reenable precompiled header, add USE_LTO option, enable LTO in CI builds

This commit is contained in:
milek7
2021-01-24 23:15:18 +01:00
parent 3cb5a98b60
commit 610ae75b17
6 changed files with 28 additions and 4079 deletions

View File

@@ -1,15 +1,17 @@
cmake_minimum_required(VERSION 3.0)
if(POLICY CMP0058)
cmake_policy(SET CMP0058 NEW)
if(POLICY CMP0058)
cmake_policy(SET CMP0058 NEW)
endif()
if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
endif()
if(POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif()
set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake_modules/")
#include(cotire)
set(DEPS_DIR ${DEPS_DIR} "${CMAKE_SOURCE_DIR}/ref")
project("eu07")
@@ -48,6 +50,7 @@ option(WITH_UART "Compile with libserialport" ON)
option(WITH_OPENVR "Compile with OpenVR" ON)
option(WITH_ZMQ "Compile with cppzmq" OFF)
option(USE_VSDEV_CAMERA "Use VS_Dev camera preview implementation" OFF)
option(USE_LTO "Use link-time optimization" OFF)
set(SOURCES
"Texture.cpp"
@@ -318,7 +321,8 @@ add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
if (${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
# /wd4996: disable "deprecation" warnings
# /wd4244: disable warnings for conversion with possible loss of data
set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/wd4996 /wd4244")
# /wd5033: disable because it is all over Python headers
set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/wd4996 /wd4244 /wd5033")
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "/LARGEADDRESSAWARE")
endif()
@@ -332,6 +336,18 @@ set_target_properties( ${PROJECT_NAME}
DEBUG_POSTFIX "_d"
)
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
option(USE_PCH "Use precompiled header" ON)
if (USE_PCH)
target_precompile_headers(${PROJECT_NAME} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>")
endif()
endif()
if (USE_LTO)
set_property(TARGET ${PROJECT_NAME} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if (WITH_OPENVR)
include_directories(${OPENVR_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${OPENVR_LIBRARY})
@@ -391,10 +407,3 @@ if (WITH_ZMQ)
include_directories(${cppzmq_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${cppzmq_LIBRARY})
endif()
#target_compile_options(${PROJECT_NAME} PRIVATE -flto)
#target_link_libraries(${PROJECT_NAME} -flto)
#set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "stdafx.h")
#set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
#cotire(${PROJECT_NAME})

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@@ -38,7 +38,7 @@ jobs:
- script: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DWITH_ZMQ=OFF -DWITH_OPENVR=OFF
cmake .. -DCMAKE_BUILD_TYPE=Release -DWITH_ZMQ=OFF -DWITH_OPENVR=OFF -DUSE_LTO=ON
cmake --build .
displayName: 'Build'
- task: PublishBuildArtifacts@1
@@ -71,7 +71,7 @@ jobs:
- script: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_TOOLCHAIN_FILE=/tmp/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-osx -DWITH_ZMQ=OFF -DWITH_OPENVR=OFF -DWITH_UART=OFF
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_TOOLCHAIN_FILE=/tmp/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-osx -DWITH_ZMQ=OFF -DWITH_OPENVR=OFF -DWITH_UART=OFF -DUSE_LTO=ON
cmake --build .
displayName: 'Build'
- task: PublishBuildArtifacts@1
@@ -104,7 +104,7 @@ jobs:
- script: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_TOOLCHAIN_FILE=/tmp/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-osx -DWITH_ZMQ=OFF -DWITH_OPENVR=OFF -DWITH_UART=OFF -DUSE_IMGUI_GL3=OFF
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_TOOLCHAIN_FILE=/tmp/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-osx -DWITH_ZMQ=OFF -DWITH_OPENVR=OFF -DWITH_UART=OFF -DUSE_IMGUI_GL3=OFF -DUSE_LTO=ON
cmake --build .
displayName: 'Build'
- task: PublishBuildArtifacts@1
@@ -137,7 +137,7 @@ jobs:
- script: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_TOOLCHAIN_FILE=/tmp/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=arm64-osx -DWITH_ZMQ=OFF -DWITH_OPENVR=OFF -DWITH_UART=OFF
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_TOOLCHAIN_FILE=/tmp/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=arm64-osx -DWITH_ZMQ=OFF -DWITH_OPENVR=OFF -DWITH_UART=OFF -DUSE_LTO=ON
cmake --build .
displayName: 'Build'
- task: PublishBuildArtifacts@1
@@ -158,7 +158,7 @@ jobs:
- script: |
mkdir build
cd build
cmake .. -A x64
cmake .. -A x64 -DUSE_LTO=ON
cmake --build . --config RelWithDebInfo
displayName: 'Build'
- task: PublishBuildArtifacts@1
@@ -200,7 +200,7 @@ jobs:
- script: |
mkdir build
cd build
cmake .. -A Win32 -T v141_xp
cmake .. -A Win32 -T v141_xp -DUSE_LTO=ON
cmake --build . --config RelWithDebInfo
displayName: 'Build'
- task: PublishBuildArtifacts@1

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@@ -8,6 +8,5 @@ http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "openglmatrixstack.h"
opengl_matrices OpenGLMatrices;

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@@ -11,9 +11,6 @@ http://mozilla.org/MPL/2.0/.
#include <stack>
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
// encapsulation of the fixed pipeline opengl matrix stack
class opengl_matrices {

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@@ -112,6 +112,4 @@ int const null_handle = 0;
#include "imgui/imgui.h"
#define ImVec2S(a, b) ImVec2(a * Global.ui_scale, b * Global.ui_scale)
#pragma warning( disable : 5033 ) // "register is no longer a supported storage class" but it's all over python headers
#endif