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2026-05-24 21:48:05 +02:00
parent 5b51188dfe
commit 2c599cb419
46 changed files with 2034 additions and 85 deletions

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#include "stdafx.h"
#include "MeshRenderSystem.h"
#include "entitysystem/ECWorld.h"
#include "entitysystem/components/BasicComponents.h"
#include "entitysystem/components/RenderComponents.h"
// gfx_renderer does not expose per-handle draw calls — geometry is drawn
// by the legacy pipeline (simulation::Region → GfxRenderer->Render()).
// MeshRenderer.visible is the authoritative visibility flag; LODSystem writes
// it and the legacy scene node reads it when the renderer traverses the scene.
// When a custom ECS draw path is wired into the renderer this system will
// issue the actual draw calls.
void MeshRenderSystem::Render(ECWorld& world)
{
}