mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Merge branch 'tmj-dev' into milek-dev
This commit is contained in:
@@ -567,20 +567,42 @@ void TAnimModel::RaPrepare()
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for (int i = 0; i < iNumLights; ++i)
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{
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auto const lightmode { static_cast<int>( lsLights[ i ] ) };
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switch (lightmode)
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{
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case ls_Blink: // migotanie
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state = ( fBlinkTimer < fOnTime );
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break;
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case ls_Dark: // zapalone, gdy ciemno
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state = (
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Global.fLuminance <= (
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lsLights[i] == 3.f ?
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DefaultDarkThresholdLevel :
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( lsLights[i] - 3.f ) ) );
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break;
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default: // zapalony albo zgaszony
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state = (lightmode == ls_On);
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switch( lightmode ) {
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case ls_On:
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case ls_Off: {
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// zapalony albo zgaszony
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state = ( lightmode == ls_On );
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break;
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}
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case ls_Blink: {
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// migotanie
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state = ( fBlinkTimer < fOnTime );
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break;
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}
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case ls_Dark: {
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// zapalone, gdy ciemno
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state = (
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Global.fLuminance <= (
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lsLights[ i ] == static_cast<float>( ls_Dark ) ?
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DefaultDarkThresholdLevel :
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( lsLights[ i ] - static_cast<float>( ls_Dark ) ) ) );
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break;
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}
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case ls_Home: {
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// like ls_dark but off late at night
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auto const simulationhour { simulation::Time.data().wHour };
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state = (
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Global.fLuminance <= (
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lsLights[ i ] == static_cast<float>( ls_Home ) ?
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DefaultDarkThresholdLevel :
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( lsLights[ i ] - static_cast<float>( ls_Home ) ) ) );
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// force the lights off between 1-5am
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state = state && (( simulationhour < 1 ) || ( simulationhour >= 5 ));
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break;
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}
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default: {
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break;
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}
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}
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if (LightsOn[i])
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LightsOn[i]->iVisible = state;
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@@ -757,31 +779,6 @@ void TAnimModel::LightSet(int const n, float const v)
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if (n >= iMaxNumLights)
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return; // przekroczony zakres
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lsLights[ n ] = v;
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switch( static_cast<int>( lsLights[ n ] ) ) {
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// interpretacja ułamka zależnie od typu
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case ls_Off: {
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// ustalenie czasu migotania, t<1s (f>1Hz), np. 0.1 => t=0.1 (f=10Hz)
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break;
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}
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case ls_On: {
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// ustalenie wypełnienia ułamkiem, np. 1.25 => zapalony przez 1/4 okresu
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break;
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}
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case ls_Blink: {
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// ustalenie częstotliwości migotania, f<1Hz (t>1s), np. 2.2 => f=0.2Hz (t=5s)
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break;
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}
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case ls_Dark: {
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// zapalenie świateł zależne od oświetlenia scenerii
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/*
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if( v == 3.f ) {
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// standardowy próg zaplania
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lsLights[ n ] = 3.f + DefaultDarkThresholdLevel;
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}
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*/
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break;
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}
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}
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};
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void TAnimModel::AnimUpdate(double dt)
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@@ -25,12 +25,12 @@ const int iMaxNumLights = 8;
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float const DefaultDarkThresholdLevel { 0.325f };
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// typy stanu świateł
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enum TLightState
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{
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enum TLightState {
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ls_Off = 0, // zgaszone
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ls_On = 1, // zapalone
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ls_Blink = 2, // migające
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ls_Dark = 3 // Ra: zapalajce się automatycznie, gdy zrobi się ciemno
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ls_Dark = 3, // Ra: zapalajce się automatycznie, gdy zrobi się ciemno
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ls_Home = 4 // like ls_dark but off late at night
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};
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class TAnimVocaloidFrame
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40
Driver.cpp
40
Driver.cpp
@@ -1990,7 +1990,6 @@ bool TController::CheckVehicles(TOrders user)
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}
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d = p->DirectionSet(d ? 1 : -1); // zwraca położenie następnego (1=zgodny,0=odwrócony -
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// względem czoła składu)
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p->fScanDist = 300.0; // odległość skanowania w poszukiwaniu innych pojazdów
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p->ctOwner = this; // dominator oznacza swoje terytorium
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p = p->Next(); // pojazd podłączony od tyłu (licząc od czoła)
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}
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@@ -2005,13 +2004,22 @@ bool TController::CheckVehicles(TOrders user)
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}
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else if (OrderCurrentGet() & (Shunt | Connect))
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{
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Lights(
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light::headlight_right,
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( pVehicles[ 1 ]->MoverParameters->CabNo ) ?
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1 :
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0 ); //światła manewrowe (Tb1) na pojeździe z napędem
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if (OrderCurrentGet() & Connect) // jeśli łączenie, skanować dalej
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pVehicles[0]->fScanDist = 5000.0; // odległość skanowania w poszukiwaniu innych pojazdów
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// HACK: the 'front' and 'rear' of the consist is determined by current consist direction
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// since direction shouldn't affect Tb1 light configuration, we 'counter' this behaviour by virtually swapping end vehicles
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if( mvOccupied->ActiveDir > 0 ) {
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Lights(
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light::headlight_right,
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( pVehicles[ 1 ]->MoverParameters->CabNo != 0 ?
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light::headlight_left :
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0 ) ); //światła manewrowe (Tb1) na pojeździe z napędem
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}
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else {
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Lights(
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( pVehicles[ 1 ]->MoverParameters->CabNo != 0 ?
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light::headlight_left :
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0 ),
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light::headlight_right ); //światła manewrowe (Tb1) na pojeździe z napędem
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}
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}
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else if( OrderCurrentGet() == Disconnect ) {
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if( mvOccupied->ActiveDir > 0 ) {
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@@ -2746,11 +2754,11 @@ bool TController::IncSpeed()
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// (if there's only one parallel mode configuration it'll be used regardless of current speed)
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auto const scndctrl = (
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( mvControlling->StLinFlag )
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&& ( mvControlling->RList[ mvControlling->MainCtrlActualPos ].R < 0.01 )
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&& ( mvControlling->RList[ mvControlling->MainCtrlPos ].R < 0.01 )
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&& ( useseriesmode ?
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mvControlling->RList[ mvControlling->MainCtrlActualPos ].Bn == 1 :
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mvControlling->RList[ mvControlling->MainCtrlPos ].Bn == 1 :
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( ( mvOccupied->Vel <= ( ( mvOccupied->BrakeDelayFlag & bdelay_G ) != 0 ? 55 : 45 ) + ( mvControlling->ScndCtrlPos == 0 ? 0 : 5 ) ) ?
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mvControlling->RList[ mvControlling->MainCtrlActualPos ].Bn > 1 :
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mvControlling->RList[ mvControlling->MainCtrlPos ].Bn > 1 :
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mvControlling->MainCtrlPos == mvControlling->MainCtrlPosNo ) ) );
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double Vs = 99999;
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@@ -4609,7 +4617,7 @@ TController::UpdateSituation(double dt) {
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{ // jeśli tamten porusza się z niewielką prędkością albo stoi
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if( OrderCurrentGet() & Connect ) {
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// jeśli spinanie, to jechać dalej
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AccPreferred = std::min( 0.25, AccPreferred ); // nie hamuj
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AccPreferred = std::min( 0.35, AccPreferred ); // nie hamuj
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VelDesired =
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min_speed(
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VelDesired,
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@@ -4661,7 +4669,7 @@ TController::UpdateSituation(double dt) {
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VelDesired =
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min_speed(
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VelDesired,
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( vehicle->fTrackBlock > 150.0 ?
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( vehicle->fTrackBlock > 100.0 ?
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20.0 :
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4.0 ) );
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}
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@@ -4832,7 +4840,11 @@ TController::UpdateSituation(double dt) {
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}
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else {
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// przy dużej różnicy wysoki stopień (1,00 potrzebnego opoznienia)
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if( ( std::max( 100.0, fMaxProximityDist ) + fBrakeDist * braking_distance_multiplier( VelNext ) ) >= ( ActualProximityDist - fMaxProximityDist ) ) {
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auto const slowdowndistance { (
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( OrderCurrentGet() & Connect ) == 0 ?
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100.0 :
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25.0 ) };
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if( ( std::max( slowdowndistance, fMaxProximityDist ) + fBrakeDist * braking_distance_multiplier( VelNext ) ) >= ( ActualProximityDist - fMaxProximityDist ) ) {
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// don't slow down prematurely; as long as we have room to come to a full stop at a safe distance, we're good
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// ensure some minimal coasting speed, otherwise a vehicle entering this zone at very low speed will be crawling forever
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auto const brakingpointoffset = VelNext * braking_distance_multiplier( VelNext );
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@@ -1745,7 +1745,6 @@ TDynamicObject::TDynamicObject() {
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smBrakeSet = NULL; // nastawa hamulca (wajcha)
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smLoadSet = NULL; // nastawa ładunku (wajcha)
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smWiper = NULL; // wycieraczka (poniekąd też wajcha)
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fScanDist = 300.0; // odległość skanowania, zwiększana w trybie łączenia
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ctOwner = NULL; // na początek niczyj
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iOverheadMask = 0; // maska przydzielana przez AI pojazdom posiadającym
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// pantograf, aby wymuszały
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