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perf(debug): memory of the process and of its parts in the debug panel: resident, peak and private memory, card memory (GL_NVX_gpu_memory_info), the copies kept by the textures, geometry banks, models, scenery shapes and lines, sleepers and sound buffers

This commit is contained in:
2026-10-23 22:02:03 +02:00
parent 1a42009dc2
commit 2dc70a50bc
14 changed files with 346 additions and 1 deletions

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@@ -12,6 +12,7 @@ http://mozilla.org/MPL/2.0/.
#include <istream>
#include <limits>
#include "winheaders.h"
#include "utilities/memorystats.h"
#include <string>
#include "model/ResourceManager.h"
#include "gl/ubo.h"
@@ -180,6 +181,14 @@ public:
// debug performance string
std::string
info() const;
// what the textures keep in memory, for the debug panel: copies of the data kept in the process (count, bytes), and the
// textures made on the gpu with the size of their data (count, bytes)
struct memory_data {
memory_count cpu;
memory_count gpu;
};
memory_data
memory() const;
private:
// types: