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perf(debug): memory of the process and of its parts in the debug panel: resident, peak and private memory, card memory (GL_NVX_gpu_memory_info), the copies kept by the textures, geometry banks, models, scenery shapes and lines, sleepers and sound buffers
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@@ -299,6 +299,21 @@ buffer_manager::buffer( audio::buffer_handle const Buffer ) const {
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}
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// creates AL buffers for files decoded in the background so far, or for all of them if requested
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// the AL buffers made and the bytes of their sound data, for the debug panel
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memory_count
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buffer_manager::memory() const {
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memory_count result;
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for( auto const &buffer : m_buffers ) {
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if( buffer.id == null_resource ) { continue; }
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ALint size { 0 };
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::alGetBufferi( buffer.id, AL_SIZE, &size );
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++result.count;
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result.bytes += static_cast<std::uint64_t>( std::max( size, 0 ) );
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}
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return result;
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}
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void
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buffer_manager::update( bool const Wait ) {
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