mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 17:59:19 +02:00
multiplayer stage 8: state correction and surviving a dropped connection
Two things were still missing once a session ran for a while: a peer that had drifted apart from the authority had no way back short of restarting, and a connection that blinked cost the player their seat and handed their vehicle to the AI while the other driver was still sitting in it. - a client that disagrees with the authoritative digest for 120 steps in a row asks to be put back in line, and the server answers with a fresh snapshot. There is a cooldown between requests, so a correction that needs a moment to take hold does not turn into a stream of them - the server hands out a session token with its hello and remembers it. Present it again on the next connection and you come back as the same peer, with the same id - a lost connection no longer removes the peer from its crews: the seat is held for a minute. Come back in time and nothing changed; stay away and the seat is given up properly, handing the vehicle back to the AI only when that leaves the crew empty and the AI was driving it in the first place - after applying a snapshot a peer that finds itself on a crew walks into that cab, which is what makes a reconnect land the player back where they were - the vehicle roster is sent to a joining peer right before its snapshot, so the crew section resolves to names instead of waiting for the next broadcast
This commit is contained in:
@@ -461,6 +461,15 @@ void eu07_application::request_vehicle_leave(network::NetworkEntityId const Enti
|
||||
m_network->request_leave(Entity);
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// how many steps in a row may disagree with the authority before we ask to be corrected,
|
||||
// and how long to leave the correction alone before asking again
|
||||
uint64_t const NETWORK_RESYNC_THRESHOLD = 120;
|
||||
uint64_t const NETWORK_RESYNC_COOLDOWN = 600;
|
||||
|
||||
} // namespace
|
||||
|
||||
void eu07_application::network_scenario_loaded()
|
||||
{
|
||||
if (m_network)
|
||||
@@ -595,6 +604,16 @@ int eu07_application::run()
|
||||
logtype::net);
|
||||
}
|
||||
Global.desync = (float)m_statemismatches;
|
||||
|
||||
// a short disagreement rides itself out; a lasting one will not,
|
||||
// and calls for the authoritative state rather than a restart
|
||||
if ((m_statemismatches >= NETWORK_RESYNC_THRESHOLD) &&
|
||||
(m_lastresynctick == 0 || authoritative.tick > m_lastresynctick + NETWORK_RESYNC_COOLDOWN))
|
||||
{
|
||||
m_lastresynctick = authoritative.tick;
|
||||
WriteLog("net: resync requested at tick " + std::to_string(authoritative.tick), logtype::net);
|
||||
m_network->request_resync(authoritative.tick, statehash);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -125,6 +125,8 @@ private:
|
||||
bool m_screenshot_queued = false;
|
||||
// consecutive authoritative steps whose state digest did not match ours
|
||||
std::uint64_t m_statemismatches { 0 };
|
||||
// tick at which we last asked the server to put us back in line
|
||||
std::uint64_t m_lastresynctick { 0 };
|
||||
|
||||
modeptr_array m_modes { nullptr }; // collection of available application behaviour modes
|
||||
mode_stack m_modestack; // current behaviour mode
|
||||
|
||||
@@ -88,6 +88,7 @@ void network::server_manager::publish_vehicle_list()
|
||||
|
||||
void network::server_manager::update_crews()
|
||||
{
|
||||
Crews.expire_absences();
|
||||
Crews.reconcile();
|
||||
|
||||
if (--crew_publish_countdown <= 0) {
|
||||
@@ -157,6 +158,12 @@ void network::manager::notify_scenario_loaded()
|
||||
client->send_ready();
|
||||
}
|
||||
|
||||
void network::manager::request_resync(uint64_t tick, uint64_t state_hash)
|
||||
{
|
||||
if (client)
|
||||
client->send_resync_request(tick, state_hash);
|
||||
}
|
||||
|
||||
void network::manager::update()
|
||||
{
|
||||
for (auto &backend : backend_list())
|
||||
|
||||
@@ -54,5 +54,8 @@ namespace network
|
||||
// the local scenario is loaded; a client asks the server for a snapshot of the
|
||||
// world as it stands right now
|
||||
void notify_scenario_loaded();
|
||||
|
||||
// our world drifted away from the authoritative one; ask to be corrected
|
||||
void request_resync(uint64_t tick, uint64_t state_hash);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ void network::client_hello::serialize(std::ostream &stream) const
|
||||
sn_utils::ls_int32(stream, version);
|
||||
sn_utils::ls_uint32(stream, start_packet);
|
||||
sn_utils::s_str(stream, app_version);
|
||||
sn_utils::ls_uint64(stream, session_token);
|
||||
}
|
||||
|
||||
void network::client_hello::deserialize(std::istream &stream)
|
||||
@@ -14,6 +15,7 @@ void network::client_hello::deserialize(std::istream &stream)
|
||||
version = sn_utils::ld_int32(stream);
|
||||
start_packet = sn_utils::ld_uint32(stream);
|
||||
app_version = sn_utils::d_str(stream);
|
||||
session_token = sn_utils::ld_uint64(stream);
|
||||
}
|
||||
|
||||
void network::server_reject::serialize(std::ostream &stream) const
|
||||
@@ -34,6 +36,7 @@ void network::server_hello::serialize(std::ostream &stream) const
|
||||
sn_utils::s_str(stream, scenario);
|
||||
sn_utils::s_str(stream, app_version);
|
||||
sn_utils::ls_uint32(stream, peer_id);
|
||||
sn_utils::ls_uint64(stream, session_token);
|
||||
}
|
||||
|
||||
void network::server_hello::deserialize(std::istream &stream)
|
||||
@@ -44,6 +47,7 @@ void network::server_hello::deserialize(std::istream &stream)
|
||||
scenario = sn_utils::d_str(stream);
|
||||
app_version = sn_utils::d_str(stream);
|
||||
peer_id = sn_utils::ld_uint32(stream);
|
||||
session_token = sn_utils::ld_uint64(stream);
|
||||
}
|
||||
|
||||
void network::vehicle_list::serialize(std::ostream &stream) const
|
||||
@@ -106,6 +110,18 @@ void network::snapshot::deserialize(std::istream &stream)
|
||||
stream.read(blob.data(), size);
|
||||
}
|
||||
|
||||
void network::request_resync::serialize(std::ostream &stream) const
|
||||
{
|
||||
sn_utils::ls_uint64(stream, tick);
|
||||
sn_utils::ls_uint64(stream, state_hash);
|
||||
}
|
||||
|
||||
void network::request_resync::deserialize(std::istream &stream)
|
||||
{
|
||||
tick = sn_utils::ld_uint64(stream);
|
||||
state_hash = sn_utils::ld_uint64(stream);
|
||||
}
|
||||
|
||||
void network::claim_vehicle::serialize(std::ostream &stream) const
|
||||
{
|
||||
sn_utils::ls_uint32(stream, entity_id);
|
||||
@@ -277,6 +293,8 @@ std::shared_ptr<network::message> network::deserialize_message(std::istream &str
|
||||
msg = std::make_shared<client_ready>();
|
||||
else if (type == message::SNAPSHOT)
|
||||
msg = std::make_shared<snapshot>();
|
||||
else if (type == message::REQUEST_RESYNC)
|
||||
msg = std::make_shared<request_resync>();
|
||||
|
||||
if (!msg) {
|
||||
// unknown message type; hand back a marker the peer handlers treat as a protocol error
|
||||
|
||||
@@ -23,6 +23,7 @@ struct message
|
||||
CREW_UPDATE,
|
||||
CLIENT_READY,
|
||||
SNAPSHOT,
|
||||
REQUEST_RESYNC,
|
||||
TYPE_MAX
|
||||
};
|
||||
|
||||
@@ -44,6 +45,10 @@ struct client_hello : public message
|
||||
uint32_t start_packet;
|
||||
// build identification of the connecting simulator, informational only
|
||||
std::string app_version;
|
||||
// identity handed out by this server on an earlier connection, echoed back so that a
|
||||
// player who dropped out gets their seat and their peer id back. it is a reconnect
|
||||
// token, not a credential - it says "this is the same session", nothing more
|
||||
uint64_t session_token{ 0 };
|
||||
};
|
||||
|
||||
// sent by the server instead of SERVER_HELLO when the client cannot join;
|
||||
@@ -70,6 +75,8 @@ struct server_hello : public message
|
||||
std::string app_version;
|
||||
// identity assigned to the joining peer for the rest of the session
|
||||
uint32_t peer_id{ PEER_NONE };
|
||||
// hand this back on a later connection to be recognised as the same participant
|
||||
uint64_t session_token{ 0 };
|
||||
|
||||
virtual void serialize(std::ostream &stream) const override;
|
||||
virtual void deserialize(std::istream &stream) override;
|
||||
@@ -111,6 +118,19 @@ struct snapshot : public message
|
||||
virtual void deserialize(std::istream &stream) override;
|
||||
};
|
||||
|
||||
// a peer telling the server its world has drifted too far to carry on, and asking to be
|
||||
// put back in line
|
||||
struct request_resync : public message
|
||||
{
|
||||
request_resync() : message(REQUEST_RESYNC) {}
|
||||
|
||||
uint64_t tick{ 0 };
|
||||
uint64_t state_hash{ 0 };
|
||||
|
||||
virtual void serialize(std::ostream &stream) const override;
|
||||
virtual void deserialize(std::istream &stream) override;
|
||||
};
|
||||
|
||||
// a peer asking the server to be put on the crew of a vehicle
|
||||
struct claim_vehicle : public message
|
||||
{
|
||||
|
||||
@@ -53,6 +53,7 @@ void network::connection::connected()
|
||||
msg.version = EU07_NETWORK_VERSION;
|
||||
msg.start_packet = packet_counter;
|
||||
msg.app_version = Global.asVersion;
|
||||
msg.session_token = Global.network_session_token;
|
||||
send_message(msg);
|
||||
}
|
||||
}
|
||||
@@ -93,9 +94,10 @@ void network::server::prune_clients()
|
||||
if ((*it)->state == connection::DEAD) {
|
||||
if ((*it)->peer_id != PEER_NONE) {
|
||||
WriteLog("net: peer " + std::to_string((*it)->peer_id) + " disconnected", logtype::net);
|
||||
// a vehicle keeps running for whoever is left on board; it only falls back
|
||||
// to the AI when the crew becomes empty, which Crews decides on its own
|
||||
Crews.drop_peer((*it)->peer_id);
|
||||
// the seat is held for a while in case the peer comes straight back. a
|
||||
// vehicle keeps running for whoever is left on board either way; it only
|
||||
// falls back to the AI once the crew really is empty
|
||||
Crews.suspend_peer((*it)->peer_id);
|
||||
}
|
||||
it = clients.erase(it);
|
||||
continue;
|
||||
@@ -169,7 +171,8 @@ void network::server::handle_message(std::shared_ptr<connection> conn, const mes
|
||||
reply.config = 0; // TODO: pass bitfield with state of relevant setting switches
|
||||
reply.scenario = Global.SceneryFile;
|
||||
reply.app_version = Global.asVersion;
|
||||
reply.peer_id = allocate_peer_id();
|
||||
reply.session_token = cmd.session_token;
|
||||
reply.peer_id = resolve_peer_identity(reply.session_token);
|
||||
conn->peer_id = reply.peer_id;
|
||||
// the peer now goes and loads the scenario. it gets the state of the world as a
|
||||
// snapshot when it reports back, instead of replaying the session frame by frame
|
||||
@@ -195,6 +198,11 @@ void network::server::handle_message(std::shared_ptr<connection> conn, const mes
|
||||
return;
|
||||
}
|
||||
|
||||
// the roster first, so that the crew section of the snapshot resolves to names
|
||||
vehicle_list roster;
|
||||
roster.vehicles = Entities.entries();
|
||||
conn->send_message(roster);
|
||||
|
||||
snapshot reply;
|
||||
reply.tick = Global.simulation_tick;
|
||||
reply.blob = take_snapshot();
|
||||
@@ -209,6 +217,17 @@ void network::server::handle_message(std::shared_ptr<connection> conn, const mes
|
||||
// and it still has to learn who is where
|
||||
Crews.mark_all_pending();
|
||||
}
|
||||
else if (msg.type == message::REQUEST_RESYNC) {
|
||||
const auto& cmd = dynamic_cast<const request_resync&>(msg);
|
||||
|
||||
WriteLog("net: resync requested by peer " + std::to_string(conn->peer_id) + " at tick "
|
||||
+ std::to_string(cmd.tick) + " (its digest " + std::to_string(cmd.state_hash) + ")", logtype::net);
|
||||
|
||||
snapshot reply;
|
||||
reply.tick = Global.simulation_tick;
|
||||
reply.blob = take_snapshot();
|
||||
conn->send_message(reply);
|
||||
}
|
||||
else if (msg.type == message::CLAIM_VEHICLE) {
|
||||
const auto& cmd = dynamic_cast<const claim_vehicle&>(msg);
|
||||
|
||||
@@ -355,6 +374,17 @@ void network::client::send_ready()
|
||||
WriteLog("net: scenario loaded, asking the server for a snapshot", logtype::net);
|
||||
}
|
||||
|
||||
void network::client::send_resync_request(uint64_t tick, uint64_t state_hash)
|
||||
{
|
||||
if (!conn || conn->state != connection::ACTIVE)
|
||||
return;
|
||||
|
||||
request_resync msg;
|
||||
msg.tick = tick;
|
||||
msg.state_hash = state_hash;
|
||||
conn->send_message(msg);
|
||||
}
|
||||
|
||||
void network::client::send_claim(NetworkEntityId entity_id)
|
||||
{
|
||||
if (!conn || conn->state != connection::ACTIVE)
|
||||
@@ -419,6 +449,11 @@ void network::client::handle_message(std::shared_ptr<connection> conn, const mes
|
||||
WriteLog("net: assigned peer id " + std::to_string(cmd.peer_id), logtype::net);
|
||||
}
|
||||
|
||||
if (cmd.session_token != 0) {
|
||||
// kept for the next connection, so that a dropout does not cost us our seat
|
||||
Global.network_session_token = cmd.session_token;
|
||||
}
|
||||
|
||||
Global.network_status.clear();
|
||||
|
||||
WriteLog("net: accept received", logtype::net);
|
||||
@@ -438,6 +473,15 @@ void network::client::handle_message(std::shared_ptr<connection> conn, const mes
|
||||
|
||||
if (apply_snapshot(cmd.blob)) {
|
||||
Global.network_snapshot_applied = true;
|
||||
|
||||
// the roster may say we are on a crew already - after a reconnect, or because
|
||||
// the claim was granted while we were still loading. walk into that cab
|
||||
auto const own = Crews.vehicle_of(Global.network_peer_id);
|
||||
if (own != ENTITY_NONE) {
|
||||
auto const name = Entities.name_of(own);
|
||||
if (!name.empty())
|
||||
Global.network_pending_vehicle = name;
|
||||
}
|
||||
}
|
||||
else {
|
||||
ErrorLog("net: could not apply the snapshot handed to us", logtype::net);
|
||||
|
||||
@@ -124,6 +124,8 @@ namespace network
|
||||
void send_commands(command_queue::commands_map commands);
|
||||
// tells the server the scenario is loaded and a snapshot can be applied
|
||||
void send_ready();
|
||||
// our world has drifted too far to carry on; ask to be put back in line
|
||||
void send_resync_request(uint64_t tick, uint64_t state_hash);
|
||||
// lobby requests; the server is the one that decides
|
||||
void send_claim(NetworkEntityId entity_id);
|
||||
void send_leave(NetworkEntityId entity_id);
|
||||
|
||||
@@ -184,6 +184,73 @@ bool crew_registry::leave(PeerId Peer, NetworkEntityId Id)
|
||||
return true;
|
||||
}
|
||||
|
||||
PeerId resolve_peer_identity(uint64_t &Token)
|
||||
{
|
||||
static std::unordered_map<uint64_t, PeerId> known;
|
||||
|
||||
if (Token != 0)
|
||||
{
|
||||
auto const lookup = known.find(Token);
|
||||
if (lookup != known.end())
|
||||
{
|
||||
WriteLog("net: peer " + std::to_string(lookup->second) + " recognised, reconnecting", logtype::net);
|
||||
Crews.resume_peer(lookup->second);
|
||||
return lookup->second;
|
||||
}
|
||||
}
|
||||
|
||||
auto const peer = allocate_peer_id();
|
||||
|
||||
// only has to be hard to collide with, not hard to guess: it decides who is who
|
||||
// across a dropped connection, nothing more
|
||||
Token = ((uint64_t)Global.local_random_engine() << 32) ^ (uint64_t)Global.local_random_engine() ^ ((uint64_t)peer << 8);
|
||||
if (Token == 0)
|
||||
Token = peer;
|
||||
|
||||
known.emplace(Token, peer);
|
||||
|
||||
return peer;
|
||||
}
|
||||
|
||||
void crew_registry::suspend_peer(PeerId Peer)
|
||||
{
|
||||
if (vehicle_of(Peer) == ENTITY_NONE)
|
||||
return;
|
||||
|
||||
m_absent[Peer] = Timer::GetTime() + RECONNECT_GRACE_SECONDS;
|
||||
|
||||
WriteLog("net: peer " + std::to_string(Peer) + " lost its connection, holding its seat for " + std::to_string((int)RECONNECT_GRACE_SECONDS) + " s", logtype::net);
|
||||
}
|
||||
|
||||
void crew_registry::resume_peer(PeerId Peer)
|
||||
{
|
||||
m_absent.erase(Peer);
|
||||
}
|
||||
|
||||
bool crew_registry::is_absent(PeerId Peer) const
|
||||
{
|
||||
return m_absent.find(Peer) != m_absent.end();
|
||||
}
|
||||
|
||||
void crew_registry::expire_absences()
|
||||
{
|
||||
auto const now = Timer::GetTime();
|
||||
|
||||
for (auto it = m_absent.begin(); it != m_absent.end();)
|
||||
{
|
||||
if (now < it->second)
|
||||
{
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
|
||||
WriteLog("net: peer " + std::to_string(it->first) + " did not come back, giving up its seat", logtype::net);
|
||||
auto const peer = it->first;
|
||||
it = m_absent.erase(it);
|
||||
drop_peer(peer);
|
||||
}
|
||||
}
|
||||
|
||||
void crew_registry::drop_peer(PeerId Peer)
|
||||
{
|
||||
for (auto &pair : m_vehicles)
|
||||
|
||||
@@ -55,8 +55,17 @@ public:
|
||||
claim_result claim(PeerId Peer, NetworkEntityId Id);
|
||||
// returns true when the peer really was part of the crew
|
||||
bool leave(PeerId Peer, NetworkEntityId Id);
|
||||
// removes a peer from every crew it belonged to, e.g. after a disconnect
|
||||
// removes a peer from every crew it belonged to
|
||||
void drop_peer(PeerId Peer);
|
||||
// the peer lost its connection. its seat is held for a while, so that a short dropout
|
||||
// does not empty a cab and hand a vehicle back to the AI under the other driver's nose
|
||||
void suspend_peer(PeerId Peer);
|
||||
// the peer made it back in time and keeps everything it had
|
||||
void resume_peer(PeerId Peer);
|
||||
// actually removes the peers whose grace period ran out
|
||||
void expire_absences();
|
||||
// true while the peer is gone but still holding its seat
|
||||
bool is_absent(PeerId Peer) const;
|
||||
|
||||
std::vector<PeerId> crew_of(NetworkEntityId Id) const;
|
||||
bool is_member(PeerId Peer, NetworkEntityId Id) const;
|
||||
@@ -84,10 +93,21 @@ private:
|
||||
|
||||
std::unordered_map<NetworkEntityId, vehicle_crew> m_vehicles;
|
||||
std::vector<NetworkEntityId> m_pending;
|
||||
// peers that dropped out, with the moment their seat stops being held
|
||||
std::unordered_map<PeerId, double> m_absent;
|
||||
};
|
||||
|
||||
extern crew_registry Crews;
|
||||
|
||||
// how long a disconnected peer keeps its place in the crew
|
||||
constexpr double RECONNECT_GRACE_SECONDS = 60.0;
|
||||
|
||||
// resolves the identity of a connecting peer. an unknown or empty token means somebody
|
||||
// new and gets a fresh peer id together with a token of their own; a token this server
|
||||
// handed out before brings back the peer id that went with it, and with it the seat in
|
||||
// whatever crew the peer was on
|
||||
PeerId resolve_peer_identity(uint64_t &Token);
|
||||
|
||||
// what a peer is allowed to ask the simulation for
|
||||
enum class command_verdict
|
||||
{
|
||||
|
||||
@@ -368,6 +368,8 @@ struct global_settings {
|
||||
uint64_t simulation_tick = 0;
|
||||
// set once a joining client has taken over the state of the world from the server
|
||||
bool network_snapshot_applied = false;
|
||||
// identity handed out by the server, presented again when reconnecting
|
||||
uint64_t network_session_token = 0;
|
||||
|
||||
std::unordered_map<int, std::string> trainset_overrides;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user