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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Merge branch 'tmj-dev' into milek-dev
This commit is contained in:
12
Segment.cpp
12
Segment.cpp
@@ -391,7 +391,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
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float m1, jmm1, m2, jmm2; // pozycje względne na odcinku 0...1 (ale nie parametr Beziera)
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step = fStep;
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tv1 = 0.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
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tv1 = 1.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
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s = fStep * iSkip; // iSkip - ile odcinków z początku pominąć
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int i = iSkip; // domyślnie 0
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t = fTsBuffer[ i ]; // tabela wattości t dla segmentów
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@@ -429,7 +429,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
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while( tv1 < 0.0 ) {
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tv1 += 1.0;
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}
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tv2 = tv1 + step / texturelength; // mapowanie na końcu segmentu
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tv2 = tv1 - step / texturelength; // mapowanie na końcu segmentu
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t = fTsBuffer[ i ]; // szybsze od GetTFromS(s);
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pos2 = glm::dvec3{ FastGetPoint( t ) - Origin };
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@@ -453,7 +453,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
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Output.emplace_back(
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pt,
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glm::normalize( norm ),
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glm::vec2 { 1.f - ( jmm1 * ShapePoints[ j ].texture.x + m1 * ShapePoints[ j + iNumShapePoints ].texture.x ) / texturescale, tv1 } );
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glm::vec2 { ( jmm1 * ShapePoints[ j ].texture.x + m1 * ShapePoints[ j + iNumShapePoints ].texture.x ) / texturescale, tv1 } );
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}
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if( p ) // jeśli jest wskaźnik do tablicy
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if( *p )
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@@ -473,7 +473,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
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Output.emplace_back(
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pt,
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glm::normalize( norm ),
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glm::vec2 { 1.f - ( jmm2 * ShapePoints[ j ].texture.x + m2 * ShapePoints[ j + iNumShapePoints ].texture.x ) / texturescale, tv2 } );
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glm::vec2 { ( jmm2 * ShapePoints[ j ].texture.x + m2 * ShapePoints[ j + iNumShapePoints ].texture.x ) / texturescale, tv2 } );
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}
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if( p ) // jeśli jest wskaźnik do tablicy
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if( *p )
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@@ -497,7 +497,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
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Output.emplace_back(
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pt,
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glm::normalize( norm ),
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glm::vec2 { 1.f - ShapePoints[ j ].texture.x / texturescale, tv1 } );
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glm::vec2 { ShapePoints[ j ].texture.x / texturescale, tv1 } );
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pt = parallel2 * ShapePoints[ j ].position.x + pos2;
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pt.y += ShapePoints[ j ].position.y;
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@@ -508,7 +508,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
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Output.emplace_back(
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pt,
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glm::normalize( norm ),
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glm::vec2 { 1.f - ShapePoints[ j ].texture.x / texturescale, tv2 } );
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glm::vec2 { ShapePoints[ j ].texture.x / texturescale, tv2 } );
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}
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}
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}
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