mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-19 00:19:19 +02:00
hoist standard includes above everything else
Ordering them before the imports in the same file was not enough: a project header on line 1 can import a module several levels down whose global module fragment already pulled in the same standard header, and that include guard does not cross the module boundary. Putting them first means the guard is set before anything can import. Skips vendored single-header libraries and anything inside an #if.
This commit is contained in:
@@ -1,15 +1,15 @@
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#include "shader_compiler.hpp"
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#include <fstream>
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#include <iostream>
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#include "utils.hpp"
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#include <cstdint>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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#include "shader_compiler.hpp"
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#include "utils.hpp"
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int MaShaderCompiler::Run() {
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ParseOptions();
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@@ -1,9 +1,12 @@
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#pragma once
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#include <filesystem>
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#include <string>
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#include <tuple>
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#include <vector>
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#include <nvrhi/nvrhi.h>
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#include <yaml-cpp/yaml.h>
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#include <filesystem>
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#ifndef _WIN32
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#include <WinAdapter.h>
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@@ -11,9 +14,6 @@
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#include <Windows.h>
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#endif
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#include <dxcapi.h>
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#include <string>
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#include <tuple>
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#include <vector>
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template <typename T>
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using RefCountPtr = nvrhi::RefCountPtr<T>;
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@@ -1,9 +1,9 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <yaml-cpp/yaml.h>
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#include <string>
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#include <cstdint>
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inline std::wstring ToWide(const std::string& str) {
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std::wstring wstr{};
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@@ -1,10 +1,23 @@
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#pragma once
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//STL includes required by EU07 includes
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#include <array>
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#include <condition_variable>
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#include <cstddef>
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#include <cstdint>
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#include <deque>
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#include <stdexcept>
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#include <functional>
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#include <future>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <stdexcept>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <variant>
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#include <vector>
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#include <math.h>
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// OpenGL includes required by EU07 includes
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@@ -18,23 +31,10 @@
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#include <yaml-cpp/yaml.h>
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#include <entt/container/dense_map.hpp>
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#include <future>
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#include <mutex>
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// EU07 includes. This header is consumed by translation units that include
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// nothing else, so everything it names has to be imported here rather than
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// relied on to arrive from the including file.
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#include <array>
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#include <condition_variable>
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "nvrenderer_enums.h"
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#include "quadtree.h"
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@@ -1,11 +1,11 @@
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#pragma once
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#include <nvrhi/nvrhi.h>
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#include <entt/entt.hpp>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <nvrhi/nvrhi.h>
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#include <entt/entt.hpp>
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import eu07.glm;
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class NvTextureManager;
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@@ -1,3 +1,4 @@
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#include <cstdint>
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#include "auto_exposure.h"
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#include <nvrhi/utils.h>
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@@ -5,7 +6,6 @@
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#include "config.h"
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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#include <cstdint>
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MaAutoExposure::MaAutoExposure(NvRenderer *renderer)
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: MaResourceRegistry(renderer), m_backend(renderer->GetBackend()) {}
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@@ -1,9 +1,9 @@
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#pragma once
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#include <cstdint>
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#include "nvrenderer/resource_registry.h"
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#include <nvrhi/nvrhi.h>
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#include <cstdint>
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class NvRenderer;
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class NvRendererBackend;
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@@ -1,7 +1,7 @@
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#pragma once
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#include <nvrhi/nvrhi.h>
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#include <vector>
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#include <nvrhi/nvrhi.h>
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import eu07.glm;
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struct Bloom {
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@@ -1,10 +1,10 @@
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#include <filesystem>
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#include <string>
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#include <vector>
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#include "config.h"
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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#include <filesystem>
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#include <string>
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#include <vector>
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void MaConfig::Init(const std::filesystem::path& config_file) {
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Init(YAML::LoadFile(config_file.generic_string()));
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@@ -1,11 +1,11 @@
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#pragma once
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#include <yaml-cpp/yaml.h>
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#include <filesystem>
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#include <array>
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#include <filesystem>
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#include <string>
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#include <vector>
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#include <yaml-cpp/yaml.h>
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struct MaConfig {
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enum MaTonemapType { Default_Srgb = 0, Linear_Rec2020 };
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@@ -1,3 +1,4 @@
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#include <cstdint>
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#include "contactshadows.h"
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#include <nvrhi/utils.h>
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@@ -5,7 +6,6 @@
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#include "gbuffer.h"
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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#include <cstdint>
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MaContactShadows::MaContactShadows(NvRenderer* renderer, NvGbuffer* gbuffer)
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: m_backend(renderer->GetBackend()),
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@@ -1,7 +1,7 @@
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#pragma once
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#include <nvrhi/nvrhi.h>
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#include <cstdint>
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#include <nvrhi/nvrhi.h>
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import eu07.glm;
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struct MaContactShadows {
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@@ -1,3 +1,5 @@
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#include <limits>
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#include <vector>
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#include "csm.h"
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#include <nvrhi/utils.h>
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@@ -5,8 +7,6 @@
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#include "config.h"
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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#include <limits>
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#include <vector>
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MaShadowMap::MaShadowMap(NvRenderer* renderer)
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: MaResourceRegistry(renderer), m_backend(renderer->m_backend.get()) {}
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@@ -1,10 +1,10 @@
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#pragma once
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#include <array>
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#include <vector>
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#include <nvrhi/nvrhi.h>
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#include "nvrenderer/resource_registry.h"
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#include <array>
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#include <vector>
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struct MaShadowMap : public MaResourceRegistry {
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MaShadowMap(class NvRenderer* renderer);
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@@ -1,3 +1,9 @@
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#include <cstddef>
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#include <cstdint>
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#include <map>
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#include <memory>
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#include <string>
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#include <utility>
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#include "environment.h"
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#include <fmt/format.h>
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@@ -8,12 +14,6 @@
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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#include "nvtexture.h"
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#include <cstddef>
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#include <cstdint>
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#include <map>
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#include <memory>
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#include <string>
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#include <utility>
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#include "sky.h"
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import eu07.simulation.simulationenvironment;
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@@ -1,12 +1,12 @@
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#pragma once
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#include "fullscreenpass.h"
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#include "nvrenderer/resource_registry.h"
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#include "nvrhi/nvrhi.h"
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include "fullscreenpass.h"
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#include "nvrenderer/resource_registry.h"
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#include "nvrhi/nvrhi.h"
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struct MaEnvironment : public MaResourceRegistry {
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nvrhi::TextureHandle m_skybox;
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@@ -1,3 +1,4 @@
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#include <queue>
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#include "fsr.h"
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#if LIBMANUL_WITH_D3D12
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@@ -16,7 +17,6 @@
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#include "utilities/Globals_macros.h"
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#include "gbuffer.h"
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#include "gbufferblitpass.h"
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#include <queue>
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import eu07.utilities.globals;
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import eu07.glm;
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@@ -1,10 +1,10 @@
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#pragma once
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#include <cstddef>
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#include <string>
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#include <ffx-fsr2-api/ffx_fsr2.h>
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#include "nvrendererbackend.h"
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#include <cstddef>
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#include <string>
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import eu07.glm;
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struct NvFSR {
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@@ -1,10 +1,10 @@
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#include <cstdint>
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#include "gbuffer.h"
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#include <nvrhi/utils.h>
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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#include <cstdint>
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NvGbuffer::NvGbuffer(NvRenderer* renderer)
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: m_backend(renderer->m_backend.get()) {}
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@@ -1,8 +1,8 @@
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#pragma once
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#include <nvrhi/nvrhi.h>
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#include <cstdint>
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#include <vector>
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#include <nvrhi/nvrhi.h>
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||||
|
||||
struct NvGbuffer {
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NvGbuffer(class NvRenderer* renderer);
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||||
@@ -1,6 +1,6 @@
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||||
#include <chrono>
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#include "gbufferblitpass.h"
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||||
|
||||
#include <chrono>
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||||
#include <nvrhi/utils.h>
|
||||
|
||||
#include "contactshadows.h"
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||||
|
||||
@@ -1,3 +1,4 @@
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||||
#include <cstdint>
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||||
#include "gbufferlighting.h"
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||||
|
||||
#include <nvrhi/utils.h>
|
||||
@@ -7,7 +8,6 @@
|
||||
#include "nvrendererbackend.h"
|
||||
#include "ssao.h"
|
||||
#include "config.h"
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||||
#include <cstdint>
|
||||
|
||||
import eu07.glm;
|
||||
void GbufferLighting::Init() {
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <nvrenderer/nvrenderer.h>
|
||||
#include <nvrhi/nvrhi.h>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <nvrenderer/nvrenderer.h>
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
|
||||
import eu07.glm;
|
||||
|
||||
@@ -44,6 +44,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <cstdint>
|
||||
#include <stddef.h>
|
||||
|
||||
#include <imgui.h>
|
||||
@@ -53,7 +54,6 @@ SOFTWARE.
|
||||
#include "imgui_nvrhi.h"
|
||||
#include "nvrendererbackend.h"
|
||||
#include "config.h"
|
||||
#include <cstdint>
|
||||
|
||||
struct VERTEX_CONSTANT_BUFFER
|
||||
{
|
||||
|
||||
@@ -46,16 +46,16 @@ SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "nvtexture.h"
|
||||
#include <cstddef>
|
||||
|
||||
struct ImGui_NVRHI
|
||||
{
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
struct InstanceCacheId {
|
||||
gfx::geometry_handle m_geometry;
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "ddspp/ddspp.h"
|
||||
#include "nvtexture.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <ios>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include "ddspp/ddspp.h"
|
||||
#include "nvtexture.h"
|
||||
|
||||
|
||||
bool NvTexture::LoadDDS(std::string &data, int size_bias) {
|
||||
ddspp::Descriptor desc{};
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include "materialparser.h"
|
||||
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
#include "utilities/Globals_macros.h"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <utility>
|
||||
#include <fmt/format.h>
|
||||
#include "utilities/utilities_macros.h"
|
||||
#include <yaml-cpp/yaml.h>
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
|
||||
import eu07.utilities.globals;
|
||||
import eu07.utilities.logs;
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <string_view>
|
||||
|
||||
|
||||
import eu07.glm;
|
||||
struct MaterialAdapterInternal {
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#include "nvmaterial.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <nvrhi/utils.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "nvmaterial.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <nvrhi/utils.h>
|
||||
|
||||
#include "csm.h"
|
||||
#include "environment.h"
|
||||
#include "gbuffer.h"
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
#include <array>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <future>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
@@ -11,8 +10,9 @@
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
#include <nvrhi/utils.h>
|
||||
#include <future>
|
||||
#include "auto_exposure.h"
|
||||
#include "bloom.h"
|
||||
#include "config.h"
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#include <fstream>
|
||||
#include <ios>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "nvrenderer_d3d12.h"
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "utilities/Globals_macros.h"
|
||||
#include <fstream>
|
||||
#include <ios>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "config.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include "nvrendererbackend.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#if LIBMANUL_WITH_D3D12
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "imgui_nvrhi.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include <memory>
|
||||
|
||||
class NvImguiRenderer : public imgui_renderer {
|
||||
virtual bool Init() override;
|
||||
|
||||
@@ -1,9 +1,3 @@
|
||||
#include "nvrenderer_vulkan.h"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "utilities/Globals_macros.h"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
@@ -14,6 +8,12 @@
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
#include "nvrenderer_vulkan.h"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "utilities/Globals_macros.h"
|
||||
#include "config.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include "nvrendererbackend.h"
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include "nvrendererbackend.h"
|
||||
|
||||
#if LIBMANUL_WITH_VULKAN
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "nvrendererbackend.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include "nvrendererbackend.h"
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
import eu07.utilities.logs;
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
struct ShaderDefine {
|
||||
std::string m_name;
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
#include "nvtexture.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
#include "utilities/Globals_macros.h"
|
||||
#include <array>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <fstream>
|
||||
@@ -11,6 +7,10 @@
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include "nvtexture.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
#include "utilities/Globals_macros.h"
|
||||
#include <fmt/format.h>
|
||||
#include "utilities/utilities_macros.h"
|
||||
#include "nvrendererbackend.h"
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <bitset>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
#include "global_include/interfaces/ITexture_macros.h"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include "nvrenderer/nvrenderer_enums.h"
|
||||
|
||||
import eu07.global_include.interfaces.itexture;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "nvrenderer/quadtree.h"
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include "nvrenderer/quadtree.h"
|
||||
|
||||
void QuadTreeBuilder::Node::Insert(uint32_t index, glm::dvec3 min_,
|
||||
glm::dvec3 max_, int level) {
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "nvrenderer/resource_registry.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include "nvrenderer/resource_registry.h"
|
||||
|
||||
#include "fmt/compile.h"
|
||||
#include "nvtexture.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "rt_model.h"
|
||||
|
||||
#include <bvh/v2/bvh.h>
|
||||
@@ -7,14 +14,7 @@
|
||||
#include <bvh/v2/thread_pool.h>
|
||||
#include <bvh/v2/tri.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
|
||||
import eu07.simcore;
|
||||
namespace Rt {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include <string>
|
||||
#include <yaml-cpp/yaml.h>
|
||||
|
||||
#include "nvrenderer_d3d12.h"
|
||||
#include <string>
|
||||
|
||||
#if LIBMANUL_WITH_D3D12
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <yaml-cpp/yaml.h>
|
||||
|
||||
#include "nvrenderer_vulkan.h"
|
||||
#include <queue>
|
||||
#include <string>
|
||||
|
||||
#if LIBMANUL_WITH_VULKAN
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#include <array>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include "sky.h"
|
||||
|
||||
#include <nvrhi/utils.h>
|
||||
|
||||
#include "environment.h"
|
||||
#include "nvrendererbackend.h"
|
||||
#include <array>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
import eu07.simulation.simulationenvironment;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "fullscreenpass.h"
|
||||
#include "nvrenderer/resource_registry.h"
|
||||
#include <memory>
|
||||
|
||||
struct Sky : public MaResourceRegistry {
|
||||
Sky(class NvRenderer* renderer, struct MaEnvironment *environment);
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include "ssao.h"
|
||||
|
||||
#include <nvrhi/nvrhi.h>
|
||||
@@ -9,8 +11,6 @@
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include "nvrendererbackend.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
|
||||
import eu07.glm;
|
||||
NvSsao::NvSsao(NvRenderer* renderer)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "XeGTAO.h"
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <nvrhi/nvrhi.h>
|
||||
|
||||
|
||||
#include "XeGTAO.h"
|
||||
|
||||
import eu07.glm;
|
||||
struct NvSsao {
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
#include "config.h"
|
||||
#include "gbufferblitpass.h"
|
||||
#include "motioncache.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include "nvrendererbackend.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
@@ -13,6 +7,12 @@
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include "config.h"
|
||||
#include "gbufferblitpass.h"
|
||||
#include "motioncache.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include "nvrendererbackend.h"
|
||||
|
||||
#include "utilities/utilities_macros.h"
|
||||
import eu07.utilities.timer;
|
||||
import eu07.simcore;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include <cstddef>
|
||||
#include "windshield_rain.h"
|
||||
|
||||
#include "gbuffer.h"
|
||||
@@ -5,7 +6,6 @@
|
||||
#include "nvrendererbackend.h"
|
||||
#include "nvrhi/utils.h"
|
||||
#include "nvtexture.h"
|
||||
#include <cstddef>
|
||||
|
||||
void WindshieldRain::Init(NvRenderer* in_renderer) {
|
||||
renderer = in_renderer;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <unordered_map>
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
struct WindshieldRain {
|
||||
void Init(NvRenderer *in_renderer);
|
||||
|
||||
Reference in New Issue
Block a user