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https://github.com/MaSzyna-EU07/maszyna.git
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refactor(sonar): access static members through the class (cpp:S2209)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -113,8 +113,8 @@ opengl33_particles::render() {
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m_vao->setup_attrib(*m_buffer, 1, 4, GL_FLOAT, sizeof(particle_vertex), 12);
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m_vao->setup_attrib(*m_buffer, 2, 2, GL_FLOAT, sizeof(particle_vertex), 28);
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m_buffer->unbind(gl::buffer::ARRAY_BUFFER);
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m_vao->unbind();
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gl::buffer::unbind(gl::buffer::ARRAY_BUFFER);
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gl::vao::unbind();
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}
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if (!m_shader) {
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@@ -130,9 +130,9 @@ opengl33_particles::render() {
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glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(m_particlevertices.size()));
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m_shader->unbind();
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m_vao->unbind();
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m_buffer->unbind(gl::buffer::ARRAY_BUFFER);
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gl::program::unbind();
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gl::vao::unbind();
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gl::buffer::unbind(gl::buffer::ARRAY_BUFFER);
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return m_particlevertices.size() / 6;
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}
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@@ -121,7 +121,7 @@ opengl33_precipitation::update() {
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m_indexbuffer->upload(gl::buffer::ELEMENT_ARRAY_BUFFER, m_indices.data(), 0, m_indices.size() * sizeof( unsigned short ));
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m_vao->setup_ebo(*m_indexbuffer);
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m_vao->unbind();
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gl::vao::unbind();
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// NOTE: vertex and index source data is superfluous past this point, but, eh
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}
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@@ -155,5 +155,5 @@ opengl33_precipitation::render() {
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::glDrawElements( GL_TRIANGLES, static_cast<GLsizei>( m_indices.size() ), GL_UNSIGNED_SHORT, reinterpret_cast<void const*>( 0 ) );
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m_vao->unbind();
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gl::vao::unbind();
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}
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@@ -44,7 +44,7 @@ void opengl33_skydome::update() {
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m_indexbuffer->upload(gl::buffer::ELEMENT_ARRAY_BUFFER, skydome.indices().data(), 0, skydome.indices().size() * sizeof( unsigned short ));
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m_vao->setup_ebo(*m_indexbuffer);
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m_vao->unbind();
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gl::vao::unbind();
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}
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// ship the current dynamic data to the gpu
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if (true == skydome.is_dirty() && m_coloursbuffer) {
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