mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
gui changes, consist teleport command, etc
This commit is contained in:
74
DynObj.cpp
74
DynObj.cpp
@@ -1519,6 +1519,44 @@ TDynamicObject::~TDynamicObject() {
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SafeDeleteArray( pAnimated ); // lista animowanych submodeli
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}
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void TDynamicObject::place_on_track(TTrack *Track, double fDist, bool Reversed)
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{
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for( auto &axle : m_axlesounds ) {
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// wyszukiwanie osi (0 jest na końcu, dlatego dodajemy długość?)
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axle.distance = (
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Reversed ?
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-axle.offset :
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( axle.offset + MoverParameters->Dim.L ) ) + fDist;
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}
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double fAxleDistHalf = fAxleDist * 0.5;
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// przesuwanie pojazdu tak, aby jego początek był we wskazanym miejcu
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fDist -= 0.5 * MoverParameters->Dim.L; // dodajemy pół długości pojazdu, bo ustawiamy jego środek (zliczanie na minus)
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switch (iNumAxles) {
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// Ra: pojazdy wstawiane są na tor początkowy, a potem przesuwane
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case 2: // ustawianie osi na torze
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Axle0.Init(Track, this, iDirection ? 1 : -1);
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Axle0.Move((iDirection ? fDist : -fDist) + fAxleDistHalf, false);
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Axle1.Init(Track, this, iDirection ? 1 : -1);
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Axle1.Move((iDirection ? fDist : -fDist) - fAxleDistHalf, false); // false, żeby nie generować eventów
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break;
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case 4:
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Axle0.Init(Track, this, iDirection ? 1 : -1);
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Axle0.Move((iDirection ? fDist : -fDist) + (fAxleDistHalf + MoverParameters->ADist * 0.5), false);
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Axle1.Init(Track, this, iDirection ? 1 : -1);
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Axle1.Move((iDirection ? fDist : -fDist) - (fAxleDistHalf + MoverParameters->ADist * 0.5), false);
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// Axle2.Init(Track,this,iDirection?1:-1);
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// Axle2.Move((iDirection?fDist:-fDist)-(fAxleDistHalf-MoverParameters->ADist*0.5),false);
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// Axle3.Init(Track,this,iDirection?1:-1);
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// Axle3.Move((iDirection?fDist:-fDist)+(fAxleDistHalf-MoverParameters->ADist*0.5),false);
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break;
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}
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// potrzebne do wyliczenia aktualnej pozycji; nie może być zero, bo nie przeliczy pozycji
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// teraz jeszcze trzeba przypisać pojazdy do nowego toru, bo przesuwanie początkowe osi nie
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// zrobiło tego
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Move( 0.0001 );
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ABuCheckMyTrack(); // zmiana toru na ten, co oś Axle0 (oś z przodu)
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}
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double
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TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
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std::string BaseDir, // z którego katalogu wczytany, np. "PKP/EU07"
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@@ -1964,13 +2002,6 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
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smBuforPrawy[ i ]->WillBeAnimated();
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}
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}
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for( auto &axle : m_axlesounds ) {
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// wyszukiwanie osi (0 jest na końcu, dlatego dodajemy długość?)
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axle.distance = (
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Reversed ?
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-axle.offset :
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( axle.offset + MoverParameters->Dim.L ) ) + fDist;
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}
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// McZapkie-250202 end.
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Track->AddDynamicObject(this); // wstawiamy do toru na pozycję 0, a potem przesuniemy
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// McZapkie: zmieniono na ilosc osi brane z chk
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@@ -1981,33 +2012,8 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
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std::max( MoverParameters->BDist, MoverParameters->ADist ),
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0.2, //żeby się dało wektory policzyć
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MoverParameters->Dim.L - 0.2 ); // nie mogą być za daleko bo będzie "walenie w mur"
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double fAxleDistHalf = fAxleDist * 0.5;
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// przesuwanie pojazdu tak, aby jego początek był we wskazanym miejcu
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fDist -= 0.5 * MoverParameters->Dim.L; // dodajemy pół długości pojazdu, bo ustawiamy jego środek (zliczanie na minus)
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switch (iNumAxles) {
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// Ra: pojazdy wstawiane są na tor początkowy, a potem przesuwane
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case 2: // ustawianie osi na torze
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Axle0.Init(Track, this, iDirection ? 1 : -1);
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Axle0.Move((iDirection ? fDist : -fDist) + fAxleDistHalf, false);
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Axle1.Init(Track, this, iDirection ? 1 : -1);
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Axle1.Move((iDirection ? fDist : -fDist) - fAxleDistHalf, false); // false, żeby nie generować eventów
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break;
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case 4:
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Axle0.Init(Track, this, iDirection ? 1 : -1);
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Axle0.Move((iDirection ? fDist : -fDist) + (fAxleDistHalf + MoverParameters->ADist * 0.5), false);
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Axle1.Init(Track, this, iDirection ? 1 : -1);
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Axle1.Move((iDirection ? fDist : -fDist) - (fAxleDistHalf + MoverParameters->ADist * 0.5), false);
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// Axle2.Init(Track,this,iDirection?1:-1);
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// Axle2.Move((iDirection?fDist:-fDist)-(fAxleDistHalf-MoverParameters->ADist*0.5),false);
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// Axle3.Init(Track,this,iDirection?1:-1);
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// Axle3.Move((iDirection?fDist:-fDist)+(fAxleDistHalf-MoverParameters->ADist*0.5),false);
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break;
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}
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// potrzebne do wyliczenia aktualnej pozycji; nie może być zero, bo nie przeliczy pozycji
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// teraz jeszcze trzeba przypisać pojazdy do nowego toru, bo przesuwanie początkowe osi nie
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// zrobiło tego
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Move( 0.0001 );
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ABuCheckMyTrack(); // zmiana toru na ten, co oś Axle0 (oś z przodu)
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place_on_track(Track, fDist, Reversed);
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initial_track = MyTrack;
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// Ra: ustawienie pozycji do obliczania sprzęgów
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MoverParameters->Loc = {
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-vPosition.x,
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4
DynObj.h
4
DynObj.h
@@ -508,8 +508,12 @@ private:
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TTractionParam tmpTraction;
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double fAdjustment; // korekcja - docelowo przenieść do TrkFoll.cpp wraz z odległością od poprzedniego
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TTrack *initial_track = nullptr;
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TDynamicObject();
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~TDynamicObject();
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void place_on_track(TTrack *Track, double fDist, bool Reversed);
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// zwraca długość pojazdu albo 0, jeśli błąd
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double Init(
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std::string Name, std::string BaseDir, std::string asReplacableSkin, std::string Type_Name,
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@@ -882,6 +882,10 @@ global_settings::ConfigParse(cParser &Parser) {
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Parser.getTokens(1);
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Parser >> map_highlight_distance;
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}
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else if (token == "gui.screensscale") {
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Parser.getTokens(1);
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Parser >> gui_screensscale;
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}
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} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
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// na koniec trochę zależności
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if (!bLoadTraction) // wczytywanie drutów i słupów
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@@ -208,6 +208,7 @@ struct global_settings {
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bool gfx_usegles = false;
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float map_highlight_distance = 3000.0f;
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float gui_screensscale = 0.5f;
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struct extraviewport_config {
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std::string monitor;
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@@ -31,6 +31,8 @@ bool TTrackFollower::Init(TTrack *pTrack, TDynamicObject *NewOwner, double fDir)
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fDirection = fDir;
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Owner = NewOwner;
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SetCurrentTrack(pTrack, 0);
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fCurrentDistance = 0.0;
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fDirection = 1.0;
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iEventFlag = 3; // na torze startowym również wykonać eventy 1/2
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iEventallFlag = 3;
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if ((pCurrentSegment)) // && (pCurrentSegment->GetLength()<fFirstDistance))
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@@ -150,6 +150,10 @@ double eu07_application::generate_sync() {
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return sync;
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}
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void eu07_application::queue_quit() {
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glfwSetWindowShouldClose(m_windows[0], GLFW_TRUE);
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}
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int
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eu07_application::run() {
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@@ -302,7 +306,7 @@ eu07_application::run() {
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}
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die:
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return 0;
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return 0;
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}
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// issues request for a worker thread to perform specified task. returns: true if task was scheduled
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@@ -84,6 +84,8 @@ public:
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// generate network sync verification number
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double
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generate_sync();
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void
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queue_quit();
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private:
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// types
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@@ -251,6 +251,8 @@ commanddescription_sequence Commands_descriptions = {
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{ "insertmodel", command_target::simulation, command_mode::oneoff },
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{ "deletemodel", command_target::simulation, command_mode::oneoff },
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{ "trainsetmove", command_target::simulation, command_mode::oneoff },
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{ "consistteleport", command_target::simulation, command_mode::oneoff },
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{ "notifyquit", command_target::simulation, command_mode::oneoff },
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};
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} // simulation
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@@ -245,6 +245,9 @@ enum class user_command {
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insertmodel,
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deletemodel,
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dynamicmove,
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consistteleport,
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quitsimulation,
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none = -1
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};
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@@ -237,7 +237,7 @@ driver_ui::render_() {
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m_relay.post(user_command::pausetoggle, 0.0, 0.0, GLFW_PRESS, 0);
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}
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if( ImGui::Button( locale::strings[ locale::string::driver_pause_quit ].c_str(), ImVec2( popupwidth, 0 ) ) ) {
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glfwSetWindowShouldClose( m_window, 1 );
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m_relay.post(user_command::quitsimulation, 0.0, 0.0, GLFW_PRESS, 0);
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}
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if (!m_paused)
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{
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@@ -160,8 +160,8 @@ void network::client::update()
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// client
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std::tuple<double, double, command_queue::commands_map> network::client::get_next_delta(int counter)
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{
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auto now = std::chrono::high_resolution_clock::now();
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if (counter == 1) {
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auto now = std::chrono::high_resolution_clock::now();
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frame_time = now - last_frame;
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last_frame = now;
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}
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@@ -194,6 +194,7 @@ std::tuple<double, double, command_queue::commands_map> network::client::get_nex
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}
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delta_queue.pop();
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last_update = now;
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return std::make_tuple(entry.dt, entry.sync, entry.commands);
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} else {
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@@ -90,6 +90,7 @@ namespace network
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float jitteriness = 1.0f;
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float consume_counter = 0.0f;
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std::chrono::high_resolution_clock::time_point last_update;
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std::chrono::high_resolution_clock::time_point last_frame;
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std::chrono::high_resolution_clock::duration frame_time;
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@@ -2170,6 +2170,9 @@ bool opengl_renderer::Render(TDynamicObject *Dynamic)
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{
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glDebug("Render TDynamicObject");
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if (!Global.render_cab && Global.pCamera.m_owner == Dynamic)
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return false;
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Dynamic->renderme = m_renderpass.pass_camera.visible(Dynamic);
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if (false == Dynamic->renderme)
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{
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@@ -3184,6 +3187,8 @@ void opengl_renderer::Render_Alpha(scene::lines_node const &Lines)
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bool opengl_renderer::Render_Alpha(TDynamicObject *Dynamic)
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{
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if (!Global.render_cab && Global.pCamera.m_owner == Dynamic)
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return false;
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if (false == Dynamic->renderme)
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{
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@@ -23,6 +23,7 @@ http://mozilla.org/MPL/2.0/.
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#include "lightarray.h"
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#include "scene.h"
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#include "Train.h"
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#include "application.h"
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namespace simulation {
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@@ -232,6 +233,37 @@ void state_manager::process_commands() {
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vehicle->move_set(commanddata.param1);
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}
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if (commanddata.command == user_command::consistteleport) {
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std::istringstream ss(commanddata.payload);
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std::string track_name;
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std::string vehicle_name;
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std::getline(ss, vehicle_name, '%');
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std::getline(ss, track_name, '%');
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TTrack *track = simulation::Paths.find(track_name);
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TDynamicObject *vehicle = simulation::Vehicles.find(vehicle_name);
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while (vehicle) {
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if (vehicle->Next())
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vehicle = vehicle->Next();
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else
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break;
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}
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double offset = 0.0;
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while (vehicle) {
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vehicle->place_on_track(track, offset, false);
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offset += vehicle->MoverParameters->Dim.L;
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vehicle = vehicle->Prev();
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}
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}
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if (commanddata.command == user_command::quitsimulation) {
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Application.queue_quit();
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}
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if (DebugModeFlag) {
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if (commanddata.command == user_command::timejump) {
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Time.update(commanddata.param1);
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@@ -116,8 +116,9 @@ init() {
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"Vehicle parameters",
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"Radiostop",
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"Reset trainset",
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"Reset main pipe",
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"Reset position",
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"Stop and repair",
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"Refill main pipe",
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"Move +500m",
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"Move -500m",
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@@ -322,7 +323,8 @@ init() {
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u8"Parametry pojazdu",
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u8"Radiostop",
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u8"Zresetuj skład",
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u8"Zresetuj pozycję",
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u8"Zatrzymaj i napraw",
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u8"Napełnij ZG",
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u8"Przesuń +500m",
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u8"Przesuń -500m",
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@@ -105,6 +105,7 @@ enum string {
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vehicleparams_window,
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vehicleparams_radiostop,
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vehicleparams_resetposition,
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vehicleparams_reset,
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vehicleparams_resetpipe,
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vehicleparams_move500f,
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@@ -196,7 +196,8 @@ bool ui_layer::on_key(int const Key, int const Action)
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if (m_quit_active)
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{
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if (Key == GLFW_KEY_Y) {
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glfwSetWindowShouldClose(m_window, GLFW_TRUE);
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command_relay relay;
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relay.post(user_command::quitsimulation, 0.0, 0.0, GLFW_PRESS, 0);
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return true;
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} else if (Key == GLFW_KEY_N) {
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m_quit_active = false;
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@@ -266,8 +267,10 @@ void ui_layer::render_quit_widget()
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ImGui::SetNextWindowSize(ImVec2(0, 0));
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ImGui::Begin(LOC_STR(ui_quit), &m_quit_active, ImGuiWindowFlags_NoResize);
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ImGui::TextUnformatted(LOC_STR(ui_quit_simulation_q));
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if (ImGui::Button(LOC_STR(ui_yes)))
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glfwSetWindowShouldClose(m_window, GLFW_TRUE);
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if (ImGui::Button(LOC_STR(ui_yes))) {
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command_relay relay;
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relay.post(user_command::quitsimulation, 0.0, 0.0, GLFW_PRESS, 0);
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}
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ImGui::SameLine();
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if (ImGui::Button(LOC_STR(ui_no)))
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m_quit_active = false;
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@@ -35,7 +35,9 @@ void ui::vehicleparams_panel::render_contents()
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glm::vec2 uv0 = glm::vec2(proj * glm::vec3(0.0f, 1.0f, 1.0f));
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glm::vec2 uv1 = glm::vec2(proj * glm::vec3(1.0f, 0.0f, 1.0f));
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ImGui::Image(reinterpret_cast<void*>(std::get<1>(entry)->shared_tex), ImVec2(500, 500 * aspect), ImVec2(uv0.x, uv0.y), ImVec2(uv1.x, uv1.y));
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glm::vec2 size = glm::vec2(500.0f, 500.0f * aspect) * Global.gui_screensscale;
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ImGui::Image(reinterpret_cast<void*>(std::get<1>(entry)->shared_tex), ImVec2(size.x, size.y), ImVec2(uv0.x, uv0.y), ImVec2(uv1.x, uv1.y));
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}
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}
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}
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@@ -192,6 +194,11 @@ void ui::vehicleparams_panel::render_contents()
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m_relay.post(user_command::resetconsist, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &vehicle_ptr->name());
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ImGui::SameLine();
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if (ImGui::Button(LOC_STR(vehicleparams_resetposition))) {
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std::string payload = vehicle_ptr->name() + '%' + vehicle_ptr->initial_track->name();
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m_relay.post(user_command::consistteleport, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &payload);
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}
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if (ImGui::Button(LOC_STR(vehicleparams_resetpipe)))
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m_relay.post(user_command::fillcompressor, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &vehicle_ptr->name());
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ImGui::SameLine();
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