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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 03:09:18 +02:00

option for uploading python textures in main thread

This commit is contained in:
milek7
2018-11-04 16:59:32 +01:00
parent d052e8e82d
commit 15d32094ea
5 changed files with 97 additions and 48 deletions

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@@ -758,6 +758,11 @@ global_settings::ConfigParse(cParser &Parser) {
Parser.getTokens(1);
Parser >> python_displaywindows;
}
else if (token == "python.threadedupload")
{
Parser.getTokens(1);
Parser >> python_threadedupload;
}
} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
// na koniec trochę zależności
if (!bLoadTraction) // wczytywanie drutów i słupów

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@@ -177,6 +177,7 @@ struct global_settings {
bool captureonstart = true;
bool python_displaywindows = false;
bool python_threadedupload = true;
bool map_enabled = true;
int gfx_framebuffer_width = -1;

114
PyInt.cpp
View File

@@ -31,51 +31,62 @@ void render_task::run() {
if( ( outputwidth != nullptr )
&& ( outputheight != nullptr )
&& m_target != -1) {
::glBindTexture( GL_TEXTURE_2D, m_target );
m_width = PyInt_AsLong( outputwidth );
m_height = PyInt_AsLong( outputheight );
int w = PyInt_AsLong( outputwidth );
int h = PyInt_AsLong( outputheight );
const unsigned char *image = reinterpret_cast<const unsigned char *>( PyString_AsString( output ) );
if (!Global.gfx_usegles)
{
int size = m_width * m_height * 3;
m_format = GL_SRGB8;
m_components = GL_RGB;
m_image = new unsigned char[size];
memcpy(m_image, image, size);
}
else
{
m_format = GL_SRGB8_ALPHA8;
m_components = GL_RGBA;
m_image = new unsigned char[m_width * m_height * 4];
// build texture
if (!Global.gfx_usegles)
{
glTexImage2D(
GL_TEXTURE_2D, 0,
GL_SRGB8,
w, h, 0,
GL_RGB, GL_UNSIGNED_BYTE, image);
}
else
{
unsigned char *data = new unsigned char[w * h * 4];
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++)
{
data[(y * w + x) * 4 + 0] = image[(y * w + x) * 3 + 0];
data[(y * w + x) * 4 + 1] = image[(y * w + x) * 3 + 1];
data[(y * w + x) * 4 + 2] = image[(y * w + x) * 3 + 2];
data[(y * w + x) * 4 + 3] = 0xFF;
}
glTexImage2D(
GL_TEXTURE_2D, 0,
GL_SRGB8_ALPHA8,
w, h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data);
delete[] data;
}
glGenerateMipmap(GL_TEXTURE_2D);
glFlush();
int w = m_width;
int h = m_height;
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++)
{
m_image[(y * w + x) * 4 + 0] = image[(y * w + x) * 3 + 0];
m_image[(y * w + x) * 4 + 1] = image[(y * w + x) * 3 + 1];
m_image[(y * w + x) * 4 + 2] = image[(y * w + x) * 3 + 2];
m_image[(y * w + x) * 4 + 3] = 0xFF;
}
}
}
if( outputheight != nullptr ) { Py_DECREF( outputheight ); }
if( outputwidth != nullptr ) { Py_DECREF( outputwidth ); }
Py_DECREF( output );
}
// clean up after yourself
delete this;
}
void render_task::upload()
{
if (m_image)
{
glBindTexture(GL_TEXTURE_2D, m_target);
glTexImage2D(
GL_TEXTURE_2D, 0,
m_format,
m_width, m_height, 0,
m_components, GL_UNSIGNED_BYTE, m_image);
delete[] m_image;
glGenerateMipmap(GL_TEXTURE_2D);
if (Global.python_threadedupload)
glFlush();
}
delete this;
}
void render_task::cancel() {
@@ -140,10 +151,12 @@ auto python_taskqueue::init() -> bool {
// init workers
for( auto &worker : m_workers ) {
auto *openglcontextwindow { Application.window( -1 ) };
GLFWwindow *openglcontextwindow = nullptr;
if (Global.python_threadedupload)
openglcontextwindow = Application.window( -1 );
worker = std::thread(
&python_taskqueue::run, this,
openglcontextwindow, std::ref( m_tasks ), std::ref( m_condition ), std::ref( m_exit ) );
openglcontextwindow, std::ref( m_tasks ), std::ref(m_uploadtasks), std::ref( m_condition ), std::ref( m_exit ) );
if( false == worker.joinable() ) { return false; }
}
@@ -297,9 +310,11 @@ cache_and_return:
return renderer;
}
void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit ) {
void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, uploadtask_sequence &Upload_Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit ) {
if (Context)
glfwMakeContextCurrent( Context );
glfwMakeContextCurrent( Context );
// create a state object for this thread
PyEval_AcquireLock();
auto *threadstate { PyThreadState_New( m_mainthread->interp ) };
@@ -328,6 +343,13 @@ void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, thr
{
// execute python code
task->run();
if (Context)
task->upload();
else
{
std::lock_guard<std::mutex> lock(Upload_Tasks.mutex);
Upload_Tasks.data.push_back(task);
}
error();
}
// clear the thread state
@@ -347,6 +369,16 @@ void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, thr
PyEval_ReleaseLock();
}
void python_taskqueue::update()
{
std::lock_guard<std::mutex> lock(m_uploadtasks.mutex);
for (auto &task : m_uploadtasks.data)
task->upload();
m_uploadtasks.data.clear();
}
void
python_taskqueue::error() {

21
PyInt.h
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@@ -56,23 +56,26 @@ class render_task {
public:
// constructors
render_task( PyObject *Renderer, PyObject *Input, GLuint Target ) :
m_renderer( Renderer ), m_input( Input ), m_target( Target )
render_task( PyObject *Renderer, PyObject *Input, GLuint Target ) :
m_renderer( Renderer ), m_input( Input ), m_target( Target )
{}
// methods
void run();
void run();
void upload();
void cancel();
auto target() const -> texture_handle { return m_target; }
private:
// members
PyObject *m_renderer {nullptr};
PyObject *m_input { nullptr };
PyObject *m_input { nullptr };
GLuint m_target { 0 };
unsigned char *m_image = nullptr;
int m_width, m_height;
GLenum m_components, m_format;
};
class python_taskqueue {
public:
@@ -99,14 +102,17 @@ public:
// releases the python gil and swaps the main thread out
void release_lock();
void update();
private:
// types
static int const WORKERCOUNT { 1 };
using worker_array = std::array<std::thread, WORKERCOUNT >;
using rendertask_sequence = threading::lockable< std::deque<render_task *> >;
using uploadtask_sequence = threading::lockable< std::deque<render_task *> >;
// methods
auto fetch_renderer( std::string const Renderer ) -> PyObject *;
void run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit );
void run(GLFWwindow *Context, rendertask_sequence &Tasks, uploadtask_sequence &Upload_Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit );
void error();
// members
PyObject *m_main { nullptr };
@@ -117,6 +123,7 @@ private:
std::atomic<bool> m_exit { false }; // signals the workers to quit
std::unordered_map<std::string, PyObject *> m_renderers; // cache of python classes
rendertask_sequence m_tasks;
uploadtask_sequence m_uploadtasks;
bool m_initialized { false };
};

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@@ -152,6 +152,10 @@ eu07_application::run() {
if (!m_modes[ m_modestack.top() ]->update())
break;
m_taskqueue.update();
opengl_texture::reset_unit_cache();
if (!GfxRenderer.Render())
break;