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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
cameraview
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@@ -1,3 +1,2 @@
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_ONLY_JPEG
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#include "stb/stb_image.h"
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@@ -110,6 +110,9 @@ RECENT REVISION HISTORY:
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#ifndef STBI_INCLUDE_STB_IMAGE_H
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#define STBI_INCLUDE_STB_IMAGE_H
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#define STBI_ONLY_JPEG
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#define STBI_NO_STDIO
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// DOCUMENTATION
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//
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// Limitations:
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@@ -1,15 +1,27 @@
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#include "widgets/cameraview.h"
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#include "extras/VS_Dev.h"
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#include "stb/stb_image.h"
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#include "Globals.h"
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#include "Logs.h"
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ui::cameraview_panel::cameraview_panel()
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: ui_panel(LOC_STR(cameraview_window), false)
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{
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size_min = {200, 200};
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size_max = {2000, 2000};
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}
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void ui::cameraview_panel::render()
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{
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if (!is_open && !exit_thread)
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if (!is_open && !exit_thread) {
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exit_thread = true;
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{
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std::lock_guard<std::mutex> lock(mutex);
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stbi_image_free(image_ptr);
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image_ptr = nullptr;
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}
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cv.notify_all();
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}
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ui_panel::render();
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}
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@@ -21,10 +33,70 @@ void ui::cameraview_panel::render_contents()
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workthread = std::thread(&cameraview_panel::workthread_func, this);
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exit_thread = false;
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}
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if (!texture) {
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texture.emplace();
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texture->make_stub();
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}
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texture->bind(0);
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{
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std::lock_guard<std::mutex> lock(mutex);
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if (image_ptr) {
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glActiveTexture(GL_TEXTURE0);
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glTexImage2D(
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GL_TEXTURE_2D, 0,
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GL_SRGB8_ALPHA8,
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image_w, image_h, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image_ptr);
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stbi_image_free(image_ptr);
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if (Global.python_mipmaps) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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image_ptr = nullptr;
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}
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}
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cv.notify_all();
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ImVec2 surface_size = ImGui::GetContentRegionAvail();
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ImGui::Image(reinterpret_cast<void*>(texture->id), surface_size);
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}
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void ui::cameraview_panel::workthread_func()
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{
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while (!exit_thread);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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VSDev vsdev;
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while (!exit_thread) {
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uint8_t *buffer = nullptr;
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size_t len = vsdev.GetFrameFromStream((char**)&buffer);
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if (buffer) {
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int w, h;
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uint8_t *image = stbi_load_from_memory(buffer, len, &w, &h, nullptr, 4);
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if (!image)
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ErrorLog(std::string(stbi_failure_reason()));
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vsdev.FreeFrameBuffer((char*)buffer);
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std::unique_lock<std::mutex> lock(mutex);
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if (image_ptr)
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cv.wait(lock, [this]{return !image_ptr;});
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image_w = w;
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image_h = h;
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image_ptr = image;
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}
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else
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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}
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@@ -9,6 +9,14 @@ class cameraview_panel : public ui_panel
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std::atomic_bool exit_thread = true;
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std::thread workthread;
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uint8_t* image_ptr = nullptr;
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int image_w, image_h;
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std::mutex mutex;
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std::condition_variable cv;
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std::optional<opengl_texture> texture;
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void workthread_func();
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public:
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