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perf(debug): memory of the process and of its parts in the debug panel: resident, peak and private memory, card memory (GL_NVX_gpu_memory_info), the copies kept by the textures, geometry banks, models, scenery shapes and lines, sleepers and sound buffers
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@@ -95,6 +95,7 @@ set(SOURCES
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"model/Texture.cpp"
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"utilities/Timer.cpp"
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"utilities/workerpool.cpp"
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"utilities/memorystats.cpp"
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"world/Track.cpp"
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"world/TrackSleepers.cpp"
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"world/TrackBlend.cpp"
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