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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 07:49:19 +02:00

Merge branch 'tmj-dev' into milek-dev

This commit is contained in:
milek7
2018-06-30 19:06:55 +02:00
5 changed files with 66 additions and 58 deletions

View File

@@ -1990,7 +1990,6 @@ bool TController::CheckVehicles(TOrders user)
}
d = p->DirectionSet(d ? 1 : -1); // zwraca położenie następnego (1=zgodny,0=odwrócony -
// względem czoła składu)
p->fScanDist = 300.0; // odległość skanowania w poszukiwaniu innych pojazdów
p->ctOwner = this; // dominator oznacza swoje terytorium
p = p->Next(); // pojazd podłączony od tyłu (licząc od czoła)
}
@@ -2005,13 +2004,22 @@ bool TController::CheckVehicles(TOrders user)
}
else if (OrderCurrentGet() & (Shunt | Connect))
{
Lights(
light::headlight_right,
( pVehicles[ 1 ]->MoverParameters->CabNo ) ?
1 :
0 ); //światła manewrowe (Tb1) na pojeździe z napędem
if (OrderCurrentGet() & Connect) // jeśli łączenie, skanować dalej
pVehicles[0]->fScanDist = 5000.0; // odległość skanowania w poszukiwaniu innych pojazdów
// HACK: the 'front' and 'rear' of the consist is determined by current consist direction
// since direction shouldn't affect Tb1 light configuration, we 'counter' this behaviour by virtually swapping end vehicles
if( mvOccupied->ActiveDir > 0 ) {
Lights(
light::headlight_right,
( pVehicles[ 1 ]->MoverParameters->CabNo != 0 ?
light::headlight_left :
0 ) ); //światła manewrowe (Tb1) na pojeździe z napędem
}
else {
Lights(
( pVehicles[ 1 ]->MoverParameters->CabNo != 0 ?
light::headlight_left :
0 ),
light::headlight_right ); //światła manewrowe (Tb1) na pojeździe z napędem
}
}
else if( OrderCurrentGet() == Disconnect ) {
if( mvOccupied->ActiveDir > 0 ) {
@@ -2746,11 +2754,11 @@ bool TController::IncSpeed()
// (if there's only one parallel mode configuration it'll be used regardless of current speed)
auto const scndctrl = (
( mvControlling->StLinFlag )
&& ( mvControlling->RList[ mvControlling->MainCtrlActualPos ].R < 0.01 )
&& ( mvControlling->RList[ mvControlling->MainCtrlPos ].R < 0.01 )
&& ( useseriesmode ?
mvControlling->RList[ mvControlling->MainCtrlActualPos ].Bn == 1 :
mvControlling->RList[ mvControlling->MainCtrlPos ].Bn == 1 :
( ( mvOccupied->Vel <= ( ( mvOccupied->BrakeDelayFlag & bdelay_G ) != 0 ? 55 : 45 ) + ( mvControlling->ScndCtrlPos == 0 ? 0 : 5 ) ) ?
mvControlling->RList[ mvControlling->MainCtrlActualPos ].Bn > 1 :
mvControlling->RList[ mvControlling->MainCtrlPos ].Bn > 1 :
mvControlling->MainCtrlPos == mvControlling->MainCtrlPosNo ) ) );
double Vs = 99999;
@@ -4609,7 +4617,7 @@ TController::UpdateSituation(double dt) {
{ // jeśli tamten porusza się z niewielką prędkością albo stoi
if( OrderCurrentGet() & Connect ) {
// jeśli spinanie, to jechać dalej
AccPreferred = std::min( 0.25, AccPreferred ); // nie hamuj
AccPreferred = std::min( 0.35, AccPreferred ); // nie hamuj
VelDesired =
min_speed(
VelDesired,
@@ -4661,7 +4669,7 @@ TController::UpdateSituation(double dt) {
VelDesired =
min_speed(
VelDesired,
( vehicle->fTrackBlock > 150.0 ?
( vehicle->fTrackBlock > 100.0 ?
20.0 :
4.0 ) );
}
@@ -4832,7 +4840,11 @@ TController::UpdateSituation(double dt) {
}
else {
// przy dużej różnicy wysoki stopień (1,00 potrzebnego opoznienia)
if( ( std::max( 100.0, fMaxProximityDist ) + fBrakeDist * braking_distance_multiplier( VelNext ) ) >= ( ActualProximityDist - fMaxProximityDist ) ) {
auto const slowdowndistance { (
( OrderCurrentGet() & Connect ) == 0 ?
100.0 :
25.0 ) };
if( ( std::max( slowdowndistance, fMaxProximityDist ) + fBrakeDist * braking_distance_multiplier( VelNext ) ) >= ( ActualProximityDist - fMaxProximityDist ) ) {
// don't slow down prematurely; as long as we have room to come to a full stop at a safe distance, we're good
// ensure some minimal coasting speed, otherwise a vehicle entering this zone at very low speed will be crawling forever
auto const brakingpointoffset = VelNext * braking_distance_multiplier( VelNext );