Merge branch 'tmj-dev' into milek-dev

This commit is contained in:
milek7
2018-10-11 19:32:24 +02:00

View File

@@ -391,7 +391,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
float m1, jmm1, m2, jmm2; // pozycje względne na odcinku 0...1 (ale nie parametr Beziera)
step = fStep;
tv1 = 0.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
tv1 = 1.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
s = fStep * iSkip; // iSkip - ile odcinków z początku pominąć
int i = iSkip; // domyślnie 0
t = fTsBuffer[ i ]; // tabela wattości t dla segmentów
@@ -429,7 +429,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
while( tv1 < 0.0 ) {
tv1 += 1.0;
}
tv2 = tv1 + step / texturelength; // mapowanie na końcu segmentu
tv2 = tv1 - step / texturelength; // mapowanie na końcu segmentu
t = fTsBuffer[ i ]; // szybsze od GetTFromS(s);
pos2 = glm::dvec3{ FastGetPoint( t ) - Origin };
@@ -453,7 +453,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
Output.emplace_back(
pt,
glm::normalize( norm ),
glm::vec2 { 1.f - ( jmm1 * ShapePoints[ j ].texture.x + m1 * ShapePoints[ j + iNumShapePoints ].texture.x ) / texturescale, tv1 } );
glm::vec2 { ( jmm1 * ShapePoints[ j ].texture.x + m1 * ShapePoints[ j + iNumShapePoints ].texture.x ) / texturescale, tv1 } );
}
if( p ) // jeśli jest wskaźnik do tablicy
if( *p )
@@ -473,7 +473,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
Output.emplace_back(
pt,
glm::normalize( norm ),
glm::vec2 { 1.f - ( jmm2 * ShapePoints[ j ].texture.x + m2 * ShapePoints[ j + iNumShapePoints ].texture.x ) / texturescale, tv2 } );
glm::vec2 { ( jmm2 * ShapePoints[ j ].texture.x + m2 * ShapePoints[ j + iNumShapePoints ].texture.x ) / texturescale, tv2 } );
}
if( p ) // jeśli jest wskaźnik do tablicy
if( *p )
@@ -497,7 +497,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
Output.emplace_back(
pt,
glm::normalize( norm ),
glm::vec2 { 1.f - ShapePoints[ j ].texture.x / texturescale, tv1 } );
glm::vec2 { ShapePoints[ j ].texture.x / texturescale, tv1 } );
pt = parallel2 * ShapePoints[ j ].position.x + pos2;
pt.y += ShapePoints[ j ].position.y;
@@ -508,7 +508,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
Output.emplace_back(
pt,
glm::normalize( norm ),
glm::vec2 { 1.f - ShapePoints[ j ].texture.x / texturescale, tv2 } );
glm::vec2 { ShapePoints[ j ].texture.x / texturescale, tv2 } );
}
}
}