mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Merge branch 'tmj-dev' into milek-dev
This commit is contained in:
@@ -19,7 +19,6 @@ http://mozilla.org/MPL/2.0/.
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#include "gamepadinput.h"
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#include "Console.h"
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#include "simulation.h"
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#include "PyInt.h"
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#include "sceneeditor.h"
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#include "renderer.h"
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#include "uilayer.h"
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@@ -138,6 +137,7 @@ eu07_application::init( int Argc, char *Argv[] ) {
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if( ( result = init_audio() ) != 0 ) {
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return result;
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}
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m_taskqueue.init();
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if( ( result = init_modes() ) != 0 ) {
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return result;
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}
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@@ -149,7 +149,7 @@ int
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eu07_application::run() {
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// main application loop
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while( ( false == glfwWindowShouldClose( m_window ) )
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while( ( false == glfwWindowShouldClose( m_windows.front() ) )
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&& ( false == m_modestack.empty() )
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&& ( true == m_modes[ m_modestack.top() ]->update() )
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&& ( true == GfxRenderer.Render() ) ) {
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@@ -167,6 +167,12 @@ eu07_application::run() {
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return 0;
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}
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bool
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eu07_application::request( python_taskqueue::task_request const &Task ) {
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return m_taskqueue.insert( Task );
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}
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void
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eu07_application::exit() {
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@@ -175,10 +181,11 @@ eu07_application::exit() {
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ui_layer::shutdown();
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glfwDestroyWindow( m_window );
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for( auto *window : m_windows ) {
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glfwDestroyWindow( window );
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}
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glfwTerminate();
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TPythonInterpreter::killInstance();
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m_taskqueue.exit();
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}
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void
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@@ -213,7 +220,7 @@ eu07_application::push_mode( eu07_application::mode const Mode ) {
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void
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eu07_application::set_title( std::string const &Title ) {
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glfwSetWindowTitle( m_window, Title.c_str() );
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glfwSetWindowTitle( m_windows.front(), Title.c_str() );
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}
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void
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@@ -233,17 +240,13 @@ eu07_application::set_cursor( int const Mode ) {
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void
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eu07_application::set_cursor_pos( double const Horizontal, double const Vertical ) {
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if( m_window != nullptr ) {
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glfwSetCursorPos( m_window, Horizontal, Vertical );
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}
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glfwSetCursorPos( m_windows.front(), Horizontal, Vertical );
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}
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void
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eu07_application::get_cursor_pos( double &Horizontal, double &Vertical ) const {
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if( m_window != nullptr ) {
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glfwGetCursorPos( m_window, &Horizontal, &Vertical );
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}
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glfwGetCursorPos( m_windows.front(), &Horizontal, &Vertical );
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}
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void
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@@ -297,6 +300,24 @@ void eu07_application::on_char(unsigned int c) {
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return;
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}
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GLFWwindow *
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eu07_application::window( int const Windowindex ) {
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if( Windowindex >= 0 ) {
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return (
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Windowindex < m_windows.size() ?
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m_windows[ Windowindex ] :
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nullptr );
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}
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// for index -1 create a new child window
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glfwWindowHint( GLFW_VISIBLE, GL_FALSE );
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auto *childwindow = glfwCreateWindow( 1, 1, "eu07helper", nullptr, m_windows.front() );
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if( childwindow != nullptr ) {
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m_windows.emplace_back( childwindow );
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}
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return childwindow;
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}
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// private:
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void
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@@ -427,7 +448,7 @@ eu07_application::init_glfw() {
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// switch off the topmost flag
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::SetWindowPos( Hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE );
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#endif
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m_window = window;
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m_windows.emplace_back( window );
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return 0;
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}
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@@ -435,17 +456,18 @@ eu07_application::init_glfw() {
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void
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eu07_application::init_callbacks() {
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glfwSetFramebufferSizeCallback( m_window, window_resize_callback );
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glfwSetCursorPosCallback( m_window, cursor_pos_callback );
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glfwSetMouseButtonCallback( m_window, mouse_button_callback );
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glfwSetKeyCallback( m_window, key_callback );
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glfwSetScrollCallback( m_window, scroll_callback );
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glfwSetCharCallback(m_window, char_callback);
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glfwSetWindowFocusCallback( m_window, focus_callback );
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auto *window { m_windows.front() };
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glfwSetFramebufferSizeCallback( window, window_resize_callback );
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glfwSetCursorPosCallback( window, cursor_pos_callback );
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glfwSetMouseButtonCallback( window, mouse_button_callback );
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glfwSetKeyCallback( window, key_callback );
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glfwSetScrollCallback( window, scroll_callback );
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glfwSetCharCallback(window, char_callback);
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glfwSetWindowFocusCallback( window, focus_callback );
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{
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int width, height;
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glfwGetFramebufferSize( m_window, &width, &height );
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window_resize_callback( m_window, width, height );
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glfwGetFramebufferSize( window, &width, &height );
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window_resize_callback( window, width, height );
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}
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}
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@@ -457,10 +479,10 @@ eu07_application::init_gfx() {
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return -1;
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}
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if (!ui_layer::init(m_window))
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if (!ui_layer::init(m_windows.front()))
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return -1;
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if (!GfxRenderer.Init(m_window))
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if (!GfxRenderer.Init(m_windows.front()))
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return -1;
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return 0;
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