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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 18:09:18 +02:00

more glm instead of Math3D in vehicle

This commit is contained in:
docentYT
2026-04-27 21:57:13 +02:00
parent 438cc563d9
commit 0fcdf98392
2 changed files with 5 additions and 6 deletions

View File

@@ -563,7 +563,7 @@ TTrain::TTrain() {
fPPress = fNPress = 0;
// asMessage="";
pMechOffset = Math3D::vector3(0, 0, 0);
pMechOffset = glm::dvec3(0, 0, 0);
fBlinkTimer = 0;
fHaslerTimer = 0;
DynamicSet(NULL); // ustawia wszystkie mv*
@@ -5147,11 +5147,10 @@ void TTrain::OnCommand_endsignalstoggle( TTrain *Train, command_data const &Comm
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Command.location, 10, false, true ) ) };
if( vehicle == nullptr ) { return; }
// TODO: Maybe command_data should be dvec3?
int const CouplNr {
clamp(
vehicle->DirectionGet()
* ( Math3D::LengthSquared3( vehicle->HeadPosition() - glm::dvec3(Command.location) ) > Math3D::LengthSquared3( vehicle->RearPosition() - glm::dvec3(Command.location) ) ?
* ( glm::length2( vehicle->HeadPosition() - glm::dvec3(Command.location) ) > glm::length2( vehicle->RearPosition() - glm::dvec3(Command.location) ) ?
1 :
-1 ),
0, 1 ) }; // z [-1,1] zrobić [0,1]