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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-22 04:06:24 +02:00

feat(editor): scripted mouse and keys of a self-test are delivered between frames like real input events, so a press seen by ImGui starts a drag as it does by hand; while a script drives the input the real mouse and keyboard are ignored

This commit is contained in:
maj00r
2026-10-15 17:29:04 +02:00
parent 92aa39ce6e
commit 2a3d7f2e29
5 changed files with 73 additions and 22 deletions

View File

@@ -80,6 +80,8 @@ void focus_callback(GLFWwindow *window, int focus)
void cursor_enter_callback(GLFWwindow *window, int entered)
{
if (scripted_input::driving())
return;
ui_layer::cursor_enter_callback(entered);
}
@@ -96,6 +98,8 @@ void window_resize_callback(GLFWwindow *, int w, int h)
void cursor_pos_callback(GLFWwindow *window, double x, double y)
{
if (scripted_input::driving())
return;
ui_layer::cursor_pos_callback(x, y);
Global.cursor_pos = glm::ivec2(x, y);
Application.on_cursor_pos(x, y);
@@ -103,22 +107,30 @@ void cursor_pos_callback(GLFWwindow *window, double x, double y)
void mouse_button_callback(GLFWwindow *window, int button, int action, int mods)
{
if (scripted_input::driving())
return;
Application.on_mouse_button(button, action, mods);
}
void scroll_callback(GLFWwindow *window, double xoffset, double yoffset)
{
if (scripted_input::driving())
return;
Application.on_scroll(xoffset, yoffset);
}
void key_callback(GLFWwindow *window, int key, int scancode, int action, int mods)
{
if (scripted_input::driving())
return;
Application.on_key(key, scancode, action, mods);
}
void char_callback(GLFWwindow *window, unsigned int c)
{
if (scripted_input::driving())
return;
Application.on_char(c);
}

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@@ -6232,6 +6232,7 @@ void editor_mode::render_change_history(){
void editor_mode::on_event_poll()
{
m_selftest.input.deliver();
// game-engine style camera: WSAD/EQ only fly the camera while the right mouse button is held.
// when it's released the keyboard is free for gizmo shortcuts, and we flush a zero-movement
// command once so the camera doesn't keep coasting on the last velocity it was given.

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@@ -46,24 +46,41 @@ int modifier_of(int const Key)
return Key == GLFW_KEY_LEFT_CONTROL ? GLFW_MOD_CONTROL : Key == GLFW_KEY_LEFT_SHIFT ? GLFW_MOD_SHIFT : Key == GLFW_KEY_LEFT_ALT ? GLFW_MOD_ALT : 0;
}
} // namespace
void scripted_input::modifiers() const
void modifiers(int const Mods)
{
auto &io{ImGui::GetIO()};
io.AddKeyEvent(ImGuiMod_Ctrl, (m_mods & GLFW_MOD_CONTROL) != 0);
io.AddKeyEvent(ImGuiMod_Shift, (m_mods & GLFW_MOD_SHIFT) != 0);
io.AddKeyEvent(ImGuiMod_Alt, (m_mods & GLFW_MOD_ALT) != 0);
io.AddKeyEvent(ImGuiMod_Ctrl, (Mods & GLFW_MOD_CONTROL) != 0);
io.AddKeyEvent(ImGuiMod_Shift, (Mods & GLFW_MOD_SHIFT) != 0);
io.AddKeyEvent(ImGuiMod_Alt, (Mods & GLFW_MOD_ALT) != 0);
}
} // namespace
void scripted_input::queue(std::function<void()> Event)
{
s_driving = true;
m_events.emplace_back(std::move(Event));
}
void scripted_input::deliver()
{
auto const events{std::move(m_events)};
m_events.clear();
for (auto const &event : events)
event();
}
void scripted_input::mouse_to(glm::dvec2 const &Screen)
{
if (false == m_mouse.has_value())
ui_layer::cursor_enter_callback(1);
bool const entered{m_mouse.has_value()};
m_mouse = Screen;
ui_layer::cursor_pos_callback(Screen.x, Screen.y);
Global.cursor_pos = glm::ivec2(Screen);
Application.on_cursor_pos(Screen.x, Screen.y);
queue([Screen, entered]() {
if (false == entered)
ui_layer::cursor_enter_callback(1);
ui_layer::cursor_pos_callback(Screen.x, Screen.y);
Global.cursor_pos = glm::ivec2(Screen);
Application.on_cursor_pos(Screen.x, Screen.y);
});
}
bool scripted_input::dispatch(std::string const &Command, std::istringstream &Words)
@@ -82,16 +99,21 @@ bool scripted_input::dispatch(std::string const &Command, std::istringstream &Wo
std::string action;
Words >> which >> action;
auto const button{which == "right" ? GLFW_MOUSE_BUTTON_RIGHT : which == "middle" ? GLFW_MOUSE_BUTTON_MIDDLE : GLFW_MOUSE_BUTTON_LEFT};
Application.on_mouse_button(button, action == "release" ? GLFW_RELEASE : GLFW_PRESS, m_mods);
modifiers();
auto const state{action == "release" ? GLFW_RELEASE : GLFW_PRESS};
queue([button, state, mods = m_mods]() {
Application.on_mouse_button(button, state, mods);
modifiers(mods);
});
return true;
}
if (Command == "wheel")
{
double offset{0.0};
Words >> offset;
Application.on_scroll(0.0, offset);
modifiers();
queue([offset, mods = m_mods]() {
Application.on_scroll(0.0, offset);
modifiers(mods);
});
return true;
}
if (Command == "press" || Command == "release" || Command == "tap")
@@ -107,14 +129,18 @@ bool scripted_input::dispatch(std::string const &Command, std::istringstream &Wo
if (Command != "release")
{
m_mods |= modifier_of(key);
Application.on_key(key, 0, GLFW_PRESS, m_mods);
modifiers();
queue([key, mods = m_mods]() {
Application.on_key(key, 0, GLFW_PRESS, mods);
modifiers(mods);
});
}
if (Command != "press")
{
m_mods &= ~modifier_of(key);
Application.on_key(key, 0, GLFW_RELEASE, m_mods);
modifiers();
queue([key, mods = m_mods]() {
Application.on_key(key, 0, GLFW_RELEASE, mods);
modifiers(mods);
});
}
return true;
}
@@ -129,7 +155,7 @@ bool scripted_input::dispatch(std::string const &Command, std::istringstream &Wo
unsigned int code{extra == 0 ? lead : lead & (0x3Fu >> extra)};
for (int k = 1; k <= extra && index + k < text.size(); ++k)
code = (code << 6) | (static_cast<unsigned char>(text[index + k]) & 0x3Fu);
Application.on_char(code);
queue([code]() { Application.on_char(code); });
index += extra + 1;
}
return true;

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@@ -9,6 +9,7 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include <functional>
#include <optional>
#include <sstream>
#include <string>
@@ -20,16 +21,23 @@ class scripted_input
{
public:
bool dispatch(std::string const &Command, std::istringstream &Words);
void deliver();
void mouse_to(glm::dvec2 const &Screen);
std::optional<glm::dvec2> const &mouse() const
{
return m_mouse;
}
static bool driving()
{
return s_driving;
}
private:
void modifiers() const;
void queue(std::function<void()> Event);
std::optional<glm::dvec2> m_mouse;
int m_mods{0};
std::vector<std::function<void()>> m_events;
static inline bool s_driving{false};
};
class input_script
@@ -37,6 +45,10 @@ class input_script
public:
explicit input_script(char const *Variable) : m_variable{Variable} {}
void step();
void deliver()
{
m_input.deliver();
}
private:
char const *m_variable;

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@@ -32,7 +32,7 @@ public:
void on_mouse_button( int const Button, int const Action, int const Mods ) override { /* not handled by the launcher */ }
void on_scroll( double const Xoffset, double const Yoffset ) override { /* not handled by the launcher */ }
void on_window_resize( int w, int h ) override;
void on_event_poll() override { /* not handled by the launcher */ }
void on_event_poll() override { m_script.deliver(); }
bool is_command_processor() const override { return false; }
private: