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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 21:49:19 +02:00

Add EU7 PACK v11 UTEX, section unload, and LRU streaming caches

Bake deduplicated section texture lists (UTEX) and read them at runtime so
texture warm/prefetch no longer scans every instance. Evict PACK sections
outside a 16 km keep ring and cap mesh/nodedata/texture warm caches to stop
RAM and apply cost from growing without bound during long fast camera flight.

- Bake v11 (format=4): UMES + UTEX + CHNK; mesh/texture ordering by frequency
- Runtime: incremental UTEX warm, adaptive apply slices, preempt/catchup tuning
- Unload: track instances per section, Region erase, pack pool release
- LRU: mesh/nodedata (2000, ref-counted), warmed textures (2048)
- Bench/diagnostics: unload and cache eviction counters
- Fix pack instance erase in Region; resolve duplicate helper symbols
This commit is contained in:
maj00r
2026-06-14 21:22:50 +02:00
parent 56d72fb25e
commit 2ee5f93353
16 changed files with 1228 additions and 104 deletions

View File

@@ -60,6 +60,7 @@ constexpr std::uint32_t kChunkProt { detail::make_id4( 'P', 'R', 'O', 'T' ) };
constexpr std::uint8_t kPackSectionFormatV8 { 1 };
constexpr std::uint8_t kPackSectionFormatV9 { 2 };
constexpr std::uint8_t kPackSectionFormatV10 { 3 };
constexpr std::uint8_t kPackSectionFormatV11 { 4 };
constexpr std::size_t kPackSectionChunkModels { 512 };
} // namespace scene::eu7

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@@ -17,27 +17,89 @@ http://mozilla.org/MPL/2.0/.
#include "utilities/utilities.h"
#include "vehicle/DynObj.h"
#include <list>
#include <mutex>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace scene::eu7 {
namespace {
constexpr std::size_t kMaxWarmedTextures { 2048 };
std::mutex g_pack_mesh_load_mutex;
std::unordered_set<std::string> g_session_warmed_textures;
std::list<std::string> g_session_warmed_textures_lru;
std::unordered_map<std::string, std::list<std::string>::iterator> g_session_warmed_textures_iters;
void
touch_warmed_texture_lru( std::string const &texture_file ) {
auto const found { g_session_warmed_textures_iters.find( texture_file ) };
if( found == g_session_warmed_textures_iters.end() ) {
return;
}
g_session_warmed_textures_lru.splice(
g_session_warmed_textures_lru.end(),
g_session_warmed_textures_lru,
found->second );
}
void
evict_warmed_texture_lru() {
while(
g_session_warmed_textures.size() >= kMaxWarmedTextures &&
false == g_session_warmed_textures_lru.empty() ) {
auto const oldest { g_session_warmed_textures_lru.front() };
g_session_warmed_textures_lru.pop_front();
g_session_warmed_textures_iters.erase( oldest );
g_session_warmed_textures.erase( oldest );
pack_bench_inc( &Eu7PackBench::stream_texture_cache_evictions );
}
}
void
remember_warmed_texture( std::string texture_file ) {
if( g_session_warmed_textures.contains( texture_file ) ) {
touch_warmed_texture_lru( texture_file );
return;
}
evict_warmed_texture_lru();
g_session_warmed_textures.insert( texture_file );
g_session_warmed_textures_lru.push_back( texture_file );
g_session_warmed_textures_iters.emplace(
std::move( texture_file ),
std::prev( g_session_warmed_textures_lru.end() ) );
}
[[nodiscard]] bool
pack_texture_usable( std::string texture_file ) {
if( texture_file.empty() || texture_file == "none" || texture_file.front() == '*' ) {
return false;
}
replace_slashes( texture_file );
if( texture_file == "none" || texture_file.ends_with( "/none" ) ) {
if(
texture_file.starts_with( "make:" ) ||
texture_file.starts_with( "@" ) ||
texture_file.starts_with( "none|" ) ) {
return false;
}
if( texture_file.find( "tr/none" ) != std::string::npos ) {
if(
texture_file.ends_with( ".e3d" ) ||
texture_file.ends_with( ".t3d" ) ) {
return false;
}
replace_slashes( texture_file );
if(
texture_file == "none" ||
texture_file.ends_with( "/none" ) ||
texture_file.ends_with( '/' ) ) {
return false;
}
if(
texture_file.find( "tr/none" ) != std::string::npos ||
texture_file.find( '#' ) != std::string::npos ) {
return false;
}
return true;
@@ -69,30 +131,80 @@ warm_one_pack_texture( std::string texture_file, std::unordered_set<std::string>
auto const resolved { TextureTest( ToLower( texture_file ) ) };
if( resolved.empty() ) {
pack_bench_inc( &Eu7PackBench::main_texture_warm_miss );
log_pack_texture_fail( texture_file );
return false;
bool warmed { false };
for( int skinindex { 1 }; skinindex <= 4; ++skinindex ) {
auto const multi {
TextureTest( ToLower( texture_file + "," + std::to_string( skinindex ) ) ) };
if( multi.empty() ) {
break;
}
GfxRenderer->Fetch_Material( multi );
warmed = true;
}
if( false == warmed ) {
pack_bench_inc( &Eu7PackBench::main_texture_warm_miss );
log_pack_texture_fail( texture_file );
return false;
}
}
else {
GfxRenderer->Fetch_Material( resolved );
}
g_session_warmed_textures.insert( texture_file );
GfxRenderer->Fetch_Material( resolved );
remember_warmed_texture( texture_file );
for( int skinindex { 1 }; skinindex <= 4; ++skinindex ) {
auto const multi {
TextureTest( ToLower( texture_file + "," + std::to_string( skinindex ) ) ) };
if( multi.empty() ) {
break;
if( false == resolved.empty() ) {
for( int skinindex { 1 }; skinindex <= 4; ++skinindex ) {
auto const multi {
TextureTest( ToLower( texture_file + "," + std::to_string( skinindex ) ) ) };
if( multi.empty() ) {
break;
}
GfxRenderer->Fetch_Material( multi );
}
GfxRenderer->Fetch_Material( multi );
}
return true;
}
} // namespace
[[nodiscard]] bool
ensure_pack_mesh_in_session_cache(
std::string model_file,
std::unordered_map<std::string, TModel3d *> &session_cache ) {
if( model_file.empty() || model_file == "notload" ) {
return false;
}
replace_slashes( model_file );
if( session_cache.contains( model_file ) ) {
pack_bench_inc( &Eu7PackBench::stream_mesh_session_hit );
return true;
}
auto const was_global_cached { TModelsManager::IsModelCached( model_file ) };
TModel3d *mesh { nullptr };
{
std::lock_guard<std::mutex> lock { g_pack_mesh_load_mutex };
mesh = TModelsManager::GetModel( model_file, false, false );
}
if( was_global_cached ) {
pack_bench_inc( &Eu7PackBench::stream_mesh_global_hit );
}
else {
pack_bench_inc( &Eu7PackBench::stream_mesh_disk_load );
}
if( mesh != nullptr ) {
TAnimModel::warm_instanceable_cache( mesh );
}
session_cache.emplace( model_file, mesh );
return true;
}
void
reset_pack_texture_warm_cache() {
g_session_warmed_textures.clear();
g_session_warmed_textures_lru.clear();
g_session_warmed_textures_iters.clear();
}
void
@@ -147,6 +259,48 @@ preload_pack_models(
preload_pack_models( models );
}
std::size_t
warm_pack_texture_paths_main(
std::string const *const paths,
std::size_t const count,
double const budget_ms,
std::size_t *const processed_out ) {
if( paths == nullptr || count == 0 || GfxRenderer == nullptr ) {
if( processed_out != nullptr ) {
*processed_out = 0;
}
return 0;
}
std::unordered_set<std::string> seen;
seen.reserve( std::min( count, std::size_t { 64 } ) );
std::size_t warmed { 0 };
std::size_t processed { 0 };
auto const started { std::chrono::steady_clock::now() };
for( std::size_t i { 0 }; i < count; ++i ) {
if(
budget_ms > 0.0 &&
processed > 0 ) {
auto const elapsed_ms {
std::chrono::duration<double, std::milli>(
std::chrono::steady_clock::now() - started ).count() };
if( elapsed_ms >= budget_ms ) {
break;
}
}
if( warm_one_pack_texture( paths[ i ], seen ) ) {
++warmed;
}
++processed;
}
if( processed_out != nullptr ) {
*processed_out = processed;
}
return warmed;
}
std::size_t
warm_pack_textures_main( Eu7Model const *const models, std::size_t const count ) {
if( models == nullptr || count == 0 || GfxRenderer == nullptr ) {

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@@ -13,9 +13,12 @@ http://mozilla.org/MPL/2.0/.
#include <cstddef>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
class TModel3d;
namespace scene::eu7 {
// Tylko warm_instanceable_cache dla juz zcache'owanych meshy (bez cold GetModel na workerze).
@@ -30,10 +33,23 @@ preload_pack_models(
// Main thread: Fetch_Material dla unikalnych texture_file z chunka przed apply.
// Zwraca liczbe unikalnych Fetch_Material w tym slice.
std::size_t
warm_pack_texture_paths_main(
std::string const *paths,
std::size_t count,
double budget_ms = 0.0,
std::size_t *processed_out = nullptr );
std::size_t
warm_pack_textures_main( Eu7Model const *models, std::size_t count );
void
reset_pack_texture_warm_cache();
// Thread-safe cold mesh load: session cache, then GetModel under g_pack_mesh_load_mutex.
[[nodiscard]] bool
ensure_pack_mesh_in_session_cache(
std::string model_file,
std::unordered_map<std::string, TModel3d *> &session_cache );
} // namespace scene::eu7

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@@ -189,6 +189,8 @@ log_pack_bench_impl( Eu7PackBench const &bench, char const *const title ) {
" stuck_skip=" + std::to_string( bench.stream_apply_stuck_skip ) );
WriteLog(
" diag ready_tex_ms=" + std::to_string( static_cast<int>( bench.stream_prefetch_ready_tex_ms ) ) +
" ready_umes_ms=" + std::to_string( static_cast<int>( bench.stream_prefetch_ready_umes_ms ) ) +
" umes_loads=" + std::to_string( bench.stream_prefetch_ready_umes_loads ) +
" peak_pending=" + std::to_string( bench.peak_pending_total ) );
WriteLog(
" peaks: ready_q=" + std::to_string( bench.peak_ready_queue ) +
@@ -324,6 +326,7 @@ pack_bench_note_chunk(
pack_bench_inc( &Eu7PackBench::main_chunk_cold_loads, cold_meshes );
g_pack_bench.last_chunk_ms = wall_ms;
g_pack_bench.last_apply_ms = pointer_apply_ms;
g_pack_bench.last_chunk_instances = instances;
g_pack_bench.last_chunk_cold = cold_meshes;
if( wall_ms > g_pack_bench.peak_chunk_ms ) {
@@ -344,6 +347,7 @@ pack_bench_note_chunk(
auto &stream { g_pack_bench_stream };
stream.last_chunk_ms = wall_ms;
stream.last_apply_ms = pointer_apply_ms;
stream.last_chunk_instances = instances;
stream.last_chunk_cold = cold_meshes;
if( wall_ms > stream.peak_chunk_ms ) {

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@@ -72,7 +72,14 @@ struct Eu7PackBench {
std::uint64_t stream_dequeue_wait_near { 0 };
std::uint64_t stream_jobs_blocked_far { 0 };
std::uint64_t stream_apply_stuck_skip { 0 };
std::uint64_t stream_sections_unloaded { 0 };
std::uint64_t stream_unload_instances { 0 };
std::uint64_t stream_mesh_cache_evictions { 0 };
std::uint64_t stream_nodedata_cache_evictions { 0 };
std::uint64_t stream_texture_cache_evictions { 0 };
double stream_prefetch_ready_tex_ms { 0.0 };
double stream_prefetch_ready_umes_ms { 0.0 };
std::uint64_t stream_prefetch_ready_umes_loads { 0 };
std::uint64_t peak_pending_total { 0 };
std::uint64_t stream_inst_planned { 0 };
std::uint64_t stream_inst_after_cold { 0 };
@@ -92,6 +99,7 @@ struct Eu7PackBench {
std::uint64_t peak_chunk_instances { 0 };
std::uint64_t peak_chunk_cold { 0 };
double last_chunk_ms { 0.0 };
double last_apply_ms { 0.0 };
std::uint64_t last_chunk_instances { 0 };
std::uint64_t last_chunk_cold { 0 };

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@@ -505,6 +505,48 @@ parse_pack_section_header(
const std::uint8_t first_byte {
peek == EOF ? std::uint8_t { 0 } : static_cast<std::uint8_t>( peek ) };
bool use_v11_header { false };
if( first_byte == kPackSectionFormatV11 ) {
cursor.section_format = sn_utils::d_uint8( input );
const std::uint32_t solo_total { sn_utils::ld_uint32( input ) };
const std::uint32_t inst_total { sn_utils::ld_uint32( input ) };
const std::uint32_t unique_mesh_count { sn_utils::ld_uint32( input ) };
if( solo_total + inst_total == entry.model_count ) {
use_v11_header = true;
cursor.model_total = solo_total + inst_total;
cursor.solo_remaining = 0;
cursor.inst_remaining = 0;
StringTable const strings { module.strings };
cursor.unique_meshes.reserve( unique_mesh_count );
for( std::uint32_t mesh_idx { 0 }; mesh_idx < unique_mesh_count; ++mesh_idx ) {
cursor.unique_meshes.push_back(
strings.resolve( sn_utils::ld_uint32( input ) ) );
}
const std::uint32_t unique_texture_count { sn_utils::ld_uint32( input ) };
cursor.unique_textures.reserve( unique_texture_count );
for( std::uint32_t tex_idx { 0 }; tex_idx < unique_texture_count; ++tex_idx ) {
cursor.unique_textures.push_back(
strings.resolve( sn_utils::ld_uint32( input ) ) );
}
cursor.chunk_count = sn_utils::ld_uint32( input );
cursor.chunk_model_counts.resize( cursor.chunk_count );
cursor.chunk_byte_offsets.resize( cursor.chunk_count );
for( std::uint32_t chunk_idx { 0 }; chunk_idx < cursor.chunk_count; ++chunk_idx ) {
cursor.chunk_model_counts[ chunk_idx ] = sn_utils::ld_uint32( input );
cursor.chunk_byte_offsets[ chunk_idx ] = sn_utils::ld_uint32( input );
}
}
}
if( use_v11_header ) {
cursor.models_read = 0;
cursor.header_parsed = true;
return;
}
bool use_v10_header { false };
if( first_byte == kPackSectionFormatV10 ) {
cursor.section_format = sn_utils::d_uint8( input );
@@ -1168,11 +1210,13 @@ read_pack_section_chunk_load_impl(
result.chunk_index = chunk_index;
if( chunk_index == 0 ) {
result.unique_meshes = header.unique_meshes;
result.unique_textures = header.unique_textures;
}
Eu7PackSectionCursor chunk_cursor { header };
if(
header.section_format == kPackSectionFormatV10 &&
( header.section_format == kPackSectionFormatV10 ||
header.section_format == kPackSectionFormatV11 ) &&
false == header.chunk_byte_offsets.empty() ) {
auto const section_start {
static_cast<std::streamoff>( module.pack_payload_offset + entry->pack_offset ) };
@@ -1218,9 +1262,11 @@ read_pack_section_load_impl( Eu7Module const &module, int const row, int const c
parse_pack_section_header( module, input, *entry, header );
result.unique_meshes = header.unique_meshes;
result.unique_textures = header.unique_textures;
if(
header.section_format == kPackSectionFormatV10 &&
( header.section_format == kPackSectionFormatV10 ||
header.section_format == kPackSectionFormatV11 ) &&
header.chunk_count > 0 ) {
result.models.reserve( entry->model_count );
for( std::uint32_t chunk_idx { 0 }; chunk_idx < header.chunk_count; ++chunk_idx ) {

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@@ -32,6 +32,7 @@ http://mozilla.org/MPL/2.0/.
#include <cmath>
#include <deque>
#include <limits>
#include <list>
#include <mutex>
#include <optional>
#include <stdexcept>
@@ -41,6 +42,15 @@ http://mozilla.org/MPL/2.0/.
#include <vector>
namespace scene::eu7 {
[[nodiscard]] bool
ring_section_in_radius(
int row,
int column,
int center_row,
int center_column,
int radius_km );
namespace {
constexpr double kDrainBudgetMs { 12.0 };
@@ -50,7 +60,7 @@ constexpr std::size_t kLoaderSectionsPerDrain { 8 };
constexpr double kGameplayApplyBudgetMs { 4.0 };
constexpr double kCatchupApplyBudgetMs { 6.0 };
constexpr std::size_t kGameplaySliceInstances { 96 };
constexpr std::size_t kCatchupSliceInstances { 160 };
constexpr std::size_t kCatchupSliceInstances { 64 };
constexpr std::size_t kLoaderSliceInstances { 768 };
constexpr std::size_t kGameplaySliceColdMeshes { 1 };
constexpr std::size_t kCatchupSliceColdMeshes { 2 };
@@ -60,6 +70,9 @@ constexpr double kCatchupColdBudgetMs { 5.0 };
constexpr int kInitialBootstrapRadius { 5 };
constexpr int kStreamRadius { 14 };
constexpr int kSectionUnloadMarginKm { 2 };
constexpr std::size_t kMeshCacheLruCap { 2000 };
constexpr std::size_t kNodedataCacheLruCap { 2000 };
constexpr int kMovementLookahead { 10 };
constexpr std::size_t kMaxPackStreamWorkers { 8 };
constexpr std::size_t kMaxInFlightSections { 12 };
@@ -67,7 +80,9 @@ constexpr std::size_t kMaxReadySections { 6 };
constexpr double kStreamStatusLogIntervalSec { 5.0 };
constexpr double kReenqueueDistanceM { 500.0 };
constexpr double kCatchupReenqueueDistanceM { 40.0 };
constexpr std::size_t kHeavySectionModelThreshold { 800 };
constexpr std::size_t kHeavySectionModelThreshold { 32 };
constexpr std::size_t kPackTextureWarmSlice { 8 };
constexpr double kPackTextureWarmBudgetMs { 4.0 };
constexpr double kUrgentApplyBudgetMs { 32.0 };
constexpr std::size_t kUrgentSliceInstances { 96 };
constexpr std::size_t kUrgentSliceColdMeshes { 2 };
@@ -75,6 +90,10 @@ constexpr double kUrgentColdBudgetMs { 24.0 };
constexpr std::size_t kUrgentMaxChunksPerDrain { 8 };
constexpr double kReadyTexturePrefetchBudgetMs { 14.0 };
constexpr std::size_t kReadyTexturePrefetchSlice { 256 };
constexpr int kUmesPrefetchMaxDistanceKm { 2 };
constexpr double kReadyUmesPrefetchBudgetMs { 8.0 };
constexpr std::size_t kReadyUmesPrefetchMaxMeshes { 6 };
constexpr std::size_t kUmesPrefetchJobsBacklogThreshold { 4 };
constexpr std::size_t kCatchupMaxInFlightSections { 28 };
constexpr std::size_t kCatchupMaxReadySections { 14 };
constexpr int kUrgentSectionDistanceKm { 1 };
@@ -110,11 +129,13 @@ struct PackSectionReady {
std::size_t section_idx { 0 };
std::unique_ptr<std::vector<Eu7Model>> models;
std::vector<std::string> unique_meshes;
std::vector<std::string> unique_textures;
bool failed { false };
bool section_final { true };
std::size_t apply_offset { 0 };
std::size_t texture_warm_offset { 0 };
std::size_t umes_cold_offset { 0 };
std::size_t umes_prefetch_offset { 0 };
};
struct SectionStreamState {
@@ -139,6 +160,14 @@ struct SectionStreamState {
std::unordered_map<std::string, TModel3d *> mesh_cache;
std::unordered_map<std::string, scene::node_data> nodedata_cache;
std::list<std::string> mesh_lru;
std::unordered_map<std::string, std::list<std::string>::iterator> mesh_lru_iters;
std::unordered_map<std::string, std::size_t> mesh_ref_counts;
std::unordered_map<std::size_t, std::unordered_set<std::string>> section_mesh_keys;
std::list<std::string> nodedata_lru;
std::unordered_map<std::string, std::list<std::string>::iterator> nodedata_lru_iters;
std::unordered_map<std::string, std::size_t> nodedata_ref_counts;
std::unordered_map<std::size_t, std::unordered_set<std::string>> section_nodedata_keys;
std::vector<std::jthread> workers;
std::atomic<bool> worker_exit { false };
@@ -171,6 +200,12 @@ enqueue_section_if_needed(
void
sync_stream_limits( glm::dvec3 const &world_position );
void
maybe_unload_distant_sections( int const center_row, int const center_column );
void
evict_unreferenced_stream_caches();
[[nodiscard]] bool
try_dequeue_ready_batch();
@@ -186,6 +221,46 @@ enqueue_failed_section( PackSectionJob const &job );
void
release_pending_buffer();
void
prefetch_ready_queue_umes_worker( double budget_ms, std::size_t max_meshes );
[[nodiscard]] std::size_t
warm_pack_section_textures(
PackSectionReady &batch,
std::size_t const model_offset,
std::size_t const model_count,
std::size_t const max_textures = kPackTextureWarmSlice ) {
if( false == batch.unique_textures.empty() ) {
if( batch.texture_warm_offset >= batch.unique_textures.size() ) {
return 0;
}
auto const remaining { batch.unique_textures.size() - batch.texture_warm_offset };
auto const slice { std::min( remaining, max_textures ) };
std::size_t processed { 0 };
auto const warmed {
warm_pack_texture_paths_main(
batch.unique_textures.data() + batch.texture_warm_offset,
slice,
kPackTextureWarmBudgetMs,
&processed ) };
batch.texture_warm_offset += processed;
return warmed;
}
if( batch.models == nullptr || model_count == 0 ) {
return 0;
}
auto const begin { model_offset };
if( begin >= batch.models->size() ) {
return 0;
}
auto const remaining { std::min( model_count, batch.models->size() - begin ) };
auto const warmed {
warm_pack_textures_main( batch.models->data() + begin, remaining ) };
batch.texture_warm_offset = begin + remaining;
return warmed;
}
[[nodiscard]] bool
section_has_pack_models( int const row, int const column );
@@ -216,6 +291,303 @@ stream_worker_count() {
return std::min( requested, kMaxPackStreamWorkers );
}
void
touch_string_lru(
std::string const &key,
std::list<std::string> &order,
std::unordered_map<std::string, std::list<std::string>::iterator> &iters ) {
auto const found { iters.find( key ) };
if( found == iters.end() ) {
order.push_back( key );
iters.emplace( key, std::prev( order.end() ) );
return;
}
order.splice( order.end(), order, found->second );
}
void
retain_cache_key(
std::size_t const section_idx,
std::string key,
std::unordered_map<std::size_t, std::unordered_set<std::string>> &section_keys,
std::unordered_map<std::string, std::size_t> &ref_counts,
std::list<std::string> &lru_order,
std::unordered_map<std::string, std::list<std::string>::iterator> &lru_iters ) {
if( key.empty() ) {
return;
}
auto &keys { section_keys[ section_idx ] };
if( false == keys.insert( key ).second ) {
touch_string_lru( key, lru_order, lru_iters );
return;
}
++ref_counts[ key ];
touch_string_lru( key, lru_order, lru_iters );
}
void
release_section_key_refs(
std::size_t const section_idx,
std::unordered_map<std::size_t, std::unordered_set<std::string>> &section_keys,
std::unordered_map<std::string, std::size_t> &ref_counts ) {
auto const found { section_keys.find( section_idx ) };
if( found == section_keys.end() ) {
return;
}
for( auto const &key : found->second ) {
auto ref_it { ref_counts.find( key ) };
if( ref_it == ref_counts.end() ) {
continue;
}
if( ref_it->second <= 1 ) {
ref_counts.erase( ref_it );
}
else {
--ref_it->second;
}
}
section_keys.erase( found );
}
void
evict_cache_lru_if_needed(
std::unordered_map<std::string, std::size_t> &ref_counts,
std::unordered_map<std::string, TModel3d *> *const mesh_cache,
std::unordered_map<std::string, scene::node_data> *const nodedata_cache,
std::list<std::string> &lru_order,
std::unordered_map<std::string, std::list<std::string>::iterator> &lru_iters,
std::size_t const cap,
std::uint64_t Eu7PackBench::*const eviction_counter ) {
while( lru_order.size() > cap ) {
bool evicted { false };
for( auto it { lru_order.begin() }; it != lru_order.end(); ++it ) {
auto const &key { *it };
auto const ref_it { ref_counts.find( key ) };
if( ref_it != ref_counts.end() && ref_it->second > 0 ) {
continue;
}
lru_iters.erase( key );
lru_order.erase( it );
if( mesh_cache != nullptr ) {
mesh_cache->erase( key );
}
if( nodedata_cache != nullptr ) {
nodedata_cache->erase( key );
}
pack_bench_inc( eviction_counter );
evicted = true;
break;
}
if( false == evicted ) {
break;
}
}
}
void
retain_section_mesh_keys(
std::size_t const section_idx,
Eu7Model const *const models,
std::size_t const offset,
std::size_t const count ) {
if( models == nullptr || count == 0 ) {
return;
}
for( std::size_t i { 0 }; i < count; ++i ) {
auto model_file { models[ offset + i ].model_file };
if( model_file.empty() || model_file == "notload" ) {
continue;
}
replace_slashes( model_file );
retain_cache_key(
section_idx,
model_file,
g_stream.section_mesh_keys,
g_stream.mesh_ref_counts,
g_stream.mesh_lru,
g_stream.mesh_lru_iters );
}
}
void
retain_section_nodedata_keys(
std::size_t const section_idx,
Eu7Model const *const models,
std::size_t const offset,
std::size_t const count ) {
if( models == nullptr || count == 0 ) {
return;
}
for( std::size_t i { 0 }; i < count; ++i ) {
retain_cache_key(
section_idx,
pack_nodedata_cache_key( models[ offset + i ] ),
g_stream.section_nodedata_keys,
g_stream.nodedata_ref_counts,
g_stream.nodedata_lru,
g_stream.nodedata_lru_iters );
}
}
void
release_section_cache_refs( std::size_t const section_idx ) {
release_section_key_refs(
section_idx,
g_stream.section_mesh_keys,
g_stream.mesh_ref_counts );
release_section_key_refs(
section_idx,
g_stream.section_nodedata_keys,
g_stream.nodedata_ref_counts );
evict_unreferenced_stream_caches();
}
void
evict_unreferenced_stream_caches() {
evict_cache_lru_if_needed(
g_stream.mesh_ref_counts,
&g_stream.mesh_cache,
nullptr,
g_stream.mesh_lru,
g_stream.mesh_lru_iters,
kMeshCacheLruCap,
&Eu7PackBench::stream_mesh_cache_evictions );
evict_cache_lru_if_needed(
g_stream.nodedata_ref_counts,
nullptr,
&g_stream.nodedata_cache,
g_stream.nodedata_lru,
g_stream.nodedata_lru_iters,
kNodedataCacheLruCap,
&Eu7PackBench::stream_nodedata_cache_evictions );
}
[[nodiscard]] bool
ensure_stream_pack_mesh( std::string model_file ) {
if( model_file.empty() || model_file == "notload" ) {
return false;
}
replace_slashes( model_file );
(void)ensure_pack_mesh_in_session_cache( model_file, g_stream.mesh_cache );
touch_string_lru( model_file, g_stream.mesh_lru, g_stream.mesh_lru_iters );
return true;
}
void
cancel_section_stream_work( std::size_t const section_idx ) {
{
std::lock_guard<std::mutex> lock { g_stream.jobs.mutex };
auto &jobs { g_stream.jobs.data };
jobs.erase(
std::remove_if(
jobs.begin(),
jobs.end(),
[&]( PackSectionJob const &job ) {
return job.section_idx == section_idx;
} ),
jobs.end() );
}
{
std::lock_guard<std::mutex> lock { g_stream.ready.mutex };
for( auto it { g_stream.ready.data.begin() }; it != g_stream.ready.data.end(); ) {
if( it->section_idx != section_idx ) {
++it;
continue;
}
if( it->models != nullptr ) {
it->models->clear();
it->models->shrink_to_fit();
it->models.reset();
}
it = g_stream.ready.data.erase( it );
}
}
if(
g_stream.pending_apply.has_value() &&
g_stream.pending_apply->section_idx == section_idx ) {
release_pending_buffer();
}
g_stream.in_flight_sections.erase( section_idx );
g_stream.loaded_sections.erase( section_idx );
}
[[nodiscard]] std::size_t
unload_pack_section( int const row, int const column ) {
auto const section_idx { section_index( row, column ) };
if( false == g_stream.loaded_sections.contains( section_idx ) ) {
return 0;
}
std::size_t removed { 0 };
if( g_stream.serializer != nullptr ) {
removed = g_stream.serializer->unload_eu7_pack_section( row, column );
}
release_section_cache_refs( section_idx );
cancel_section_stream_work( section_idx );
if( removed > 0 ) {
if( load_stats().pack_models >= removed ) {
load_stats().pack_models -= removed;
}
else {
load_stats().pack_models = 0;
}
pack_bench_inc( &Eu7PackBench::stream_unload_instances, removed );
}
pack_bench_inc( &Eu7PackBench::stream_sections_unloaded );
return removed;
}
void
maybe_unload_distant_sections( int const center_row, int const center_column ) {
if( false == g_loading_screen_dismissed || g_stream.bootstrap_active ) {
return;
}
auto const keep_radius { g_stream.radius + kSectionUnloadMarginKm };
std::vector<std::size_t> to_unload;
to_unload.reserve( g_stream.loaded_sections.size() );
for( auto const section_idx : g_stream.loaded_sections ) {
auto const row {
static_cast<int>( section_idx / static_cast<std::size_t>( kRegionSideSectionCount ) ) };
auto const column {
static_cast<int>( section_idx % static_cast<std::size_t>( kRegionSideSectionCount ) ) };
if( ring_section_in_radius( row, column, center_row, center_column, keep_radius ) ) {
continue;
}
to_unload.push_back( section_idx );
}
if( to_unload.empty() ) {
return;
}
static double s_last_unload_log { 0.0 };
auto const now { Timer::GetTime() };
auto const should_log {
now - s_last_unload_log >= kStreamStatusLogIntervalSec };
std::size_t total_removed { 0 };
for( auto const section_idx : to_unload ) {
auto const row {
static_cast<int>( section_idx / static_cast<std::size_t>( kRegionSideSectionCount ) ) };
auto const column {
static_cast<int>( section_idx % static_cast<std::size_t>( kRegionSideSectionCount ) ) };
total_removed += unload_pack_section( row, column );
}
if( should_log && total_removed > 0 ) {
s_last_unload_log = now;
WriteLog(
"EU7 PACK: unload " + std::to_string( to_unload.size() ) + " sekcji, inst=" +
std::to_string( total_removed ) + ", loaded=" +
std::to_string( g_stream.loaded_sections.size() ) + ", mesh_cache=" +
std::to_string( g_stream.mesh_cache.size() ) );
}
}
void
reset_stream_fields();
@@ -242,6 +614,14 @@ reset_stream_fields() {
g_stream.has_anchor_position = false;
g_stream.mesh_cache.clear();
g_stream.nodedata_cache.clear();
g_stream.mesh_lru.clear();
g_stream.mesh_lru_iters.clear();
g_stream.mesh_ref_counts.clear();
g_stream.section_mesh_keys.clear();
g_stream.nodedata_lru.clear();
g_stream.nodedata_lru_iters.clear();
g_stream.nodedata_ref_counts.clear();
g_stream.section_nodedata_keys.clear();
reset_pack_texture_warm_cache();
note_apply_progress();
}
@@ -331,6 +711,33 @@ camera_stream_speed_mps() {
return glm::length( rotated ) * 5.0;
}
[[nodiscard]] bool pending_apply_is_urgent();
[[nodiscard]] double gameplay_apply_budget_ms();
[[nodiscard]] double
ready_texture_prefetch_budget_ms() {
auto const speed { camera_stream_speed_mps() };
if(
speed > 500.0 &&
pending_apply_is_urgent() ) {
return 0.0;
}
double budget { kReadyTexturePrefetchBudgetMs * 0.5 };
if( g_stream_catchup || speed > 80.0 ) {
budget = kReadyTexturePrefetchBudgetMs;
}
if( g_stream_catchup ) {
auto const apply_budget {
pending_apply_is_urgent() ?
kUrgentApplyBudgetMs :
gameplay_apply_budget_ms() };
return std::min( budget, apply_budget * 0.25 );
}
return std::min( budget, kDrainBudgetMs * 0.35 );
}
[[nodiscard]] glm::dvec3
camera_travel_forward() {
if( glm::length2( Global.pCamera.Velocity ) > 0.01 ) {
@@ -404,6 +811,24 @@ pending_apply_is_urgent() {
return pending_section_near_camera( max_dist );
}
[[nodiscard]] std::size_t
scene_apply_pressure_slice_cap() {
auto const applied { load_stats().pack_models };
if( applied >= 200000 ) {
return 16;
}
if( applied >= 120000 ) {
return 24;
}
if( applied >= 80000 ) {
return 32;
}
if( applied >= 40000 ) {
return 48;
}
return std::numeric_limits<std::size_t>::max();
}
[[nodiscard]] std::size_t
adaptive_slice_instances( std::size_t const section_total, bool const urgent = false ) {
if( urgent ) {
@@ -428,6 +853,14 @@ adaptive_slice_instances( std::size_t const section_total, bool const urgent = f
else if( last_ms >= 12.0 ) {
limit = std::min( limit, std::size_t { 48 } );
}
limit = std::min( limit, scene_apply_pressure_slice_cap() );
auto const last_apply { pack_bench_stream().last_apply_ms };
if( last_apply >= 20.0 ) {
limit = std::min( limit, std::size_t { 16 } );
}
else if( last_apply >= 12.0 ) {
limit = std::min( limit, std::size_t { 24 } );
}
return std::max( limit, std::size_t { 16 } );
}
@@ -438,7 +871,7 @@ adaptive_slice_instances( std::size_t const section_total, bool const urgent = f
limit = std::min( limit, kCatchupSliceInstances );
}
else if( speed > 600.0 ) {
limit = std::min( limit, std::size_t { 128 } );
limit = std::min( limit, std::size_t { 48 } );
}
else {
limit = std::min( limit, std::size_t { 96 } );
@@ -463,6 +896,19 @@ adaptive_slice_instances( std::size_t const section_total, bool const urgent = f
limit = std::min( limit, std::size_t { 64 } );
}
auto const last_apply { pack_bench_stream().last_apply_ms };
if( last_apply >= 24.0 ) {
limit = std::min( limit, std::size_t { 16 } );
}
else if( last_apply >= 16.0 ) {
limit = std::min( limit, std::size_t { 24 } );
}
else if( last_apply >= 10.0 ) {
limit = std::min( limit, std::size_t { 32 } );
}
limit = std::min( limit, scene_apply_pressure_slice_cap() );
return std::max( limit, std::size_t { 16 } );
}
@@ -528,23 +974,11 @@ preload_slice_cold_meshes(
break;
}
}
auto const was_global_cached { TModelsManager::IsModelCached( model_file ) };
TModel3d *mesh { nullptr };
{
PackBenchTimer const load_timer { &Eu7PackBench::main_cold_getmodel_ms };
mesh = TModelsManager::GetModel( model_file, false, false );
(void)ensure_stream_pack_mesh( model_file );
pack_bench_inc( &Eu7PackBench::main_cold_getmodel_calls );
}
if( was_global_cached ) {
pack_bench_inc( &Eu7PackBench::stream_mesh_global_hit );
}
else {
pack_bench_inc( &Eu7PackBench::stream_mesh_disk_load );
}
if( mesh != nullptr ) {
TAnimModel::warm_instanceable_cache( mesh );
}
g_stream.mesh_cache.emplace( model_file, mesh );
++cold_loaded;
}
@@ -556,23 +990,11 @@ preload_slice_cold_meshes(
}
replace_slashes( model_file );
if( false == g_stream.mesh_cache.contains( model_file ) ) {
auto const was_global_cached { TModelsManager::IsModelCached( model_file ) };
TModel3d *mesh { nullptr };
{
PackBenchTimer const load_timer { &Eu7PackBench::main_cold_getmodel_ms };
mesh = TModelsManager::GetModel( model_file, false, false );
(void)ensure_stream_pack_mesh( model_file );
pack_bench_inc( &Eu7PackBench::main_cold_getmodel_calls );
}
if( was_global_cached ) {
pack_bench_inc( &Eu7PackBench::stream_mesh_global_hit );
}
else {
pack_bench_inc( &Eu7PackBench::stream_mesh_disk_load );
}
if( mesh != nullptr ) {
TAnimModel::warm_instanceable_cache( mesh );
}
g_stream.mesh_cache.emplace( model_file, mesh );
cold_loaded = 1;
}
slice_count = 1;
@@ -619,23 +1041,11 @@ preload_umes_cold_meshes(
break;
}
}
auto const was_global_cached { TModelsManager::IsModelCached( model_file ) };
TModel3d *mesh { nullptr };
{
PackBenchTimer const load_timer { &Eu7PackBench::main_cold_getmodel_ms };
mesh = TModelsManager::GetModel( model_file, false, false );
(void)ensure_stream_pack_mesh( model_file );
pack_bench_inc( &Eu7PackBench::main_cold_getmodel_calls );
}
if( was_global_cached ) {
pack_bench_inc( &Eu7PackBench::stream_mesh_global_hit );
}
else {
pack_bench_inc( &Eu7PackBench::stream_mesh_disk_load );
}
if( mesh != nullptr ) {
TAnimModel::warm_instanceable_cache( mesh );
}
g_stream.mesh_cache.emplace( model_file, mesh );
++cold_loaded;
offset_out = i + 1;
}
@@ -689,6 +1099,7 @@ maybe_skip_stuck_apply_offset() {
( model_file.empty() ? "" : " file=\"" + model_file + "\"" ) );
if( false == model_file.empty() && model_file != "notload" ) {
replace_slashes( model_file );
touch_string_lru( model_file, g_stream.mesh_lru, g_stream.mesh_lru_iters );
g_stream.mesh_cache.emplace( std::move( model_file ), nullptr );
}
g_stream.pending_apply_offset = offset + 1;
@@ -724,6 +1135,16 @@ maybe_preempt_distant_pending() {
if( pending_dist <= kUrgentSectionDistanceKm ) {
return;
}
if( pending_dist < 5 ) {
return;
}
auto const total { batch.models->size() };
if(
total > 0 &&
g_stream.pending_apply_offset > total / 2 ) {
return;
}
auto const speed { camera_stream_speed_mps() };
auto const near_apply_km {
@@ -749,7 +1170,7 @@ maybe_preempt_distant_pending() {
break;
}
if(
ready_dist < pending_dist &&
ready_dist + 3 < pending_dist &&
ready_dist <= near_apply_km ) {
nearer_ready = true;
break;
@@ -847,7 +1268,10 @@ apply_pending_chunk(
auto const cam_speed { camera_stream_speed_mps() };
auto const is_urgent { pending_apply_is_urgent() };
auto const is_heavy {
total > kHeavySectionModelThreshold || remaining > kHeavySectionModelThreshold };
false == batch.unique_meshes.empty() ||
false == batch.unique_textures.empty() ||
total >= kHeavySectionModelThreshold ||
remaining >= kHeavySectionModelThreshold };
auto const far_slow_drain {
cam_speed > 300.0 &&
pending_dist > kFarApplySlowDistanceKm &&
@@ -932,7 +1356,7 @@ apply_pending_chunk(
{
auto const phase_started { std::chrono::steady_clock::now() };
tex_fetches = warm_pack_textures_main( models_ptr + offset, chunk_count );
tex_fetches = warm_pack_section_textures( batch, offset, chunk_count );
warm_ms = std::chrono::duration<double, std::milli>(
std::chrono::steady_clock::now() - phase_started ).count();
}
@@ -941,7 +1365,8 @@ apply_pending_chunk(
scene::scratch_data scratch;
simulation::eu7_pack_apply_session const session {
&g_stream.mesh_cache,
&g_stream.nodedata_cache };
&g_stream.nodedata_cache,
batch.section_idx };
{
auto const phase_started { std::chrono::steady_clock::now() };
g_stream.serializer->apply_eu7_pack_models(
@@ -953,6 +1378,9 @@ apply_pending_chunk(
apply_ms = std::chrono::duration<double, std::milli>(
std::chrono::steady_clock::now() - phase_started ).count();
}
retain_section_mesh_keys( batch.section_idx, models_ptr, offset, chunk_count );
retain_section_nodedata_keys( batch.section_idx, models_ptr, offset, chunk_count );
evict_unreferenced_stream_caches();
auto const chunk_wall_ms {
std::chrono::duration<double, std::milli>(
@@ -1121,6 +1549,7 @@ worker_loop( std::stop_token const stop_token ) {
std::unique_ptr<std::vector<Eu7Model>> models;
std::vector<std::string> unique_meshes;
std::vector<std::string> unique_textures;
std::uint32_t chunk_count { 1 };
{
PackBenchTimer const read_timer { &Eu7PackBench::worker_read_pack_ms };
@@ -1129,6 +1558,7 @@ worker_loop( std::stop_token const stop_token ) {
module, job.row, job.column, job.next_chunk ) };
chunk_count = chunk.chunk_count;
unique_meshes = std::move( chunk.unique_meshes );
unique_textures = std::move( chunk.unique_textures );
if( false == chunk.models.empty() ) {
models = std::make_unique<std::vector<Eu7Model>>(
std::move( chunk.models ) );
@@ -1141,6 +1571,7 @@ worker_loop( std::stop_token const stop_token ) {
result.section_idx = job.section_idx;
result.models = std::move( models );
result.unique_meshes = std::move( unique_meshes );
result.unique_textures = std::move( unique_textures );
result.failed = result.models == nullptr;
result.section_final = job.next_chunk + 1 >= chunk_count;
@@ -1169,6 +1600,18 @@ worker_loop( std::stop_token const stop_token ) {
pack_bench_inc( &Eu7PackBench::worker_sections_done );
}
if( job.next_chunk == 0 ) {
std::size_t pending_jobs { 0 };
{
std::lock_guard<std::mutex> lock { g_stream.jobs.mutex };
pending_jobs = g_stream.jobs.data.size();
}
if( pending_jobs < kUmesPrefetchJobsBacklogThreshold ) {
prefetch_ready_queue_umes_worker(
kReadyUmesPrefetchBudgetMs, kReadyUmesPrefetchMaxMeshes );
}
}
if( job.next_chunk + 1 < chunk_count ) {
PackSectionJob continue_job { job };
continue_job.next_chunk = job.next_chunk + 1;
@@ -1722,15 +2165,6 @@ try_dequeue_ready_batch() {
pack_bench_inc( &Eu7PackBench::stream_dequeue_far );
}
if(
g_stream.pending_apply->models != nullptr &&
g_stream.pending_apply->texture_warm_offset < g_stream.pending_apply->models->size() ) {
(void)warm_pack_textures_main(
g_stream.pending_apply->models->data() + g_stream.pending_apply->texture_warm_offset,
g_stream.pending_apply->models->size() - g_stream.pending_apply->texture_warm_offset );
g_stream.pending_apply->texture_warm_offset = g_stream.pending_apply->models->size();
}
return true;
}
@@ -1748,7 +2182,17 @@ prefetch_ready_queue_textures( double const budget_ms ) {
{
std::lock_guard<std::mutex> lock { g_stream.ready.mutex };
for( auto it { g_stream.ready.data.begin() }; it != g_stream.ready.data.end(); ++it ) {
if( it->failed || it->models == nullptr || it->models->empty() ) {
if( it->failed ) {
continue;
}
if( false == it->unique_textures.empty() ) {
if( it->texture_warm_offset >= it->unique_textures.size() ) {
continue;
}
candidates.push_back( it );
continue;
}
if( it->models == nullptr || it->models->empty() ) {
continue;
}
if( it->texture_warm_offset >= it->models->size() ) {
@@ -1784,6 +2228,30 @@ prefetch_ready_queue_textures( double const budget_ms ) {
for( auto const it : candidates ) {
auto &batch { *it };
if( false == batch.unique_textures.empty() ) {
while( batch.texture_warm_offset < batch.unique_textures.size() ) {
auto const remaining {
batch.unique_textures.size() - batch.texture_warm_offset };
auto const slice { std::min( remaining, kReadyTexturePrefetchSlice ) };
auto const tex_slice { std::min( slice, kPackTextureWarmSlice ) };
std::size_t processed { 0 };
(void)warm_pack_texture_paths_main(
batch.unique_textures.data() + batch.texture_warm_offset,
tex_slice,
kPackTextureWarmBudgetMs,
&processed );
batch.texture_warm_offset += processed;
auto const elapsed_ms {
std::chrono::duration<double, std::milli>(
std::chrono::steady_clock::now() - started ).count() };
if( elapsed_ms >= budget_ms ) {
return;
}
}
continue;
}
while( batch.texture_warm_offset < batch.models->size() ) {
auto const remaining { batch.models->size() - batch.texture_warm_offset };
auto const slice { std::min( remaining, kReadyTexturePrefetchSlice ) };
@@ -1802,6 +2270,100 @@ prefetch_ready_queue_textures( double const budget_ms ) {
}
}
void
prefetch_ready_queue_umes_worker( double const budget_ms, std::size_t const max_meshes ) {
if( budget_ms <= 0.0 || max_meshes == 0 ) {
return;
}
PackBenchTimer const prefetch_timer { &Eu7PackBench::stream_prefetch_ready_umes_ms };
auto const started { std::chrono::steady_clock::now() };
std::size_t loads { 0 };
std::lock_guard<std::mutex> lock { g_stream.ready.mutex };
std::vector<std::deque<PackSectionReady>::iterator> candidates;
candidates.reserve( g_stream.ready.data.size() );
for( auto it { g_stream.ready.data.begin() }; it != g_stream.ready.data.end(); ++it ) {
if( it->failed || it->unique_meshes.empty() ) {
continue;
}
if( it->umes_prefetch_offset >= it->unique_meshes.size() ) {
continue;
}
if( g_stream.center_row >= 0 && g_stream.center_column >= 0 ) {
auto const dist {
section_manhattan_sections(
it->row,
it->column,
g_stream.center_row,
g_stream.center_column ) };
if( dist > kUmesPrefetchMaxDistanceKm ) {
continue;
}
}
candidates.push_back( it );
}
if( candidates.empty() ) {
return;
}
std::sort(
candidates.begin(),
candidates.end(),
[]( std::deque<PackSectionReady>::iterator const &lhs,
std::deque<PackSectionReady>::iterator const &rhs ) {
auto const lhs_dist {
section_manhattan_sections(
lhs->row,
lhs->column,
g_stream.center_row,
g_stream.center_column ) };
auto const rhs_dist {
section_manhattan_sections(
rhs->row,
rhs->column,
g_stream.center_row,
g_stream.center_column ) };
return lhs_dist < rhs_dist;
} );
for( auto const it : candidates ) {
auto &batch { *it };
while( batch.umes_prefetch_offset < batch.unique_meshes.size() ) {
auto model_file { batch.unique_meshes[ batch.umes_prefetch_offset ] };
if( model_file.empty() || model_file == "notload" ) {
++batch.umes_prefetch_offset;
continue;
}
replace_slashes( model_file );
if( g_stream.mesh_cache.contains( model_file ) ) {
pack_bench_inc( &Eu7PackBench::stream_mesh_session_hit );
++batch.umes_prefetch_offset;
continue;
}
if( loads >= max_meshes ) {
return;
}
if( loads > 0 ) {
auto const elapsed_ms {
std::chrono::duration<double, std::milli>(
std::chrono::steady_clock::now() - started ).count() };
if( elapsed_ms >= budget_ms ) {
return;
}
}
(void)ensure_stream_pack_mesh( model_file );
++loads;
pack_bench_inc( &Eu7PackBench::stream_prefetch_ready_umes_loads );
++batch.umes_prefetch_offset;
}
}
}
[[nodiscard]] bool
gameplay_stream_mode() {
return g_loading_screen_dismissed
@@ -2107,6 +2669,7 @@ update_section_stream( glm::dvec3 const &world_position ) {
if( center_moved ) {
reprioritize_job_queue();
maybe_unload_distant_sections( center_row, center_column );
}
sync_stream_limits( stream_position );
@@ -2206,10 +2769,10 @@ drain_section_stream(
kSectionStreamGameplayRadiusKm ) };
if( gameplay_stream_mode() && inner_ring_ready ) {
prefetch_ready_queue_textures(
g_stream_catchup || camera_stream_speed_mps() > 80.0 ?
kReadyTexturePrefetchBudgetMs :
kReadyTexturePrefetchBudgetMs * 0.5 );
maybe_unload_distant_sections(
g_stream.center_row,
g_stream.center_column );
prefetch_ready_queue_textures( ready_texture_prefetch_budget_ms() );
if( g_stream_catchup ) {
auto const urgent {
@@ -2689,6 +3252,9 @@ void
reset_section_stream() {
flush_pack_stream_bench();
stop_workers();
if( g_stream.serializer != nullptr ) {
g_stream.serializer->reset_eu7_pack_section_instances();
}
reset_stream_fields();
g_ring_ready_since.reset();
g_loading_block_started.reset();

View File

@@ -203,6 +203,14 @@ struct Eu7Model {
bool is_terrain = false;
};
[[nodiscard]] inline std::string
pack_nodedata_cache_key( Eu7Model const &model ) {
return model.model_file + '\x1f' + model.texture_file + '\x1f'
+ std::to_string( model.node.range_squared_min ) + '\x1f'
+ std::to_string( model.node.range_squared_max ) + '\x1f'
+ ( model.is_terrain ? '1' : '0' );
}
// Wspolna definicja modelu (EU7B v8 PROT) — bez transformacji instancji.
struct Eu7ModelPrototype {
Eu7BasicNode node;
@@ -369,6 +377,7 @@ struct Eu7PackSectionCursor {
std::uint8_t section_format { 0 };
bool header_parsed { false };
std::vector<std::string> unique_meshes;
std::vector<std::string> unique_textures;
std::uint32_t chunk_count { 0 };
std::vector<std::uint32_t> chunk_model_counts;
std::vector<std::uint32_t> chunk_byte_offsets;
@@ -377,11 +386,13 @@ struct Eu7PackSectionCursor {
struct Eu7PackSectionLoad {
std::vector<Eu7Model> models;
std::vector<std::string> unique_meshes;
std::vector<std::string> unique_textures;
};
struct Eu7PackSectionChunkLoad {
std::vector<Eu7Model> models;
std::vector<std::string> unique_meshes;
std::vector<std::string> unique_textures;
std::uint32_t chunk_count { 1 };
std::uint32_t chunk_index { 0 };
};

View File

@@ -444,6 +444,33 @@ basic_cell::insert( TMemCell *Memorycell ) {
void
basic_cell::erase( TAnimModel *Instance ) {
if( Instance->m_eu7_pack && Instance->m_instanceable ) {
m_instancesopaque.erase(
std::remove_if(
std::begin( m_instancesopaque ), std::end( m_instancesopaque ),
[=]( TAnimModel *instance ) {
return instance == Instance; } ),
std::end( m_instancesopaque ) );
if( Instance->Model() != nullptr ) {
instance_bucket_key key;
key.pModel = Instance->Model();
auto const *mat { Instance->Material() };
if( mat != nullptr ) {
for( int i { 0 }; i < 5; ++i ) { key.skins[ i ] = mat->replacable_skins[ i ]; }
}
auto bucket { m_instancebuckets_opaque.find( key ) };
if( bucket != m_instancebuckets_opaque.end() ) {
bucket->second.erase(
std::remove( std::begin( bucket->second ), std::end( bucket->second ), Instance ),
std::end( bucket->second ) );
if( bucket->second.empty() ) {
m_instancebuckets_opaque.erase( bucket );
}
}
}
return;
}
auto const flags = Instance->Flags();
auto alpha =
( Instance->Material() != nullptr ?