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use glm instead of Math3D in Model3d

This commit is contained in:
docentYT
2026-04-26 22:54:12 +02:00
parent 19d79a54e0
commit 1553f82c49
2 changed files with 5 additions and 7 deletions

View File

@@ -10,7 +10,6 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include "utilities/Classes.h"
#include "utilities/dumb3d.h"
#include "utilities/Float3d.h"
#include "rendering/geometrybank.h"
#include "model/material.h"
@@ -191,9 +190,9 @@ public:
int TriangleAdd(TModel3d *m, material_handle tex, int tri);
#endif
void SetRotate(float3 vNewRotateAxis, float fNewAngle);
void SetRotateXYZ( Math3D::vector3 vNewAngles);
void SetRotateXYZ(glm::vec3 vNewAngles);
void SetRotateXYZ(float3 vNewAngles);
void SetTranslate( Math3D::vector3 vNewTransVector);
void SetTranslate(glm::vec3 vNewTransVector);
void SetTranslate(float3 vNewTransVector);
void SetRotateIK1(float3 vNewAngles);
TSubModel * GetFromName( std::string const &search, bool i = true );