mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
openalsoft compatibility fixes, basic measures for exceeding audio source limit
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@@ -4162,7 +4162,7 @@ void TDynamicObject::RenderSounds() {
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}
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if( std::abs( MoverParameters->nrot ) > 0.01 ) {
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// hamulce wzmagaja halas
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volume *= 1 + MoverParameters->UnitBrakeForce / ( 1 + MoverParameters->MaxBrakeForce );
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volume *= 1 + 0.25 * ( MoverParameters->UnitBrakeForce / ( 1 + MoverParameters->MaxBrakeForce ) );
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}
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// scale volume by track quality
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volume *= ( 20.0 + MyTrack->iDamageFlag ) / 21;
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@@ -131,8 +131,11 @@ bool Global::FullPhysics { true }; // full calculations performed for each simul
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// parametry testowe (do testowania scenerii i obiektów)
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bool Global::bWireFrame = false;
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// sound renderer
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bool Global::bSoundEnabled = true;
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float Global::AudioVolume = 1.0f;
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std::string Global::AudioRenderer;
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int Global::iWriteLogEnabled = 3; // maska bitowa: 1-zapis do pliku, 2-okienko, 4-nazwy torów
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bool Global::MultipleLogs{ false };
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@@ -281,6 +284,10 @@ void Global::ConfigParse(cParser &Parser)
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Parser.getTokens();
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Parser >> Global::bSoundEnabled;
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}
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else if( token == "sound.openal.renderer" ) {
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// selected device for audio renderer
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Global::AudioRenderer = Parser.getToken<std::string>( false ); // case-sensitive
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}
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// else if (str==AnsiString("renderalpha")) //McZapkie-1312302 - dwuprzebiegowe renderowanie
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// bRenderAlpha=(GetNextSymbol().LowerCase()==AnsiString("yes"));
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else if (token == "physicslog")
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@@ -165,8 +165,6 @@ public:
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static bool VSync;
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static bool bFreeFly;
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static bool bWireFrame;
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static bool bSoundEnabled;
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static float AudioVolume;
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// McZapkie-131202
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static bool bAdjustScreenFreq;
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static bool bEnableTraction;
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@@ -215,6 +213,10 @@ public:
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static bool bSmoothTraction; // wygładzanie drutów
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static float SplineFidelity; // determines segment size during conversion of splines to geometry
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static GLfloat FogColor[];
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// sound renderer variables
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static bool bSoundEnabled;
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static float AudioVolume;
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static std::string AudioRenderer;
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static bool FullPhysics; // full calculations performed for each simulation step
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static int iSlowMotion;
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@@ -24,14 +24,22 @@ float const EU07_SOUND_CUTOFFRANGE { 3000.f }; // 2750 m = max expected emitter
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void
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openal_source::play() {
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if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
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::alGetError(); // pop the error stack
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::alSourcePlay( id );
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is_playing = true;
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is_playing = (
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::alGetError() == AL_NO_ERROR ?
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true :
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false );
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}
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// stops the playback
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void
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openal_source::stop() {
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if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
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loop( false );
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// NOTE: workaround for potential edge cases where ::alSourceStop() doesn't set source which wasn't yet started to AL_STOPPED
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int state;
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@@ -49,19 +57,22 @@ openal_source::update( double const Deltatime ) {
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update_deltatime = Deltatime; // cached for time-based processing of data from the controller
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::alGetSourcei( id, AL_BUFFERS_PROCESSED, &buffer_index );
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// for multipart sounds trim away processed sources until only one remains, the last one may be set to looping by the controller
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ALuint bufferid;
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while( ( buffer_index > 0 )
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&& ( buffers.size() > 1 ) ) {
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::alSourceUnqueueBuffers( id, 1, &bufferid );
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buffers.erase( std::begin( buffers ) );
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--buffer_index;
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}
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if( id != audio::null_resource ) {
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int state;
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::alGetSourcei( id, AL_SOURCE_STATE, &state );
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is_playing = ( state == AL_PLAYING );
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::alGetSourcei( id, AL_BUFFERS_PROCESSED, &buffer_index );
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// for multipart sounds trim away processed sources until only one remains, the last one may be set to looping by the controller
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ALuint bufferid;
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while( ( buffer_index > 0 )
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&& ( buffers.size() > 1 ) ) {
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::alSourceUnqueueBuffers( id, 1, &bufferid );
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buffers.erase( std::begin( buffers ) );
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--buffer_index;
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}
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int state;
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::alGetSourcei( id, AL_SOURCE_STATE, &state );
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is_playing = ( state == AL_PLAYING );
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}
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// request instructions from the controller
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controller->update( *this );
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@@ -71,6 +82,11 @@ openal_source::update( double const Deltatime ) {
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void
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openal_source::sync_with( sound_properties const &State ) {
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if( id == audio::null_resource ) {
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// no implementation-side source to match, return sync error so the controller can clean up on its end
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is_synced = false;
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return;
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}
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/*
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// velocity
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// not used yet
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@@ -79,11 +95,14 @@ openal_source::sync_with( sound_properties const &State ) {
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// location
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properties.location = State.location;
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auto sourceoffset { glm::vec3 { properties.location - glm::dvec3 { Global::pCameraPosition } } };
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if( glm::length2( sourceoffset ) > std::max( ( sound_range * sound_range ), ( EU07_SOUND_CUTOFFRANGE * EU07_SOUND_CUTOFFRANGE ) ) ) {
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if( sound_range > 0 ) {
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// range cutoff check
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stop();
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is_synced = false; // flag sync failure for the controller
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return;
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auto const cutoffrange { sound_range * 7.5f };
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if( glm::length2( sourceoffset ) > std::min( ( cutoffrange * cutoffrange ), ( EU07_SOUND_CUTOFFRANGE * EU07_SOUND_CUTOFFRANGE ) ) ) {
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stop();
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is_synced = false; // flag sync failure for the controller
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return;
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}
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}
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if( sound_range >= 0 ) {
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::alSourcefv( id, AL_POSITION, glm::value_ptr( sourceoffset ) );
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@@ -116,14 +135,17 @@ openal_source::sync_with( sound_properties const &State ) {
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void
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openal_source::range( float const Range ) {
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auto const range(
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Range >= 0 ?
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Range :
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5 ); // range of -1 means sound of unlimited range, positioned at the listener
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::alSourcef( id, AL_REFERENCE_DISTANCE, range * ( 1.f / 16.f ) );
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::alSourcef( id, AL_ROLLOFF_FACTOR, 1.5f );
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// NOTE: we cache actual specified range, as we'll be giving 'unlimited' range special treatment
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sound_range = Range;
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if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
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auto const range { (
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Range >= 0 ?
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Range :
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5 ) }; // range of -1 means sound of unlimited range, positioned at the listener
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::alSourcef( id, AL_REFERENCE_DISTANCE, range * ( 1.f / 16.f ) );
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::alSourcef( id, AL_ROLLOFF_FACTOR, 1.5f );
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}
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// sets modifier applied to the pitch of sounds emitted by the source
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@@ -139,6 +161,7 @@ openal_source::pitch( float const Pitch ) {
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void
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openal_source::loop( bool const State ) {
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if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
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if( is_looping == State ) { return; }
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is_looping = State;
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@@ -154,15 +177,19 @@ openal_source::loop( bool const State ) {
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// NOTE: doesn't release allocated implementation-side source
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void
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openal_source::clear() {
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// unqueue bound buffers:
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// ensure no buffer is in use...
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stop();
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// ...prepare space for returned ids of unqueued buffers (not that we need that info)...
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std::vector<ALuint> bufferids;
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bufferids.resize( buffers.size() );
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// ...release the buffers...
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::alSourceUnqueueBuffers( id, bufferids.size(), bufferids.data() );
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if( id != audio::null_resource ) {
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// unqueue bound buffers:
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// ensure no buffer is in use...
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stop();
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// ...prepare space for returned ids of unqueued buffers (not that we need that info)...
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std::vector<ALuint> bufferids;
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bufferids.resize( buffers.size() );
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// ...release the buffers...
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::alSourceUnqueueBuffers( id, bufferids.size(), bufferids.data() );
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}
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// ...and reset reset the properties, except for the id of the allocated source
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// NOTE: not strictly necessary since except for the id the source data typically get discarded in next step
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auto const sourceid { id };
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*this = openal_source();
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id = sourceid;
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@@ -231,7 +258,10 @@ openal_renderer::erase( sound_source const *Controller ) {
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if( source->controller == Controller ) {
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// if the controller is the one specified, kill it
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source->clear();
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m_sourcespares.push( *source );
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if( source->id != audio::null_resource ) {
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// keep around functional sources, but no point in doing it with the above-the-limit ones
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m_sourcespares.push( source->id );
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}
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source = m_sources.erase( source );
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}
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else {
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@@ -268,7 +298,10 @@ openal_renderer::update( double const Deltatime ) {
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// if after the update the source isn't playing, put it away on the spare stack, it's done
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if( false == source->is_playing ) {
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source->clear();
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m_sourcespares.push( *source );
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if( source->id != audio::null_resource ) {
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// keep around functional sources, but no point in doing it with the above-the-limit ones
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m_sourcespares.push( source->id );
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}
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source = m_sources.erase( source );
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}
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else {
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@@ -285,7 +318,7 @@ openal_renderer::fetch_source() {
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audio::openal_source soundsource;
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if( false == m_sourcespares.empty() ) {
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// reuse (a copy of) already allocated source
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soundsource = m_sourcespares.top();
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soundsource.id = m_sourcespares.top();
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m_sourcespares.pop();
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}
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return soundsource;
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@@ -294,9 +327,8 @@ openal_renderer::fetch_source() {
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bool
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openal_renderer::init_caps() {
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// select the "preferred device"
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// TODO: support for opening config-specified device
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m_device = ::alcOpenDevice( nullptr );
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// NOTE: default value of audio renderer variable is empty string, meaning argument of NULL i.e. 'preferred' device
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m_device = ::alcOpenDevice( Global::AudioRenderer.c_str() );
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if( m_device == nullptr ) {
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ErrorLog( "Failed to obtain audio device" );
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return false;
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@@ -55,6 +55,7 @@ struct openal_source {
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for( auto const buffer : buffers ) {
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bufferids.emplace_back( audio::renderer.buffer( buffer ).id ); }
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::alSourceQueueBuffers( id, bufferids.size(), bufferids.data() );
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::alSourceRewind( id );
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return *this; }
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// starts playback of queued buffers
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void
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@@ -128,7 +129,7 @@ public:
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private:
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// types
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using source_list = std::list<audio::openal_source>;
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using source_sequence = std::stack<audio::openal_source>;
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using source_sequence = std::stack<ALuint>;
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// methods
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bool
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init_caps();
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@@ -86,10 +86,7 @@ sound_source::play( int const Flags ) {
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return;
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}
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if( m_range > 0 ) {
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auto const cutoffrange{ (
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( m_soundbegin.buffer != null_handle ) && ( Flags & sound_flags::looping ) ?
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m_range * 10 : // larger margin to let the startup sample finish playing at safe distance
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m_range * 5 ) };
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auto const cutoffrange{ m_range * 5 };
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if( glm::length2( location() - glm::dvec3{ Global::pCameraPosition } ) > std::min( 2750.f * 2750.f, cutoffrange * cutoffrange ) ) {
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// drop sounds from beyond sensible and/or audible range
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return;
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@@ -196,6 +193,10 @@ sound_source::update( audio::openal_source &Source ) {
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if( true == Source.is_synced ) {
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// all set, start playback
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Source.play();
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if( false == Source.is_playing ) {
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// if the playback didn't start update the state counter
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update_counter( buffer, -1 );
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}
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}
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else {
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// if the initial sync went wrong we skip the activation so the renderer can clean the emitter on its end
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