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use glm instead of Math3D in Model3d
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@@ -10,7 +10,6 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "utilities/Classes.h"
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#include "utilities/dumb3d.h"
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#include "utilities/Float3d.h"
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#include "rendering/geometrybank.h"
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#include "model/material.h"
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@@ -191,9 +190,9 @@ public:
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int TriangleAdd(TModel3d *m, material_handle tex, int tri);
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#endif
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void SetRotate(float3 vNewRotateAxis, float fNewAngle);
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void SetRotateXYZ( Math3D::vector3 vNewAngles);
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void SetRotateXYZ(glm::vec3 vNewAngles);
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void SetRotateXYZ(float3 vNewAngles);
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void SetTranslate( Math3D::vector3 vNewTransVector);
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void SetTranslate(glm::vec3 vNewTransVector);
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void SetTranslate(float3 vNewTransVector);
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void SetRotateIK1(float3 vNewAngles);
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TSubModel * GetFromName( std::string const &search, bool i = true );
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