mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-17 23:39:18 +02:00
cleanup: remove VSDev camera implementation, remove symbols from CI because they are unreasonably big, mac CI tmp upload
This commit is contained in:
@@ -1,135 +0,0 @@
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#include "stdafx.h"
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#include "widgets/cameraview_vsdev.h"
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#include "stb/stb_image.h"
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#include "Globals.h"
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#include "Logs.h"
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ui::cameraview_panel::cameraview_panel()
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: ui_panel(STR_C("Camera preview"), false)
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{
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size_min = { -2, -2 };
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}
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void cameraview_window_callback(ImGuiSizeCallbackData *data) {
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data->DesiredSize.y = data->DesiredSize.x * 9.0f / 16.0f;
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}
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ui::cameraview_panel::~cameraview_panel() {
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if (!exit_thread) {
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exit_thread = true;
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{
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std::lock_guard<std::mutex> lock(mutex);
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stbi_image_free(image_ptr);
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image_ptr = nullptr;
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}
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cv.notify_all();
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}
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if (workthread.joinable())
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workthread.join();
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}
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void ui::cameraview_panel::render()
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{
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if (!is_open && !exit_thread) {
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exit_thread = true;
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{
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std::lock_guard<std::mutex> lock(mutex);
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stbi_image_free(image_ptr);
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image_ptr = nullptr;
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}
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cv.notify_all();
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}
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if (is_open)
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ImGui::SetNextWindowSizeConstraints(ImVec2(200, 200), ImVec2(2500, 2500), cameraview_window_callback);
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ui_panel::render();
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}
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bool ui::cameraview_panel::set_state(state_e e)
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{
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if (state != e) {
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state = e;
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is_open = (state != IDLE);
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return true;
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}
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return false;
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}
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void ui::cameraview_panel::render_contents()
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{
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if (exit_thread) {
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if (workthread.joinable())
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workthread.join();
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exit_thread = false;
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workthread = std::thread(&cameraview_panel::workthread_func, this);
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}
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if (!texture) {
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texture.emplace();
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texture->make_stub();
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}
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texture->bind(0);
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{
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std::lock_guard<std::mutex> lock(mutex);
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if (image_ptr) {
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glActiveTexture(GL_TEXTURE0);
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glTexImage2D(
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GL_TEXTURE_2D, 0,
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GL_SRGB8_ALPHA8,
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image_w, image_h, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image_ptr);
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stbi_image_free(image_ptr);
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if (Global.python_mipmaps) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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image_ptr = nullptr;
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}
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}
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cv.notify_all();
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ImVec2 surface_size = ImGui::GetContentRegionAvail();
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ImGui::Image(reinterpret_cast<void*>(texture->id), surface_size);
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}
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void ui::cameraview_panel::workthread_func()
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{
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if (!device)
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device = std::make_unique<VSDev>();
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while (!exit_thread) {
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uint8_t *buffer = nullptr;
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size_t len = device->GetFrameFromStream((char**)&buffer);
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if (buffer) {
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int w, h;
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stbi_set_flip_vertically_on_load(0);
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uint8_t *image = stbi_load_from_memory(buffer, len, &w, &h, nullptr, 4);
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if (!image)
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ErrorLog(std::string(stbi_failure_reason()));
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device->FreeFrameBuffer((char*)buffer);
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std::unique_lock<std::mutex> lock(mutex);
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if (image_ptr)
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cv.wait(lock, [this]{return !image_ptr;});
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image_w = w;
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image_h = h;
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image_ptr = image;
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}
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else
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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}
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@@ -1,41 +0,0 @@
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#include "stdafx.h"
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#include "uilayer.h"
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#include "translation.h"
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#include "extras/VS_Dev.h"
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namespace ui
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{
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class cameraview_panel : public ui_panel
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{
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public:
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enum state_e {
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IDLE,
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PREVIEW,
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RECORDING
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};
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private:
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std::atomic_bool exit_thread = true;
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std::thread workthread;
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uint8_t* image_ptr = nullptr;
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int image_w, image_h;
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std::mutex mutex;
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std::condition_variable cv;
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std::optional<opengl_texture> texture;
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std::unique_ptr<VSDev> device;
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void workthread_func();
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public:
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cameraview_panel();
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~cameraview_panel();
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void render() override;
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void render_contents() override;
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bool set_state(state_e e);
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};
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} // namespace ui
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