mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-17 23:39:18 +02:00
allow for creating isolated segments outside track definition
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3
Track.h
3
Track.h
@@ -303,6 +303,9 @@ public:
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for (TIsolated *iso : Isolated)
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iso->Modify(i, o); }; // dodanie lub odjęcie osi
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std::string RemoteIsolatedName();
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void AddIsolated(TIsolated *iso) {
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Isolated.push_back(iso);
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}
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double WidthTotal();
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bool IsGroupable();
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int TestPoint( Math3D::vector3 *Point);
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@@ -68,6 +68,7 @@ state_serializer::deserialize_begin( std::string const &Scenariofile ) {
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std::string,
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deserializefunction> > functionlist = {
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{ "area", &state_serializer::deserialize_area },
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{ "isolated", &state_serializer::deserialize_isolated },
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{ "assignment", &state_serializer::deserialize_assignment },
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{ "atmo", &state_serializer::deserialize_atmo },
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{ "camera", &state_serializer::deserialize_camera },
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@@ -149,6 +150,22 @@ state_serializer::deserialize_continue(std::shared_ptr<deserializer_state> state
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return false;
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}
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void
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state_serializer::deserialize_isolated( cParser &Input, scene::scratch_data &Scratchpad ) {
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// first parameter specifies name of parent piece...
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auto token { Input.getToken<std::string>() };
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auto *groupowner { TIsolated::Find( token ) };
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// ...followed by list of its tracks
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while( ( false == ( token = Input.getToken<std::string>() ).empty() )
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&& ( token != "endisolated" ) ) {
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auto *track { simulation::Paths.find( token ) };
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if( track != nullptr )
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track->AddIsolated( groupowner );
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else
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ErrorLog( "Bad scenario: track \"" + token + "\" not found" );
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}
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}
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void
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state_serializer::deserialize_area( cParser &Input, scene::scratch_data &Scratchpad ) {
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// first parameter specifies name of parent piece...
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@@ -50,6 +50,7 @@ private:
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// methods
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// restores class data from provided stream
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void deserialize_area( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_isolated( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_assignment( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_atmo( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_camera( cParser &Input, scene::scratch_data &Scratchpad );
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