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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 03:09:18 +02:00
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2026-05-24 21:48:05 +02:00
parent 5b51188dfe
commit 2c599cb419
46 changed files with 2034 additions and 85 deletions

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#pragma once
#include "BaseSystem.h"
#include "rendering/renderer.h"
#include <unordered_map>
#include <string>
// Renders Billboard components as camera-facing textured quads.
// Instances sharing the same texture are batched into one draw call.
class BillboardSystem : public BaseSystem
{
public:
BillboardSystem();
~BillboardSystem();
void Render(ECWorld& world) override;
private:
struct BillboardInstance {
glm::vec3 position; // camera-relative
float size;
};
struct RenderState;
std::unique_ptr<RenderState> m_renderState;
};