mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
texture binding fix
This commit is contained in:
10
Ground.cpp
10
Ground.cpp
@@ -339,9 +339,9 @@ void TGroundNode::RenderVBO() { // renderowanie obiektu z VBO - faza nieprzezroc
|
||||
b = floor( Diffuse[ 2 ] * Global::DayLight.ambient[ 2 ] );
|
||||
#endif
|
||||
glColor4ub( r, g, b, linealpha ); // przezroczystosc dalekiej linii
|
||||
// glDisable(GL_LIGHTING); //nie powinny świecić
|
||||
GfxRenderer.Bind( 0 );
|
||||
|
||||
glDrawArrays( iType, iVboPtr, iNumPts ); // rysowanie linii
|
||||
// glEnable(GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
// GL_TRIANGLE etc
|
||||
@@ -408,6 +408,7 @@ void TGroundNode::RenderAlphaVBO()
|
||||
float b = Diffuse[ 2 ] * Global::DayLight.ambient[ 2 ];
|
||||
#endif
|
||||
glColor4ub( r, g, b, linealpha ); // przezroczystosc dalekiej linii
|
||||
GfxRenderer.Bind( 0 );
|
||||
|
||||
glDrawArrays( iType, iVboPtr, iNumPts ); // rysowanie linii
|
||||
}
|
||||
@@ -447,9 +448,6 @@ void TGroundNode::Compile(bool many)
|
||||
{
|
||||
#ifdef USE_VERTEX_ARRAYS
|
||||
glVertexPointer(3, GL_DOUBLE, sizeof(vector3), &Points[0].x);
|
||||
#endif
|
||||
GfxRenderer.Bind(0);
|
||||
#ifdef USE_VERTEX_ARRAYS
|
||||
glDrawArrays(iType, 0, iNumPts);
|
||||
#else
|
||||
glBegin(iType);
|
||||
@@ -608,6 +606,7 @@ void TGroundNode::RenderDL()
|
||||
b = floor( Diffuse[ 2 ] * Global::DayLight.ambient[ 2 ] );
|
||||
#endif
|
||||
glColor4ub( r, g, b, linealpha ); // przezroczystosc dalekiej linii
|
||||
GfxRenderer.Bind( 0 );
|
||||
|
||||
glCallList( DisplayListID );
|
||||
}
|
||||
@@ -691,6 +690,7 @@ void TGroundNode::RenderAlphaDL()
|
||||
float b = Diffuse[ 2 ] * Global::DayLight.ambient[ 2 ];
|
||||
#endif
|
||||
glColor4ub( r, g, b, linealpha ); // przezroczystosc dalekiej linii
|
||||
GfxRenderer.Bind( 0 );
|
||||
|
||||
glCallList( DisplayListID );
|
||||
}
|
||||
|
||||
@@ -66,6 +66,8 @@ opengl_texture::load() {
|
||||
fail:
|
||||
data_state = resource_state::failed;
|
||||
ErrorLog( "Failed to load texture \"" + name + "\"" );
|
||||
// NOTE: temporary workaround for texture assignment errors
|
||||
id = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -252,6 +254,7 @@ opengl_texture::load_DDS() {
|
||||
data_width /= 2;
|
||||
data_height /= 2;
|
||||
--data_mapcount;
|
||||
WriteLog( "Texture size exceeds specified limits, skipping mipmap level" );
|
||||
};
|
||||
|
||||
if( data_mapcount <= 0 ) {
|
||||
@@ -676,6 +679,7 @@ opengl_texture::downsize( GLuint const Format ) {
|
||||
break;
|
||||
}
|
||||
|
||||
WriteLog( "Texture size exceeds specified limits, downsampling data" );
|
||||
switch( Format ) {
|
||||
|
||||
case GL_RGB: { downsample< glm::tvec3<std::uint8_t> >( data_width, data_height, data.data() ); break; }
|
||||
@@ -817,8 +821,9 @@ texture_manager::Bind( texture_manager::size_type const Id ) {
|
||||
// TODO: do binding in texture object, add support for other types
|
||||
if( Id != 0 ) {
|
||||
#ifndef EU07_DEFERRED_TEXTURE_UPLOAD
|
||||
::glBindTexture( GL_TEXTURE_2D, Id );
|
||||
m_activetexture = 0;
|
||||
// NOTE: we could bind dedicated 'error' texture here if the id isn't valid
|
||||
::glBindTexture( GL_TEXTURE_2D, Texture(Id).id );
|
||||
m_activetexture = Texture(Id).id;
|
||||
#else
|
||||
if( Texture( Id ).bind() == resource_state::good ) {
|
||||
m_activetexture = Id;
|
||||
|
||||
Reference in New Issue
Block a user