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refactor(track): a lofted rail span is described by one loft_span value instead of twenty arguments, and the knot line helpers (sample, bound, meetings, middle, shifted) live once in world/Knots.h instead of in lambdas of the segment and of lay_rail
This commit is contained in:
110
world/Knots.h
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110
world/Knots.h
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@@ -0,0 +1,110 @@
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <algorithm>
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#include <vector>
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#include <glm/glm.hpp>
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namespace knots {
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using line = std::vector<glm::dvec2>;
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inline bool by_position( glm::dvec2 const &A, glm::dvec2 const &B ) {
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return A.x < B.x;
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}
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inline void sort( line &Line ) {
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std::sort( Line.begin(), Line.end(), by_position );
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}
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inline double sample( line const &Line, double const Position, double const Default ) {
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if( Line.empty() ) {
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return Default;
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}
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if( Position <= Line.front().x ) {
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return Line.front().y;
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}
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for( std::size_t i = 1; i < Line.size(); ++i ) {
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if( Position <= Line[ i ].x ) {
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return glm::mix( Line[ i - 1 ].y, Line[ i ].y, ( Position - Line[ i - 1 ].x ) / std::max( Line[ i ].x - Line[ i - 1 ].x, 1e-6 ) );
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}
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}
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return Line.back().y;
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}
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inline line shifted( line Line, double const Value ) {
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for( auto &knot : Line ) {
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knot.y += Value;
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}
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return Line;
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}
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inline std::vector<double> stations( line const &A, line const &B ) {
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std::vector<double> result;
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for( auto const *each : { &A, &B } ) {
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for( auto const &knot : *each ) {
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result.push_back( knot.x );
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}
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}
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std::sort( result.begin(), result.end() );
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return result;
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}
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inline std::vector<double> meetings( line const &A, line const &B ) {
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std::vector<double> result;
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if( A.empty() || B.empty() ) {
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return result;
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}
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auto const all { stations( A, B ) };
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for( std::size_t i = 1; i < all.size(); ++i ) {
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auto const before { sample( A, all[ i - 1 ], 0.0 ) - sample( B, all[ i - 1 ], 0.0 ) };
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auto const after { sample( A, all[ i ], 0.0 ) - sample( B, all[ i ], 0.0 ) };
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if( before * after < 0.0 ) {
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result.push_back( all[ i - 1 ] + ( all[ i ] - all[ i - 1 ] ) * before / ( before - after ) );
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}
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}
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return result;
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}
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inline line bound( line const &A, line const &B, bool const Lower ) {
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if( A.empty() || B.empty() ) {
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return ( A.empty() ? B : A );
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}
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auto all { stations( A, B ) };
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auto const crossed { meetings( A, B ) };
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all.insert( all.end(), crossed.begin(), crossed.end() );
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std::sort( all.begin(), all.end() );
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line result;
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for( auto const position : all ) {
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auto const a { sample( A, position, 0.0 ) };
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auto const b { sample( B, position, 0.0 ) };
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result.emplace_back( position, Lower ? std::min( a, b ) : std::max( a, b ) );
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}
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return result;
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}
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inline line middle( line const &A, line const &B ) {
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line result;
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for( auto const position : stations( A, B ) ) {
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result.emplace_back( position, 0.5 * ( sample( A, position, 0.0 ) + sample( B, position, 0.0 ) ) );
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}
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return result;
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}
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} // namespace knots
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@@ -580,47 +580,35 @@ void TSegment::plan_frame( double const Distance, glm::dvec3 &Point, glm::dvec3
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Across = glm::normalize( Across );
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}
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bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, int const Side, float const Halfwidth, double const fTextureLength, double const From, double const To, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents, float const Lift, std::vector<glm::dvec2> const &Inner, gfx::userdata_array *Userdata, std::vector<glm::dvec2> const &Ramp, double const Rampwidth, bool const Walls, float const Wallu, glm::dvec2 const &Bends, std::vector<glm::dvec2> const &Fitfrom, std::vector<glm::dvec2> const &Fitto ) const {
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bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, loft_span const &Span ) const {
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if( fTsBuffer.empty() || To - From < 0.001 || ShapePoints.empty() )
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if( fTsBuffer.empty() || Span.to - Span.from < 0.001 || ShapePoints.empty() )
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return false;
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auto const sample = []( std::vector<glm::dvec2> const &Knots, double const Distance, double const Default ) {
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if( Knots.empty() )
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return Default;
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if( Distance <= Knots.front().x )
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return Knots.front().y;
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for( std::size_t i = 1; i < Knots.size(); ++i ) {
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if( Distance <= Knots[ i ].x ) {
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return glm::mix( Knots[ i - 1 ].y, Knots[ i ].y, ( Distance - Knots[ i - 1 ].x ) / std::max( Knots[ i ].x - Knots[ i - 1 ].x, 1e-6 ) );
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}
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}
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return Knots.back().y; };
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std::vector<double> stations { From, To };
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std::vector<double> stations { Span.from, Span.to };
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auto const step { std::max( fStep, 0.2 ) };
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for( auto distance { std::ceil( From / step ) * step }; distance < To; distance += step ) {
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for( auto distance { std::ceil( Span.from / step ) * step }; distance < Span.to; distance += step ) {
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stations.push_back( distance );
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}
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for( auto const *knots : { &Offsets, &Extents, &Inner } ) {
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for( auto const &knot : *knots ) {
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if( knot.x > From && knot.x < To ) {
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for( auto const *line : { &Span.offsets, &Span.extents, &Span.inner } ) {
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for( auto const &knot : *line ) {
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if( knot.x > Span.from && knot.x < Span.to ) {
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stations.push_back( knot.x );
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}
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}
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}
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for( auto const *knots : { &Extents, &Inner } ) {
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for( std::size_t i = 1; i < knots->size(); ++i ) {
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auto const &a { ( *knots )[ i - 1 ] };
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auto const &b { ( *knots )[ i ] };
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for( auto const *line : { &Span.extents, &Span.inner } ) {
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for( std::size_t i = 1; i < line->size(); ++i ) {
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auto const &a { ( *line )[ i - 1 ] };
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auto const &b { ( *line )[ i ] };
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if( std::abs( b.y - a.y ) < 1e-9 ) {
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continue;
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}
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for( auto const &point : ShapePoints ) {
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auto const reach { static_cast<double>( Side * point.position.x - Halfwidth ) };
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auto const reach { static_cast<double>( Span.side * point.position.x - Span.halfwidth ) };
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auto const t { ( reach - a.y ) / ( b.y - a.y ) };
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auto const distance { glm::mix( a.x, b.x, t ) };
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if( t > 0.0 && t < 1.0 && distance > From && distance < To ) {
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if( t > 0.0 && t < 1.0 && distance > Span.from && distance < Span.to ) {
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stations.push_back( distance );
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}
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}
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@@ -628,26 +616,26 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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}
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std::sort( stations.begin(), stations.end() );
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stations.erase( std::unique( stations.begin(), stations.end(), []( double const A, double const B ) { return B - A < 0.001; } ), stations.end() );
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if( Bends.x != 0.0 || Bends.y != 0.0 || false == Fitfrom.empty() || false == Fitto.empty() ) {
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if( Span.fromend.bend != 0.0 || Span.toend.bend != 0.0 || false == Span.fromend.fit.empty() || false == Span.toend.fit.empty() ) {
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auto widest { 0.0 };
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for( auto const &point : ShapePoints ) {
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widest = std::max( widest, std::abs( static_cast<double>( Side * point.position.x - Halfwidth ) ) );
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widest = std::max( widest, std::abs( static_cast<double>( Span.side * point.position.x - Span.halfwidth ) ) );
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}
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auto offsetmost { 0.0 };
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for( auto const &knot : Offsets ) {
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for( auto const &knot : Span.offsets ) {
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offsetmost = std::max( offsetmost, std::abs( knot.y ) );
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}
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auto const margin = [&]( double const Bend, std::vector<glm::dvec2> const &Fit ) {
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auto const margin = [&]( loft_end const &End ) {
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auto fitmost { 0.0 };
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for( auto const &knot : Fit ) {
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for( auto const &knot : End.fit ) {
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fitmost = std::max( fitmost, std::abs( knot.y ) );
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}
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return std::abs( Bend ) * ( Fit.empty() ? widest : widest + offsetmost ) + fitmost + 0.001; };
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auto const frommargin { margin( Bends.x, Fitfrom ) };
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auto const tomargin { margin( Bends.y, Fitto ) };
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return std::abs( End.bend ) * ( End.fit.empty() ? widest : widest + offsetmost ) + fitmost + 0.001; };
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auto const frommargin { margin( Span.fromend ) };
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auto const tomargin { margin( Span.toend ) };
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stations.erase( std::remove_if( stations.begin(), stations.end(), [&]( double const Distance ) {
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return ( Distance > From && Distance < To )
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&& ( Distance < From + frommargin || Distance > To - tomargin ); } ), stations.end() );
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return ( Distance > Span.from && Distance < Span.to )
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&& ( Distance < Span.from + frommargin || Distance > Span.to - tomargin ); } ), stations.end() );
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}
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auto const ring = [&]( double const Distance, double const Middle, std::vector<gfx::basic_vertex> &Ring, std::vector<float> &Wear ) {
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@@ -660,29 +648,30 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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}
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auto const position { glm::vec3{ point - Origin } };
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auto const parallel { glm::vec3{ across } };
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auto const offset { sample( Offsets, Distance, 0.0 ) };
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auto const extent { sample( Extents, Distance, 1e6 ) };
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auto const innerextent { sample( Inner, Distance, -1e6 ) };
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auto const middleextent { sample( Extents, Middle, 1e6 ) };
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auto const middleinner { sample( Inner, Middle, -1e6 ) };
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auto const offset { knots::sample( Span.offsets, Distance, 0.0 ) };
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auto const extent { knots::sample( Span.extents, Distance, 1e6 ) };
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auto const innerextent { knots::sample( Span.inner, Distance, -1e6 ) };
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auto const middleextent { knots::sample( Span.extents, Middle, 1e6 ) };
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auto const middleinner { knots::sample( Span.inner, Middle, -1e6 ) };
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glm::vec3 outerwall { 0.f }, innerwall { 0.f };
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if( Walls ) {
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if( Span.walls ) {
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auto const delta { 0.001 };
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glm::dvec3 ahead, behind, unused;
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plan_frame( std::min( Distance + delta, static_cast<double>( fLength ) ), ahead, unused );
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plan_frame( std::max( Distance - delta, 0.0 ), behind, unused );
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auto tangent { glm::dvec3{ ahead.x - behind.x, 0.0, ahead.z - behind.z } };
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tangent = ( glm::length2( tangent ) > 0.0 ? glm::normalize( tangent ) : glm::dvec3{ 0.0 } );
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auto const outward { glm::dvec3{ across } * static_cast<double>( Side ) };
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auto const slope = [&]( std::vector<glm::dvec2> const &Knots, double const Default ) {
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return ( sample( Knots, Distance + delta, Default ) - sample( Knots, Distance - delta, Default ) + sample( Offsets, Distance + delta, 0.0 ) - sample( Offsets, Distance - delta, 0.0 ) ) / ( 2.0 * delta ); };
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outerwall = glm::vec3{ glm::normalize( outward - tangent * slope( Extents, 1e6 ) ) };
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innerwall = glm::vec3{ glm::normalize( tangent * slope( Inner, -1e6 ) - outward ) };
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auto const outward { glm::dvec3{ across } * static_cast<double>( Span.side ) };
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auto const slope = [&]( knots::line const &Knots, double const Default ) {
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return ( knots::sample( Knots, Distance + delta, Default ) - knots::sample( Knots, Distance - delta, Default ) + knots::sample( Span.offsets, Distance + delta, 0.0 ) - knots::sample( Span.offsets, Distance - delta, 0.0 ) ) / ( 2.0 * delta ); };
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outerwall = glm::vec3{ glm::normalize( outward - tangent * slope( Span.extents, 1e6 ) ) };
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innerwall = glm::vec3{ glm::normalize( tangent * slope( Span.inner, -1e6 ) - outward ) };
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}
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auto const worn { sample( Ramp, Distance, -1e6 ) };
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auto const bend { Distance <= From ? Bends.x : Distance >= To ? Bends.y : 0.0 };
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static std::vector<glm::dvec2> const unfitted;
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auto const &fit { Distance <= From ? Fitfrom : Distance >= To ? Fitto : unfitted };
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auto const worn { knots::sample( Span.ramp, Distance, -1e6 ) };
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static loft_end const unshaped;
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auto const &shaped { Distance <= Span.from ? Span.fromend : Distance >= Span.to ? Span.toend : unshaped };
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auto const bend { shaped.bend };
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auto const &fit { shaped.fit };
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auto along { glm::vec3 { 0.f } };
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auto forward { glm::vec3 { 0.f } };
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if( bend != 0.0 || false == fit.empty() ) {
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@@ -699,7 +688,7 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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Wear.clear();
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auto const count { ShapePoints.size() };
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auto const reach = [&]( std::size_t const Index ) {
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return static_cast<double>( Side * ShapePoints[ Index ].position.x - Halfwidth ); };
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return static_cast<double>( Span.side * ShapePoints[ Index ].position.x - Span.halfwidth ); };
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auto const twin = [&]( std::size_t const A, std::size_t const B ) {
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return ShapePoints[ A ].position.x == ShapePoints[ B ].position.x && ShapePoints[ A ].position.y == ShapePoints[ B ].position.y; };
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auto const clamped = [&]( std::size_t const Index ) {
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@@ -716,7 +705,7 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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return Index < count && ( side > 0 ? reach( Index ) <= middleextent : reach( Index ) >= middleinner ); };
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auto first { j };
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auto last { j };
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if( Walls ) {
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if( Span.walls ) {
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while( first > 0 && twin( first - 1, j ) ) {
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--first;
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}
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@@ -774,25 +763,25 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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wall = ( side > 0 ? outerwall : innerwall );
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}
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}
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auto pt { parallel * static_cast<float>( Side * ( Halfwidth + outside + offset ) ) + position + along * static_cast<float>( outside + offset ) + forward * static_cast<float>( sample( fit, shape.position.y, 0.0 ) ) };
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pt.y += shape.position.y + Lift;
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auto pt { parallel * static_cast<float>( Span.side * ( Span.halfwidth + outside + offset ) ) + position + along * static_cast<float>( outside + offset ) + forward * static_cast<float>( knots::sample( fit, shape.position.y, 0.0 ) ) };
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pt.y += shape.position.y + Span.lift;
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auto norm { shape.normal.x * parallel };
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norm.y += shape.normal.y;
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if( glm::length2( wall ) > 0.f ) {
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norm = wall;
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if( Wallu >= 0.f ) {
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shape.texture.x = Wallu;
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if( Span.wallu >= 0.f ) {
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shape.texture.x = Span.wallu;
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}
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}
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Ring.emplace_back( pt, glm::normalize( norm ), glm::vec2{ shape.texture.x, 0.f } );
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Wear.push_back( Rampwidth != 0.0 ? static_cast<float>( std::clamp( ( Rampwidth > 0.0 ? outside - worn : worn - outside ) / std::abs( Rampwidth ) + 1.0, 0.0, 1.0 ) ) : 1.f );
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Wear.push_back( Span.rampwidth != 0.0 ? static_cast<float>( std::clamp( ( Span.rampwidth > 0.0 ? outside - worn : worn - outside ) / std::abs( Span.rampwidth ) + 1.0, 0.0, 1.0 ) ) : 1.f );
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}
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};
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auto const texturelength { static_cast<float>( fTextureLength ) };
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auto const texturelength { static_cast<float>( Span.texturelength ) };
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std::vector<gfx::basic_vertex> ring1, ring2;
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std::vector<float> wear1, wear2;
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float tv1 { clamp_circular( 1.f - static_cast<float>( std::fmod( From, fTextureLength ) / fTextureLength ), 1.0f ) };
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float tv1 { clamp_circular( 1.f - static_cast<float>( std::fmod( Span.from, Span.texturelength ) / Span.texturelength ), 1.0f ) };
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for( std::size_t i = 1; i < stations.size(); ++i ) {
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auto const middle { 0.5 * ( stations[ i - 1 ] + stations[ i ] ) };
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ring( stations[ i - 1 ], middle, ring1, wear1 );
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@@ -802,9 +791,9 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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for( std::size_t j = 0; j < ring1.size(); ++j ) {
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Output.emplace_back( ring1[ j ].position, ring1[ j ].normal, glm::vec2{ ring1[ j ].texture.x, tv1 } );
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Output.emplace_back( ring2[ j ].position, ring2[ j ].normal, glm::vec2{ ring2[ j ].texture.x, tv2 } );
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if( Userdata != nullptr ) {
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Userdata->push_back( { glm::vec4{ wear1[ j ], 0.f, 0.f, 0.f } } );
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Userdata->push_back( { glm::vec4{ wear2[ j ], 0.f, 0.f, 0.f } } );
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if( Span.userdata != nullptr ) {
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Span.userdata->push_back( { glm::vec4{ wear1[ j ], 0.f, 0.f, 0.f } } );
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Span.userdata->push_back( { glm::vec4{ wear2[ j ], 0.f, 0.f, 0.f } } );
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}
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}
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tv1 = tv2;
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@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
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#include "rendering/geometrybank.h"
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#include <glm/glm.hpp>
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#include <optional>
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#include "world/Knots.h"
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struct map_colored_paths {
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std::vector<gfx::geometrybank_handle> switches;
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||||
@@ -21,6 +22,30 @@ struct map_colored_paths {
|
||||
std::vector<gfx::geometrybank_handle> highlighted;
|
||||
};
|
||||
|
||||
struct loft_end {
|
||||
double bend { 0.0 };
|
||||
knots::line fit;
|
||||
};
|
||||
|
||||
struct loft_span {
|
||||
int side { 1 };
|
||||
float halfwidth { 0.f };
|
||||
double texturelength { 1.0 };
|
||||
double from { 0.0 };
|
||||
double to { 0.0 };
|
||||
knots::line offsets;
|
||||
knots::line extents;
|
||||
knots::line inner;
|
||||
float lift { 0.f };
|
||||
gfx::userdata_array *userdata { nullptr };
|
||||
knots::line ramp;
|
||||
double rampwidth { 0.0 };
|
||||
bool walls { false };
|
||||
float wallu { -1.f };
|
||||
loft_end fromend;
|
||||
loft_end toend;
|
||||
};
|
||||
|
||||
struct segment_data {
|
||||
// types
|
||||
enum point {
|
||||
@@ -132,7 +157,7 @@ public:
|
||||
RenderLoft( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, bool const Transition, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, std::pair<float, float> fOffsetX = {0.f, 0.f}, glm::vec3 **p = nullptr, bool bRender = true );
|
||||
// the profile lofted from distance From to To, moved outwards by Offsets and cut on its outer side to Extents beyond the gauge line, both as (distance, value) knots
|
||||
bool
|
||||
RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, int const Side, float const Halfwidth, double const fTextureLength, double const From, double const To, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents = {}, float const Lift = 0.f, std::vector<glm::dvec2> const &Inner = {}, gfx::userdata_array *Userdata = nullptr, std::vector<glm::dvec2> const &Ramp = {}, double const Rampwidth = 0.0, bool const Walls = false, float const Wallu = -1.f, glm::dvec2 const &Bends = glm::dvec2 { 0.0 }, std::vector<glm::dvec2> const &Fitfrom = {}, std::vector<glm::dvec2> const &Fitto = {} ) const;
|
||||
RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, loft_span const &Span ) const;
|
||||
// point of the path and the unit vector across it towards the right rail profile, at a distance from Point1
|
||||
void
|
||||
plan_frame( double const Distance, glm::dvec3 &Point, glm::dvec3 &Across ) const;
|
||||
|
||||
@@ -1678,10 +1678,31 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
std::vector<glm::dvec2> const unfitted;
|
||||
auto const fitted = [&]( std::pair<double, std::vector<glm::dvec2>> const &Fit, double const Distance ) -> std::vector<glm::dvec2> const & {
|
||||
return ( std::abs( Distance - Fit.first ) < 1e-6 ? Fit.second : unfitted ); };
|
||||
auto const span = [&]( double const Start, double const End, knots::line const &Offsets, knots::line const &Extents, knots::line const &Inner ) {
|
||||
loft_span result;
|
||||
result.side = Side;
|
||||
result.halfwidth = halfwidth;
|
||||
result.texturelength = texturelength();
|
||||
result.from = Start;
|
||||
result.to = End;
|
||||
result.offsets = Offsets;
|
||||
result.extents = Extents;
|
||||
result.inner = Inner;
|
||||
auto const bent { bends( Start, End ) };
|
||||
result.fromend = { bent.x, fitted( fitfrom, Start ) };
|
||||
result.toend = { bent.y, fitted( fitto, End ) };
|
||||
return result; };
|
||||
auto const piece = [&]( double const Start, double const End, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents, bool const Capstart, bool const Capend, gfx::vertex_array const &Shape, bool const Rolled, std::vector<glm::dvec2> const &Inner, std::vector<glm::dvec2> const &Ramp = {}, bool const Walls = false, float const Lift = 0.f, float const Wallu = -1.f, double const Fade = blend ) {
|
||||
gfx::vertex_array vertices;
|
||||
gfx::userdata_array userdata;
|
||||
if( Shape.size() > 1 && segment.RenderLoftSpan( vertices, m_origin, Shape, Side, halfwidth, texturelength(), Start, End, Offsets, Extents, Lift, Inner, Rolled ? nullptr : &userdata, Ramp, Ramp.empty() ? 0.0 : Fade, Walls, Wallu, bends( Start, End ), fitted( fitfrom, Start ), fitted( fitto, End ) ) ) {
|
||||
auto loft { span( Start, End, Offsets, Extents, Inner ) };
|
||||
loft.lift = Lift;
|
||||
loft.userdata = ( Rolled ? nullptr : &userdata );
|
||||
loft.ramp = Ramp;
|
||||
loft.rampwidth = ( Ramp.empty() ? 0.0 : Fade );
|
||||
loft.walls = Walls;
|
||||
loft.wallu = Wallu;
|
||||
if( Shape.size() > 1 && segment.RenderLoftSpan( vertices, m_origin, Shape, loft ) ) {
|
||||
cut_faces( vertices, Shape.size(), Capstart, Capend, Drawing.bank, sink( true ) );
|
||||
gfx::vertex_array triangles;
|
||||
gfx::userdata_array triangleuserdata;
|
||||
@@ -1700,43 +1721,6 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
sink( false == Rolled ).emplace_back( GfxRenderer->Insert( triangles, Rolled ? empty_userdata : triangleuserdata, Drawing.bank, GL_TRIANGLES ) );
|
||||
}
|
||||
};
|
||||
auto const level = []( std::vector<glm::dvec2> const &Knots, double const Distance ) {
|
||||
if( Distance <= Knots.front().x ) {
|
||||
return Knots.front().y;
|
||||
}
|
||||
for( std::size_t i = 1; i < Knots.size(); ++i ) {
|
||||
if( Distance <= Knots[ i ].x ) {
|
||||
return glm::mix( Knots[ i - 1 ].y, Knots[ i ].y, ( Distance - Knots[ i - 1 ].x ) / std::max( Knots[ i ].x - Knots[ i - 1 ].x, 1e-6 ) );
|
||||
}
|
||||
}
|
||||
return Knots.back().y; };
|
||||
auto const bound = [&]( std::vector<glm::dvec2> const &A, std::vector<glm::dvec2> const &B, bool const Lower ) {
|
||||
if( A.empty() || B.empty() ) {
|
||||
return ( A.empty() ? B : A );
|
||||
}
|
||||
std::vector<double> stations;
|
||||
for( auto const *knots : { &A, &B } ) {
|
||||
for( auto const &knot : *knots ) {
|
||||
stations.push_back( knot.x );
|
||||
}
|
||||
}
|
||||
std::sort( stations.begin(), stations.end() );
|
||||
auto const count { stations.size() };
|
||||
for( std::size_t i = 1; i < count; ++i ) {
|
||||
auto const a { stations[ i - 1 ] };
|
||||
auto const b { stations[ i ] };
|
||||
auto const before { level( A, a ) - level( B, a ) };
|
||||
auto const after { level( A, b ) - level( B, b ) };
|
||||
if( before * after < 0.0 ) {
|
||||
stations.push_back( a + ( b - a ) * before / ( before - after ) );
|
||||
}
|
||||
}
|
||||
std::sort( stations.begin(), stations.end() );
|
||||
std::vector<glm::dvec2> result;
|
||||
for( auto const station : stations ) {
|
||||
result.emplace_back( station, Lower ? std::min( level( A, station ), level( B, station ) ) : std::max( level( A, station ), level( B, station ) ) );
|
||||
}
|
||||
return result; };
|
||||
// the running surface on top of the head is split along the edge of the wheel treads, the part of it out of their reach goes matte; the rest of the profile and the end faces are laid whole
|
||||
std::size_t topfirst { Profile.size() };
|
||||
std::size_t toplast { 0 };
|
||||
@@ -1748,36 +1732,16 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
}
|
||||
auto const strip = [&]( std::size_t const First, std::size_t const Last ) {
|
||||
return gfx::vertex_array( Profile.begin() + First, Profile.begin() + Last + 1 ); };
|
||||
auto const shifted = []( std::vector<glm::dvec2> Knots, double const Lateral ) {
|
||||
for( auto &knot : Knots ) {
|
||||
knot.y += Lateral;
|
||||
}
|
||||
return Knots; };
|
||||
auto const crossings = [&]( std::vector<glm::dvec2> const &A, std::vector<glm::dvec2> const &B, double const Start, double const End, double const Margin, std::vector<double> &Splits ) {
|
||||
if( A.empty() || B.empty() ) {
|
||||
return;
|
||||
}
|
||||
std::vector<double> stations;
|
||||
for( auto const *knots : { &A, &B } ) {
|
||||
for( auto const &knot : *knots ) {
|
||||
stations.push_back( knot.x );
|
||||
}
|
||||
}
|
||||
std::sort( stations.begin(), stations.end() );
|
||||
for( std::size_t i = 1; i < stations.size(); ++i ) {
|
||||
auto const before { level( A, stations[ i - 1 ] ) - level( B, stations[ i - 1 ] ) };
|
||||
auto const after { level( A, stations[ i ] ) - level( B, stations[ i ] ) };
|
||||
if( before * after < 0.0 ) {
|
||||
auto const distance { stations[ i - 1 ] + ( stations[ i ] - stations[ i - 1 ] ) * before / ( before - after ) };
|
||||
if( distance > Start + Margin && distance < End - Margin ) {
|
||||
Splits.push_back( distance );
|
||||
}
|
||||
auto const crossings = []( knots::line const &A, knots::line const &B, double const Start, double const End, double const Margin, std::vector<double> &Splits ) {
|
||||
for( auto const distance : knots::meetings( A, B ) ) {
|
||||
if( distance > Start + Margin && distance < End - Margin ) {
|
||||
Splits.push_back( distance );
|
||||
}
|
||||
}
|
||||
};
|
||||
auto const running = [&]( double const Start, double const End, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents, std::vector<glm::dvec2> const &Inner, std::vector<glm::dvec2> const &Rolled, bool const Capstart, bool const Capend ) {
|
||||
gfx::vertex_array vertices;
|
||||
if( segment.RenderLoftSpan( vertices, m_origin, Profile, Side, halfwidth, texturelength(), Start, End, Offsets, Extents, 0.f, Inner, nullptr, {}, 0.0, false, -1.f, bends( Start, End ), fitted( fitfrom, Start ), fitted( fitto, End ) ) ) {
|
||||
if( segment.RenderLoftSpan( vertices, m_origin, Profile, span( Start, End, Offsets, Extents, Inner ) ) ) {
|
||||
cut_faces( vertices, Profile.size(), Capstart, Capend, Drawing.bank, sink( true ) );
|
||||
}
|
||||
piece( Start, End, Offsets, Extents, false, false, strip( 0, topfirst ), true, Inner );
|
||||
@@ -1789,7 +1753,7 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
low = std::min( low, static_cast<double>( Side * point.position.x - halfwidth ) );
|
||||
high = std::max( high, static_cast<double>( Side * point.position.x - halfwidth ) );
|
||||
}
|
||||
auto const inner { shifted( Rolled, -blend ) };
|
||||
auto const inner { knots::shifted( Rolled, -blend ) };
|
||||
std::vector<double> splits { Start, End };
|
||||
std::vector<glm::dvec2> const lowline { { Start, low }, { End, low } };
|
||||
std::vector<glm::dvec2> const highline { { Start, high }, { End, high } };
|
||||
@@ -1799,13 +1763,13 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
}
|
||||
}
|
||||
std::sort( splits.begin(), splits.end() );
|
||||
auto const shiny { bound( Extents, inner, true ) };
|
||||
auto const blended { bound( Extents, Rolled, true ) };
|
||||
auto const shiny { knots::bound( Extents, inner, true ) };
|
||||
auto const blended { knots::bound( Extents, Rolled, true ) };
|
||||
for( std::size_t i = 1; i < splits.size(); ++i ) {
|
||||
auto const middle { 0.5 * ( splits[ i - 1 ] + splits[ i ] ) };
|
||||
auto const reach { level( Rolled, middle ) };
|
||||
auto const least { std::max( low, Inner.empty() ? low : level( Inner, middle ) ) };
|
||||
auto const most { std::min( high, Extents.empty() ? high : level( Extents, middle ) ) };
|
||||
auto const reach { knots::sample( Rolled, middle, 0.0 ) };
|
||||
auto const least { std::max( low, Inner.empty() ? low : knots::sample( Inner, middle, 0.0 ) ) };
|
||||
auto const most { std::min( high, Extents.empty() ? high : knots::sample( Extents, middle, 0.0 ) ) };
|
||||
auto const shown = [&]( double const Lowest, double const Highest ) {
|
||||
return Highest > Lowest + 1e-6 && Highest > least && Lowest < most; };
|
||||
if( shown( -1e9, reach - blend ) ) {
|
||||
@@ -1815,11 +1779,11 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
auto const own { current == null_handle ? rail_material( Path ) : current };
|
||||
if( shown( reach - blend, reach ) ) {
|
||||
current = ( marked ? paint( own, { 1.f, 1.f, 0.f } ) : plain );
|
||||
piece( splits[ i - 1 ], splits[ i ], Offsets, blended, false, false, top, false, bound( inner, Inner, false ), marked ? unramped : Rolled );
|
||||
piece( splits[ i - 1 ], splits[ i ], Offsets, blended, false, false, top, false, knots::bound( inner, Inner, false ), marked ? unramped : Rolled );
|
||||
}
|
||||
if( shown( reach, 1e9 ) ) {
|
||||
current = ( marked ? paint( own, { 1.f, 0.f, 1.f } ) : plain );
|
||||
piece( splits[ i - 1 ], splits[ i ], Offsets, Extents, false, false, top, false, bound( Rolled, Inner, false ) );
|
||||
piece( splits[ i - 1 ], splits[ i ], Offsets, Extents, false, false, top, false, knots::bound( Rolled, Inner, false ) );
|
||||
}
|
||||
current = plain;
|
||||
}
|
||||
@@ -1827,7 +1791,7 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
auto const treaded = [&]( double const Start, double const End, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents, std::vector<glm::dvec2> const &Inner, bool const Capstart, bool const Capend, rail_tread const &Span ) {
|
||||
current = null_handle;
|
||||
gfx::vertex_array vertices;
|
||||
if( segment.RenderLoftSpan( vertices, m_origin, Profile, Side, halfwidth, texturelength(), Start, End, Offsets, Extents, 0.f, Inner, nullptr, {}, 0.0, false, -1.f, bends( Start, End ), fitted( fitfrom, Start ), fitted( fitto, End ) ) ) {
|
||||
if( segment.RenderLoftSpan( vertices, m_origin, Profile, span( Start, End, Offsets, Extents, Inner ) ) ) {
|
||||
cut_faces( vertices, Profile.size(), Capstart, Capend, Drawing.bank, sink( true ) );
|
||||
}
|
||||
piece( Start, End, Offsets, Extents, false, false, strip( 0, topfirst ), true, Inner );
|
||||
@@ -1850,23 +1814,11 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
auto const shared { marked ? tint( Span.material, { 0.f, 0.f, 1.f } ) : Span.material };
|
||||
auto const ramp = [&]( std::vector<glm::dvec2> const &Knots ) -> std::vector<glm::dvec2> const & {
|
||||
return marked ? unramped : Knots; };
|
||||
std::vector<glm::dvec2> centre;
|
||||
{
|
||||
std::vector<double> stations;
|
||||
for( auto const *knots : { &lower, &upper } ) {
|
||||
for( auto const &knot : *knots ) {
|
||||
stations.push_back( knot.x );
|
||||
}
|
||||
}
|
||||
std::sort( stations.begin(), stations.end() );
|
||||
for( auto const station : stations ) {
|
||||
centre.emplace_back( station, 0.5 * ( level( lower, station ) + level( upper, station ) ) );
|
||||
}
|
||||
}
|
||||
auto const beneath { shifted( lower, -tread_fade ) };
|
||||
auto const beyond { shifted( upper, tread_fade ) };
|
||||
auto const lowfade { bound( shifted( lower, tread_fade ), centre, true ) };
|
||||
auto const highfade { bound( shifted( upper, -tread_fade ), centre, false ) };
|
||||
auto const centre { knots::middle( lower, upper ) };
|
||||
auto const beneath { knots::shifted( lower, -tread_fade ) };
|
||||
auto const beyond { knots::shifted( upper, tread_fade ) };
|
||||
auto const lowfade { knots::bound( knots::shifted( lower, tread_fade ), centre, true ) };
|
||||
auto const highfade { knots::bound( knots::shifted( upper, -tread_fade ), centre, false ) };
|
||||
std::vector<double> splits { Start, End };
|
||||
std::vector<glm::dvec2> const lowline { { Start, low }, { End, low } };
|
||||
std::vector<glm::dvec2> const highline { { Start, high }, { End, high } };
|
||||
@@ -1875,47 +1827,47 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
crossings( *knots, *limit, Start, End, 0.001, splits );
|
||||
}
|
||||
}
|
||||
crossings( shifted( lower, 2.0 * tread_fade ), upper, Start, End, 0.001, splits );
|
||||
crossings( knots::shifted( lower, 2.0 * tread_fade ), upper, Start, End, 0.001, splits );
|
||||
std::sort( splits.begin(), splits.end() );
|
||||
for( std::size_t i = 1; i < splits.size(); ++i ) {
|
||||
auto const a { splits[ i - 1 ] };
|
||||
auto const b { splits[ i ] };
|
||||
auto const middle { 0.5 * ( a + b ) };
|
||||
auto const from { level( lower, middle ) };
|
||||
auto const to { level( upper, middle ) };
|
||||
auto const inner { level( lowfade, middle ) };
|
||||
auto const outer { level( highfade, middle ) };
|
||||
auto const least { std::max( low, Inner.empty() ? low : level( Inner, middle ) ) };
|
||||
auto const most { std::min( high, Extents.empty() ? high : level( Extents, middle ) ) };
|
||||
auto const from { knots::sample( lower, middle, 0.0 ) };
|
||||
auto const to { knots::sample( upper, middle, 0.0 ) };
|
||||
auto const inner { knots::sample( lowfade, middle, 0.0 ) };
|
||||
auto const outer { knots::sample( highfade, middle, 0.0 ) };
|
||||
auto const least { std::max( low, Inner.empty() ? low : knots::sample( Inner, middle, 0.0 ) ) };
|
||||
auto const most { std::min( high, Extents.empty() ? high : knots::sample( Extents, middle, 0.0 ) ) };
|
||||
auto const shown = [&]( double const Lowest, double const Highest ) {
|
||||
return Highest > Lowest + 1e-6 && Highest > least && Lowest < most; };
|
||||
if( shown( -1e9, from - tread_fade ) ) {
|
||||
current = null_handle;
|
||||
piece( a, b, Offsets, bound( Extents, beneath, true ), false, false, top, true, Inner );
|
||||
piece( a, b, Offsets, knots::bound( Extents, beneath, true ), false, false, top, true, Inner );
|
||||
}
|
||||
if( shown( from - tread_fade, from ) ) {
|
||||
current = owntint;
|
||||
piece( a, b, Offsets, bound( Extents, lower, true ), false, false, top, false, bound( Inner, beneath, false ), ramp( lower ), false, 0.f, -1.f, tread_fade );
|
||||
piece( a, b, Offsets, knots::bound( Extents, lower, true ), false, false, top, false, knots::bound( Inner, beneath, false ), ramp( lower ), false, 0.f, -1.f, tread_fade );
|
||||
}
|
||||
if( shown( from, inner ) ) {
|
||||
current = sharedtint;
|
||||
piece( a, b, Offsets, bound( Extents, lowfade, true ), false, false, top, false, bound( Inner, lower, false ), ramp( lower ), false, 0.f, -1.f, -tread_fade );
|
||||
piece( a, b, Offsets, knots::bound( Extents, lowfade, true ), false, false, top, false, knots::bound( Inner, lower, false ), ramp( lower ), false, 0.f, -1.f, -tread_fade );
|
||||
}
|
||||
if( shown( inner, outer ) ) {
|
||||
current = shared;
|
||||
piece( a, b, Offsets, bound( Extents, highfade, true ), false, false, top, false == marked, bound( Inner, lowfade, false ) );
|
||||
piece( a, b, Offsets, knots::bound( Extents, highfade, true ), false, false, top, false == marked, knots::bound( Inner, lowfade, false ) );
|
||||
}
|
||||
if( shown( outer, to ) ) {
|
||||
current = sharedtint;
|
||||
piece( a, b, Offsets, bound( Extents, upper, true ), false, false, top, false, bound( Inner, highfade, false ), ramp( upper ), false, 0.f, -1.f, tread_fade );
|
||||
piece( a, b, Offsets, knots::bound( Extents, upper, true ), false, false, top, false, knots::bound( Inner, highfade, false ), ramp( upper ), false, 0.f, -1.f, tread_fade );
|
||||
}
|
||||
if( shown( to, to + tread_fade ) ) {
|
||||
current = owntint;
|
||||
piece( a, b, Offsets, bound( Extents, beyond, true ), false, false, top, false, bound( Inner, upper, false ), ramp( upper ), false, 0.f, -1.f, -tread_fade );
|
||||
piece( a, b, Offsets, knots::bound( Extents, beyond, true ), false, false, top, false, knots::bound( Inner, upper, false ), ramp( upper ), false, 0.f, -1.f, -tread_fade );
|
||||
}
|
||||
if( shown( to + tread_fade, 1e9 ) ) {
|
||||
current = null_handle;
|
||||
piece( a, b, Offsets, Extents, false, false, top, true, bound( Inner, beyond, false ) );
|
||||
piece( a, b, Offsets, Extents, false, false, top, true, knots::bound( Inner, beyond, false ) );
|
||||
}
|
||||
}
|
||||
current = null_handle;
|
||||
@@ -2107,7 +2059,7 @@ bool TTrack::lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, i
|
||||
std::sort( pieceinner.begin(), pieceinner.end(), byposition );
|
||||
auto const a { std::max( start, From ) };
|
||||
auto const b { std::min( end, length ) };
|
||||
auto const rolled { i < cuts.size() ? bound( rolledfrom, cuts[ i ].endrolled, true ) : rolledfrom };
|
||||
auto const rolled { i < cuts.size() ? knots::bound( rolledfrom, cuts[ i ].endrolled, true ) : rolledfrom };
|
||||
auto const capstart { start > From ? startcap : Openstart };
|
||||
auto const capend { end < length ? cuts[ i ].endcap : Openend };
|
||||
bendfrom = { a, start > From ? startbend : 0.0 };
|
||||
|
||||
Reference in New Issue
Block a user