z0,
T const& x1, T const& y1, T const& z1,
T const& x2, T const& y2, T const& z2,
T const& x3, T const& y3, T const& z3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
# endif
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
this->value[3] = col_type(x3, y3, z3);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
this->value[3] = col_type(x3, y3, z3);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# endif
}
// -- Conversion constructors --
template <typename T, precision P>
template <
template<typename T, qualifier Q>
template<
typename X0, typename Y0, typename Z0,
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3,
typename X4, typename Y4, typename Z4>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
typename X3, typename Y3, typename Z3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat
(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2,
X3 const & x3, Y3 const & y3, Z3 const & z3,
X4 const & x4, Y4 const & y4, Z4 const & z4
X0 const& x0, Y0 const& y0, Z0 const& z0,
X1 const& x1, Y1 const& y1, Z1 const& z1,
X2 const& x2, Y2 const& y2, Z2 const& z2,
X3 const& x3, Y3 const& y3, Z3 const& z3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
# endif
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
this->value[3] = col_type(x3, y3, z3);
# endif
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3,
tvec3<V4, P> const & v4
)
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3, vec<3, V4, Q> const& v4)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)}
# endif
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
# endif
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<U, Q> const & m)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1), col_type(0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(0)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
this->value[3] = col_type(m[3], 0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
this->value[3] = col_type(m[3], 0);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type & mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 3, T, Q>::col_type const& mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -222,21 +270,9 @@ namespace glm
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
@@ -245,9 +281,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
@@ -256,9 +292,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(tmat4x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(mat<4, 3, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
@@ -267,9 +303,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
@@ -278,9 +314,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(tmat4x3<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(mat<4, 3, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
@@ -289,9 +325,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator*=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
@@ -300,9 +336,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator/=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
@@ -313,8 +349,8 @@ namespace glm
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
@@ -323,8 +359,8 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
@@ -333,34 +369,34 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator++(int)
{
tmat4x3<T, P> Result(*this);
mat<4, 3, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator--(int)
{
tmat4x3<T, P> Result(*this);
mat<4, 3, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
-m[0],
-m[1],
-m[2],
@@ -369,95 +405,95 @@ namespace glm
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type operator*
(
tmat4x3<T, P> const & m,
typename tmat4x3<T, P>::row_type const & v)
mat<4, 3, T, Q> const& m,
typename mat<4, 3, T, Q>::row_type const& v)
{
return typename tmat4x3<T, P>::col_type(
return typename mat<4, 3, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::row_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::row_type operator*
(
typename tmat4x3<T, P>::col_type const & v,
tmat4x3<T, P> const & m)
typename mat<4, 3, T, Q>::col_type const& v,
mat<4, 3, T, Q> const& m)
{
return typename tmat4x3<T, P>::row_type(
return typename mat<4, 3, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return tmat2x3<T, P>(
return mat<2, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
@@ -466,8 +502,8 @@ namespace glm
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
@@ -495,7 +531,7 @@ namespace glm
T const SrcB22 = m2[2][2];
T const SrcB23 = m2[2][3];
tmat3x3<T, P> Result(uninitialize);
mat<3, 3, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
@@ -508,10 +544,10 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
@@ -526,20 +562,20 @@ namespace glm
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m)
{
return tmat4x3<T, P>(
return mat<4, 3, T, Q>(
s / m[0],
s / m[1],
s / m[2],
@@ -548,14 +584,14 @@ namespace glm
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}

View File

@@ -3,191 +3,185 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat4x4
template<typename T, qualifier Q>
struct mat<4, 4, T, Q>
{
typedef tvec4<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x4<T, P> type;
typedef tmat4x4<T, P> transpose_type;
typedef vec<4, T, Q> col_type;
typedef vec<4, T, Q> row_type;
typedef mat<4, 4, T, Q> type;
typedef mat<4, 4, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL tmat4x4() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 4, T, P> const& m);
GLM_FUNC_DECL explicit tmat4x4(ctor);
GLM_FUNC_DECL explicit tmat4x4(T const & x);
GLM_FUNC_DECL tmat4x4(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2,
T const & x3, T const & y3, T const & z3, T const & w3);
GLM_FUNC_DECL tmat4x4(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T const& x0, T const& y0, T const& z0, T const& w0,
T const& x1, T const& y1, T const& z1, T const& w1,
T const& x2, T const& y2, T const& z2, T const& w2,
T const& x3, T const& y3, T const& z3, T const& w3);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2,
col_type const& v3);
// -- Conversions --
template <
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_DECL tmat4x4(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x4(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3,
tvec4<V4, P> const & v4);
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<4, V1, Q> const& v1,
vec<4, V2, Q> const& v2,
vec<4, V3, Q> const& v3,
vec<4, V4, Q> const& v4);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x4<U, Q> const & m);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 4;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat4x4<T, P> & operator++();
GLM_FUNC_DECL tmat4x4<T, P> & operator--();
GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
GLM_FUNC_DECL mat<4, 4, T, Q> & operator++();
GLM_FUNC_DECL mat<4, 4, T, Q> & operator--();
GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int);
GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,17 +1,17 @@
/// @ref core
/// @file glm/detail/type_mat4x4.inl
#include "func_matrix.hpp"
#include "../matrix.hpp"
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4()
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
@@ -20,231 +20,280 @@ namespace glm
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, P> const & m)
{
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, Q> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(T const& s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0), col_type(0, 0, 0, s)}
# endif
{
this->value[0] = col_type(s, 0, 0, 0);
this->value[1] = col_type(0, s, 0, 0);
this->value[2] = col_type(0, 0, s, 0);
this->value[3] = col_type(0, 0, 0, s);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0, 0);
this->value[1] = col_type(0, s, 0, 0);
this->value[2] = col_type(0, 0, s, 0);
this->value[3] = col_type(0, 0, 0, s);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat
(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2,
T const & x3, T const & y3, T const & z3, T const & w3
T const& x0, T const& y0, T const& z0, T const& w0,
T const& x1, T const& y1, T const& z1, T const& w1,
T const& x2, T const& y2, T const& z2, T const& w2,
T const& x3, T const& y3, T const& z3, T const& w3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{
col_type(x0, y0, z0, w0),
col_type(x1, y1, z1, w1),
col_type(x2, y2, z2, w2),
col_type(x3, y3, z3, w3)}
# endif
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
this->value[3] = col_type(x3, y3, z3, w3);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
this->value[3] = col_type(x3, y3, z3, w3);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
# endif
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# endif
}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat4x4<U, Q> const & m
)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
// -- Conversions --
template <typename T, precision P>
template <
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat
(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x1, y1, z1, w1), col_type(x2, y2, z2, w2), col_type(x3, y3, z3, w3), col_type(x4, y4, z4, w4)}
# endif
{
GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x1, y1, z1, w1);
this->value[1] = col_type(x2, y2, z2, w2);
this->value[2] = col_type(x3, y3, z3, w3);
this->value[3] = col_type(x4, y4, z4, w4);
# endif
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3,
tvec4<V4, P> const & v4
)
{
GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2, vec<4, V3, Q> const& v3, vec<4, V4, Q> const& v4)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)}
# endif
{
GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
# endif
}
// -- Matrix conversions --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(0, 0, 0, 1)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
this->value[3] = col_type(0, 0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0), col_type(0, 0, 0, 1)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x2<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0, 0, 0, 1)}
# endif
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = col_type(0, 0, 0, 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x3<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(m[3], 1)}
# endif
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
this->value[3] = col_type(m[3], 1);
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
this->value[3] = col_type(m[3], 1);
# endif
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type & mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type const& mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
@@ -252,23 +301,9 @@ namespace glm
// -- Unary arithmetic operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<T, P> const & m)
{
//memcpy could be faster
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m)
{
//memcpy could be faster
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
@@ -279,9 +314,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
@@ -290,9 +325,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(tmat4x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(mat<4, 4, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
@@ -301,9 +336,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
@@ -312,9 +347,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(tmat4x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(mat<4, 4, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
@@ -323,9 +358,9 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
@@ -334,16 +369,16 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(tmat4x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(mat<4, 4, U, Q> const& m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(U s)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
@@ -352,17 +387,17 @@ namespace glm
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(tmat4x4<U, P> const & m)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(mat<4, 4, U, Q> const& m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
@@ -371,8 +406,8 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
@@ -381,34 +416,34 @@ namespace glm
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator++(int)
{
tmat4x4<T, P> Result(*this);
mat<4, 4, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator--(int)
{
tmat4x4<T, P> Result(*this);
mat<4, 4, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary constant operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
-m[0],
-m[1],
-m[2],
@@ -417,91 +452,91 @@ namespace glm
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
s - m[0],
s - m[1],
s - m[2],
s - m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const & s)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator*
(
tmat4x4<T, P> const & m,
typename tmat4x4<T, P>::row_type const & v
mat<4, 4, T, Q> const& m,
typename mat<4, 4, T, Q>::row_type const& v
)
{
/*
@@ -520,24 +555,24 @@ namespace glm
__m128 a2 = _mm_add_ps(a0, a1);
return typename tmat4x4<T, P>::col_type(a2);
return typename mat<4, 4, T, Q>::col_type(a2);
*/
typename tmat4x4<T, P>::col_type const Mov0(v[0]);
typename tmat4x4<T, P>::col_type const Mov1(v[1]);
typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0;
typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1;
typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1;
typename tmat4x4<T, P>::col_type const Mov2(v[2]);
typename tmat4x4<T, P>::col_type const Mov3(v[3]);
typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2;
typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3;
typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1;
typename mat<4, 4, T, Q>::col_type const Mov0(v[0]);
typename mat<4, 4, T, Q>::col_type const Mov1(v[1]);
typename mat<4, 4, T, Q>::col_type const Mul0 = m[0] * Mov0;
typename mat<4, 4, T, Q>::col_type const Mul1 = m[1] * Mov1;
typename mat<4, 4, T, Q>::col_type const Add0 = Mul0 + Mul1;
typename mat<4, 4, T, Q>::col_type const Mov2(v[2]);
typename mat<4, 4, T, Q>::col_type const Mov3(v[3]);
typename mat<4, 4, T, Q>::col_type const Mul2 = m[2] * Mov2;
typename mat<4, 4, T, Q>::col_type const Mul3 = m[3] * Mov3;
typename mat<4, 4, T, Q>::col_type const Add1 = Mul2 + Mul3;
typename mat<4, 4, T, Q>::col_type const Add2 = Add0 + Add1;
return Add2;
/*
return typename tmat4x4<T, P>::col_type(
return typename mat<4, 4, T, Q>::col_type(
m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
@@ -545,24 +580,24 @@ namespace glm
*/
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator*
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator*
(
typename tmat4x4<T, P>::col_type const & v,
tmat4x4<T, P> const & m
typename mat<4, 4, T, Q>::col_type const& v,
mat<4, 4, T, Q> const& m
)
{
return typename tmat4x4<T, P>::row_type(
return typename mat<4, 4, T, Q>::row_type(
m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return tmat2x4<T, P>(
return mat<2, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
@@ -573,10 +608,10 @@ namespace glm
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return tmat3x4<T, P>(
return mat<3, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
@@ -591,20 +626,20 @@ namespace glm
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
typename tmat4x4<T, P>::col_type const SrcA0 = m1[0];
typename tmat4x4<T, P>::col_type const SrcA1 = m1[1];
typename tmat4x4<T, P>::col_type const SrcA2 = m1[2];
typename tmat4x4<T, P>::col_type const SrcA3 = m1[3];
typename mat<4, 4, T, Q>::col_type const SrcA0 = m1[0];
typename mat<4, 4, T, Q>::col_type const SrcA1 = m1[1];
typename mat<4, 4, T, Q>::col_type const SrcA2 = m1[2];
typename mat<4, 4, T, Q>::col_type const SrcA3 = m1[3];
typename tmat4x4<T, P>::col_type const SrcB0 = m2[0];
typename tmat4x4<T, P>::col_type const SrcB1 = m2[1];
typename tmat4x4<T, P>::col_type const SrcB2 = m2[2];
typename tmat4x4<T, P>::col_type const SrcB3 = m2[3];
typename mat<4, 4, T, Q>::col_type const SrcB0 = m2[0];
typename mat<4, 4, T, Q>::col_type const SrcB1 = m2[1];
typename mat<4, 4, T, Q>::col_type const SrcB2 = m2[2];
typename mat<4, 4, T, Q>::col_type const SrcB3 = m2[3];
tmat4x4<T, P> Result(uninitialize);
mat<4, 4, T, Q> Result;
Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
@@ -612,60 +647,60 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m)
{
return tmat4x4<T, P>(
return mat<4, 4, T, Q>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v)
{
return inverse(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m)
{
return v * inverse(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
tmat4x4<T, P> m1_copy(m1);
mat<4, 4, T, Q> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "type_mat4x4_simd.inl"
#endif

View File

@@ -1,5 +1,4 @@
/// @ref core
/// @file glm/detail/type_mat4x4_sse2.inl
namespace glm
{

View File

@@ -0,0 +1,166 @@
/// @ref gtc_quaternion
/// @file glm/gtc/quaternion.hpp
///
/// @see core (dependence)
/// @see gtc_constants (dependence)
///
/// @defgroup gtc_quaternion GLM_GTC_quaternion
/// @ingroup gtc
///
/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
///
/// Defines a templated quaternion type and several quaternion operations.
#pragma once
// Dependency:
#include "../detail/type_mat3x3.hpp"
#include "../detail/type_mat4x4.hpp"
#include "../detail/type_vec3.hpp"
#include "../detail/type_vec4.hpp"
#include "../ext/vector_relational.hpp"
#include "../ext/quaternion_relational.hpp"
#include "../gtc/constants.hpp"
#include "../gtc/matrix_transform.hpp"
namespace glm
{
/// @addtogroup gtc_quaternion
/// @{
template<typename T, qualifier Q>
struct qua
{
// -- Implementation detail --
typedef qua<T, Q> type;
typedef T value_type;
// -- Data --
# if GLM_LANG & GLM_LANG_CXXMS_FLAG
union
{
struct { T x, y, z, w;};
typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
};
# else
T x, y, z, w;
# endif
// -- Component accesses --
typedef length_t length_type;
/// Return the count of components of a quaternion
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
// -- Implicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR qua() GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR qua(qua<T, Q> const& q) GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR qua(qua<T, P> const& q);
// -- Explicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR qua(T s, vec<3, T, Q> const& v);
GLM_FUNC_DECL GLM_CONSTEXPR qua(T w, T x, T y, T z);
// -- Conversion constructors --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(qua<U, P> const& q);
/// Explicit conversion operators
# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>();
GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>();
# endif
/// Create a quaternion from two normalized axis
///
/// @param u A first normalized axis
/// @param v A second normalized axis
/// @see gtc_quaternion
/// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
GLM_FUNC_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
GLM_FUNC_DECL GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles);
GLM_FUNC_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q);
GLM_FUNC_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q);
// -- Unary arithmetic operators --
GLM_FUNC_DECL qua<T, Q>& operator=(qua<T, Q> const& q) GLM_DEFAULT;
template<typename U>
GLM_FUNC_DECL qua<T, Q>& operator=(qua<U, Q> const& q);
template<typename U>
GLM_FUNC_DECL qua<T, Q>& operator+=(qua<U, Q> const& q);
template<typename U>
GLM_FUNC_DECL qua<T, Q>& operator-=(qua<U, Q> const& q);
template<typename U>
GLM_FUNC_DECL qua<T, Q>& operator*=(qua<U, Q> const& q);
template<typename U>
GLM_FUNC_DECL qua<T, Q>& operator*=(U s);
template<typename U>
GLM_FUNC_DECL qua<T, Q>& operator/=(U s);
};
// -- Unary bit operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> operator+(qua<T, Q> const& q);
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> operator-(qua<T, Q> const& q);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p);
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p);
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q);
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> operator*(qua<T, Q> const& q, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> operator*(T const& s, qua<T, Q> const& q);
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> operator/(qua<T, Q> const& q, T const& s);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(qua<T, Q> const& q1, qua<T, Q> const& q2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(qua<T, Q> const& q1, qua<T, Q> const& q2);
/// @}
} //namespace glm
#include "type_quat.inl"

View File

@@ -0,0 +1,379 @@
#include "../trigonometric.hpp"
#include "../exponential.hpp"
#include "../ext/quaternion_geometric.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T>
struct genTypeTrait<qua<T> >
{
static const genTypeEnum GENTYPE = GENTYPE_QUAT;
};
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<qua<T, Q>, T, Aligned>
{
static GLM_FUNC_QUALIFIER T call(qua<T, Q> const& a, qua<T, Q> const& b)
{
vec<4, T, Q> tmp(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_quat_add
{
static qua<T, Q> call(qua<T, Q> const& q, qua<T, Q> const& p)
{
return qua<T, Q>(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z);
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_quat_sub
{
static qua<T, Q> call(qua<T, Q> const& q, qua<T, Q> const& p)
{
return qua<T, Q>(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z);
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_quat_mul_scalar
{
static qua<T, Q> call(qua<T, Q> const& q, T s)
{
return qua<T, Q>(q.w * s, q.x * s, q.y * s, q.z * s);
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_quat_div_scalar
{
static qua<T, Q> call(qua<T, Q> const& q, T s)
{
return qua<T, Q>(q.w / s, q.x / s, q.y / s, q.z / s);
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_quat_mul_vec4
{
static vec<4, T, Q> call(qua<T, Q> const& q, vec<4, T, Q> const& v)
{
return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w);
}
};
}//namespace detail
// -- Component accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & qua<T, Q>::operator[](typename qua<T, Q>::length_type i)
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& qua<T, Q>::operator[](typename qua<T, Q>::length_type i) const
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
// -- Implicit basic constructors --
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua()
# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
: x(0), y(0), z(0), w(1)
# endif
{}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(qua<T, Q> const& q)
: x(q.x), y(q.y), z(q.z), w(q.w)
{}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(qua<T, P> const& q)
: x(q.x), y(q.y), z(q.z), w(q.w)
{}
// -- Explicit basic constructors --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(T s, vec<3, T, Q> const& v)
: x(v.x), y(v.y), z(v.z), w(s)
{}
template <typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(T _w, T _x, T _y, T _z)
: x(_x), y(_y), z(_z), w(_w)
{}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(qua<U, P> const& q)
: x(static_cast<T>(q.x))
, y(static_cast<T>(q.y))
, z(static_cast<T>(q.z))
, w(static_cast<T>(q.w))
{}
//template<typename valType>
//GLM_FUNC_QUALIFIER qua<valType>::qua
//(
// valType const& pitch,
// valType const& yaw,
// valType const& roll
//)
//{
// vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
// vec<3, valType> c = glm::cos(eulerAngle * valType(0.5));
// vec<3, valType> s = glm::sin(eulerAngle * valType(0.5));
//
// this->w = c.x * c.y * c.z + s.x * s.y * s.z;
// this->x = s.x * c.y * c.z - c.x * s.y * s.z;
// this->y = c.x * s.y * c.z + s.x * c.y * s.z;
// this->z = c.x * c.y * s.z - s.x * s.y * c.z;
//}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q>::qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v)
{
T norm_u_norm_v = sqrt(dot(u, u) * dot(v, v));
T real_part = norm_u_norm_v + dot(u, v);
vec<3, T, Q> t;
if(real_part < static_cast<T>(1.e-6f) * norm_u_norm_v)
{
// If u and v are exactly opposite, rotate 180 degrees
// around an arbitrary orthogonal axis. Axis normalisation
// can happen later, when we normalise the quaternion.
real_part = static_cast<T>(0);
t = abs(u.x) > abs(u.z) ? vec<3, T, Q>(-u.y, u.x, static_cast<T>(0)) : vec<3, T, Q>(static_cast<T>(0), -u.z, u.y);
}
else
{
// Otherwise, build quaternion the standard way.
t = cross(u, v);
}
*this = normalize(qua<T, Q>(real_part, t.x, t.y, t.z));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q>::qua(vec<3, T, Q> const& eulerAngle)
{
vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5));
vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5));
this->w = c.x * c.y * c.z + s.x * s.y * s.z;
this->x = s.x * c.y * c.z - c.x * s.y * s.z;
this->y = c.x * s.y * c.z + s.x * c.y * s.z;
this->z = c.x * c.y * s.z - s.x * s.y * c.z;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q>::qua(mat<3, 3, T, Q> const& m)
{
*this = quat_cast(m);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q>::qua(mat<4, 4, T, Q> const& m)
{
*this = quat_cast(m);
}
# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q>::operator mat<3, 3, T, Q>()
{
return mat3_cast(*this);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q>::operator mat<4, 4, T, Q>()
{
return mat4_cast(*this);
}
# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
// -- Unary arithmetic operators --
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator=(qua<T, Q> const& q)
{
this->w = q.w;
this->x = q.x;
this->y = q.y;
this->z = q.z;
return *this;
}
# endif
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator=(qua<U, Q> const& q)
{
this->w = static_cast<T>(q.w);
this->x = static_cast<T>(q.x);
this->y = static_cast<T>(q.y);
this->z = static_cast<T>(q.z);
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator+=(qua<U, Q> const& q)
{
return (*this = detail::compute_quat_add<T, Q, detail::is_aligned<Q>::value>::call(*this, qua<T, Q>(q)));
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator-=(qua<U, Q> const& q)
{
return (*this = detail::compute_quat_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, qua<T, Q>(q)));
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator*=(qua<U, Q> const& r)
{
qua<T, Q> const p(*this);
qua<T, Q> const q(r);
this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator*=(U s)
{
return (*this = detail::compute_quat_mul_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER qua<T, Q> & qua<T, Q>::operator/=(U s)
{
return (*this = detail::compute_quat_div_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
}
// -- Unary bit operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> operator+(qua<T, Q> const& q)
{
return q;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> operator-(qua<T, Q> const& q)
{
return qua<T, Q>(-q.w, -q.x, -q.y, -q.z);
}
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p)
{
return qua<T, Q>(q) += p;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p)
{
return qua<T, Q>(q) -= p;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p)
{
return qua<T, Q>(q) *= p;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v)
{
vec<3, T, Q> const QuatVector(q.x, q.y, q.z);
vec<3, T, Q> const uv(glm::cross(QuatVector, v));
vec<3, T, Q> const uuv(glm::cross(QuatVector, uv));
return v + ((uv * q.w) + uuv) * static_cast<T>(2);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q)
{
return glm::inverse(q) * v;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v)
{
return detail::compute_quat_mul_vec4<T, Q, detail::is_aligned<Q>::value>::call(q, v);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q)
{
return glm::inverse(q) * v;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> operator*(qua<T, Q> const& q, T const& s)
{
return qua<T, Q>(
q.w * s, q.x * s, q.y * s, q.z * s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> operator*(T const& s, qua<T, Q> const& q)
{
return q * s;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> operator/(qua<T, Q> const& q, T const& s)
{
return qua<T, Q>(
q.w / s, q.x / s, q.y / s, q.z / s);
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(qua<T, Q> const& q1, qua<T, Q> const& q2)
{
return q1.x == q2.x && q1.y == q2.y && q1.z == q2.z && q1.w == q2.w;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(qua<T, Q> const& q1, qua<T, Q> const& q2)
{
return q1.x != q2.x || q1.y != q2.y || q1.z != q2.z || q1.w != q2.w;
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "type_quat_simd.inl"
#endif

View File

@@ -0,0 +1,188 @@
/// @ref core
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
/*
template<qualifier Q>
struct compute_quat_mul<float, Q, true>
{
static qua<float, Q> call(qua<float, Q> const& q1, qua<float, Q> const& q2)
{
// SSE2 STATS: 11 shuffle, 8 mul, 8 add
// SSE4 STATS: 3 shuffle, 4 mul, 4 dpps
__m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
__m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
__m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
__m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data);
# if GLM_ARCH & GLM_ARCH_SSE41_BIT
__m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
__m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
__m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
__m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
# else
__m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
__m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4));
__m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
__m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
__m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5));
__m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
__m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
__m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6));
__m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
__m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
__m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7));
__m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
#endif
// This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
// the final code below. I'll keep this here for reference - maybe somebody else can do something better...
//
//__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0));
//__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0));
//
//return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
qua<float, Q> Result;
_mm_store_ss(&Result.x, add4);
_mm_store_ss(&Result.y, add5);
_mm_store_ss(&Result.z, add6);
_mm_store_ss(&Result.w, add7);
return Result;
}
};
*/
template<qualifier Q>
struct compute_quat_add<float, Q, true>
{
static qua<float, Q> call(qua<float, Q> const& q, qua<float, Q> const& p)
{
qua<float, Q> Result;
Result.data = _mm_add_ps(q.data, p.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template<qualifier Q>
struct compute_quat_add<double, Q, true>
{
static qua<double, Q> call(qua<double, Q> const& a, qua<double, Q> const& b)
{
qua<double, Q> Result;
Result.data = _mm256_add_pd(a.data, b.data);
return Result;
}
};
# endif
template<qualifier Q>
struct compute_quat_sub<float, Q, true>
{
static qua<float, Q> call(qua<float, Q> const& q, qua<float, Q> const& p)
{
vec<4, float, Q> Result;
Result.data = _mm_sub_ps(q.data, p.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template<qualifier Q>
struct compute_quat_sub<double, Q, true>
{
static qua<double, Q> call(qua<double, Q> const& a, qua<double, Q> const& b)
{
qua<double, Q> Result;
Result.data = _mm256_sub_pd(a.data, b.data);
return Result;
}
};
# endif
template<qualifier Q>
struct compute_quat_mul_scalar<float, Q, true>
{
static qua<float, Q> call(qua<float, Q> const& q, float s)
{
vec<4, float, Q> Result;
Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s));
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template<qualifier Q>
struct compute_quat_mul_scalar<double, Q, true>
{
static qua<double, Q> call(qua<double, Q> const& q, double s)
{
qua<double, Q> Result;
Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s));
return Result;
}
};
# endif
template<qualifier Q>
struct compute_quat_div_scalar<float, Q, true>
{
static qua<float, Q> call(qua<float, Q> const& q, float s)
{
vec<4, float, Q> Result;
Result.data = _mm_div_ps(q.data, _mm_set_ps1(s));
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template<qualifier Q>
struct compute_quat_div_scalar<double, Q, true>
{
static qua<double, Q> call(qua<double, Q> const& q, double s)
{
qua<double, Q> Result;
Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s));
return Result;
}
};
# endif
template<qualifier Q>
struct compute_quat_mul_vec4<float, Q, true>
{
static vec<4, float, Q> call(qua<float, Q> const& q, vec<4, float, Q> const& v)
{
__m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3));
__m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1));
__m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2));
__m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1));
__m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2));
__m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
__m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
__m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
__m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
__m128 const two = _mm_set1_ps(2.0f);
uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two));
uuv = _mm_mul_ps(uuv, two);
vec<4, float, Q> Result;
Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
return Result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT

View File

@@ -3,298 +3,280 @@
#pragma once
#include "../fwd.hpp"
#include "type_vec.hpp"
#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
# if GLM_HAS_UNRESTRICTED_UNIONS
# include "_swizzle.hpp"
# else
# include "_swizzle_func.hpp"
# endif
#endif //GLM_SWIZZLE
#include "qualifier.hpp"
#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# include "_swizzle.hpp"
#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
# include "_swizzle_func.hpp"
#endif
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tvec1
template<typename T, qualifier Q>
struct vec<1, T, Q>
{
// -- Implementation detail --
typedef T value_type;
typedef tvec1<T, P> type;
typedef tvec1<bool, P> bool_type;
typedef vec<1, T, Q> type;
typedef vec<1, bool, Q> bool_type;
// -- Data --
# if GLM_HAS_ONLY_XYZW
# if GLM_CONFIG_XYZW_ONLY
T x;
# elif GLM_HAS_ALIGNED_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wpedantic"
# endif
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# endif
# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
union
{
T x;
T r;
T s;
typename detail::storage<1, T, detail::is_aligned<Q>::value>::type data;
/*
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
_GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, x)
_GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, r)
_GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, s)
_GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, x)
_GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, r)
_GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, s)
_GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, x)
_GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, r)
_GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, s)
# endif//GLM_SWIZZLE*/
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
_GLM_SWIZZLE1_2_MEMBERS(T, Q, x)
_GLM_SWIZZLE1_2_MEMBERS(T, Q, r)
_GLM_SWIZZLE1_2_MEMBERS(T, Q, s)
_GLM_SWIZZLE1_3_MEMBERS(T, Q, x)
_GLM_SWIZZLE1_3_MEMBERS(T, Q, r)
_GLM_SWIZZLE1_3_MEMBERS(T, Q, s)
_GLM_SWIZZLE1_4_MEMBERS(T, Q, x)
_GLM_SWIZZLE1_4_MEMBERS(T, Q, r)
_GLM_SWIZZLE1_4_MEMBERS(T, Q, s)
# endif
*/
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic pop
# endif
# else
union {T x, r, s;};
/*
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4)
# endif//GLM_SWIZZLE*/
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, Q)
# endif
*/
# endif
// -- Component accesses --
/// Return the count of components of the vector
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 1;}
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
GLM_FUNC_DECL T & operator[](length_type i);
GLM_FUNC_DECL T const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
// -- Implicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1(tvec1<T, P> const & v) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1(tvec1<T, Q> const & v);
GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, P> const& v);
// -- Explicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec1(ctor);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec1(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
// -- Conversion vector constructors --
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec2<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec3<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec4<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec1<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, P> const& v);
// -- Swizzle constructors --
/*
# if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
template <int E0>
GLM_FUNC_DECL tvec1(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that)
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<int E0>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<1, T, Q, E0, -1,-2,-3> const& that)
{
*this = that();
}
# endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
*/
// -- Unary arithmetic operators --
GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<T, P> const & v) GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator+=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator-=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator*=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator/=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v);
// -- Increment and decrement operators --
GLM_FUNC_DECL tvec1<T, P> & operator++();
GLM_FUNC_DECL tvec1<T, P> & operator--();
GLM_FUNC_DECL tvec1<T, P> operator++(int);
GLM_FUNC_DECL tvec1<T, P> operator--(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++();
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--();
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int);
// -- Unary bit operators --
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator%=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator&=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator|=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator^=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator<<=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator>>=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator+(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator-(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator- (tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator*(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator/(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator%(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator&(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator|(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator^(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator<<(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator>>(T scalar, tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
template <precision P>
GLM_FUNC_DECL tvec1<bool, P> operator&&(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
template <precision P>
GLM_FUNC_DECL tvec1<bool, P> operator||(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,163 +1,156 @@
/// @ref core
/// @file glm/detail/type_vec1.inl
#include "./compute_vector_relational.hpp"
namespace glm
{
// -- Implicit basic constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1()
# ifndef GLM_FORCE_NO_CTOR_INIT
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec()
# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
: x(0)
# endif
{}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, T, Q> const& v)
: x(v.x)
{}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
# endif
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<T, Q> const & v)
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, T, P> const& v)
: x(v.x)
{}
// -- Explicit basic constructors --
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(T scalar)
: x(scalar)
{}
// -- Conversion vector constructors --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<U, Q> const & v)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, U, P> const& v)
: x(static_cast<T>(v.x))
{}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec2<U, Q> const & v)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<2, U, P> const& v)
: x(static_cast<T>(v.x))
{}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec3<U, Q> const & v)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<3, U, P> const& v)
: x(static_cast<T>(v.x))
{}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec4<U, Q> const & v)
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<4, U, P> const& v)
: x(static_cast<T>(v.x))
{}
// -- Component accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type)
{
assert(i >= 0 && i < this->length());
return (&x)[i];
return x;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i) const
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type) const
{
assert(i >= 0 && i < this->length());
return (&x)[i];
return x;
}
// -- Unary arithmetic operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<T, P> const & v)
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, T, Q> const& v)
{
this->x = v.x;
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
# endif
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v)
{
this->x = static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator+=(U scalar)
{
this->x += static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator+=(vec<1, U, Q> const& v)
{
this->x += static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator-=(U scalar)
{
this->x -= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator-=(vec<1, U, Q> const& v)
{
this->x -= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator*=(U scalar)
{
this->x *= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator*=(vec<1, U, Q> const& v)
{
this->x *= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator/=(U scalar)
{
this->x /= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator/=(vec<1, U, Q> const& v)
{
this->x /= static_cast<T>(v.x);
return *this;
@@ -165,129 +158,129 @@ namespace glm
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator++()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator++()
{
++this->x;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator--()
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator--()
{
--this->x;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator++(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> vec<1, T, Q>::operator++(int)
{
tvec1<T, P> Result(*this);
vec<1, T, Q> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator--(int)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> vec<1, T, Q>::operator--(int)
{
tvec1<T, P> Result(*this);
vec<1, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary bit operators --
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator%=(U scalar)
{
this->x %= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator%=(vec<1, U, Q> const& v)
{
this->x %= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator&=(U scalar)
{
this->x &= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator&=(vec<1, U, Q> const& v)
{
this->x &= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator|=(U scalar)
{
this->x |= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator|=(vec<1, U, Q> const& v)
{
this->x |= U(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator^=(U scalar)
{
this->x ^= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator^=(vec<1, U, Q> const& v)
{
this->x ^= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator<<=(U scalar)
{
this->x <<= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator<<=(vec<1, U, Q> const& v)
{
this->x <<= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(U scalar)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator>>=(U scalar)
{
this->x >>= static_cast<T>(scalar);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(tvec1<U, P> const & v)
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator>>=(vec<1, U, Q> const& v)
{
this->x >>= static_cast<T>(v.x);
return *this;
@@ -295,264 +288,264 @@ namespace glm
// -- Unary constant operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v)
{
return v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
-v.x);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator+(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar + v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x + v2.x);
}
//operator-
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator-(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar - v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x - v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator*(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar * v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x * v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator/(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar / v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x / v2.x);
}
// -- Binary bit operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x % scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator%(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar % v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x % v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x & scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator&(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar & v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x & v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x | scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator|(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar | v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x | v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x ^ scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator^(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar ^ v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x ^ v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
v.x << scalar);
return vec<1, T, Q>(
static_cast<T>(v.x << scalar));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar << v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x << v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v, T scalar)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v.x >> scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(T scalar, tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
scalar >> v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return tvec1<T, P>(
return vec<1, T, Q>(
v1.x >> v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator~(tvec1<T, P> const & v)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v)
{
return tvec1<T, P>(
return vec<1, T, Q>(
~v.x);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return (v1.x == v2.x);
return detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.x, v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return (v1.x != v2.x);
return !(v1 == v2);
}
template <precision P>
GLM_FUNC_QUALIFIER tvec1<bool, P> operator&&(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2)
template<qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2)
{
return tvec1<bool, P>(v1.x && v2.x);
return vec<1, bool, Q>(v1.x && v2.x);
}
template <precision P>
GLM_FUNC_QUALIFIER tvec1<bool, P> operator||(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2)
template<qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2)
{
return tvec1<bool, P>(v1.x || v2.x);
return vec<1, bool, Q>(v1.x || v2.x);
}
}//namespace glm

View File

@@ -3,384 +3,371 @@
#pragma once
#include "type_vec.hpp"
#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
# if GLM_HAS_UNRESTRICTED_UNIONS
# include "_swizzle.hpp"
# else
# include "_swizzle_func.hpp"
# endif
#endif //GLM_SWIZZLE
#include "qualifier.hpp"
#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# include "_swizzle.hpp"
#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
# include "_swizzle_func.hpp"
#endif
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tvec2
template<typename T, qualifier Q>
struct vec<2, T, Q>
{
// -- Implementation detail --
typedef T value_type;
typedef tvec2<T, P> type;
typedef tvec2<bool, P> bool_type;
typedef vec<2, T, Q> type;
typedef vec<2, bool, Q> bool_type;
// -- Data --
# if GLM_HAS_ONLY_XYZW
# if GLM_CONFIG_XYZW_ONLY
T x, y;
# elif GLM_HAS_ALIGNED_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wpedantic"
# endif
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# endif
# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
union
{
struct{ T x, y; };
struct{ T r, g; };
struct{ T s, t; };
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
_GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, x, y)
_GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, r, g)
_GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, s, t)
_GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, x, y)
_GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, r, g)
_GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, s, t)
_GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, x, y)
_GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, r, g)
_GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, s, t)
# endif//GLM_SWIZZLE
typename detail::storage<2, T, detail::is_aligned<Q>::value>::type data;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y)
GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g)
GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t)
GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y)
GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g)
GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t)
GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y)
GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g)
GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t)
# endif
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic pop
# endif
# else
union {T x, r, s;};
union {T y, g, t;};
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P, tvec2, tvec2, tvec3, tvec4)
# endif//GLM_SWIZZLE
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, Q)
# endif//GLM_CONFIG_SWIZZLE
# endif
// -- Component accesses --
/// Return the count of components of the vector
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 2;}
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
GLM_FUNC_DECL T & operator[](length_type i);
GLM_FUNC_DECL T const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_CONSTEXPR T& operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
// -- Implicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec2<T, P> const& v) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec2<T, Q> const& v);
GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, T, P> const& v);
// -- Explicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec2(ctor);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec2(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(T s1, T s2);
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y);
// -- Conversion constructors --
/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(A x, B y);
template <typename A, typename B>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec1<A, P> const & v1, tvec1<B, P> const & v2);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, B y);
template<typename A, typename B>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, B y);
template<typename A, typename B>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, vec<1, B, Q> const& y);
template<typename A, typename B>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y);
// -- Conversion vector constructors --
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec3<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec4<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec2<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
// -- Swizzle constructors --
# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
template <int E0, int E1>
GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, glm::tvec2, E0, E1,-1,-2> const& that)
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that)
{
*this = that();
}
# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
// -- Unary arithmetic operators --
GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<T, P> const & v) GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec const& v) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator+=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator-=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator*=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator/=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec2<U, P> const & v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q> const& v);
// -- Increment and decrement operators --
GLM_FUNC_DECL tvec2<T, P> & operator++();
GLM_FUNC_DECL tvec2<T, P> & operator--();
GLM_FUNC_DECL tvec2<T, P> operator++(int);
GLM_FUNC_DECL tvec2<T, P> operator--(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator++();
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator--();
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator++(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator--(int);
// -- Unary bit operators --
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator%=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator&=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator|=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator^=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator<<=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec2<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator>>=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec2<U, P> const & v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U, Q> const& v);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator+(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator-(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator*(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator/(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator%(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator&(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator|(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator^(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator<<(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator>>(T scalar, tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> operator~(tvec2<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
template <precision P>
GLM_FUNC_DECL tvec2<bool, P> operator&&(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
template <precision P>
GLM_FUNC_DECL tvec2<bool, P> operator||(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

File diff suppressed because it is too large Load Diff

View File

@@ -3,405 +3,401 @@
#pragma once
#include "type_vec.hpp"
#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
# if GLM_HAS_UNRESTRICTED_UNIONS
# include "_swizzle.hpp"
# else
# include "_swizzle_func.hpp"
# endif
#endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
#include "qualifier.hpp"
#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# include "_swizzle.hpp"
#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
# include "_swizzle_func.hpp"
#endif
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tvec3
template<typename T, qualifier Q>
struct vec<3, T, Q>
{
// -- Implementation detail --
typedef T value_type;
typedef tvec3<T, P> type;
typedef tvec3<bool, P> bool_type;
typedef vec<3, T, Q> type;
typedef vec<3, bool, Q> bool_type;
// -- Data --
# if GLM_HAS_ONLY_XYZW
# if GLM_CONFIG_XYZW_ONLY
T x, y, z;
# elif GLM_HAS_ALIGNED_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wpedantic"
# endif
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# endif
# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
union
{
struct{ T x, y, z; };
struct{ T r, g, b; };
struct{ T s, t, p; };
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
_GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, x, y, z)
_GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, r, g, b)
_GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, s, t, p)
_GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, x, y, z)
_GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, r, g, b)
_GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, s, t, p)
_GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, x, y, z)
_GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, r, g, b)
_GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, s, t, p)
# endif//GLM_SWIZZLE
typename detail::storage<3, T, detail::is_aligned<Q>::value>::type data;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
# endif
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic pop
# endif
# else
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, tvec3, tvec2, tvec3, tvec4)
# endif//GLM_SWIZZLE
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q)
# endif//GLM_CONFIG_SWIZZLE
# endif//GLM_LANG
// -- Component accesses --
/// Return the count of components of the vector
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 3;}
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
GLM_FUNC_DECL T & operator[](length_type i);
GLM_FUNC_DECL T const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
// -- Implicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec3<T, P> const & v) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec3<T, Q> const & v);
GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v);
// -- Explicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec3(ctor);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec3(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(T a, T b, T c);
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c);
// -- Conversion scalar constructors --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(A a, B b, C c);
template <typename A, typename B, typename C>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
// -- Conversion vector constructors --
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec2<A, Q> const & a, B b);
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b);
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(A a, tvec2<B, Q> const & b);
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b);
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec3(tvec4<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec3(tvec3<U, Q> const & v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
// -- Swizzle constructors --
# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
template <int E0, int E1, int E2>
GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & that)
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<int E0, int E1, int E2>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
{
*this = that();
}
template <int E0, int E1>
GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & scalar)
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
{
*this = tvec3<T, P>(v(), scalar);
*this = vec(v(), scalar);
}
template <int E0, int E1>
GLM_FUNC_DECL tvec3(T const & scalar, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v)
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
{
*this = tvec3<T, P>(scalar, v());
*this = vec(scalar, v());
}
# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
// -- Unary arithmetic operators --
GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<T, P> const & v) GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator+=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator-=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator*=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator/=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec3<U, P> const & v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v);
// -- Increment and decrement operators --
GLM_FUNC_DECL tvec3<T, P> & operator++();
GLM_FUNC_DECL tvec3<T, P> & operator--();
GLM_FUNC_DECL tvec3<T, P> operator++(int);
GLM_FUNC_DECL tvec3<T, P> operator--(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++();
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--();
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int);
// -- Unary bit operators --
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator%=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator&=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator|=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator^=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator<<=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec3<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator>>=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec3<U, P> const & v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator+(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator+(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator-(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator-(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator*(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator*(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator/(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator/(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator%(T const & scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator%(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator&(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator&(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator|(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator|(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator^(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator^(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator<<(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator<<(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator>>(T scalar, tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator>>(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator~(tvec3<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template <precision P>
GLM_FUNC_DECL tvec3<bool, P> operator&&(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
template <precision P>
GLM_FUNC_DECL tvec3<bool, P> operator||(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

File diff suppressed because it is too large Load Diff

View File

@@ -3,450 +3,476 @@
#pragma once
#include "type_vec.hpp"
#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
# if GLM_HAS_UNRESTRICTED_UNIONS
# include "_swizzle.hpp"
# else
# include "_swizzle_func.hpp"
# endif
#endif //GLM_SWIZZLE
#include "qualifier.hpp"
#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# include "_swizzle.hpp"
#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
# include "_swizzle_func.hpp"
#endif
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tvec4
template<typename T, qualifier Q>
struct vec<4, T, Q>
{
// -- Implementation detail --
typedef T value_type;
typedef tvec4<T, P> type;
typedef tvec4<bool, P> bool_type;
typedef vec<4, T, Q> type;
typedef vec<4, bool, Q> bool_type;
// -- Data --
# if GLM_HAS_ONLY_XYZW
# if GLM_CONFIG_XYZW_ONLY
T x, y, z, w;
# elif GLM_HAS_ALIGNED_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wpedantic"
# endif
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# endif
# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
union
{
struct { T x, y, z, w;};
struct { T x, y, z, w; };
struct { T r, g, b, a; };
struct { T s, t, p, q; };
typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
_GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, x, y, z, w)
_GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, r, g, b, a)
_GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, s, t, p, q)
_GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, x, y, z, w)
_GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, r, g, b, a)
_GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, s, t, p, q)
_GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, x, y, z, w)
_GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, r, g, b, a)
_GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, s, t, p, q)
# endif//GLM_SWIZZLE
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
# endif
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic pop
# endif
# else
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
union { T w, a, q; };
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P, tvec4, tvec2, tvec3, tvec4)
# endif//GLM_SWIZZLE
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q)
# endif
# endif
// -- Component accesses --
/// Return the count of components of the vector
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 4;}
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
GLM_FUNC_DECL T & operator[](length_type i);
GLM_FUNC_DECL T const & operator[](length_type i) const;
GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
// -- Implicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, P> const& v) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, Q> const& v);
GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v);
// -- Explicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(ctor);
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(T a, T b, T c, T d);
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w);
// -- Conversion scalar constructors --
/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, typename D>
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(A a, B b, C c, D d);
template <typename A, typename B, typename C, typename D>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, P> const& a, tvec1<B, P> const& b, tvec1<C, P> const& c, tvec1<D, P> const& d);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
// -- Conversion vector constructors --
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, B b, C c);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, tvec2<B, Q> const & b, C c);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, B b, tvec2<C, Q> const & c);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec3<A, Q> const & a, B b);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, tvec3<B, Q> const & b);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b);
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec4(tvec4<U, Q> const& v);
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
// -- Swizzle constructors --
# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
template <int E0, int E1, int E2, int E3>
GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, glm::tvec4, E0, E1, E2, E3> const & that)
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<int E0, int E1, int E2, int E3>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
{
*this = that();
}
template <int E0, int E1, int F0, int F1>
GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, glm::tvec2, F0, F1, -1, -2> const & u)
template<int E0, int E1, int F0, int F1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
{
*this = tvec4<T, P>(v(), u());
*this = vec<4, T, Q>(v(), u());
}
template <int E0, int E1>
GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v)
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
{
*this = tvec4<T, P>(x, y, v());
*this = vec<4, T, Q>(x, y, v());
}
template <int E0, int E1>
GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & w)
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
{
*this = tvec4<T, P>(x, v(), w);
*this = vec<4, T, Q>(x, v(), w);
}
template <int E0, int E1>
GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & z, T const & w)
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
{
*this = tvec4<T, P>(v(), z, w);
*this = vec<4, T, Q>(v(), z, w);
}
template <int E0, int E1, int E2>
GLM_FUNC_DECL tvec4(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v, T const & w)
template<int E0, int E1, int E2>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
{
*this = tvec4<T, P>(v(), w);
*this = vec<4, T, Q>(v(), w);
}
template <int E0, int E1, int E2>
GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v)
template<int E0, int E1, int E2>
GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
{
*this = tvec4<T, P>(x, v());
*this = vec<4, T, Q>(x, v());
}
# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
// -- Unary arithmetic operators --
GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<T, P> const & v) GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator+=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec4<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator-=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec4<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator*=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec1<U, P> const& v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec4<U, P> const& v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator/=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec4<U, P> const & v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
// -- Increment and decrement operators --
GLM_FUNC_DECL tvec4<T, P> & operator++();
GLM_FUNC_DECL tvec4<T, P> & operator--();
GLM_FUNC_DECL tvec4<T, P> operator++(int);
GLM_FUNC_DECL tvec4<T, P> operator--(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++();
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--();
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int);
// -- Unary bit operators --
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator%=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec4<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator&=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec4<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator|=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec4<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator^=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec4<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator<<=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec4<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator>>=(U scalar);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec4<U, P> const & v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator+(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator%(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator&(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator|(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator^(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator<<(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator>>(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator~(tvec4<T, P> const & v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
template <precision P>
GLM_FUNC_DECL tvec4<bool, P> operator&&(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
template <precision P>
GLM_FUNC_DECL tvec4<bool, P> operator||(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

File diff suppressed because it is too large Load Diff

View File

@@ -1,20 +1,17 @@
/// @ref core
/// @file glm/detail/type_tvec4_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
template <precision P, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
{
GLM_FUNC_QUALIFIER tvec4<float, P> operator ()() const
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<qualifier Q, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
{
GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const
{
__m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer);
tvec4<float, P> Result(uninitialize);
vec<4, float, Q> Result;
# if GLM_ARCH & GLM_ARCH_AVX_BIT
Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0));
# else
@@ -24,457 +21,442 @@ namespace detail
}
};
template <precision P, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
{
GLM_FUNC_QUALIFIER tvec4<int32, P> operator ()() const
{
__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
tvec4<int32, P> Result(uninitialize);
Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
return Result;
}
};
template <precision P, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4>
{
GLM_FUNC_QUALIFIER tvec4<uint32, P> operator ()() const
{
__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
tvec4<uint32, P> Result(uninitialize);
Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
return Result;
}
};
# endif// GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
template <precision P>
struct compute_vec4_add<float, P, true>
template<qualifier Q, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, int, Q, E0,E1,E2,E3, true> : public _swizzle_base0<int, 4>
{
static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b)
GLM_FUNC_QUALIFIER vec<4, int, Q> operator ()() const
{
tvec4<float, P> Result(uninitialize);
__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
vec<4, int, Q> Result;
Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
return Result;
}
};
template<qualifier Q, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, uint, Q, E0,E1,E2,E3, true> : public _swizzle_base0<uint, 4>
{
GLM_FUNC_QUALIFIER vec<4, uint, Q> operator ()() const
{
__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
vec<4, uint, Q> Result;
Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
return Result;
}
};
# endif// GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<qualifier Q>
struct compute_vec4_add<float, Q, true>
{
static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
{
vec<4, float, Q> Result;
Result.data = _mm_add_ps(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <precision P>
struct compute_vec4_add<double, P, true>
template<qualifier Q>
struct compute_vec4_add<double, Q, true>
{
static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b)
static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
{
tvec4<double, P> Result(uninitialize);
vec<4, double, Q> Result;
Result.data = _mm256_add_pd(a.data, b.data);
return Result;
}
};
# endif
template <precision P>
struct compute_vec4_sub<float, P, true>
template<qualifier Q>
struct compute_vec4_sub<float, Q, true>
{
static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b)
static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
{
tvec4<float, P> Result(uninitialize);
vec<4, float, Q> Result;
Result.data = _mm_sub_ps(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <precision P>
struct compute_vec4_sub<double, P, true>
template<qualifier Q>
struct compute_vec4_sub<double, Q, true>
{
static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b)
static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
{
tvec4<double, P> Result(uninitialize);
vec<4, double, Q> Result;
Result.data = _mm256_sub_pd(a.data, b.data);
return Result;
}
};
# endif
template <precision P>
struct compute_vec4_mul<float, P, true>
template<qualifier Q>
struct compute_vec4_mul<float, Q, true>
{
static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b)
static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
{
tvec4<float, P> Result(uninitialize);
vec<4, float, Q> Result;
Result.data = _mm_mul_ps(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <precision P>
struct compute_vec4_mul<double, P, true>
template<qualifier Q>
struct compute_vec4_mul<double, Q, true>
{
static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b)
static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
{
tvec4<double, P> Result(uninitialize);
vec<4, double, Q> Result;
Result.data = _mm256_mul_pd(a.data, b.data);
return Result;
}
};
# endif
template <precision P>
struct compute_vec4_div<float, P, true>
template<qualifier Q>
struct compute_vec4_div<float, Q, true>
{
static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b)
static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
{
tvec4<float, P> Result(uninitialize);
vec<4, float, Q> Result;
Result.data = _mm_div_ps(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <precision P>
struct compute_vec4_div<double, P, true>
template<qualifier Q>
struct compute_vec4_div<double, Q, true>
{
static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b)
static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
{
tvec4<double, P> Result(uninitialize);
vec<4, double, Q> Result;
Result.data = _mm256_div_pd(a.data, b.data);
return Result;
}
};
# endif
template <>
template<>
struct compute_vec4_div<float, aligned_lowp, true>
{
static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & a, tvec4<float, aligned_lowp> const & b)
static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b)
{
tvec4<float, aligned_lowp> Result(uninitialize);
vec<4, float, aligned_lowp> Result;
Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data));
return Result;
}
};
template <typename T, precision P>
struct compute_vec4_and<T, P, true, 32, true>
template<typename T, qualifier Q>
struct compute_vec4_and<T, Q, true, 32, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm_and_si128(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
template <typename T, precision P>
struct compute_vec4_and<T, P, true, 64, true>
template<typename T, qualifier Q>
struct compute_vec4_and<T, Q, true, 64, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm256_and_si256(a.data, b.data);
return Result;
}
};
# endif
template <typename T, precision P>
struct compute_vec4_or<T, P, true, 32, true>
template<typename T, qualifier Q>
struct compute_vec4_or<T, Q, true, 32, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm_or_si128(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
template <typename T, precision P>
struct compute_vec4_or<T, P, true, 64, true>
template<typename T, qualifier Q>
struct compute_vec4_or<T, Q, true, 64, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm256_or_si256(a.data, b.data);
return Result;
}
};
# endif
template <typename T, precision P>
struct compute_vec4_xor<T, P, true, 32, true>
template<typename T, qualifier Q>
struct compute_vec4_xor<T, Q, true, 32, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm_xor_si128(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
template <typename T, precision P>
struct compute_vec4_xor<T, P, true, 64, true>
template<typename T, qualifier Q>
struct compute_vec4_xor<T, Q, true, 64, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm256_xor_si256(a.data, b.data);
return Result;
}
};
# endif
template <typename T, precision P>
struct compute_vec4_shift_left<T, P, true, 32, true>
template<typename T, qualifier Q>
struct compute_vec4_shift_left<T, Q, true, 32, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm_sll_epi32(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
template <typename T, precision P>
struct compute_vec4_shift_left<T, P, true, 64, true>
template<typename T, qualifier Q>
struct compute_vec4_shift_left<T, Q, true, 64, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm256_sll_epi64(a.data, b.data);
return Result;
}
};
# endif
template <typename T, precision P>
struct compute_vec4_shift_right<T, P, true, 32, true>
template<typename T, qualifier Q>
struct compute_vec4_shift_right<T, Q, true, 32, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm_srl_epi32(a.data, b.data);
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
template <typename T, precision P>
struct compute_vec4_shift_right<T, P, true, 64, true>
template<typename T, qualifier Q>
struct compute_vec4_shift_right<T, Q, true, 64, true>
{
static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm256_srl_epi64(a.data, b.data);
return Result;
}
};
# endif
template <typename T, precision P>
struct compute_vec4_bitwise_not<T, P, true, 32, true>
template<typename T, qualifier Q>
struct compute_vec4_bitwise_not<T, Q, true, 32, true>
{
static tvec4<T, P> call(tvec4<T, P> const & v)
static vec<4, T, Q> call(vec<4, T, Q> const& v)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1));
return Result;
}
};
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
template <typename T, precision P>
struct compute_vec4_bitwise_not<T, P, true, 64, true>
template<typename T, qualifier Q>
struct compute_vec4_bitwise_not<T, Q, true, 64, true>
{
static tvec4<T, P> call(tvec4<T, P> const & v)
static vec<4, T, Q> call(vec<4, T, Q> const& v)
{
tvec4<T, P> Result(uninitialize);
vec<4, T, Q> Result;
Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1));
return Result;
}
};
# endif
template <precision P>
struct compute_vec4_equal<float, P, false, 32, true>
template<qualifier Q>
struct compute_vec4_equal<float, Q, false, 32, true>
{
static bool call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
{
return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0;
}
};
template <precision P>
struct compute_vec4_equal<int32, P, true, 32, true>
# if GLM_ARCH & GLM_ARCH_SSE41_BIT
template<qualifier Q>
struct compute_vec4_equal<int, Q, true, 32, true>
{
static bool call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
{
return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0;
//return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0;
__m128i neq = _mm_xor_si128(v1.data, v2.data);
return _mm_test_all_zeros(neq, neq) == 0;
}
};
# endif
template <precision P>
struct compute_vec4_nequal<float, P, false, 32, true>
template<qualifier Q>
struct compute_vec4_nequal<float, Q, false, 32, true>
{
static bool call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
{
return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0;
}
};
template <precision P>
struct compute_vec4_nequal<int32, P, true, 32, true>
# if GLM_ARCH & GLM_ARCH_SSE41_BIT
template<qualifier Q>
struct compute_vec4_nequal<int, Q, true, 32, true>
{
static bool call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
{
return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0;
//return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0;
__m128i neq = _mm_xor_si128(v1.data, v2.data);
return _mm_test_all_zeros(neq, neq) != 0;
}
};
# endif
}//namespace detail
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4()
# ifndef GLM_FORCE_NO_CTOR_INIT
: data(_mm_setzero_ps())
# endif
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4()
# ifndef GLM_FORCE_NO_CTOR_INIT
: data(_mm_setzero_ps())
# endif
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4()
# ifndef GLM_FORCE_NO_CTOR_INIT
: data(_mm_setzero_ps())
# endif
{}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float s) :
data(_mm_set1_ps(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) :
data(_mm_set1_ps(_s))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float s) :
data(_mm_set1_ps(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) :
data(_mm_set1_ps(_s))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float s) :
data(_mm_set1_ps(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) :
data(_mm_set1_ps(_s))
{}
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_lowp>::tvec4(double s) :
data(_mm256_set1_pd(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_lowp>::vec(double _s) :
data(_mm256_set1_pd(_s))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_mediump>::tvec4(double s) :
data(_mm256_set1_pd(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_mediump>::vec(double _s) :
data(_mm256_set1_pd(_s))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_highp>::tvec4(double s) :
data(_mm256_set1_pd(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_highp>::vec(double _s) :
data(_mm256_set1_pd(_s))
{}
# endif
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 s) :
data(_mm_set1_epi32(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _s) :
data(_mm_set1_epi32(_s))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 s) :
data(_mm_set1_epi32(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _s) :
data(_mm_set1_epi32(_s))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 s) :
data(_mm_set1_epi32(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _s) :
data(_mm_set1_epi32(_s))
{}
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_lowp>::tvec4(int64 s) :
data(_mm256_set1_epi64x(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_lowp>::vec(detail::int64 _s) :
data(_mm256_set1_epi64x(_s))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_mediump>::tvec4(int64 s) :
data(_mm256_set1_epi64x(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_mediump>::vec(detail::int64 _s) :
data(_mm256_set1_epi64x(_s))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_highp>::tvec4(int64 s) :
data(_mm256_set1_epi64x(s))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_highp>::vec(detail::int64 _s) :
data(_mm256_set1_epi64x(_s))
{}
# endif
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float a, float b, float c, float d) :
data(_mm_set_ps(d, c, b, a))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) :
data(_mm_set_ps(_w, _z, _y, _x))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float a, float b, float c, float d) :
data(_mm_set_ps(d, c, b, a))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) :
data(_mm_set_ps(_w, _z, _y, _x))
{}
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float a, float b, float c, float d) :
data(_mm_set_ps(d, c, b, a))
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) :
data(_mm_set_ps(_w, _z, _y, _x))
{}
template <>
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
data(_mm_set_epi32(d, c, b, a))
template<>
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _x, int _y, int _z, int _w) :
data(_mm_set_epi32(_w, _z, _y, _x))
{}
template <>
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 a, int32 b, int32 c, int32 d) :
data(_mm_set_epi32(d, c, b, a))
template<>
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _x, int _y, int _z, int _w) :
data(_mm_set_epi32(_w, _z, _y, _x))
{}
template <>
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
data(_mm_set_epi32(d, c, b, a))
template<>
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _x, int _y, int _z, int _w) :
data(_mm_set_epi32(_w, _z, _y, _x))
{}
template <>
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
template<>
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int _x, int _y, int _z, int _w) :
data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
{}
template <>
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(int32 a, int32 b, int32 c, int32 d) :
data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
template<>
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int _x, int _y, int _z, int _w) :
data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
{}
template <>
template <>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
template<>
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int _x, int _y, int _z, int _w) :
data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
{}
}//namespace glm

View File

@@ -1,6 +1,110 @@
/// @ref core
/// @file glm/exponential.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
/// Provides GLSL exponential functions
///
/// These all operate component-wise. The description is per component.
///
/// Include <glm/exponential.hpp> to use these core features.
#pragma once
#include "detail/func_exponential.hpp"
#include "detail/type_vec1.hpp"
#include "detail/type_vec2.hpp"
#include "detail/type_vec3.hpp"
#include "detail/type_vec4.hpp"
#include <cmath>
namespace glm
{
/// @addtogroup core_func_exponential
/// @{
/// Returns 'base' raised to the power 'exponent'.
///
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
/// @param exponent Floating point value representing the 'exponent'.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
/// Returns the natural logarithm of v, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if v <= 0.
///
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
/// Returns 2 raised to the v power.
///
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
/// Returns the positive square root of v.
///
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
/// Returns the reciprocal of the positive square root of v.
///
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
/// @}
}//namespace glm
#include "detail/func_exponential.inl"

View File

@@ -1,44 +1,121 @@
/// @file glm/ext.hpp
///
/// @ref core (Dependence)
///
/// @defgroup gtc GTC Extensions (Stable)
///
/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
///
/// GTC extensions aim to be stable.
///
/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
///
/// @defgroup gtx GTX Extensions (Experimental)
///
/// @brief Functions and types that the GLSL specification doesn't define, but
/// useful to have for a C++ program.
///
/// Experimental extensions are useful functions and types, but the development of
/// their API and functionality is not necessarily stable. They can change
/// substantially between versions. Backwards compatibility is not much of an issue
/// for them.
///
/// Even if it's highly unrecommended, it's possible to include all the extensions
/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
/// included a specific file.
#include "detail/setup.hpp"
#pragma once
#include "glm.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
# pragma message("GLM: All extensions included (not recommanded)")
# pragma message("GLM: All extensions included (not recommended)")
#endif//GLM_MESSAGES
#include "./ext/matrix_double2x2.hpp"
#include "./ext/matrix_double2x2_precision.hpp"
#include "./ext/matrix_double2x3.hpp"
#include "./ext/matrix_double2x3_precision.hpp"
#include "./ext/matrix_double2x4.hpp"
#include "./ext/matrix_double2x4_precision.hpp"
#include "./ext/matrix_double3x2.hpp"
#include "./ext/matrix_double3x2_precision.hpp"
#include "./ext/matrix_double3x3.hpp"
#include "./ext/matrix_double3x3_precision.hpp"
#include "./ext/matrix_double3x4.hpp"
#include "./ext/matrix_double3x4_precision.hpp"
#include "./ext/matrix_double4x2.hpp"
#include "./ext/matrix_double4x2_precision.hpp"
#include "./ext/matrix_double4x3.hpp"
#include "./ext/matrix_double4x3_precision.hpp"
#include "./ext/matrix_double4x4.hpp"
#include "./ext/matrix_double4x4_precision.hpp"
#include "./ext/matrix_float2x2.hpp"
#include "./ext/matrix_float2x2_precision.hpp"
#include "./ext/matrix_float2x3.hpp"
#include "./ext/matrix_float2x3_precision.hpp"
#include "./ext/matrix_float2x4.hpp"
#include "./ext/matrix_float2x4_precision.hpp"
#include "./ext/matrix_float3x2.hpp"
#include "./ext/matrix_float3x2_precision.hpp"
#include "./ext/matrix_float3x3.hpp"
#include "./ext/matrix_float3x3_precision.hpp"
#include "./ext/matrix_float3x4.hpp"
#include "./ext/matrix_float3x4_precision.hpp"
#include "./ext/matrix_float4x2.hpp"
#include "./ext/matrix_float4x2_precision.hpp"
#include "./ext/matrix_float4x3.hpp"
#include "./ext/matrix_float4x3_precision.hpp"
#include "./ext/matrix_float4x4.hpp"
#include "./ext/matrix_float4x4_precision.hpp"
#include "./ext/matrix_relational.hpp"
#include "./ext/quaternion_double.hpp"
#include "./ext/quaternion_double_precision.hpp"
#include "./ext/quaternion_float.hpp"
#include "./ext/quaternion_float_precision.hpp"
#include "./ext/quaternion_geometric.hpp"
#include "./ext/quaternion_relational.hpp"
#include "./ext/scalar_constants.hpp"
#include "./ext/scalar_float_sized.hpp"
#include "./ext/scalar_int_sized.hpp"
#include "./ext/scalar_relational.hpp"
#include "./ext/vector_bool1.hpp"
#include "./ext/vector_bool1_precision.hpp"
#include "./ext/vector_bool2.hpp"
#include "./ext/vector_bool2_precision.hpp"
#include "./ext/vector_bool3.hpp"
#include "./ext/vector_bool3_precision.hpp"
#include "./ext/vector_bool4.hpp"
#include "./ext/vector_bool4_precision.hpp"
#include "./ext/vector_double1.hpp"
#include "./ext/vector_double1_precision.hpp"
#include "./ext/vector_double2.hpp"
#include "./ext/vector_double2_precision.hpp"
#include "./ext/vector_double3.hpp"
#include "./ext/vector_double3_precision.hpp"
#include "./ext/vector_double4.hpp"
#include "./ext/vector_double4_precision.hpp"
#include "./ext/vector_float1.hpp"
#include "./ext/vector_float1_precision.hpp"
#include "./ext/vector_float2.hpp"
#include "./ext/vector_float2_precision.hpp"
#include "./ext/vector_float3.hpp"
#include "./ext/vector_float3_precision.hpp"
#include "./ext/vector_float4.hpp"
#include "./ext/vector_float4_precision.hpp"
#include "./ext/vector_int1.hpp"
#include "./ext/vector_int1_precision.hpp"
#include "./ext/vector_int2.hpp"
#include "./ext/vector_int2_precision.hpp"
#include "./ext/vector_int3.hpp"
#include "./ext/vector_int3_precision.hpp"
#include "./ext/vector_int4.hpp"
#include "./ext/vector_int4_precision.hpp"
#include "./ext/vector_relational.hpp"
#include "./ext/vector_uint1.hpp"
#include "./ext/vector_uint1_precision.hpp"
#include "./ext/vector_uint2.hpp"
#include "./ext/vector_uint2_precision.hpp"
#include "./ext/vector_uint3.hpp"
#include "./ext/vector_uint3_precision.hpp"
#include "./ext/vector_uint4.hpp"
#include "./ext/vector_uint4_precision.hpp"
#include "./gtc/bitfield.hpp"
#include "./gtc/color_space.hpp"
#include "./gtc/constants.hpp"
#include "./gtc/epsilon.hpp"
#include "./gtc/functions.hpp"
#include "./gtc/integer.hpp"
#include "./gtc/matrix_access.hpp"
#include "./gtc/matrix_integer.hpp"
@@ -50,18 +127,19 @@
#include "./gtc/random.hpp"
#include "./gtc/reciprocal.hpp"
#include "./gtc/round.hpp"
//#include "./gtc/type_aligned.hpp"
#include "./gtc/type_precision.hpp"
#include "./gtc/type_ptr.hpp"
#include "./gtc/ulp.hpp"
#include "./gtc/vec1.hpp"
#if GLM_HAS_ALIGNED_TYPE
#if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
# include "./gtc/type_aligned.hpp"
#endif
#ifdef GLM_ENABLE_EXPERIMENTAL
#include "./gtx/associated_min_max.hpp"
#include "./gtx/bit.hpp"
#include "./gtx/closest_point.hpp"
#include "./gtx/color_encoding.hpp"
#include "./gtx/color_space.hpp"
#include "./gtx/color_space_YCoCg.hpp"
#include "./gtx/compatibility.hpp"
@@ -73,6 +151,7 @@
#include "./gtx/fast_exponential.hpp"
#include "./gtx/fast_square_root.hpp"
#include "./gtx/fast_trigonometry.hpp"
#include "./gtx/functions.hpp"
#include "./gtx/gradient_paint.hpp"
#include "./gtx/handed_coordinate_space.hpp"
#include "./gtx/integer.hpp"
@@ -103,6 +182,7 @@
#endif
#include "./gtx/transform.hpp"
#include "./gtx/transform2.hpp"
#include "./gtx/vec_swizzle.hpp"
#include "./gtx/vector_angle.hpp"
#include "./gtx/vector_query.hpp"
#include "./gtx/wrap.hpp"
@@ -114,3 +194,4 @@
#if GLM_HAS_RANGE_FOR
# include "./gtx/range.hpp"
#endif
#endif//GLM_ENABLE_EXPERIMENTAL

View File

@@ -0,0 +1,522 @@
/// @ref ext_matrix_clip_space
/// @file glm/ext/matrix_clip_space.hpp
///
/// @defgroup ext_matrix_clip_space GLM_EXT_matrix_clip_space
/// @ingroup ext
///
/// Defines functions that generate clip space transformation matrices.
///
/// The matrices generated by this extension use standard OpenGL fixed-function
/// conventions. For example, the lookAt function generates a transform from world
/// space into the specific eye space that the projective matrix functions
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
/// specifications defines the particular layout of this eye space.
///
/// Include <glm/ext/matrix_clip_space.hpp> to use the features of this extension.
///
/// @see ext_matrix_transform
/// @see ext_matrix_projection
#pragma once
// Dependencies
#include "../ext/scalar_constants.hpp"
#include "../geometric.hpp"
#include "../trigonometric.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_matrix_clip_space extension included")
#endif
namespace glm
{
/// @addtogroup ext_matrix_clip_space
/// @{
/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
T left, T right, T bottom, T top);
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition.
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
/// @tparam T A floating-point scalar type
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
T left, T right, T bottom, T top, T zNear, T zFar);
/// Creates a left handed frustum matrix.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
T left, T right, T bottom, T top, T near, T far);
/// Creates a left handed frustum matrix.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
T left, T right, T bottom, T top, T near, T far);
/// Creates a right handed frustum matrix.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
T left, T right, T bottom, T top, T near, T far);
/// Creates a right handed frustum matrix.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
T left, T right, T bottom, T top, T near, T far);
/// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
T left, T right, T bottom, T top, T near, T far);
/// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
T left, T right, T bottom, T top, T near, T far);
/// Creates a left handed frustum matrix.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
T left, T right, T bottom, T top, T near, T far);
/// Creates a right handed frustum matrix.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
T left, T right, T bottom, T top, T near, T far);
/// Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition.
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
/// @tparam T A floating-point scalar type
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
T left, T right, T bottom, T top, T near, T far);
/// Creates a matrix for a right handed, symetric perspective-view frustum.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
T fovy, T aspect, T near, T far);
/// Creates a matrix for a right handed, symetric perspective-view frustum.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
T fovy, T aspect, T near, T far);
/// Creates a matrix for a left handed, symetric perspective-view frustum.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
T fovy, T aspect, T near, T far);
/// Creates a matrix for a left handed, symetric perspective-view frustum.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
T fovy, T aspect, T near, T far);
/// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
T fovy, T aspect, T near, T far);
/// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
T fovy, T aspect, T near, T far);
/// Creates a matrix for a right handed, symetric perspective-view frustum.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
T fovy, T aspect, T near, T far);
/// Creates a matrix for a left handed, symetric perspective-view frustum.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
T fovy, T aspect, T near, T far);
/// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
/// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
T fovy, T aspect, T near, T far);
/// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
T fov, T width, T height, T near, T far);
/// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
T fov, T width, T height, T near, T far);
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
T fov, T width, T height, T near, T far);
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
T fov, T width, T height, T near, T far);
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
T fov, T width, T height, T near, T far);
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
T fov, T width, T height, T near, T far);
/// Builds a right handed perspective projection matrix based on a field of view.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
T fov, T width, T height, T near, T far);
/// Builds a left handed perspective projection matrix based on a field of view.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
T fov, T width, T height, T near, T far);
/// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
T fov, T width, T height, T near, T far);
/// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
T fovy, T aspect, T near);
/// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
T fovy, T aspect, T near);
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
T fovy, T aspect, T near);
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
T fovy, T aspect, T near);
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param ep Epsilon
///
/// @tparam T A floating-point scalar type
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
T fovy, T aspect, T near, T ep);
/// @}
}//namespace glm
#include "matrix_clip_space.inl"

View File

@@ -0,0 +1,534 @@
namespace glm
{
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top)
{
mat<4, 4, T, defaultp> Result(static_cast<T>(1));
Result[0][0] = static_cast<T>(2) / (right - left);
Result[1][1] = static_cast<T>(2) / (top - bottom);
Result[2][2] = - static_cast<T>(1);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
{
mat<4, 4, T, defaultp> Result(1);
Result[0][0] = static_cast<T>(2) / (right - left);
Result[1][1] = static_cast<T>(2) / (top - bottom);
Result[2][2] = static_cast<T>(1) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - zNear / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
{
mat<4, 4, T, defaultp> Result(1);
Result[0][0] = static_cast<T>(2) / (right - left);
Result[1][1] = static_cast<T>(2) / (top - bottom);
Result[2][2] = static_cast<T>(2) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
{
mat<4, 4, T, defaultp> Result(1);
Result[0][0] = static_cast<T>(2) / (right - left);
Result[1][1] = static_cast<T>(2) / (top - bottom);
Result[2][2] = - static_cast<T>(1) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - zNear / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
{
mat<4, 4, T, defaultp> Result(1);
Result[0][0] = static_cast<T>(2) / (right - left);
Result[1][1] = static_cast<T>(2) / (top - bottom);
Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
else
return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return orthoLH_NO(left, right, bottom, top, zNear, zFar);
else
return orthoRH_NO(left, right, bottom, top, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
else
return orthoLH_NO(left, right, bottom, top, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
else
return orthoRH_NO(left, right, bottom, top, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO)
return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO)
return orthoLH_NO(left, right, bottom, top, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO)
return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO)
return orthoRH_NO(left, right, bottom, top, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
{
mat<4, 4, T, defaultp> Result(0);
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
Result[2][0] = (right + left) / (right - left);
Result[2][1] = (top + bottom) / (top - bottom);
Result[2][2] = farVal / (farVal - nearVal);
Result[2][3] = static_cast<T>(1);
Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
{
mat<4, 4, T, defaultp> Result(0);
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
Result[2][0] = (right + left) / (right - left);
Result[2][1] = (top + bottom) / (top - bottom);
Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
Result[2][3] = static_cast<T>(1);
Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
{
mat<4, 4, T, defaultp> Result(0);
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
Result[2][0] = (right + left) / (right - left);
Result[2][1] = (top + bottom) / (top - bottom);
Result[2][2] = farVal / (nearVal - farVal);
Result[2][3] = static_cast<T>(-1);
Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
{
mat<4, 4, T, defaultp> Result(0);
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
Result[2][0] = (right + left) / (right - left);
Result[2][1] = (top + bottom) / (top - bottom);
Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
Result[2][3] = static_cast<T>(-1);
Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumZO(T left, T right, T bottom, T top, T nearVal, T farVal)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
else
return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumNO(T left, T right, T bottom, T top, T nearVal, T farVal)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
else
return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH(T left, T right, T bottom, T top, T nearVal, T farVal)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
else
return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH(T left, T right, T bottom, T top, T nearVal, T farVal)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
else
return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum(T left, T right, T bottom, T top, T nearVal, T farVal)
{
if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO)
return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO)
return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO)
return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO)
return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
{
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
Result[2][2] = zFar / (zNear - zFar);
Result[2][3] = - static_cast<T>(1);
Result[3][2] = -(zFar * zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
{
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
Result[2][3] = - static_cast<T>(1);
Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
{
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
Result[2][2] = zFar / (zFar - zNear);
Result[2][3] = static_cast<T>(1);
Result[3][2] = -(zFar * zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_NO(T fovy, T aspect, T zNear, T zFar)
{
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
Result[2][2] = (zFar + zNear) / (zFar - zNear);
Result[2][3] = static_cast<T>(1);
Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
else
return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return perspectiveLH_NO(fovy, aspect, zNear, zFar);
else
return perspectiveRH_NO(fovy, aspect, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
else
return perspectiveLH_NO(fovy, aspect, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
else
return perspectiveRH_NO(fovy, aspect, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO)
return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO)
return perspectiveLH_NO(fovy, aspect, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO)
return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO)
return perspectiveRH_NO(fovy, aspect, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_ZO(T fov, T width, T height, T zNear, T zFar)
{
assert(width > static_cast<T>(0));
assert(height > static_cast<T>(0));
assert(fov > static_cast<T>(0));
T const rad = fov;
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = w;
Result[1][1] = h;
Result[2][2] = zFar / (zNear - zFar);
Result[2][3] = - static_cast<T>(1);
Result[3][2] = -(zFar * zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_NO(T fov, T width, T height, T zNear, T zFar)
{
assert(width > static_cast<T>(0));
assert(height > static_cast<T>(0));
assert(fov > static_cast<T>(0));
T const rad = fov;
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = w;
Result[1][1] = h;
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
Result[2][3] = - static_cast<T>(1);
Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_ZO(T fov, T width, T height, T zNear, T zFar)
{
assert(width > static_cast<T>(0));
assert(height > static_cast<T>(0));
assert(fov > static_cast<T>(0));
T const rad = fov;
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = w;
Result[1][1] = h;
Result[2][2] = zFar / (zFar - zNear);
Result[2][3] = static_cast<T>(1);
Result[3][2] = -(zFar * zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_NO(T fov, T width, T height, T zNear, T zFar)
{
assert(width > static_cast<T>(0));
assert(height > static_cast<T>(0));
assert(fov > static_cast<T>(0));
T const rad = fov;
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = w;
Result[1][1] = h;
Result[2][2] = (zFar + zNear) / (zFar - zNear);
Result[2][3] = static_cast<T>(1);
Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovZO(T fov, T width, T height, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
else
return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
else
return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
else
return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
else
return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
{
if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO)
return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO)
return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO)
return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO)
return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
{
T const range = tan(fovy / static_cast<T>(2)) * zNear;
T const left = -range * aspect;
T const right = range * aspect;
T const bottom = -range;
T const top = range;
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
Result[2][2] = - static_cast<T>(1);
Result[2][3] = - static_cast<T>(1);
Result[3][2] = - static_cast<T>(2) * zNear;
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
{
T const range = tan(fovy / static_cast<T>(2)) * zNear;
T const left = -range * aspect;
T const right = range * aspect;
T const bottom = -range;
T const top = range;
mat<4, 4, T, defaultp> Result(T(0));
Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
Result[2][2] = static_cast<T>(1);
Result[2][3] = static_cast<T>(1);
Result[3][2] = - static_cast<T>(2) * zNear;
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
{
if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return infinitePerspectiveLH(fovy, aspect, zNear);
else
return infinitePerspectiveRH(fovy, aspect, zNear);
}
// Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
{
T const range = tan(fovy / static_cast<T>(2)) * zNear;
T const left = -range * aspect;
T const right = range * aspect;
T const bottom = -range;
T const top = range;
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
Result[2][2] = ep - static_cast<T>(1);
Result[2][3] = static_cast<T>(-1);
Result[3][2] = (ep - static_cast<T>(2)) * zNear;
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear)
{
return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>());
}
}//namespace glm

View File

@@ -0,0 +1,23 @@
/// @ref core
/// @file glm/ext/matrix_double2x2.hpp
#pragma once
#include "../detail/type_mat2x2.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 2 columns of 2 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 2, double, defaultp> dmat2x2;
/// 2 columns of 2 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 2, double, defaultp> dmat2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,49 @@
/// @ref core
/// @file glm/ext/matrix_double2x2_precision.hpp
#pragma once
#include "../detail/type_mat2x2.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, lowp> lowp_dmat2;
/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, mediump> mediump_dmat2;
/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, highp> highp_dmat2;
/// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, lowp> lowp_dmat2x2;
/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, mediump> mediump_dmat2x2;
/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, highp> highp_dmat2x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_double2x3.hpp
#pragma once
#include "../detail/type_mat2x3.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 2 columns of 3 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 3, double, defaultp> dmat2x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_double2x3_precision.hpp
#pragma once
#include "../detail/type_mat2x3.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, double, lowp> lowp_dmat2x3;
/// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, double, mediump> mediump_dmat2x3;
/// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, double, highp> highp_dmat2x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_double2x4.hpp
#pragma once
#include "../detail/type_mat2x4.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 2 columns of 4 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 4, double, defaultp> dmat2x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_double2x4_precision.hpp
#pragma once
#include "../detail/type_mat2x4.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, double, lowp> lowp_dmat2x4;
/// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, double, mediump> mediump_dmat2x4;
/// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, double, highp> highp_dmat2x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_double3x2.hpp
#pragma once
#include "../detail/type_mat3x2.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 3 columns of 2 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 2, double, defaultp> dmat3x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_double3x2_precision.hpp
#pragma once
#include "../detail/type_mat3x2.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, double, lowp> lowp_dmat3x2;
/// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, double, mediump> mediump_dmat3x2;
/// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, double, highp> highp_dmat3x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,23 @@
/// @ref core
/// @file glm/ext/matrix_double3x3.hpp
#pragma once
#include "../detail/type_mat3x3.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 3 columns of 3 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 3, double, defaultp> dmat3x3;
/// 3 columns of 3 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 3, double, defaultp> dmat3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,49 @@
/// @ref core
/// @file glm/ext/matrix_double3x3_precision.hpp
#pragma once
#include "../detail/type_mat3x3.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, lowp> lowp_dmat3;
/// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, mediump> mediump_dmat3;
/// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, highp> highp_dmat3;
/// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, lowp> lowp_dmat3x3;
/// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, mediump> mediump_dmat3x3;
/// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, highp> highp_dmat3x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_double3x4.hpp
#pragma once
#include "../detail/type_mat3x4.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 3 columns of 4 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 4, double, defaultp> dmat3x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_double3x4_precision.hpp
#pragma once
#include "../detail/type_mat3x4.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, double, lowp> lowp_dmat3x4;
/// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, double, mediump> mediump_dmat3x4;
/// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, double, highp> highp_dmat3x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_double4x2.hpp
#pragma once
#include "../detail/type_mat4x2.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 4 columns of 2 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 2, double, defaultp> dmat4x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_double4x2_precision.hpp
#pragma once
#include "../detail/type_mat4x2.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, lowp> lowp_dmat4x2;
/// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, mediump> mediump_dmat4x2;
/// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, highp> highp_dmat4x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_double4x3.hpp
#pragma once
#include "../detail/type_mat4x3.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 4 columns of 3 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 3, double, defaultp> dmat4x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_double4x3_precision.hpp
#pragma once
#include "../detail/type_mat4x3.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, double, lowp> lowp_dmat4x3;
/// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, double, mediump> mediump_dmat4x3;
/// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, double, highp> highp_dmat4x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,23 @@
/// @ref core
/// @file glm/ext/matrix_double4x4.hpp
#pragma once
#include "../detail/type_mat4x4.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 4 columns of 4 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 4, double, defaultp> dmat4x4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 4, double, defaultp> dmat4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,49 @@
/// @ref core
/// @file glm/ext/matrix_double4x4_precision.hpp
#pragma once
#include "../detail/type_mat4x4.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, lowp> lowp_dmat4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, mediump> mediump_dmat4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, highp> highp_dmat4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, lowp> lowp_dmat4x4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, mediump> mediump_dmat4x4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, highp> highp_dmat4x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,23 @@
/// @ref core
/// @file glm/ext/matrix_float2x2.hpp
#pragma once
#include "../detail/type_mat2x2.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 2 columns of 2 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 2, float, defaultp> mat2x2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 2, float, defaultp> mat2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,49 @@
/// @ref core
/// @file glm/ext/matrix_float2x2_precision.hpp
#pragma once
#include "../detail/type_mat2x2.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, lowp> lowp_mat2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, mediump> mediump_mat2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, highp> highp_mat2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, lowp> lowp_mat2x2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, mediump> mediump_mat2x2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, highp> highp_mat2x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_float2x3.hpp
#pragma once
#include "../detail/type_mat2x3.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 2 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 3, float, defaultp> mat2x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_float2x3_precision.hpp
#pragma once
#include "../detail/type_mat2x3.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, lowp> lowp_mat2x3;
/// 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, mediump> mediump_mat2x3;
/// 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, highp> highp_mat2x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_float2x4.hpp
#pragma once
#include "../detail/type_mat2x4.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 2 columns of 4 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 4, float, defaultp> mat2x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_float2x4_precision.hpp
#pragma once
#include "../detail/type_mat2x4.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, lowp> lowp_mat2x4;
/// 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, mediump> mediump_mat2x4;
/// 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, highp> highp_mat2x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_float3x2.hpp
#pragma once
#include "../detail/type_mat3x2.hpp"
namespace glm
{
/// @addtogroup core
/// @{
/// 3 columns of 2 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 2, float, defaultp> mat3x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_float3x2_precision.hpp
#pragma once
#include "../detail/type_mat3x2.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, float, lowp> lowp_mat3x2;
/// 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, float, mediump> mediump_mat3x2;
/// 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, float, highp> highp_mat3x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,23 @@
/// @ref core
/// @file glm/ext/matrix_float3x3.hpp
#pragma once
#include "../detail/type_mat3x3.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 3 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 3, float, defaultp> mat3x3;
/// 3 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 3, float, defaultp> mat3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,49 @@
/// @ref core
/// @file glm/ext/matrix_float3x3_precision.hpp
#pragma once
#include "../detail/type_mat3x3.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, lowp> lowp_mat3;
/// 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, mediump> mediump_mat3;
/// 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, highp> highp_mat3;
/// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, lowp> lowp_mat3x3;
/// 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, mediump> mediump_mat3x3;
/// 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, highp> highp_mat3x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_float3x4.hpp
#pragma once
#include "../detail/type_mat3x4.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 3 columns of 4 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 4, float, defaultp> mat3x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_float3x4_precision.hpp
#pragma once
#include "../detail/type_mat3x4.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, float, lowp> lowp_mat3x4;
/// 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, float, mediump> mediump_mat3x4;
/// 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, float, highp> highp_mat3x4;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_float4x2.hpp
#pragma once
#include "../detail/type_mat4x2.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 4 columns of 2 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 2, float, defaultp> mat4x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_float2x2_precision.hpp
#pragma once
#include "../detail/type_mat2x2.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, float, lowp> lowp_mat4x2;
/// 4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, float, mediump> mediump_mat4x2;
/// 4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, float, highp> highp_mat4x2;
/// @}
}//namespace glm

View File

@@ -0,0 +1,18 @@
/// @ref core
/// @file glm/ext/matrix_float4x3.hpp
#pragma once
#include "../detail/type_mat4x3.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 4 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 3, float, defaultp> mat4x3;
/// @}
}//namespace glm

View File

@@ -0,0 +1,31 @@
/// @ref core
/// @file glm/ext/matrix_float4x3_precision.hpp
#pragma once
#include "../detail/type_mat4x3.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, float, lowp> lowp_mat4x3;
/// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, float, mediump> mediump_mat4x3;
/// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, float, highp> highp_mat4x3;
/// @}
}//namespace glm

Some files were not shown because too many files have changed in this diff Show More