mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
build 181001. texture size definition, fog influence on skydome, minor vehicle logic bug fixes
This commit is contained in:
@@ -962,7 +962,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
|
||||
|
||||
// perform loading/unloading
|
||||
auto const platformside = static_cast<int>( std::floor( std::abs( sSpeedTable[ i ].evEvent->input_value( 2 ) ) ) ) % 10;
|
||||
auto const exchangetime = simulation::Station.update_load( pVehicles[ 0 ], *TrainParams, platformside );
|
||||
auto const exchangetime = std::max( 5.0, simulation::Station.update_load( pVehicles[ 0 ], *TrainParams, platformside ) );
|
||||
WaitingSet( std::max( -fStopTime, exchangetime ) ); // na końcu rozkładu się ustawia 60s i tu by było skrócenie
|
||||
|
||||
if( TrainParams->CheckTrainLatency() < 0.0 ) {
|
||||
|
||||
15
DynObj.cpp
15
DynObj.cpp
@@ -3971,9 +3971,15 @@ void TDynamicObject::RenderSounds() {
|
||||
sSmallCompressor.stop();
|
||||
}
|
||||
|
||||
// heating sound
|
||||
if( MoverParameters->Heating ) {
|
||||
sHeater.play( sound_flags::exclusive | sound_flags::looping );
|
||||
// heater sound
|
||||
if( ( true == MoverParameters->Heating )
|
||||
&& ( std::abs( MoverParameters->enrot ) > 0.01 ) ) {
|
||||
// TBD: check whether heating should depend on 'engine rotations' for electric vehicles
|
||||
sHeater
|
||||
.pitch( true == sHeater.is_combined() ?
|
||||
std::abs( MoverParameters->enrot ) * 60.f * 0.01f :
|
||||
1.f )
|
||||
.play( sound_flags::exclusive | sound_flags::looping );
|
||||
}
|
||||
else {
|
||||
sHeater.stop();
|
||||
@@ -3997,8 +4003,7 @@ void TDynamicObject::RenderSounds() {
|
||||
}
|
||||
else if( quantizedratiochange < 0 ) {
|
||||
m_brakecylinderpistonrecede
|
||||
.pitch(
|
||||
true == m_brakecylinderpistonrecede.is_combined() ?
|
||||
.pitch( true == m_brakecylinderpistonrecede.is_combined() ?
|
||||
quantizedratio * 0.01f :
|
||||
m_brakecylinderpistonrecede.m_frequencyoffset + m_brakecylinderpistonrecede.m_frequencyfactor * 1.f )
|
||||
.play();
|
||||
|
||||
@@ -1570,11 +1570,12 @@ void TMoverParameters::OilPumpCheck( double const Timestep ) {
|
||||
|
||||
OilPump.is_active = (
|
||||
( true == Battery )
|
||||
&& ( false == Mains )
|
||||
&& ( false == OilPump.is_disabled )
|
||||
&& ( ( OilPump.is_active )
|
||||
|| ( OilPump.start_type == start_t::manual ? ( OilPump.is_enabled ) :
|
||||
OilPump.start_type == start_t::automatic ? ( dizel_startup || Mains ) :
|
||||
OilPump.start_type == start_t::manualwithautofallback ? ( OilPump.is_enabled || dizel_startup || Mains ) :
|
||||
OilPump.start_type == start_t::automatic ? ( dizel_startup ) :
|
||||
OilPump.start_type == start_t::manualwithautofallback ? ( OilPump.is_enabled || dizel_startup ) :
|
||||
false ) ) ); // shouldn't ever get this far but, eh
|
||||
|
||||
auto const maxrevolutions {
|
||||
@@ -2642,7 +2643,6 @@ bool TMoverParameters::MainSwitch( bool const State, range_t const Notify )
|
||||
Mains = false;
|
||||
// potentially knock out the pumps if their switch doesn't force them on
|
||||
WaterPump.is_active &= WaterPump.is_enabled;
|
||||
OilPump.is_active &= OilPump.is_enabled;
|
||||
FuelPump.is_active &= FuelPump.is_enabled;
|
||||
}
|
||||
|
||||
@@ -4765,7 +4765,7 @@ double TMoverParameters::TractionForce( double dt ) {
|
||||
Voltage = 0;
|
||||
|
||||
// przekazniki bocznikowania, kazdy inny dla kazdej pozycji
|
||||
if ((MainCtrlPos == 0) || (ShuntMode))
|
||||
if ((MainCtrlPos == 0) || (ShuntMode) || (false==Mains))
|
||||
ScndCtrlPos = 0;
|
||||
|
||||
else {
|
||||
@@ -9305,7 +9305,6 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
|
||||
Mains = false;
|
||||
// potentially knock out the pumps if their switch doesn't force them on
|
||||
WaterPump.is_active &= WaterPump.is_enabled;
|
||||
OilPump.is_active &= OilPump.is_enabled;
|
||||
FuelPump.is_active &= FuelPump.is_enabled;
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
|
||||
@@ -135,7 +135,7 @@ int TSubModel::Load( cParser &parser, TModel3d *Model, /*int Pos,*/ bool dynamic
|
||||
iVboPtr = Pos; // pozycja w VBO
|
||||
*/
|
||||
if (!parser.expectToken("type:"))
|
||||
Error("Model type parse failure!");
|
||||
ErrorLog("Bad model: expected submodel type definition not found while loading model \"" + Model->NameGet() + "\"" );
|
||||
{
|
||||
std::string type = parser.getToken<std::string>();
|
||||
if (type == "mesh")
|
||||
@@ -1225,8 +1225,10 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
|
||||
}
|
||||
*/
|
||||
auto const name { FileName };
|
||||
// cache the file name, in case someone wants it later
|
||||
m_filename = name;
|
||||
|
||||
asBinary = name + ".e3d";
|
||||
asBinary = name + ".e3d";
|
||||
if (FileExists(asBinary))
|
||||
{
|
||||
LoadFromBinFile(asBinary, dynamic);
|
||||
@@ -1244,8 +1246,6 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
|
||||
}
|
||||
}
|
||||
}
|
||||
// cache the file name, in case someone wants it later
|
||||
m_filename = name;
|
||||
bool const result =
|
||||
Root ? (iSubModelsCount > 0) : false; // brak pliku albo problem z wczytaniem
|
||||
if (false == result)
|
||||
|
||||
@@ -32,6 +32,10 @@ void render_task::run() {
|
||||
::glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
|
||||
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||
if( GLEW_EXT_texture_filter_anisotropic ) {
|
||||
// anisotropic filtering
|
||||
::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global.AnisotropicFiltering );
|
||||
}
|
||||
::glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
|
||||
// build texture
|
||||
::glTexImage2D(
|
||||
|
||||
119
Track.cpp
119
Track.cpp
@@ -1254,8 +1254,10 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
case tt_Normal:
|
||||
if (m_material2)
|
||||
{ // podsypka z podkładami jest tylko dla zwykłego toru
|
||||
// potentially retrieve texture length override from the assigned material
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
gfx::basic_vertex bpts1[ 8 ]; // punkty głównej płaszczyzny nie przydają się do robienia boków
|
||||
if( fTexLength == 4.f ) {
|
||||
if( texturelength == 4.f ) {
|
||||
// stare mapowanie z różną gęstością pikseli i oddzielnymi teksturami na każdy profil
|
||||
auto const normalx = std::cos( glm::radians( 75.f ) );
|
||||
auto const normaly = std::sin( glm::radians( 75.f ) );
|
||||
@@ -1318,7 +1320,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
else {
|
||||
// mapowanie proporcjonalne do powierzchni, rozmiar w poprzek określa fTexLength
|
||||
auto const max = fTexRatio2 * fTexLength; // szerokość proporcjonalna do długości
|
||||
auto const max = fTexRatio2 * texturelength; // szerokość proporcjonalna do długości
|
||||
auto const map11 = max > 0.f ? (fHTW + side) / max : 0.25f; // załamanie od strony 1
|
||||
auto const map12 = max > 0.f ? (fHTW + side + hypot1) / max : 0.5f; // brzeg od strony 1
|
||||
if (iTrapezoid) {
|
||||
@@ -1383,7 +1385,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
}
|
||||
gfx::vertex_array vertices;
|
||||
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -4 : 4, fTexLength);
|
||||
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -4 : 4, texturelength);
|
||||
if( ( Bank != 0 ) && ( true == Geometry2.empty() ) ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
}
|
||||
@@ -1394,20 +1396,21 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
if (m_material1)
|
||||
{ // szyny - generujemy dwie, najwyżej rysować się będzie jedną
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
gfx::vertex_array vertices;
|
||||
if( ( Bank != 0 ) && ( true == Geometry1.empty() ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, texturelength );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear(); // reuse the scratchpad
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, texturelength );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
}
|
||||
if( ( Bank == 0 ) && ( false == Geometry1.empty() ) ) {
|
||||
// special variant, replace existing data for a turntable track
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, texturelength );
|
||||
GfxRenderer.Replace( vertices, Geometry1[ 0 ] );
|
||||
vertices.clear(); // reuse the scratchpad
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, texturelength );
|
||||
GfxRenderer.Replace( vertices, Geometry1[ 1 ] );
|
||||
}
|
||||
}
|
||||
@@ -1452,28 +1455,30 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
|
||||
gfx::vertex_array vertices;
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// fixed parts
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength, 1.0, bladelength );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength, 1.0, bladelength );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
// left blade
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// fixed parts
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength, 1.0, bladelength );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength, 1.0, bladelength );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
// right blade
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
@@ -1482,28 +1487,30 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
{ // lewa działa lepiej niż prawa
|
||||
gfx::vertex_array vertices;
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// fixed parts
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength ); // lewa szyna normalna cała
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength ); // lewa szyna normalna cała
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength, 1.0, bladelength ); // prawa szyna za iglicą
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength, 1.0, bladelength ); // prawa szyna za iglicą
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
// right blade
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// fixed parts
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength ); // prawa szyna normalnie cała
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength ); // prawa szyna normalnie cała
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength, 1.0, bladelength ); // lewa szyna za iglicą
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength, 1.0, bladelength ); // lewa szyna za iglicą
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
// left blade
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
@@ -1521,10 +1528,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków
|
||||
if (m_material1 || m_material2) {
|
||||
// punkty się przydadzą, nawet jeśli nawierzchni nie ma
|
||||
/*
|
||||
double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100%
|
||||
*/
|
||||
auto const max = fTexRatio1 * fTexLength; // test: szerokość proporcjonalna do długości
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
auto const max = fTexRatio1 * texturelength; // test: szerokość proporcjonalna do długości
|
||||
auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1
|
||||
auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2
|
||||
if (iTrapezoid) {
|
||||
@@ -1561,12 +1566,14 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
if (m_material1) // jeśli podana była tekstura, generujemy trójkąty
|
||||
{ // tworzenie trójkątów nawierzchni szosy
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
gfx::vertex_array vertices;
|
||||
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -2 : 2, fTexLength);
|
||||
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -2 : 2, texturelength);
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
}
|
||||
if (m_material2)
|
||||
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
gfx::basic_vertex
|
||||
rpts1[6],
|
||||
rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony
|
||||
@@ -1629,7 +1636,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
// mapowanie propocjonalne do szerokości chodnika
|
||||
// krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy
|
||||
auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm
|
||||
auto const max = fTexRatio2 * fTexLength; // test: szerokość proporcjonalna do długości
|
||||
auto const max = fTexRatio2 * texturelength; // test: szerokość proporcjonalna do długości
|
||||
auto const map1l = (
|
||||
max > 0.f ?
|
||||
side / max :
|
||||
@@ -1726,24 +1733,24 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony
|
||||
// odcinka
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, -3, fTexLength ); // tylko jeśli jest z prawej
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, -3, texturelength ); // tylko jeśli jest z prawej
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength ); // tylko jeśli jest z lewej
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, -3, texturelength ); // tylko jeśli jest z lewej
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
}
|
||||
else { // pobocza zwykłe, brak przechyłki
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, 3, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, 3, texturelength );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, 3, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, 3, texturelength );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
@@ -1803,7 +1810,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków
|
||||
if (m_material1 || m_material2) // punkty się przydadzą, nawet jeśli nawierzchni nie ma
|
||||
{ // double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100%
|
||||
auto const max = fTexRatio1 * fTexLength; // test: szerokość proporcjonalna do długości
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
auto const max = fTexRatio1 * texturelength; // test: szerokość proporcjonalna do długości
|
||||
auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1
|
||||
auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2
|
||||
// if (iTrapezoid) //trapez albo przechyłki
|
||||
@@ -1833,6 +1841,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
// ale pobocza renderują się później, więc nawierzchnia nie załapuje się na renderowanie w swoim czasie
|
||||
if( m_material2 )
|
||||
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
gfx::basic_vertex
|
||||
rpts1[6],
|
||||
rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony
|
||||
@@ -1896,7 +1905,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
// mapowanie propocjonalne do szerokości chodnika
|
||||
// krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy
|
||||
auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm
|
||||
auto const max = fTexRatio2 * fTexLength; // test: szerokość proporcjonalna do długości
|
||||
auto const max = fTexRatio2 * texturelength; // test: szerokość proporcjonalna do długości
|
||||
auto const map1l = (
|
||||
max > 0.f ?
|
||||
side / max :
|
||||
@@ -1976,22 +1985,22 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
if (SwitchExtension->iRoads == 4)
|
||||
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony odcinka
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
|
||||
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
|
||||
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
|
||||
SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
|
||||
SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
|
||||
SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
@@ -2001,17 +2010,17 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
else {
|
||||
// punkt 3 pokrywa się z punktem 1, jak w zwrotnicy; połączenie 1->2 nie musi być prostoliniowe
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
|
||||
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P2 do P4
|
||||
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P2 do P4
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P4 do P3=P1 (odwrócony)
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P4 do P3=P1 (odwrócony)
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P1 do P2
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P1 do P2
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
@@ -2028,6 +2037,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
gfx::vertex_array vertices;
|
||||
// jeśli podana tekstura nawierzchni
|
||||
// we start with a vertex in the middle...
|
||||
@@ -2039,8 +2049,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
glm::vec3{ 0.0f, 1.0f, 0.0f },
|
||||
glm::vec2{ 0.5f, 0.5f } );
|
||||
// ...and add one extra vertex to close the fan...
|
||||
u = ( SwitchExtension->vPoints[ 0 ].x - oxz.x + m_origin.x ) / fTexLength;
|
||||
v = ( SwitchExtension->vPoints[ 0 ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * fTexLength );
|
||||
u = ( SwitchExtension->vPoints[ 0 ].x - oxz.x + m_origin.x ) / texturelength;
|
||||
v = ( SwitchExtension->vPoints[ 0 ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * texturelength );
|
||||
vertices.emplace_back(
|
||||
glm::vec3 {
|
||||
SwitchExtension->vPoints[ 0 ].x,
|
||||
@@ -2054,8 +2064,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
// ...then draw the precalculated rest
|
||||
for (int i = pointcount + SwitchExtension->iRoads - 1; i >= 0; --i) {
|
||||
// mapowanie we współrzędnych scenerii
|
||||
u = ( SwitchExtension->vPoints[ i ].x - oxz.x + m_origin.x ) / fTexLength;
|
||||
v = ( SwitchExtension->vPoints[ i ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * fTexLength );
|
||||
u = ( SwitchExtension->vPoints[ i ].x - oxz.x + m_origin.x ) / texturelength;
|
||||
v = ( SwitchExtension->vPoints[ i ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * texturelength );
|
||||
vertices.emplace_back(
|
||||
glm::vec3 {
|
||||
SwitchExtension->vPoints[ i ].x,
|
||||
@@ -2507,28 +2517,32 @@ TTrack * TTrack::RaAnimate()
|
||||
if (SwitchExtension->RightSwitch)
|
||||
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// left blade
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
|
||||
GfxRenderer.Replace( vertices, Geometry1[ 2 ] );
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// right blade
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
|
||||
GfxRenderer.Replace( vertices, Geometry2[ 2 ] );
|
||||
vertices.clear();
|
||||
}
|
||||
}
|
||||
else { // lewa działa lepiej niż prawa
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// right blade
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
|
||||
GfxRenderer.Replace( vertices, Geometry1[ 2 ] );
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// left blade
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
|
||||
GfxRenderer.Replace( vertices, Geometry2[ 2 ] );
|
||||
vertices.clear();
|
||||
}
|
||||
@@ -2868,6 +2882,19 @@ TTrack::export_as_text_( std::ostream &Output ) const {
|
||||
<< "\n";
|
||||
}
|
||||
|
||||
float
|
||||
TTrack::texture_length( material_handle const Material ) {
|
||||
|
||||
if( Material == null_handle ) {
|
||||
return fTexLength;
|
||||
}
|
||||
auto const texturelength { GfxRenderer.Material( Material ).size.y };
|
||||
return (
|
||||
texturelength < 0.f ?
|
||||
fTexLength :
|
||||
texturelength );
|
||||
}
|
||||
|
||||
void TTrack::MovedUp1(float const dh)
|
||||
{ // poprawienie przechyłki wymaga wydłużenia podsypki
|
||||
fTexHeight1 += dh;
|
||||
|
||||
3
Track.h
3
Track.h
@@ -298,7 +298,8 @@ private:
|
||||
void deserialize_( std::istream &Input );
|
||||
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream
|
||||
void export_as_text_( std::ostream &Output ) const;
|
||||
|
||||
// returns texture length for specified material
|
||||
float texture_length( material_handle const Material );
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "material.h"
|
||||
#include "renderer.h"
|
||||
#include "utilities.h"
|
||||
#include "sn_utils.h"
|
||||
#include "globals.h"
|
||||
|
||||
bool
|
||||
@@ -73,6 +74,12 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
|
||||
priority2 = Priority;
|
||||
}
|
||||
}
|
||||
else if( key == "size:" ) {
|
||||
Input.getTokens( 2 );
|
||||
Input
|
||||
>> size.x
|
||||
>> size.y;
|
||||
}
|
||||
else {
|
||||
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
|
||||
if( value == "{" ) {
|
||||
|
||||
@@ -24,6 +24,7 @@ struct opengl_material {
|
||||
|
||||
bool has_alpha { false }; // alpha state, calculated from presence of alpha in texture1
|
||||
std::string name;
|
||||
glm::vec2 size { -1.f, -1.f }; // 'physical' size of bound texture, in meters
|
||||
|
||||
// constructors
|
||||
opengl_material() = default;
|
||||
|
||||
@@ -57,6 +57,10 @@ public:
|
||||
translate( glm::vec3 const &Translation ) {
|
||||
m_stack.top() = glm::translate( m_stack.top(), Translation );
|
||||
upload(); }
|
||||
void
|
||||
scale( glm::vec3 const &Scale ) {
|
||||
m_stack.top() = glm::scale( m_stack.top(), Scale );
|
||||
upload(); }
|
||||
void
|
||||
multiply( glm::mat4 const &Matrix ) {
|
||||
m_stack.top() *= Matrix;
|
||||
@@ -133,9 +137,9 @@ public:
|
||||
m_stacks[ m_mode ].rotate(
|
||||
static_cast<float>(glm::radians(Angle)),
|
||||
glm::vec3(
|
||||
static_cast<float>(X),
|
||||
static_cast<float>(Y),
|
||||
static_cast<float>(Z) ) ); }
|
||||
static_cast<float>( X ),
|
||||
static_cast<float>( Y ),
|
||||
static_cast<float>( Z ) ) ); }
|
||||
template <typename Type_>
|
||||
void
|
||||
translate( Type_ const X, Type_ const Y, Type_ const Z ) {
|
||||
@@ -145,6 +149,14 @@ public:
|
||||
static_cast<float>( Y ),
|
||||
static_cast<float>( Z ) ) ); }
|
||||
template <typename Type_>
|
||||
void
|
||||
scale( Type_ const X, Type_ const Y, Type_ const Z ) {
|
||||
m_stacks[ m_mode ].scale(
|
||||
glm::vec3(
|
||||
static_cast<float>( X ),
|
||||
static_cast<float>( Y ),
|
||||
static_cast<float>( Z ) ) ); }
|
||||
template <typename Type_>
|
||||
void
|
||||
multiply( Type_ const *Matrix ) {
|
||||
m_stacks[ m_mode ].multiply(
|
||||
@@ -204,7 +216,8 @@ extern opengl_matrices OpenGLMatrices;
|
||||
#define glRotatef OpenGLMatrices.rotate
|
||||
#define glTranslated OpenGLMatrices.translate
|
||||
#define glTranslatef OpenGLMatrices.translate
|
||||
// NOTE: no scale override as we aren't using it anywhere
|
||||
#define glScaled OpenGLMatrices.scale
|
||||
#define glScalef OpenGLMatrices.scale
|
||||
#define glMultMatrixd OpenGLMatrices.multiply
|
||||
#define glMultMatrixf OpenGLMatrices.multiply
|
||||
#define glOrtho OpenGLMatrices.ortho
|
||||
|
||||
26
renderer.cpp
26
renderer.cpp
@@ -1433,9 +1433,12 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
::glDisable( GL_LIGHTING );
|
||||
::glDisable( GL_DEPTH_TEST );
|
||||
::glDepthMask( GL_FALSE );
|
||||
::glPushMatrix();
|
||||
// skydome
|
||||
// drawn with 500m radius to blend in if the fog range is low
|
||||
::glPushMatrix();
|
||||
::glScalef( 500.f, 500.f, 500.f );
|
||||
Environment->m_skydome.Render();
|
||||
::glPopMatrix();
|
||||
// stars
|
||||
if( Environment->m_stars.m_stars != nullptr ) {
|
||||
// setup
|
||||
@@ -1450,12 +1453,6 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
::glPopMatrix();
|
||||
}
|
||||
// celestial bodies
|
||||
float const duskfactor = 1.0f - clamp( std::abs( Environment->m_sun.getAngle() ), 0.0f, 12.0f ) / 12.0f;
|
||||
glm::vec3 suncolor = interpolate(
|
||||
glm::vec3( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f ),
|
||||
glm::vec3( 235.0f / 255.0f, 140.0f / 255.0f, 36.0f / 255.0f ),
|
||||
duskfactor );
|
||||
|
||||
if( DebugModeFlag == true ) {
|
||||
// mark sun position for easier debugging
|
||||
Environment->m_sun.render();
|
||||
@@ -1470,10 +1467,17 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
::glBlendFunc( GL_SRC_ALPHA, GL_ONE );
|
||||
|
||||
auto const &modelview = OpenGLMatrices.data( GL_MODELVIEW );
|
||||
|
||||
auto const fogfactor { clamp<float>( Global.fFogEnd / 2000.f, 0.f, 1.f ) }; // stronger fog reduces opacity of the celestial bodies
|
||||
float const duskfactor = 1.0f - clamp( std::abs( Environment->m_sun.getAngle() ), 0.0f, 12.0f ) / 12.0f;
|
||||
glm::vec3 suncolor = interpolate(
|
||||
glm::vec3( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f ),
|
||||
glm::vec3( 235.0f / 255.0f, 140.0f / 255.0f, 36.0f / 255.0f ),
|
||||
duskfactor );
|
||||
// sun
|
||||
{
|
||||
Bind_Texture( m_suntexture );
|
||||
::glColor4f( suncolor.x, suncolor.y, suncolor.z, clamp( 1.5f - Global.Overcast, 0.f, 1.f ) );
|
||||
::glColor4f( suncolor.x, suncolor.y, suncolor.z, clamp( 1.5f - Global.Overcast, 0.f, 1.f ) * fogfactor );
|
||||
auto const sunvector = Environment->m_sun.getDirection();
|
||||
auto const sunposition = modelview * glm::vec4( sunvector.x, sunvector.y, sunvector.z, 1.0f );
|
||||
|
||||
@@ -1495,14 +1499,15 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
{
|
||||
Bind_Texture( m_moontexture );
|
||||
glm::vec3 mooncolor( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f );
|
||||
// fade the moon if it's near the sun in the sky, especially during the day
|
||||
::glColor4f(
|
||||
mooncolor.r, mooncolor.g, mooncolor.b,
|
||||
// fade the moon if it's near the sun in the sky, especially during the day
|
||||
std::max<float>(
|
||||
0.f,
|
||||
1.0
|
||||
- 0.5 * Global.fLuminance
|
||||
- 0.65 * std::max( 0.f, glm::dot( Environment->m_sun.getDirection(), Environment->m_moon.getDirection() ) ) ) );
|
||||
- 0.65 * std::max( 0.f, glm::dot( Environment->m_sun.getDirection(), Environment->m_moon.getDirection() ) ) )
|
||||
* fogfactor );
|
||||
|
||||
auto const moonposition = modelview * glm::vec4( Environment->m_moon.getDirection(), 1.0f );
|
||||
::glPushMatrix();
|
||||
@@ -1563,7 +1568,6 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
::glDisable( GL_LIGHTING );
|
||||
}
|
||||
|
||||
::glPopMatrix();
|
||||
::glDepthMask( GL_TRUE );
|
||||
::glEnable( GL_DEPTH_TEST );
|
||||
::glEnable( GL_LIGHTING );
|
||||
|
||||
@@ -62,8 +62,8 @@ void
|
||||
world_environment::compute_weather() const {
|
||||
|
||||
Global.Weather = (
|
||||
Global.Overcast < 0.25 ? "clear:" :
|
||||
Global.Overcast < 1.0 ? "cloudy:" :
|
||||
Global.Overcast <= 0.25 ? "clear:" :
|
||||
Global.Overcast <= 1.0 ? "cloudy:" :
|
||||
( Global.Season != "winter:" ?
|
||||
"rain:" :
|
||||
"snow:" ) );
|
||||
|
||||
@@ -51,6 +51,7 @@ basic_station::update_load( TDynamicObject *First, Mtable::TTrainParameters &Sch
|
||||
|
||||
if( parameters.LoadType.name.empty() ) {
|
||||
// (try to) set the cargo type for empty cars
|
||||
parameters.LoadAmount = 0.f; // safety measure against edge cases
|
||||
parameters.AssignLoad( "passengers" );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user