some hints what needs to be done before that damn thing works like intended #1

This commit is contained in:
WLs50
2025-04-05 13:39:12 +02:00
parent 900133089b
commit 2a3002e8e4
2 changed files with 5 additions and 0 deletions

View File

@@ -6,6 +6,8 @@ project(MaShaderCompiler)
file(GLOB_RECURSE src "src/*.cpp" "src/*.hpp")
# Confirmed to work with DXC distributed via VCPKG. Your mileage may vary
# TODO Make sure that it works as well for people who do not use VCPKG
find_package(directx-dxc CONFIG REQUIRED)
add_executable(MaShaderCompiler ${src})

View File

@@ -1,6 +1,8 @@
templates:
# Partially pre-filled containers to avoid excessive copypasta
XeGTAO:
# TODO Depth conversion is broken since converting to reversed depth buffer
# after attempting to fix it, it is still broken but with hardcoded values
source: XeGTAO/GTAO
target: compute
definitions: # TODO (mostly) move to shader file I guess
@@ -152,6 +154,7 @@ shaders:
target: pixel
entrypoint: main
# Contact shadows
# TODO Depth conversion is broken since converting to reversed depth buffer
contact_shadows:
source: contact_shadows
target: compute