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perf(debug): memory of the process and of its parts in the debug panel: resident, peak and private memory, card memory (GL_NVX_gpu_memory_info), the copies kept by the textures, geometry banks, models, scenery shapes and lines, sleepers and sound buffers

This commit is contained in:
2026-10-23 22:02:03 +02:00
parent 1a42009dc2
commit 2dc70a50bc
14 changed files with 346 additions and 1 deletions

44
utilities/memorystats.h Normal file
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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <cstdint>
#include <vector>
// memory of the process, as the system counts it, for the debug panel
struct process_memory
{
bool valid{false};
std::uint64_t resident{0}; // in physical memory now (working set, resident set)
std::uint64_t peak{0}; // the most it was in physical memory
std::uint64_t committed{0}; // private memory the process asked for, in physical memory or not (private bytes; 0 where not known)
};
process_memory query_process_memory();
// what a part of the program keeps in memory: things and bytes
struct memory_count
{
std::uint64_t count{0};
std::uint64_t bytes{0};
memory_count &operator+=(memory_count const &Other)
{
count += Other.count;
bytes += Other.bytes;
return *this;
}
};
// bytes a vector keeps for its elements
template <typename Type_> std::uint64_t memory_of(std::vector<Type_> const &Vector)
{
return static_cast<std::uint64_t>(Vector.capacity()) * sizeof(Type_);
}