mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 13:59:19 +02:00
option for uploading python textures in main thread
This commit is contained in:
@@ -758,6 +758,11 @@ global_settings::ConfigParse(cParser &Parser) {
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Parser.getTokens(1);
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Parser.getTokens(1);
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Parser >> python_displaywindows;
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Parser >> python_displaywindows;
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}
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}
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else if (token == "python.threadedupload")
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{
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Parser.getTokens(1);
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Parser >> python_threadedupload;
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}
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} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
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} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
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// na koniec trochę zależności
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// na koniec trochę zależności
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if (!bLoadTraction) // wczytywanie drutów i słupów
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if (!bLoadTraction) // wczytywanie drutów i słupów
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@@ -177,6 +177,7 @@ struct global_settings {
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bool captureonstart = true;
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bool captureonstart = true;
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bool python_displaywindows = false;
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bool python_displaywindows = false;
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bool python_threadedupload = true;
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bool map_enabled = true;
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bool map_enabled = true;
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int gfx_framebuffer_width = -1;
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int gfx_framebuffer_width = -1;
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114
PyInt.cpp
114
PyInt.cpp
@@ -31,51 +31,62 @@ void render_task::run() {
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if( ( outputwidth != nullptr )
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if( ( outputwidth != nullptr )
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&& ( outputheight != nullptr )
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&& ( outputheight != nullptr )
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&& m_target != -1) {
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&& m_target != -1) {
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::glBindTexture( GL_TEXTURE_2D, m_target );
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m_width = PyInt_AsLong( outputwidth );
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m_height = PyInt_AsLong( outputheight );
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int w = PyInt_AsLong( outputwidth );
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int h = PyInt_AsLong( outputheight );
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const unsigned char *image = reinterpret_cast<const unsigned char *>( PyString_AsString( output ) );
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const unsigned char *image = reinterpret_cast<const unsigned char *>( PyString_AsString( output ) );
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if (!Global.gfx_usegles)
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{
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int size = m_width * m_height * 3;
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m_format = GL_SRGB8;
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m_components = GL_RGB;
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m_image = new unsigned char[size];
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memcpy(m_image, image, size);
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}
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else
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{
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m_format = GL_SRGB8_ALPHA8;
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m_components = GL_RGBA;
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m_image = new unsigned char[m_width * m_height * 4];
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// build texture
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int w = m_width;
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if (!Global.gfx_usegles)
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int h = m_height;
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{
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for (int y = 0; y < h; y++)
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glTexImage2D(
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for (int x = 0; x < w; x++)
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GL_TEXTURE_2D, 0,
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{
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GL_SRGB8,
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m_image[(y * w + x) * 4 + 0] = image[(y * w + x) * 3 + 0];
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w, h, 0,
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m_image[(y * w + x) * 4 + 1] = image[(y * w + x) * 3 + 1];
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GL_RGB, GL_UNSIGNED_BYTE, image);
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m_image[(y * w + x) * 4 + 2] = image[(y * w + x) * 3 + 2];
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}
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m_image[(y * w + x) * 4 + 3] = 0xFF;
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else
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}
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{
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}
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unsigned char *data = new unsigned char[w * h * 4];
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for (int y = 0; y < h; y++)
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for (int x = 0; x < w; x++)
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{
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data[(y * w + x) * 4 + 0] = image[(y * w + x) * 3 + 0];
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data[(y * w + x) * 4 + 1] = image[(y * w + x) * 3 + 1];
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data[(y * w + x) * 4 + 2] = image[(y * w + x) * 3 + 2];
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data[(y * w + x) * 4 + 3] = 0xFF;
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}
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glTexImage2D(
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GL_TEXTURE_2D, 0,
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GL_SRGB8_ALPHA8,
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w, h, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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delete[] data;
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}
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glGenerateMipmap(GL_TEXTURE_2D);
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glFlush();
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}
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}
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if( outputheight != nullptr ) { Py_DECREF( outputheight ); }
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if( outputheight != nullptr ) { Py_DECREF( outputheight ); }
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if( outputwidth != nullptr ) { Py_DECREF( outputwidth ); }
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if( outputwidth != nullptr ) { Py_DECREF( outputwidth ); }
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Py_DECREF( output );
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Py_DECREF( output );
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}
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}
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// clean up after yourself
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}
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delete this;
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void render_task::upload()
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{
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if (m_image)
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{
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glBindTexture(GL_TEXTURE_2D, m_target);
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glTexImage2D(
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GL_TEXTURE_2D, 0,
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m_format,
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m_width, m_height, 0,
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m_components, GL_UNSIGNED_BYTE, m_image);
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delete[] m_image;
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glGenerateMipmap(GL_TEXTURE_2D);
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if (Global.python_threadedupload)
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glFlush();
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}
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delete this;
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}
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}
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void render_task::cancel() {
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void render_task::cancel() {
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@@ -140,10 +151,12 @@ auto python_taskqueue::init() -> bool {
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// init workers
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// init workers
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for( auto &worker : m_workers ) {
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for( auto &worker : m_workers ) {
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auto *openglcontextwindow { Application.window( -1 ) };
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GLFWwindow *openglcontextwindow = nullptr;
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if (Global.python_threadedupload)
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openglcontextwindow = Application.window( -1 );
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worker = std::thread(
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worker = std::thread(
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&python_taskqueue::run, this,
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&python_taskqueue::run, this,
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openglcontextwindow, std::ref( m_tasks ), std::ref( m_condition ), std::ref( m_exit ) );
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openglcontextwindow, std::ref( m_tasks ), std::ref(m_uploadtasks), std::ref( m_condition ), std::ref( m_exit ) );
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if( false == worker.joinable() ) { return false; }
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if( false == worker.joinable() ) { return false; }
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}
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}
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@@ -297,9 +310,11 @@ cache_and_return:
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return renderer;
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return renderer;
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}
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}
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void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit ) {
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void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, uploadtask_sequence &Upload_Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit ) {
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if (Context)
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glfwMakeContextCurrent( Context );
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glfwMakeContextCurrent( Context );
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// create a state object for this thread
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// create a state object for this thread
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PyEval_AcquireLock();
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PyEval_AcquireLock();
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auto *threadstate { PyThreadState_New( m_mainthread->interp ) };
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auto *threadstate { PyThreadState_New( m_mainthread->interp ) };
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@@ -328,6 +343,13 @@ void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, thr
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{
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{
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// execute python code
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// execute python code
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task->run();
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task->run();
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if (Context)
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task->upload();
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else
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{
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std::lock_guard<std::mutex> lock(Upload_Tasks.mutex);
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Upload_Tasks.data.push_back(task);
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}
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error();
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error();
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}
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}
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// clear the thread state
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// clear the thread state
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@@ -347,6 +369,16 @@ void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, thr
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PyEval_ReleaseLock();
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PyEval_ReleaseLock();
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}
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}
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void python_taskqueue::update()
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{
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std::lock_guard<std::mutex> lock(m_uploadtasks.mutex);
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for (auto &task : m_uploadtasks.data)
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task->upload();
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m_uploadtasks.data.clear();
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}
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void
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void
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python_taskqueue::error() {
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python_taskqueue::error() {
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21
PyInt.h
21
PyInt.h
@@ -56,23 +56,26 @@ class render_task {
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public:
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public:
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// constructors
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// constructors
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render_task( PyObject *Renderer, PyObject *Input, GLuint Target ) :
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render_task( PyObject *Renderer, PyObject *Input, GLuint Target ) :
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m_renderer( Renderer ), m_input( Input ), m_target( Target )
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m_renderer( Renderer ), m_input( Input ), m_target( Target )
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{}
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{}
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// methods
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// methods
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void run();
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void run();
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void upload();
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void cancel();
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void cancel();
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auto target() const -> texture_handle { return m_target; }
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auto target() const -> texture_handle { return m_target; }
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private:
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private:
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// members
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// members
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PyObject *m_renderer {nullptr};
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PyObject *m_renderer {nullptr};
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PyObject *m_input { nullptr };
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PyObject *m_input { nullptr };
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GLuint m_target { 0 };
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GLuint m_target { 0 };
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unsigned char *m_image = nullptr;
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int m_width, m_height;
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GLenum m_components, m_format;
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};
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};
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class python_taskqueue {
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class python_taskqueue {
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public:
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public:
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@@ -99,14 +102,17 @@ public:
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// releases the python gil and swaps the main thread out
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// releases the python gil and swaps the main thread out
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void release_lock();
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void release_lock();
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void update();
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private:
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private:
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// types
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// types
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static int const WORKERCOUNT { 1 };
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static int const WORKERCOUNT { 1 };
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using worker_array = std::array<std::thread, WORKERCOUNT >;
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using worker_array = std::array<std::thread, WORKERCOUNT >;
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using rendertask_sequence = threading::lockable< std::deque<render_task *> >;
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using rendertask_sequence = threading::lockable< std::deque<render_task *> >;
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using uploadtask_sequence = threading::lockable< std::deque<render_task *> >;
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// methods
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// methods
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auto fetch_renderer( std::string const Renderer ) -> PyObject *;
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auto fetch_renderer( std::string const Renderer ) -> PyObject *;
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void run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit );
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void run(GLFWwindow *Context, rendertask_sequence &Tasks, uploadtask_sequence &Upload_Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit );
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void error();
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void error();
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// members
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// members
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PyObject *m_main { nullptr };
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PyObject *m_main { nullptr };
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@@ -117,6 +123,7 @@ private:
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std::atomic<bool> m_exit { false }; // signals the workers to quit
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std::atomic<bool> m_exit { false }; // signals the workers to quit
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std::unordered_map<std::string, PyObject *> m_renderers; // cache of python classes
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std::unordered_map<std::string, PyObject *> m_renderers; // cache of python classes
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rendertask_sequence m_tasks;
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rendertask_sequence m_tasks;
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uploadtask_sequence m_uploadtasks;
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bool m_initialized { false };
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bool m_initialized { false };
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};
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};
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@@ -152,6 +152,10 @@ eu07_application::run() {
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if (!m_modes[ m_modestack.top() ]->update())
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if (!m_modes[ m_modestack.top() ]->update())
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break;
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break;
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m_taskqueue.update();
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opengl_texture::reset_unit_cache();
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if (!GfxRenderer.Render())
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if (!GfxRenderer.Render())
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break;
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break;
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