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Syntax error
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@@ -67,13 +67,13 @@ void main()
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normaldetail.xy = detailnormal_map.rg* 2.0 - 1.0;
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normaldetail.z = sqrt(1.0 - clamp((dot(normaldetail.xy, normaldetail.xy)), 0.0, 1.0));
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normaldetail.xyz = normaldetail.xyz * param[2].y;
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normal.xy = normal_map.rg* 2.0 - 1.0;
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normal.xy = normal_map.rg* 2.0 - 1.0;
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normal.z = sqrt(1.0 - clamp((dot(normal.xy, normal.xy)), 0.0, 1.0));
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vec3 fragnormal = normalize(f_tbn * normalize(vec3(normal.xy + normaldetail.xy, normal.z)));
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float reflectivity = param[1].z * normal_map.a;
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float specularity = specgloss_map.r;
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glossiness = specgloss_map.g * abs(param[1].w);
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float glossiness = specgloss_map.g * abs(param[1].w);
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float metalic = specgloss_map.b;
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fragcolor = apply_lights(fragcolor, fragnormal, tex_color.rgb, reflectivity, specularity, shadow_tone);
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@@ -127,7 +127,7 @@ vec2 ParallaxMapping(vec2 f_coord, vec3 viewDir)
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vec2 prevTexCoords = currentTexCoords + deltaTexCoords; // get texture coordinates before collision (reverse operations)
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float afterDepth = currentDepthMapValue - currentLayerDepth; // get depth after and before collision for linear interpolation
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float beforeDepth = texture(normalmap, currentTexCoords).b; - currentLayerDepth + layerDepth;
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float beforeDepth = texture(normalmap, prevTexCoords).b - currentLayerDepth + layerDepth;
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float weight = afterDepth / (afterDepth - beforeDepth); // interpolation of texture coordinates
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vec2 finalTexCoords = prevTexCoords * weight + currentTexCoords * (1.0 - weight);
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