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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-29 09:17:28 +01:00
refactor(track): a lofted rail span is described by one loft_span value instead of twenty arguments, and the knot line helpers (sample, bound, meetings, middle, shifted) live once in world/Knots.h instead of in lambdas of the segment and of lay_rail
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@@ -580,47 +580,35 @@ void TSegment::plan_frame( double const Distance, glm::dvec3 &Point, glm::dvec3
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Across = glm::normalize( Across );
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}
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bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, int const Side, float const Halfwidth, double const fTextureLength, double const From, double const To, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents, float const Lift, std::vector<glm::dvec2> const &Inner, gfx::userdata_array *Userdata, std::vector<glm::dvec2> const &Ramp, double const Rampwidth, bool const Walls, float const Wallu, glm::dvec2 const &Bends, std::vector<glm::dvec2> const &Fitfrom, std::vector<glm::dvec2> const &Fitto ) const {
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bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, loft_span const &Span ) const {
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if( fTsBuffer.empty() || To - From < 0.001 || ShapePoints.empty() )
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if( fTsBuffer.empty() || Span.to - Span.from < 0.001 || ShapePoints.empty() )
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return false;
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auto const sample = []( std::vector<glm::dvec2> const &Knots, double const Distance, double const Default ) {
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if( Knots.empty() )
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return Default;
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if( Distance <= Knots.front().x )
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return Knots.front().y;
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for( std::size_t i = 1; i < Knots.size(); ++i ) {
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if( Distance <= Knots[ i ].x ) {
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return glm::mix( Knots[ i - 1 ].y, Knots[ i ].y, ( Distance - Knots[ i - 1 ].x ) / std::max( Knots[ i ].x - Knots[ i - 1 ].x, 1e-6 ) );
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}
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}
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return Knots.back().y; };
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std::vector<double> stations { From, To };
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std::vector<double> stations { Span.from, Span.to };
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auto const step { std::max( fStep, 0.2 ) };
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for( auto distance { std::ceil( From / step ) * step }; distance < To; distance += step ) {
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for( auto distance { std::ceil( Span.from / step ) * step }; distance < Span.to; distance += step ) {
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stations.push_back( distance );
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}
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for( auto const *knots : { &Offsets, &Extents, &Inner } ) {
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for( auto const &knot : *knots ) {
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if( knot.x > From && knot.x < To ) {
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for( auto const *line : { &Span.offsets, &Span.extents, &Span.inner } ) {
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for( auto const &knot : *line ) {
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if( knot.x > Span.from && knot.x < Span.to ) {
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stations.push_back( knot.x );
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}
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}
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}
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for( auto const *knots : { &Extents, &Inner } ) {
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for( std::size_t i = 1; i < knots->size(); ++i ) {
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auto const &a { ( *knots )[ i - 1 ] };
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auto const &b { ( *knots )[ i ] };
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for( auto const *line : { &Span.extents, &Span.inner } ) {
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for( std::size_t i = 1; i < line->size(); ++i ) {
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auto const &a { ( *line )[ i - 1 ] };
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auto const &b { ( *line )[ i ] };
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if( std::abs( b.y - a.y ) < 1e-9 ) {
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continue;
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}
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for( auto const &point : ShapePoints ) {
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auto const reach { static_cast<double>( Side * point.position.x - Halfwidth ) };
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auto const reach { static_cast<double>( Span.side * point.position.x - Span.halfwidth ) };
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auto const t { ( reach - a.y ) / ( b.y - a.y ) };
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auto const distance { glm::mix( a.x, b.x, t ) };
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if( t > 0.0 && t < 1.0 && distance > From && distance < To ) {
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if( t > 0.0 && t < 1.0 && distance > Span.from && distance < Span.to ) {
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stations.push_back( distance );
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}
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}
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@@ -628,26 +616,26 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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}
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std::sort( stations.begin(), stations.end() );
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stations.erase( std::unique( stations.begin(), stations.end(), []( double const A, double const B ) { return B - A < 0.001; } ), stations.end() );
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if( Bends.x != 0.0 || Bends.y != 0.0 || false == Fitfrom.empty() || false == Fitto.empty() ) {
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if( Span.fromend.bend != 0.0 || Span.toend.bend != 0.0 || false == Span.fromend.fit.empty() || false == Span.toend.fit.empty() ) {
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auto widest { 0.0 };
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for( auto const &point : ShapePoints ) {
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widest = std::max( widest, std::abs( static_cast<double>( Side * point.position.x - Halfwidth ) ) );
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widest = std::max( widest, std::abs( static_cast<double>( Span.side * point.position.x - Span.halfwidth ) ) );
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}
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auto offsetmost { 0.0 };
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for( auto const &knot : Offsets ) {
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for( auto const &knot : Span.offsets ) {
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offsetmost = std::max( offsetmost, std::abs( knot.y ) );
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}
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auto const margin = [&]( double const Bend, std::vector<glm::dvec2> const &Fit ) {
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auto const margin = [&]( loft_end const &End ) {
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auto fitmost { 0.0 };
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for( auto const &knot : Fit ) {
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for( auto const &knot : End.fit ) {
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fitmost = std::max( fitmost, std::abs( knot.y ) );
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}
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return std::abs( Bend ) * ( Fit.empty() ? widest : widest + offsetmost ) + fitmost + 0.001; };
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auto const frommargin { margin( Bends.x, Fitfrom ) };
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auto const tomargin { margin( Bends.y, Fitto ) };
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return std::abs( End.bend ) * ( End.fit.empty() ? widest : widest + offsetmost ) + fitmost + 0.001; };
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auto const frommargin { margin( Span.fromend ) };
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auto const tomargin { margin( Span.toend ) };
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stations.erase( std::remove_if( stations.begin(), stations.end(), [&]( double const Distance ) {
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return ( Distance > From && Distance < To )
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&& ( Distance < From + frommargin || Distance > To - tomargin ); } ), stations.end() );
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return ( Distance > Span.from && Distance < Span.to )
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&& ( Distance < Span.from + frommargin || Distance > Span.to - tomargin ); } ), stations.end() );
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}
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auto const ring = [&]( double const Distance, double const Middle, std::vector<gfx::basic_vertex> &Ring, std::vector<float> &Wear ) {
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@@ -660,29 +648,30 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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}
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auto const position { glm::vec3{ point - Origin } };
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auto const parallel { glm::vec3{ across } };
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auto const offset { sample( Offsets, Distance, 0.0 ) };
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auto const extent { sample( Extents, Distance, 1e6 ) };
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auto const innerextent { sample( Inner, Distance, -1e6 ) };
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auto const middleextent { sample( Extents, Middle, 1e6 ) };
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auto const middleinner { sample( Inner, Middle, -1e6 ) };
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auto const offset { knots::sample( Span.offsets, Distance, 0.0 ) };
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auto const extent { knots::sample( Span.extents, Distance, 1e6 ) };
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auto const innerextent { knots::sample( Span.inner, Distance, -1e6 ) };
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auto const middleextent { knots::sample( Span.extents, Middle, 1e6 ) };
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auto const middleinner { knots::sample( Span.inner, Middle, -1e6 ) };
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glm::vec3 outerwall { 0.f }, innerwall { 0.f };
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if( Walls ) {
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if( Span.walls ) {
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auto const delta { 0.001 };
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glm::dvec3 ahead, behind, unused;
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plan_frame( std::min( Distance + delta, static_cast<double>( fLength ) ), ahead, unused );
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plan_frame( std::max( Distance - delta, 0.0 ), behind, unused );
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auto tangent { glm::dvec3{ ahead.x - behind.x, 0.0, ahead.z - behind.z } };
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tangent = ( glm::length2( tangent ) > 0.0 ? glm::normalize( tangent ) : glm::dvec3{ 0.0 } );
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auto const outward { glm::dvec3{ across } * static_cast<double>( Side ) };
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auto const slope = [&]( std::vector<glm::dvec2> const &Knots, double const Default ) {
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return ( sample( Knots, Distance + delta, Default ) - sample( Knots, Distance - delta, Default ) + sample( Offsets, Distance + delta, 0.0 ) - sample( Offsets, Distance - delta, 0.0 ) ) / ( 2.0 * delta ); };
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outerwall = glm::vec3{ glm::normalize( outward - tangent * slope( Extents, 1e6 ) ) };
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innerwall = glm::vec3{ glm::normalize( tangent * slope( Inner, -1e6 ) - outward ) };
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auto const outward { glm::dvec3{ across } * static_cast<double>( Span.side ) };
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auto const slope = [&]( knots::line const &Knots, double const Default ) {
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return ( knots::sample( Knots, Distance + delta, Default ) - knots::sample( Knots, Distance - delta, Default ) + knots::sample( Span.offsets, Distance + delta, 0.0 ) - knots::sample( Span.offsets, Distance - delta, 0.0 ) ) / ( 2.0 * delta ); };
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outerwall = glm::vec3{ glm::normalize( outward - tangent * slope( Span.extents, 1e6 ) ) };
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innerwall = glm::vec3{ glm::normalize( tangent * slope( Span.inner, -1e6 ) - outward ) };
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}
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auto const worn { sample( Ramp, Distance, -1e6 ) };
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auto const bend { Distance <= From ? Bends.x : Distance >= To ? Bends.y : 0.0 };
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static std::vector<glm::dvec2> const unfitted;
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auto const &fit { Distance <= From ? Fitfrom : Distance >= To ? Fitto : unfitted };
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auto const worn { knots::sample( Span.ramp, Distance, -1e6 ) };
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static loft_end const unshaped;
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auto const &shaped { Distance <= Span.from ? Span.fromend : Distance >= Span.to ? Span.toend : unshaped };
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auto const bend { shaped.bend };
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auto const &fit { shaped.fit };
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auto along { glm::vec3 { 0.f } };
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auto forward { glm::vec3 { 0.f } };
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if( bend != 0.0 || false == fit.empty() ) {
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@@ -699,7 +688,7 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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Wear.clear();
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auto const count { ShapePoints.size() };
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auto const reach = [&]( std::size_t const Index ) {
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return static_cast<double>( Side * ShapePoints[ Index ].position.x - Halfwidth ); };
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return static_cast<double>( Span.side * ShapePoints[ Index ].position.x - Span.halfwidth ); };
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auto const twin = [&]( std::size_t const A, std::size_t const B ) {
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return ShapePoints[ A ].position.x == ShapePoints[ B ].position.x && ShapePoints[ A ].position.y == ShapePoints[ B ].position.y; };
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auto const clamped = [&]( std::size_t const Index ) {
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@@ -716,7 +705,7 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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return Index < count && ( side > 0 ? reach( Index ) <= middleextent : reach( Index ) >= middleinner ); };
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auto first { j };
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auto last { j };
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if( Walls ) {
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if( Span.walls ) {
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while( first > 0 && twin( first - 1, j ) ) {
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--first;
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}
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@@ -774,25 +763,25 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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wall = ( side > 0 ? outerwall : innerwall );
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}
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}
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auto pt { parallel * static_cast<float>( Side * ( Halfwidth + outside + offset ) ) + position + along * static_cast<float>( outside + offset ) + forward * static_cast<float>( sample( fit, shape.position.y, 0.0 ) ) };
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pt.y += shape.position.y + Lift;
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auto pt { parallel * static_cast<float>( Span.side * ( Span.halfwidth + outside + offset ) ) + position + along * static_cast<float>( outside + offset ) + forward * static_cast<float>( knots::sample( fit, shape.position.y, 0.0 ) ) };
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pt.y += shape.position.y + Span.lift;
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auto norm { shape.normal.x * parallel };
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norm.y += shape.normal.y;
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if( glm::length2( wall ) > 0.f ) {
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norm = wall;
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if( Wallu >= 0.f ) {
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shape.texture.x = Wallu;
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if( Span.wallu >= 0.f ) {
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shape.texture.x = Span.wallu;
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}
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}
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Ring.emplace_back( pt, glm::normalize( norm ), glm::vec2{ shape.texture.x, 0.f } );
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Wear.push_back( Rampwidth != 0.0 ? static_cast<float>( std::clamp( ( Rampwidth > 0.0 ? outside - worn : worn - outside ) / std::abs( Rampwidth ) + 1.0, 0.0, 1.0 ) ) : 1.f );
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Wear.push_back( Span.rampwidth != 0.0 ? static_cast<float>( std::clamp( ( Span.rampwidth > 0.0 ? outside - worn : worn - outside ) / std::abs( Span.rampwidth ) + 1.0, 0.0, 1.0 ) ) : 1.f );
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}
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};
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auto const texturelength { static_cast<float>( fTextureLength ) };
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auto const texturelength { static_cast<float>( Span.texturelength ) };
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std::vector<gfx::basic_vertex> ring1, ring2;
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std::vector<float> wear1, wear2;
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float tv1 { clamp_circular( 1.f - static_cast<float>( std::fmod( From, fTextureLength ) / fTextureLength ), 1.0f ) };
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float tv1 { clamp_circular( 1.f - static_cast<float>( std::fmod( Span.from, Span.texturelength ) / Span.texturelength ), 1.0f ) };
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for( std::size_t i = 1; i < stations.size(); ++i ) {
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auto const middle { 0.5 * ( stations[ i - 1 ] + stations[ i ] ) };
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ring( stations[ i - 1 ], middle, ring1, wear1 );
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@@ -802,9 +791,9 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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for( std::size_t j = 0; j < ring1.size(); ++j ) {
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Output.emplace_back( ring1[ j ].position, ring1[ j ].normal, glm::vec2{ ring1[ j ].texture.x, tv1 } );
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Output.emplace_back( ring2[ j ].position, ring2[ j ].normal, glm::vec2{ ring2[ j ].texture.x, tv2 } );
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if( Userdata != nullptr ) {
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Userdata->push_back( { glm::vec4{ wear1[ j ], 0.f, 0.f, 0.f } } );
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Userdata->push_back( { glm::vec4{ wear2[ j ], 0.f, 0.f, 0.f } } );
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if( Span.userdata != nullptr ) {
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Span.userdata->push_back( { glm::vec4{ wear1[ j ], 0.f, 0.f, 0.f } } );
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Span.userdata->push_back( { glm::vec4{ wear2[ j ], 0.f, 0.f, 0.f } } );
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}
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}
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tv1 = tv2;
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