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WIP
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22
entitysystem/systems/LineSystem.h
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22
entitysystem/systems/LineSystem.h
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#pragma once
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#include "BaseSystem.h"
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// Renders Line components as GL_LINES using camera-relative world positions.
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// Uses vbocolor.vert + ecs_line.frag.
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class LineSystem : public BaseSystem
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{
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public:
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LineSystem();
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~LineSystem();
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void Render(ECWorld& world) override;
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private:
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struct LineVertex {
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glm::vec3 position; // camera-relative world position
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glm::vec3 color;
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};
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struct RenderState;
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std::unique_ptr<RenderState> m_renderState;
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};
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