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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-24 18:01:53 +02:00

perf(debug): memory of the process and of its parts in the debug panel: resident, peak and private memory, card memory (GL_NVX_gpu_memory_info), the copies kept by the textures, geometry banks, models, scenery shapes and lines, sleepers and sound buffers

This commit is contained in:
2026-10-23 22:02:03 +02:00
parent 1a42009dc2
commit 2dc70a50bc
14 changed files with 346 additions and 1 deletions

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@@ -95,6 +95,7 @@ set(SOURCES
"model/Texture.cpp"
"utilities/Timer.cpp"
"utilities/workerpool.cpp"
"utilities/memorystats.cpp"
"world/Track.cpp"
"world/TrackSleepers.cpp"
"world/TrackBlend.cpp"

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@@ -299,6 +299,21 @@ buffer_manager::buffer( audio::buffer_handle const Buffer ) const {
}
// creates AL buffers for files decoded in the background so far, or for all of them if requested
// the AL buffers made and the bytes of their sound data, for the debug panel
memory_count
buffer_manager::memory() const {
memory_count result;
for( auto const &buffer : m_buffers ) {
if( buffer.id == null_resource ) { continue; }
ALint size { 0 };
::alGetBufferi( buffer.id, AL_SIZE, &size );
++result.count;
result.bytes += static_cast<std::uint64_t>( std::max( size, 0 ) );
}
return result;
}
void
buffer_manager::update( bool const Wait ) {

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@@ -9,6 +9,8 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include "utilities/memorystats.h"
#if defined(__APPLE__) && !__has_include(<AL/al.h>)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
@@ -60,6 +62,9 @@ public:
// creates AL buffers for files decoded in the background so far, or for all of them if requested
void
update( bool const Wait = false );
// the AL buffers made and the bytes of their sound data, which the AL keeps in the process, for the debug panel
memory_count
memory() const;
private:
// types

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@@ -108,6 +108,8 @@ public:
audio::openal_buffer const &buffer( audio::buffer_handle const Buffer ) const;
// makes buffers of all sound files still decoded in the background (sound.asyncload), waiting for them
void complete_buffers();
// the sound buffers and the bytes of their data, for the debug panel
memory_count buffers_memory() const { return m_buffers.memory(); }
bool init();
@@ -164,4 +166,4 @@ private:
extern openal_renderer renderer;
extern bool event_volume_change;
} // namespace audio
} // namespace audio

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@@ -40,6 +40,29 @@ TMdlContainer::LoadModel(std::string const &Name, bool const Dynamic) {
TModelsManager::modelcontainer_sequence TModelsManager::m_models { 1, TMdlContainer{} };
TModelsManager::stringmodelcontainerindex_map TModelsManager::m_modelsmap;
// what the loaded models keep in memory, for the debug panel
TModelsManager::memory_data
TModelsManager::memory() {
memory_data result;
std::vector<TSubModel const *> pending;
for( auto const &container : m_models ) {
if( container.Model == nullptr ) { continue; }
++result.models;
pending.assign( 1, container.Model->Root );
while( false == pending.empty() ) {
auto const *submodel { pending.back() };
pending.pop_back();
if( submodel == nullptr ) { continue; }
++result.submodels.count;
result.submodels.bytes += memory_of( submodel->Vertices ) + memory_of( submodel->Userdata ) + memory_of( submodel->Indices );
pending.push_back( submodel->Child );
pending.push_back( submodel->Next );
}
}
return result;
}
// wczytanie modelu do tablicy
TModel3d *
TModelsManager::LoadModel(std::string const &Name, std::string const &virtualName, bool dynamic) {

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@@ -9,6 +9,7 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include "utilities/Classes.h"
#include "utilities/memorystats.h"
class TMdlContainer {
friend class TModelsManager;
@@ -22,6 +23,13 @@ class TModelsManager {
public:
// McZapkie: dodalem sciezke, notabene Path!=Patch :)
static TModel3d *GetModel(std::string const &Name, bool const dynamic = false, bool const Logerrors = true , int uid = 0);
// what the loaded models keep in memory, for the debug panel: models, submodels with the bytes of their own copies of the
// geometry (vertices, user data, indices; the gpu gets theirs from the geometry banks)
struct memory_data {
std::uint64_t models { 0 };
memory_count submodels;
};
static memory_data memory();
private:
// types:

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@@ -1484,6 +1484,25 @@ texture_manager::update() {
}
}
// what the textures keep in memory, for the debug panel
texture_manager::memory_data
texture_manager::memory() const {
memory_data result;
for( auto const &texture : m_textures ) {
if( texture.first == nullptr ) { continue; }
if( false == texture.first->data.empty() ) {
++result.cpu.count;
result.cpu.bytes += memory_of( texture.first->data );
}
if( texture.first->id != opengl_texture::invalid_id ) {
++result.gpu.count;
result.gpu.bytes += static_cast<std::uint64_t>( texture.first->size ) * 1024;
}
}
return result;
}
// debug performance string
std::string
texture_manager::info() const {

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@@ -12,6 +12,7 @@ http://mozilla.org/MPL/2.0/.
#include <istream>
#include <limits>
#include "winheaders.h"
#include "utilities/memorystats.h"
#include <string>
#include "model/ResourceManager.h"
#include "gl/ubo.h"
@@ -180,6 +181,14 @@ public:
// debug performance string
std::string
info() const;
// what the textures keep in memory, for the debug panel: copies of the data kept in the process (count, bytes), and the
// textures made on the gpu with the size of their data (count, bytes)
struct memory_data {
memory_count cpu;
memory_count gpu;
};
memory_data
memory() const;
private:
// types:

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@@ -420,6 +420,32 @@ geometry_bank::userdata( gfx::geometry_handle const &Geometry ) const {
// geometry bank manager, holds collection of geometry banks
// performs a resource sweep
// what the chunks keep in the process, added to the counts
void
geometry_bank::count_memory( memory_count &Vertices, memory_count &Indices, memory_count &Userdata ) const {
for( auto const &chunk : m_chunks ) {
++Vertices.count;
Vertices.bytes += memory_of( chunk.vertices );
Indices.bytes += memory_of( chunk.indices );
Userdata.bytes += memory_of( chunk.userdata );
}
Indices.count = Userdata.count = Vertices.count;
}
// what the banks keep in the process, for the debug panel
auto
geometrybank_manager::memory() const -> memory_data {
memory_data result;
for( auto const &bank : m_geometrybanks ) {
if( bank.first == nullptr ) { continue; }
++result.banks;
bank.first->count_memory( result.vertices, result.indices, result.userdata );
}
return result;
}
void
geometrybank_manager::update() {

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@@ -10,6 +10,7 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include "model/ResourceManager.h"
#include "utilities/memorystats.h"
struct world_vertex;
@@ -161,6 +162,9 @@ public:
auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
// primitive type of specified chunk, 0 if there's no such chunk
auto type( gfx::geometry_handle const &Geometry ) const -> unsigned int;
// what the chunks keep in the process (a copy of what went to the gpu), added to the counts: chunks and vertex bytes, index bytes,
// user data bytes
void count_memory( memory_count &Vertices, memory_count &Indices, memory_count &Userdata ) const;
protected:
// types:
@@ -272,6 +276,14 @@ public:
auto indices( gfx::geometry_handle const &Geometry ) const -> gfx::index_array const &;
// provides direct access to vertex data of specfied chunk
auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
// what the banks keep in the process, for the debug panel: banks, chunks with their vertex bytes, index bytes and user data bytes
struct memory_data {
std::uint64_t banks { 0 };
memory_count vertices;
memory_count indices;
memory_count userdata;
};
auto memory() const -> memory_data;
// provides direct access to vertex data of specfied chunk
auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
// primitive type of specified chunk, 0 if there's no such chunk

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@@ -15,6 +15,10 @@ http://mozilla.org/MPL/2.0/.
#include "vehicle/Train.h"
#include "vehicle/Camera.h"
#include "simulation/simulation.h"
#include "model/MdlMngr.h"
#include "audio/audiorenderer.h"
#include "world/Track.h"
#include "utilities/memorystats.h"
#include "utilities/Logs.h"
#include "simulation/simulationtime.h"
#include "application/application.h"
@@ -805,6 +809,7 @@ void opengl46_renderer::SwapBuffers()
// the debug data, in sections for the panel. info_times() and info_stats() hold the same, joined
m_debugsections.clear();
Update_Memory_Info();
// a line of a table of times: the name indented and padded to a column, then the time(s)
auto const timeline = []( int const Indent, std::string const &Name, std::string const &Values ) {
auto line { std::string( static_cast<std::size_t>( Indent ), ' ' ) + Name };
@@ -1133,6 +1138,7 @@ void opengl46_renderer::SwapBuffers()
culltext += Light_Shadow_Cull_Info( false );
m_debugsections.push_back( { "Scene statistics", std::move( statstext ), false } );
m_debugsections.push_back( { "GPU culling", std::move( culltext ), false } );
m_debugsections.push_back( { "Memory", m_memorytext, true } );
// the parts of the sections start with a line break here and there, and end with one or not
for( auto &section : m_debugsections ) {
@@ -1149,6 +1155,105 @@ void opengl46_renderer::SwapBuffers()
}
}
// what the process and its parts keep in memory, for the debug panel (m_memorytext). gathered every 2 s: it goes through every
// texture, geometry chunk, model and scenery shape
void opengl46_renderer::Update_Memory_Info()
{
auto const now { std::chrono::steady_clock::now() };
if( ( false == m_memorytext.empty() ) && ( now - m_memorytime < std::chrono::seconds( 2 ) ) ) { return; }
m_memorytime = now;
auto const mb = []( std::uint64_t const Bytes ) {
return to_string( static_cast<double>( Bytes ) / ( 1024.0 * 1024.0 ), 1 ) + " MB"; };
auto const counted = []( memory_count const &Count, char const *Name ) {
return std::to_string( Count.count ) + " " + Name; };
std::string text;
auto const process { query_process_memory() };
if( process.valid ) {
text += "process: " + mb( process.resident ) + " resident (peak " + mb( process.peak ) + ")"
+ ( process.committed > 0 ? ", " + mb( process.committed ) + " private" : std::string{} ) + "\n";
}
// the memory of the card, all processes: GL_NVX_gpu_memory_info (in kB)
if( m_nvxmemory < 0 ) {
m_nvxmemory = 0;
GLint extensions { 0 };
::glGetIntegerv( GL_NUM_EXTENSIONS, &extensions );
for( GLint index = 0; index < extensions; ++index ) {
auto const *name { reinterpret_cast<char const *>( ::glGetStringi( GL_EXTENSIONS, static_cast<GLuint>( index ) ) ) };
if( ( name != nullptr ) && ( std::strcmp( name, "GL_NVX_gpu_memory_info" ) == 0 ) ) {
m_nvxmemory = 1;
break;
}
}
}
if( m_nvxmemory > 0 ) {
GLint dedicated { 0 }, available { 0 }, evicted { 0 };
::glGetIntegerv( 0x9047, &dedicated ); // GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
::glGetIntegerv( 0x9049, &available ); // GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
::glGetIntegerv( 0x904B, &evicted ); // GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
text += "card memory, all programs: " + mb( static_cast<std::uint64_t>( std::max( dedicated - available, 0 ) ) * 1024 ) + " used of "
+ mb( static_cast<std::uint64_t>( dedicated ) * 1024 ) + ( evicted > 0 ? ", " + mb( static_cast<std::uint64_t>( evicted ) * 1024 ) + " evicted" : std::string{} ) + "\n";
}
std::uint64_t accounted { 0 };
// textures: the copies of the data kept in the process after the upload
auto const textures { m_textures.memory() };
accounted += textures.cpu.bytes;
text += "textures: " + std::to_string( textures.cpu.count ) + " keep their data in ram, " + mb( textures.cpu.bytes ) + "; "
+ std::to_string( textures.gpu.count ) + " on the card, ~" + mb( textures.gpu.bytes ) + "\n";
// geometry: the copies of the chunks sent to the card
auto const geometry { m_geometry.memory() };
accounted += geometry.vertices.bytes + geometry.indices.bytes + geometry.userdata.bytes;
text += "geometry banks: " + std::to_string( geometry.banks ) + ", " + counted( geometry.vertices, "chunks" ) + ": vertices " + mb( geometry.vertices.bytes )
+ ", indices " + mb( geometry.indices.bytes ) + ", user data " + mb( geometry.userdata.bytes ) + "\n";
// models: the geometry their submodels keep of their own
auto const models { TModelsManager::memory() };
accounted += models.submodels.bytes;
text += "models: " + std::to_string( models.models ) + ", " + counted( models.submodels, "submodels" ) + ", their own geometry " + mb( models.submodels.bytes ) + "\n";
// scenery: the world space vertices the shapes and lines keep, the transforms of the sleepers, the model instances
memory_count shapes, lines, sleepers;
std::uint64_t instances { 0 };
if( simulation::Region != nullptr ) {
auto const shape = [ &shapes ]( scene::shape_node const &Shape ) {
++shapes.count;
shapes.bytes += memory_of( Shape.data().vertices ) + memory_of( Shape.data().userdata ); };
for( auto const *section : simulation::Region->m_sections ) {
if( section == nullptr ) { continue; }
for( auto const &item : section->m_shapes ) { shape( item ); }
for( auto const &cell : section->m_cells ) {
for( auto const &item : cell.m_shapesopaque ) { shape( item ); }
for( auto const &item : cell.m_shapestranslucent ) { shape( item ); }
for( auto const &item : cell.m_lines ) {
++lines.count;
lines.bytes += memory_of( item.data().vertices );
}
for( auto const *track : cell.m_paths ) {
if( track->m_sleeper_local_transforms.empty() ) { continue; }
++sleepers.count;
sleepers.bytes += memory_of( track->m_sleeper_local_transforms );
}
instances += cell.m_instancesopaque.size() + cell.m_instancetranslucent.size();
}
}
}
accounted += shapes.bytes + lines.bytes + sleepers.bytes;
text += "scenery: " + counted( shapes, "shapes" ) + " " + mb( shapes.bytes ) + ", " + counted( lines, "lines" ) + " " + mb( lines.bytes ) + ", sleepers of "
+ counted( sleepers, "tracks" ) + " " + mb( sleepers.bytes ) + ", " + std::to_string( instances ) + " model instances\n";
// sounds: the data of the buffers, which the AL keeps in the process
auto const sounds { audio::renderer.buffers_memory() };
accounted += sounds.bytes;
text += "sounds: " + counted( sounds, "buffers" ) + " " + mb( sounds.bytes ) + "\n";
text += "vehicles: " + std::to_string( simulation::Vehicles.sequence().size() ) + "\n";
if( process.valid ) {
auto const total { process.committed > 0 ? process.committed : process.resident };
text += "counted above: " + mb( accounted ) + " of " + mb( total ) + ( process.committed > 0 ? " private" : " resident" ) + ", the rest "
+ mb( total > accounted ? total - accounted : 0 ) + " (other data, the heaps, the driver)\n";
}
text += "gathered in " + to_string( std::chrono::duration<double, std::milli>( std::chrono::steady_clock::now() - now ).count(), 2 ) + " ms, every 2 s";
m_memorytext = std::move( text );
}
void opengl46_renderer::cpu_timeline::begin( char const *Name )
{
if( active ) { end(); }

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@@ -617,6 +617,12 @@ class opengl46_renderer : public gfx_renderer {
//debug_stats m_debugstats;
std::string m_debugstatstext;
std::vector<info_section> m_debugsections; // the same data in sections, for the debug panel
// what the process and its parts keep in memory, for the debug panel, gathered every 2 s; whether the card tells its memory
// (GL_NVX_gpu_memory_info), -1 not asked yet
void Update_Memory_Info();
std::string m_memorytext;
std::chrono::steady_clock::time_point m_memorytime {};
int m_nvxmemory { -1 };
struct simulation_state {
std::string weather;
std::string season;

70
utilities/memorystats.cpp Normal file
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@@ -0,0 +1,70 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "utilities/memorystats.h"
#if defined(_WIN32)
#include <psapi.h>
#pragma comment(lib, "psapi.lib")
#elif defined(__APPLE__)
#include <mach/mach.h>
#else
#include <fstream>
#include <string>
#endif
process_memory query_process_memory()
{
process_memory result;
#if defined(_WIN32)
PROCESS_MEMORY_COUNTERS_EX counters{};
counters.cb = sizeof(counters);
if (::GetProcessMemoryInfo(::GetCurrentProcess(), reinterpret_cast<PROCESS_MEMORY_COUNTERS *>(&counters), sizeof(counters)))
{
result.valid = true;
result.resident = counters.WorkingSetSize;
result.peak = counters.PeakWorkingSetSize;
result.committed = counters.PrivateUsage;
}
#elif defined(__APPLE__)
mach_task_basic_info info{};
mach_msg_type_number_t count{MACH_TASK_BASIC_INFO_COUNT};
if (::task_info(::mach_task_self(), MACH_TASK_BASIC_INFO, reinterpret_cast<task_info_t>(&info), &count) == KERN_SUCCESS)
{
result.valid = true;
result.resident = info.resident_size;
result.peak = info.resident_size_max;
}
#else
// the lines of /proc/self/status give kB
std::ifstream status("/proc/self/status");
std::string line;
auto const value = [&line](char const *Key, std::uint64_t &Target) {
auto const length{std::char_traits<char>::length(Key)};
if (line.compare(0, length, Key) != 0)
{
return false;
}
Target = std::stoull(line.substr(length)) * 1024;
return true;
};
while (std::getline(status, line))
{
if (value("VmRSS:", result.resident))
{
result.valid = true;
}
value("VmHWM:", result.peak);
// resident private memory: the closest this has to private bytes
value("RssAnon:", result.committed);
}
#endif
return result;
}

44
utilities/memorystats.h Normal file
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@@ -0,0 +1,44 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <cstdint>
#include <vector>
// memory of the process, as the system counts it, for the debug panel
struct process_memory
{
bool valid{false};
std::uint64_t resident{0}; // in physical memory now (working set, resident set)
std::uint64_t peak{0}; // the most it was in physical memory
std::uint64_t committed{0}; // private memory the process asked for, in physical memory or not (private bytes; 0 where not known)
};
process_memory query_process_memory();
// what a part of the program keeps in memory: things and bytes
struct memory_count
{
std::uint64_t count{0};
std::uint64_t bytes{0};
memory_count &operator+=(memory_count const &Other)
{
count += Other.count;
bytes += Other.bytes;
return *this;
}
};
// bytes a vector keeps for its elements
template <typename Type_> std::uint64_t memory_of(std::vector<Type_> const &Vector)
{
return static_cast<std::uint64_t>(Vector.capacity()) * sizeof(Type_);
}