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https://github.com/MaSzyna-EU07/maszyna.git
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refactor(sonar): access static members through the class (cpp:S2209)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1046,9 +1046,9 @@ debug_panel::update_section_engine( std::vector<text_line> &Output ) const {
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for( int i = 0; i <= 20; ++i ) {
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std::string parameters =
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mover.eimc_labels[ i ] + to_string( mover.eimc[ i ], 2, 9 )
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TMoverParameters::eimc_labels[ i ] + to_string( mover.eimc[ i ], 2, 9 )
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+ " | "
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+ mover.eimv_labels[ i ] + to_string( mover.eimv[ i ], 2, 9 );
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+ TMoverParameters::eimv_labels[ i ] + to_string( mover.eimv[ i ], 2, 9 );
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if( i < 10 ) {
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parameters +=
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@@ -1058,7 +1058,7 @@ debug_panel::update_section_engine( std::vector<text_line> &Output ) const {
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parameters += " med:";
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}
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else if( i >= 13 ) {
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parameters += " | " + vehicle.MED_labels[ i - 13 ] + to_string( vehicle.MED[ 0 ][ i - 13 ], 2, 9 );
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parameters += " | " + TDynamicObject::MED_labels[ i - 13 ] + to_string( vehicle.MED[ 0 ][ i - 13 ], 2, 9 );
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}
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Output.emplace_back( parameters, Global.UITextColor );
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@@ -73,11 +73,11 @@ void gl::shader::expand_includes(std::string &str, const std::string &basedir)
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size_t start_pos = 0;
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std::string magic = "#include";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('<', start_pos);
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size_t fe = str.find('>', start_pos);
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if (fp == str.npos || fe == str.npos)
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if (fp == std::string::npos || fe == std::string::npos)
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return;
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std::string filename = str.substr(fp + 1, fe - fp - 1);
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@@ -188,11 +188,11 @@ void gl::shader::parse_texture_entries(std::string &str)
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size_t start_pos = 0;
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std::string magic = "#texture";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('(', start_pos);
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size_t fe = str.find(')', start_pos);
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if (fp == str.npos || fe == str.npos)
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if (fp == std::string::npos || fe == std::string::npos)
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return;
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std::istringstream ss(str.substr(fp + 1, fe - fp - 1));
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@@ -242,11 +242,11 @@ void gl::shader::parse_param_entries(std::string &str)
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size_t start_pos = 0;
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std::string magic = "#param";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('(', start_pos);
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size_t fe = str.find(')', start_pos);
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if (fp == str.npos || fe == str.npos)
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if (fp == std::string::npos || fe == std::string::npos)
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return;
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std::istringstream ss(str.substr(fp + 1, fe - fp - 1));
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@@ -113,8 +113,8 @@ opengl33_particles::render() {
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m_vao->setup_attrib(*m_buffer, 1, 4, GL_FLOAT, sizeof(particle_vertex), 12);
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m_vao->setup_attrib(*m_buffer, 2, 2, GL_FLOAT, sizeof(particle_vertex), 28);
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m_buffer->unbind(gl::buffer::ARRAY_BUFFER);
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m_vao->unbind();
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gl::buffer::unbind(gl::buffer::ARRAY_BUFFER);
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gl::vao::unbind();
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}
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if (!m_shader) {
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@@ -130,9 +130,9 @@ opengl33_particles::render() {
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glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(m_particlevertices.size()));
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m_shader->unbind();
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m_vao->unbind();
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m_buffer->unbind(gl::buffer::ARRAY_BUFFER);
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gl::program::unbind();
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gl::vao::unbind();
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gl::buffer::unbind(gl::buffer::ARRAY_BUFFER);
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return m_particlevertices.size() / 6;
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}
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@@ -121,7 +121,7 @@ opengl33_precipitation::update() {
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m_indexbuffer->upload(gl::buffer::ELEMENT_ARRAY_BUFFER, m_indices.data(), 0, m_indices.size() * sizeof( unsigned short ));
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m_vao->setup_ebo(*m_indexbuffer);
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m_vao->unbind();
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gl::vao::unbind();
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// NOTE: vertex and index source data is superfluous past this point, but, eh
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}
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@@ -155,5 +155,5 @@ opengl33_precipitation::render() {
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::glDrawElements( GL_TRIANGLES, static_cast<GLsizei>( m_indices.size() ), GL_UNSIGNED_SHORT, reinterpret_cast<void const*>( 0 ) );
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m_vao->unbind();
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gl::vao::unbind();
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}
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@@ -44,7 +44,7 @@ void opengl33_skydome::update() {
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m_indexbuffer->upload(gl::buffer::ELEMENT_ARRAY_BUFFER, skydome.indices().data(), 0, skydome.indices().size() * sizeof( unsigned short ));
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m_vao->setup_ebo(*m_indexbuffer);
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m_vao->unbind();
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gl::vao::unbind();
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}
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// ship the current dynamic data to the gpu
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if (true == skydome.is_dirty() && m_coloursbuffer) {
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