mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-24 18:01:53 +02:00
perf(debug): memory of the process and of its parts in the debug panel: resident, peak and private memory, card memory (GL_NVX_gpu_memory_info), the copies kept by the textures, geometry banks, models, scenery shapes and lines, sleepers and sound buffers
This commit is contained in:
@@ -95,6 +95,7 @@ set(SOURCES
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"model/Texture.cpp"
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"utilities/Timer.cpp"
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"utilities/workerpool.cpp"
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"utilities/memorystats.cpp"
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"world/Track.cpp"
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"world/TrackSleepers.cpp"
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"world/TrackBlend.cpp"
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@@ -299,6 +299,21 @@ buffer_manager::buffer( audio::buffer_handle const Buffer ) const {
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}
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// creates AL buffers for files decoded in the background so far, or for all of them if requested
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// the AL buffers made and the bytes of their sound data, for the debug panel
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memory_count
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buffer_manager::memory() const {
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memory_count result;
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for( auto const &buffer : m_buffers ) {
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if( buffer.id == null_resource ) { continue; }
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ALint size { 0 };
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::alGetBufferi( buffer.id, AL_SIZE, &size );
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++result.count;
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result.bytes += static_cast<std::uint64_t>( std::max( size, 0 ) );
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}
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return result;
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}
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void
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buffer_manager::update( bool const Wait ) {
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@@ -9,6 +9,8 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "utilities/memorystats.h"
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#if defined(__APPLE__) && !__has_include(<AL/al.h>)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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@@ -60,6 +62,9 @@ public:
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// creates AL buffers for files decoded in the background so far, or for all of them if requested
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void
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update( bool const Wait = false );
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// the AL buffers made and the bytes of their sound data, which the AL keeps in the process, for the debug panel
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memory_count
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memory() const;
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private:
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// types
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@@ -108,6 +108,8 @@ public:
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audio::openal_buffer const &buffer( audio::buffer_handle const Buffer ) const;
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// makes buffers of all sound files still decoded in the background (sound.asyncload), waiting for them
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void complete_buffers();
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// the sound buffers and the bytes of their data, for the debug panel
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memory_count buffers_memory() const { return m_buffers.memory(); }
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bool init();
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@@ -164,4 +166,4 @@ private:
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extern openal_renderer renderer;
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extern bool event_volume_change;
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} // namespace audio
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} // namespace audio
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@@ -40,6 +40,29 @@ TMdlContainer::LoadModel(std::string const &Name, bool const Dynamic) {
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TModelsManager::modelcontainer_sequence TModelsManager::m_models { 1, TMdlContainer{} };
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TModelsManager::stringmodelcontainerindex_map TModelsManager::m_modelsmap;
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// what the loaded models keep in memory, for the debug panel
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TModelsManager::memory_data
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TModelsManager::memory() {
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memory_data result;
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std::vector<TSubModel const *> pending;
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for( auto const &container : m_models ) {
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if( container.Model == nullptr ) { continue; }
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++result.models;
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pending.assign( 1, container.Model->Root );
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while( false == pending.empty() ) {
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auto const *submodel { pending.back() };
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pending.pop_back();
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if( submodel == nullptr ) { continue; }
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++result.submodels.count;
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result.submodels.bytes += memory_of( submodel->Vertices ) + memory_of( submodel->Userdata ) + memory_of( submodel->Indices );
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pending.push_back( submodel->Child );
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pending.push_back( submodel->Next );
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}
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}
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return result;
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}
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// wczytanie modelu do tablicy
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TModel3d *
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TModelsManager::LoadModel(std::string const &Name, std::string const &virtualName, bool dynamic) {
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@@ -9,6 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "utilities/Classes.h"
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#include "utilities/memorystats.h"
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class TMdlContainer {
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friend class TModelsManager;
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@@ -22,6 +23,13 @@ class TModelsManager {
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public:
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// McZapkie: dodalem sciezke, notabene Path!=Patch :)
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static TModel3d *GetModel(std::string const &Name, bool const dynamic = false, bool const Logerrors = true , int uid = 0);
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// what the loaded models keep in memory, for the debug panel: models, submodels with the bytes of their own copies of the
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// geometry (vertices, user data, indices; the gpu gets theirs from the geometry banks)
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struct memory_data {
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std::uint64_t models { 0 };
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memory_count submodels;
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};
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static memory_data memory();
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private:
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// types:
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@@ -1484,6 +1484,25 @@ texture_manager::update() {
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}
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}
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// what the textures keep in memory, for the debug panel
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texture_manager::memory_data
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texture_manager::memory() const {
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memory_data result;
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for( auto const &texture : m_textures ) {
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if( texture.first == nullptr ) { continue; }
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if( false == texture.first->data.empty() ) {
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++result.cpu.count;
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result.cpu.bytes += memory_of( texture.first->data );
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}
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if( texture.first->id != opengl_texture::invalid_id ) {
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++result.gpu.count;
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result.gpu.bytes += static_cast<std::uint64_t>( texture.first->size ) * 1024;
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}
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}
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return result;
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}
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// debug performance string
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std::string
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texture_manager::info() const {
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@@ -12,6 +12,7 @@ http://mozilla.org/MPL/2.0/.
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#include <istream>
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#include <limits>
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#include "winheaders.h"
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#include "utilities/memorystats.h"
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#include <string>
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#include "model/ResourceManager.h"
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#include "gl/ubo.h"
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@@ -180,6 +181,14 @@ public:
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// debug performance string
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std::string
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info() const;
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// what the textures keep in memory, for the debug panel: copies of the data kept in the process (count, bytes), and the
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// textures made on the gpu with the size of their data (count, bytes)
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struct memory_data {
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memory_count cpu;
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memory_count gpu;
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};
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memory_data
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memory() const;
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private:
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// types:
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@@ -420,6 +420,32 @@ geometry_bank::userdata( gfx::geometry_handle const &Geometry ) const {
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// geometry bank manager, holds collection of geometry banks
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// performs a resource sweep
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// what the chunks keep in the process, added to the counts
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void
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geometry_bank::count_memory( memory_count &Vertices, memory_count &Indices, memory_count &Userdata ) const {
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for( auto const &chunk : m_chunks ) {
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++Vertices.count;
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Vertices.bytes += memory_of( chunk.vertices );
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Indices.bytes += memory_of( chunk.indices );
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Userdata.bytes += memory_of( chunk.userdata );
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}
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Indices.count = Userdata.count = Vertices.count;
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}
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// what the banks keep in the process, for the debug panel
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auto
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geometrybank_manager::memory() const -> memory_data {
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memory_data result;
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for( auto const &bank : m_geometrybanks ) {
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if( bank.first == nullptr ) { continue; }
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++result.banks;
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bank.first->count_memory( result.vertices, result.indices, result.userdata );
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}
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return result;
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}
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void
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geometrybank_manager::update() {
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@@ -10,6 +10,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "model/ResourceManager.h"
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#include "utilities/memorystats.h"
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struct world_vertex;
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@@ -161,6 +162,9 @@ public:
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auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
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// primitive type of specified chunk, 0 if there's no such chunk
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auto type( gfx::geometry_handle const &Geometry ) const -> unsigned int;
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// what the chunks keep in the process (a copy of what went to the gpu), added to the counts: chunks and vertex bytes, index bytes,
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// user data bytes
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void count_memory( memory_count &Vertices, memory_count &Indices, memory_count &Userdata ) const;
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protected:
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// types:
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@@ -272,6 +276,14 @@ public:
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auto indices( gfx::geometry_handle const &Geometry ) const -> gfx::index_array const &;
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// provides direct access to vertex data of specfied chunk
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auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
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// what the banks keep in the process, for the debug panel: banks, chunks with their vertex bytes, index bytes and user data bytes
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struct memory_data {
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std::uint64_t banks { 0 };
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memory_count vertices;
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memory_count indices;
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memory_count userdata;
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};
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auto memory() const -> memory_data;
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// provides direct access to vertex data of specfied chunk
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auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
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// primitive type of specified chunk, 0 if there's no such chunk
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@@ -15,6 +15,10 @@ http://mozilla.org/MPL/2.0/.
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#include "vehicle/Train.h"
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#include "vehicle/Camera.h"
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#include "simulation/simulation.h"
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#include "model/MdlMngr.h"
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#include "audio/audiorenderer.h"
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#include "world/Track.h"
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#include "utilities/memorystats.h"
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#include "utilities/Logs.h"
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#include "simulation/simulationtime.h"
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#include "application/application.h"
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@@ -805,6 +809,7 @@ void opengl46_renderer::SwapBuffers()
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// the debug data, in sections for the panel. info_times() and info_stats() hold the same, joined
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m_debugsections.clear();
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Update_Memory_Info();
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// a line of a table of times: the name indented and padded to a column, then the time(s)
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auto const timeline = []( int const Indent, std::string const &Name, std::string const &Values ) {
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auto line { std::string( static_cast<std::size_t>( Indent ), ' ' ) + Name };
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@@ -1133,6 +1138,7 @@ void opengl46_renderer::SwapBuffers()
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culltext += Light_Shadow_Cull_Info( false );
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m_debugsections.push_back( { "Scene statistics", std::move( statstext ), false } );
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m_debugsections.push_back( { "GPU culling", std::move( culltext ), false } );
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m_debugsections.push_back( { "Memory", m_memorytext, true } );
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// the parts of the sections start with a line break here and there, and end with one or not
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for( auto §ion : m_debugsections ) {
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@@ -1149,6 +1155,105 @@ void opengl46_renderer::SwapBuffers()
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}
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}
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// what the process and its parts keep in memory, for the debug panel (m_memorytext). gathered every 2 s: it goes through every
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// texture, geometry chunk, model and scenery shape
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void opengl46_renderer::Update_Memory_Info()
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{
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auto const now { std::chrono::steady_clock::now() };
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if( ( false == m_memorytext.empty() ) && ( now - m_memorytime < std::chrono::seconds( 2 ) ) ) { return; }
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m_memorytime = now;
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auto const mb = []( std::uint64_t const Bytes ) {
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return to_string( static_cast<double>( Bytes ) / ( 1024.0 * 1024.0 ), 1 ) + " MB"; };
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auto const counted = []( memory_count const &Count, char const *Name ) {
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return std::to_string( Count.count ) + " " + Name; };
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std::string text;
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auto const process { query_process_memory() };
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if( process.valid ) {
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text += "process: " + mb( process.resident ) + " resident (peak " + mb( process.peak ) + ")"
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+ ( process.committed > 0 ? ", " + mb( process.committed ) + " private" : std::string{} ) + "\n";
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}
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// the memory of the card, all processes: GL_NVX_gpu_memory_info (in kB)
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if( m_nvxmemory < 0 ) {
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m_nvxmemory = 0;
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GLint extensions { 0 };
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::glGetIntegerv( GL_NUM_EXTENSIONS, &extensions );
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for( GLint index = 0; index < extensions; ++index ) {
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auto const *name { reinterpret_cast<char const *>( ::glGetStringi( GL_EXTENSIONS, static_cast<GLuint>( index ) ) ) };
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if( ( name != nullptr ) && ( std::strcmp( name, "GL_NVX_gpu_memory_info" ) == 0 ) ) {
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m_nvxmemory = 1;
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break;
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}
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}
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}
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if( m_nvxmemory > 0 ) {
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GLint dedicated { 0 }, available { 0 }, evicted { 0 };
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::glGetIntegerv( 0x9047, &dedicated ); // GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
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::glGetIntegerv( 0x9049, &available ); // GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
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::glGetIntegerv( 0x904B, &evicted ); // GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
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text += "card memory, all programs: " + mb( static_cast<std::uint64_t>( std::max( dedicated - available, 0 ) ) * 1024 ) + " used of "
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+ mb( static_cast<std::uint64_t>( dedicated ) * 1024 ) + ( evicted > 0 ? ", " + mb( static_cast<std::uint64_t>( evicted ) * 1024 ) + " evicted" : std::string{} ) + "\n";
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}
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std::uint64_t accounted { 0 };
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// textures: the copies of the data kept in the process after the upload
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auto const textures { m_textures.memory() };
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accounted += textures.cpu.bytes;
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text += "textures: " + std::to_string( textures.cpu.count ) + " keep their data in ram, " + mb( textures.cpu.bytes ) + "; "
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+ std::to_string( textures.gpu.count ) + " on the card, ~" + mb( textures.gpu.bytes ) + "\n";
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// geometry: the copies of the chunks sent to the card
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auto const geometry { m_geometry.memory() };
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accounted += geometry.vertices.bytes + geometry.indices.bytes + geometry.userdata.bytes;
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text += "geometry banks: " + std::to_string( geometry.banks ) + ", " + counted( geometry.vertices, "chunks" ) + ": vertices " + mb( geometry.vertices.bytes )
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+ ", indices " + mb( geometry.indices.bytes ) + ", user data " + mb( geometry.userdata.bytes ) + "\n";
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// models: the geometry their submodels keep of their own
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auto const models { TModelsManager::memory() };
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accounted += models.submodels.bytes;
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text += "models: " + std::to_string( models.models ) + ", " + counted( models.submodels, "submodels" ) + ", their own geometry " + mb( models.submodels.bytes ) + "\n";
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// scenery: the world space vertices the shapes and lines keep, the transforms of the sleepers, the model instances
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memory_count shapes, lines, sleepers;
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std::uint64_t instances { 0 };
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if( simulation::Region != nullptr ) {
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auto const shape = [ &shapes ]( scene::shape_node const &Shape ) {
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++shapes.count;
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shapes.bytes += memory_of( Shape.data().vertices ) + memory_of( Shape.data().userdata ); };
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for( auto const *section : simulation::Region->m_sections ) {
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if( section == nullptr ) { continue; }
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for( auto const &item : section->m_shapes ) { shape( item ); }
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for( auto const &cell : section->m_cells ) {
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for( auto const &item : cell.m_shapesopaque ) { shape( item ); }
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for( auto const &item : cell.m_shapestranslucent ) { shape( item ); }
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for( auto const &item : cell.m_lines ) {
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++lines.count;
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lines.bytes += memory_of( item.data().vertices );
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}
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for( auto const *track : cell.m_paths ) {
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if( track->m_sleeper_local_transforms.empty() ) { continue; }
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++sleepers.count;
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sleepers.bytes += memory_of( track->m_sleeper_local_transforms );
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}
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instances += cell.m_instancesopaque.size() + cell.m_instancetranslucent.size();
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}
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}
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}
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accounted += shapes.bytes + lines.bytes + sleepers.bytes;
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text += "scenery: " + counted( shapes, "shapes" ) + " " + mb( shapes.bytes ) + ", " + counted( lines, "lines" ) + " " + mb( lines.bytes ) + ", sleepers of "
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+ counted( sleepers, "tracks" ) + " " + mb( sleepers.bytes ) + ", " + std::to_string( instances ) + " model instances\n";
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// sounds: the data of the buffers, which the AL keeps in the process
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auto const sounds { audio::renderer.buffers_memory() };
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accounted += sounds.bytes;
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text += "sounds: " + counted( sounds, "buffers" ) + " " + mb( sounds.bytes ) + "\n";
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text += "vehicles: " + std::to_string( simulation::Vehicles.sequence().size() ) + "\n";
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if( process.valid ) {
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auto const total { process.committed > 0 ? process.committed : process.resident };
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text += "counted above: " + mb( accounted ) + " of " + mb( total ) + ( process.committed > 0 ? " private" : " resident" ) + ", the rest "
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+ mb( total > accounted ? total - accounted : 0 ) + " (other data, the heaps, the driver)\n";
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}
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text += "gathered in " + to_string( std::chrono::duration<double, std::milli>( std::chrono::steady_clock::now() - now ).count(), 2 ) + " ms, every 2 s";
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m_memorytext = std::move( text );
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}
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void opengl46_renderer::cpu_timeline::begin( char const *Name )
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{
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if( active ) { end(); }
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@@ -617,6 +617,12 @@ class opengl46_renderer : public gfx_renderer {
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//debug_stats m_debugstats;
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std::string m_debugstatstext;
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std::vector<info_section> m_debugsections; // the same data in sections, for the debug panel
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// what the process and its parts keep in memory, for the debug panel, gathered every 2 s; whether the card tells its memory
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// (GL_NVX_gpu_memory_info), -1 not asked yet
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void Update_Memory_Info();
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std::string m_memorytext;
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std::chrono::steady_clock::time_point m_memorytime {};
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int m_nvxmemory { -1 };
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struct simulation_state {
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std::string weather;
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std::string season;
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70
utilities/memorystats.cpp
Normal file
70
utilities/memorystats.cpp
Normal file
@@ -0,0 +1,70 @@
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
|
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2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
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||||
*/
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||||
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#include "stdafx.h"
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#include "utilities/memorystats.h"
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <psapi.h>
|
||||
#pragma comment(lib, "psapi.lib")
|
||||
#elif defined(__APPLE__)
|
||||
#include <mach/mach.h>
|
||||
#else
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#endif
|
||||
|
||||
process_memory query_process_memory()
|
||||
{
|
||||
process_memory result;
|
||||
#if defined(_WIN32)
|
||||
PROCESS_MEMORY_COUNTERS_EX counters{};
|
||||
counters.cb = sizeof(counters);
|
||||
if (::GetProcessMemoryInfo(::GetCurrentProcess(), reinterpret_cast<PROCESS_MEMORY_COUNTERS *>(&counters), sizeof(counters)))
|
||||
{
|
||||
result.valid = true;
|
||||
result.resident = counters.WorkingSetSize;
|
||||
result.peak = counters.PeakWorkingSetSize;
|
||||
result.committed = counters.PrivateUsage;
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
mach_task_basic_info info{};
|
||||
mach_msg_type_number_t count{MACH_TASK_BASIC_INFO_COUNT};
|
||||
if (::task_info(::mach_task_self(), MACH_TASK_BASIC_INFO, reinterpret_cast<task_info_t>(&info), &count) == KERN_SUCCESS)
|
||||
{
|
||||
result.valid = true;
|
||||
result.resident = info.resident_size;
|
||||
result.peak = info.resident_size_max;
|
||||
}
|
||||
#else
|
||||
// the lines of /proc/self/status give kB
|
||||
std::ifstream status("/proc/self/status");
|
||||
std::string line;
|
||||
auto const value = [&line](char const *Key, std::uint64_t &Target) {
|
||||
auto const length{std::char_traits<char>::length(Key)};
|
||||
if (line.compare(0, length, Key) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Target = std::stoull(line.substr(length)) * 1024;
|
||||
return true;
|
||||
};
|
||||
while (std::getline(status, line))
|
||||
{
|
||||
if (value("VmRSS:", result.resident))
|
||||
{
|
||||
result.valid = true;
|
||||
}
|
||||
value("VmHWM:", result.peak);
|
||||
// resident private memory: the closest this has to private bytes
|
||||
value("RssAnon:", result.committed);
|
||||
}
|
||||
#endif
|
||||
return result;
|
||||
}
|
||||
44
utilities/memorystats.h
Normal file
44
utilities/memorystats.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
// memory of the process, as the system counts it, for the debug panel
|
||||
struct process_memory
|
||||
{
|
||||
bool valid{false};
|
||||
std::uint64_t resident{0}; // in physical memory now (working set, resident set)
|
||||
std::uint64_t peak{0}; // the most it was in physical memory
|
||||
std::uint64_t committed{0}; // private memory the process asked for, in physical memory or not (private bytes; 0 where not known)
|
||||
};
|
||||
|
||||
process_memory query_process_memory();
|
||||
|
||||
// what a part of the program keeps in memory: things and bytes
|
||||
struct memory_count
|
||||
{
|
||||
std::uint64_t count{0};
|
||||
std::uint64_t bytes{0};
|
||||
|
||||
memory_count &operator+=(memory_count const &Other)
|
||||
{
|
||||
count += Other.count;
|
||||
bytes += Other.bytes;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
// bytes a vector keeps for its elements
|
||||
template <typename Type_> std::uint64_t memory_of(std::vector<Type_> const &Vector)
|
||||
{
|
||||
return static_cast<std::uint64_t>(Vector.capacity()) * sizeof(Type_);
|
||||
}
|
||||
Reference in New Issue
Block a user